je_saist

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  1. Quote:
    Originally Posted by SuperOz View Post
    I really, really hope that's the case, je_saist. Am I the only one thinking that I've seen and been through more natural disasters in the last three months than in the last three decades?
    Not entirely sure this is the case. E.G. I remember earthquakes in California, Hurricane Bonnie, Hurricane Hugo, and the like.

    I think it's more a case that the reporting and coverage of natural disasters is more widespread. 10 years ago the only way an average person would hear about a natural disaster was on the evening news.

    Today the average person is more likely to have an internet connection, email, or cellphone, all which facilitate rapid communication.

    Quote:
    ...And as a friend pointed out today, it's possible one triggered the other. With New Zealand's tectonic plate movement, it's possible that this was a 'reaction' of sorts as the plates shift in adjustment.
    Well... that area IS known as the Pacific Ring of Fire.

    Quote:
    I am only thankful that Australia doesn't sit on a faultline but rather sits on top of a plate. We only have to worry about tsunamis, floods, cyclones, fires....I have a good friend who lives in Japan. I really hope they're safe.
    I think all of us wish they are safe.

    I sort of hope this doesn't set Nuclear power itself back though. I can just can see people declaring how unsafe Nuclear power is... entirely forgetting that the reactors got hit with multiple earthquakes and a frigging 3 story high wave of solid water.
  2. Psi Blast
    Energy Manipulation
    Cardiac Alpha

    Psi Blast starts with the longest reaching powers, Energy Melee boosts range, and Cardiac Alpha also boosts range. You want to fight from a distance, that's probably going to be your best bet.
  3. Quote:
    Originally Posted by SilverAgeFan View Post
    Situation continues to degrade. Reactor 2 is now seeing a temperature rise.

    http://english.kyodonews.jp/news/2011/03/76962.html

    Also reports that the in the wake of the turbine explosion, the ceiling over reactor 1's containment has collapsed. Mixed reports that the rods of reactor 1 were out of the water about 18". That's a meltdown.

    Edit: according to this article, meltdown in progress is now confirmed:

    http://www.business-standard.com/ind...last/128777/on
    About the only good news is that one of Russia's Nuclear experts, Yaroslov Shtrombakh, thinks a Chernobyl-type meltdown is unlikely.
  4. Quote:
    Originally Posted by Minotaur View Post
    Except that this one is a 1970 reactor according to the BBC.

    Shocking stat, this earthquake was thousands of times bigger than the Christchurch one (1 mag = 30 times bigger).
    and even then, it wasn't the earthquake itself that damaged the Reactors, but the massive Tsunami that followed.

    Reuters is reporting (no other confirmation so far) that the Japanese Government is confirming an explosion at Plant 1, and extending the evacuation zone to 10km.
  5. Quote:
    Originally Posted by Cayenne View Post
    Oh, I originally meant gang-specific tips to be separate from normal tips... perhaps call them 'leads' instead. The difference is that they all lead towards a story arc, not a morality mission. A similar UI could be used for it, with 3-5 leads from the same gang opening a contact....

    I do think that this would be a more intuitive way for low-end play to progress.
    The only intuitive interface is the nipple - Bruce Ediger

    I'll go ahead and say what you do not want to hear. No, your proposal is not more intuitive than the contact system in place.

    The current system works because the player is directed by an over-arching contact to fight various mobs. From the first moment a player logs in there is somebody they can talk to that will tell the player where they should go and what they should do. Even if the player can't tell a difference between a Vhazilok and a Hellion, they are not inhibited as to the story progression.

    Your suggestion inverts that frame of reference, and ultimately introduces several technical and gameplay problems that don't exist in the contact framework. For example:
    • How do the developers communicate that the player has achieved all of the contacts for storylines with this group?
    • How do the developers communicate that the player is partaking in a story-arc with multiple groups?
    • How do the developers determine that the player unlocks a contact for one group of enemies when that contact sends players against multiple enemies?
    • How do the developers determine which contact to unlock for players that are defeating enemies with multiple contacts?
    • How do the developers communicate to the player that they need to go to another zone?
    • How do the developers communicate to the player that they are too low for a particular zone and a particular story arc?
    • How do the developers communicate to the player that they are too high for a particular zone and a particular story arc?
    • How do the developers handle contacts who send players to multiple zones, or for contacts whose enemy groups are in a different zone from the one the contact is in?
    • How do the developers communicate to the player that they have completed all of the story arcs for an enemy group?
    • How do the developers communicate to the player that they have completed all of the story arcs for the zone they are in?
    • How do the developers communicate to the player that if they go to a different zone and face the same enemy, they can continue the story.
    • How do the developers communicate to the player that if they go to a different zone and face a different enemy, they can continue the story?
    • How do the developers communicate to the player that if they defeat a different enemy in the zone they are in, they can unlock the contact that continues the story they are on?
    These are just some of the problems that a tips based system for story-arcs creates. Addressing these issues alone would require signficant development resources, enough that you've gone beyond a revamp and are firmly in the territory of "completely new game"

    The reason the existing tips-system works is because the developers don't have to worry about any of these issues. Players can be directed and guided, and there is a common frame of reference, and the system is intuitive.

    Quote:
    Altering the tutorial a bit to promote saving people instead of talking to contacts would help, something like the Ouroborous flashback of the tutorial perhaps?
    Reference above. Altering the turtorial is the least of the problems the developers face.

    Quote:
    Saving a purse from a purse-snatcher and then having the victim tell you about what she heard seems pretty logical.
    Yes it would, and it did. That's how players used to get inspirations way back in the day.

    Anyways, there is a big technical hurdle with this particular example. That hurdle is that all of those animations are... randomized.

    Each enemy group in the game is given a selection of animations they can use depending on their spawn point. The enemies then cycle through these animations based on their randomizing spawns. This randomization means that you can see weird things like NPC's trying to take the tires off a building...

    Implementing a tips system to deliver story-arc contacts or tips through specific NPC encounters would require a large amount of new code on the back-end of the processing engine. It also would require extensive changes to the database and filtering methods used to determine what players are eligible to get.

    The reason the existing tips system works is because... the developers don't have to worry about these engineering factors. Alignment Tips are dropped based on enemy defeats, not by what kind of NPC the enemy was, or where the enemy was located at.

    In addition, the developers save on additional overhead processing costs by limiting the amount of information that the server has to send back and forth. All the game has to do is run a quick table reference on what alignment the player is.
    • A player who is Hero or Vigilante gets rolls on the Hero / Vigilante mission list.
    • A player who is Vigilante-tourist gets rolls on the Vigilante-tourist list.
    • A player who is Villain / rogue gets rolls on the Villain / Rogue mission list.
    • A player who is Rogue-tourist gets rolls on the Rogue-tourist list.
    So, two database passes, and bam, Job done.

    Quote:
    Even the bank missions could be reworked to fit this.
    No. they couldn't.

    Quote:
    Get a lead where a signature villain's name pops up, then investigate that to get more information, then to find the contact that the villain is meeting, and then the bank mission where you get there just in the nick of time.
    Again. The system doesn't track that kind of information. The reason the bank / safeguard missions work is that they are based on a simple unlock.
    • Has player done X amount of Y mission?
    Then there's the entire issue of the rewards and badges associated with running Radio / Paper-Missions, and that's a whole other can of technical worms I really don't want to dig into.

    Quote:
    It would have a more active feel to it than the current police detective method.
    Okay. I agree that such a system would make the player feel more involved with the zone they are in... but it would also completely break the existing balance of game-rewards such as:
    • Merits
    • End of mission influence
    • Story arc time
    • Badges
    • Temporary Power Unlocks

    Quote:
    For red-side, the progression would be something like get a lead on a gang planning a robbery, then arrange to meet them, take down the person that thought they were in charge, and then go on a mayhem.
    Okay. I'm... not even going to try to pick that one apart.

    As I said earlier, I'm neither for or against your suggestion. I think it actually has it's own merits as far aiding the immersion of the game world.

    However, such a system as you want would really be suited to a single player game. For a Massive Multiplayer Online Game where network efficiency is CRITICAL... well... I'd have trouble coming up with anything that was less intuitive... more confusing... required transmitting and tracking more information... and introduced completely new development problems that don't exist under a Contact tree system.

    That being said, to reiterate what I said earlier, the suggestion itself might be a nice idea for a high-level addition, specifically for NEW minor story arcs not tied to existing arcs or content.

    A good example of the defeat stuff to unlock stuff would be History Arcs tied to defeat badges. Every-time a player unlocks a defeat badge they get an unlock in Ouroborus that lets the player experience a short story arc looking at a pivotal moment in that group's past... say like experiencing the Hollowing, or the rise of Dr. Vhazilok.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    I just want to see Assault/Armour ATs and a Rikti EAT...
    I suspect Spines is about as assault(ish) as the devs are willing to go for Armor Archtypes.
  7. ... genius.

    Sheer. Genius.
  8. my gut thought:

    not against it... but not for it either.

    The developers just went through a multi-year process of building a completely new experience for low level play in Praetoria. The developers have been very explicit about some of their design goals relating from that new player experience.

    On of those design goals is to "spread out" the amount of information a player has to learn over the levels. The developers have explicitly stated that they do not WANT tip missions to occur below level 20 since this adds yet another layer of congestion to the information that needs to be imparted to the player.

    For that same reason Praetoria does not have Task Forces. The original Positron Task force is regarded as a brutal experience, and rather than showcasing the Task Force experience for players, earned a reputation for discouraging players from running Task Forces.

    Now, I realize that the way you phrased your opening post, you intended this to be for pre-Going Rogue Hero / Villain low-level content.

    I think what you want is just too confusing for low-level players. The contact system works because it gives players a firm guideline for where they should go and what they should do. Giving players open-sand-boxes to go and just "do stuff that unlocks stuff"... well. That really doesn't work for MMO's.

    Then there's the over-shadowing issue that revamping content can take significant development resources... and the developers behind War Witch (Melissa) and Positron (Matt Miller) have indicated that they prefer to create NEW content than revamp old content.

    Now, as I said, I'm not against your idea.

    I think it might work for high-level content, when the player is already assumed to have a working grasp of the game mechanics, and giving players sandboxes to "go do stuff that unlocks stuff" is more likely to not result in subscribers finding games that don't play like Suikoden.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    I live in Florida. I have relatives in Virginia, have had some in Tennessee (who moved down to FL) and MO. I've tended to drift around the SE USA. My statement stands.
    Right now I'm in Florida as well, and I've heard it, quite often, since I got down here.

    And I heard it, quite often, back in Georgia.

    My statement still stands. It is used by a particular population group, as an insult, against another particular population group.

    It is not, by any means, a relic of a term, a forgotten term, or a not widely used term.

    Now if you won't the make the argument that NCSoft should expect it's players to be better than that population group, which isn't likely to be playing an MMO to egin with, and because of that need to lift the restriction on the term "cracker" : fine. Make that argument.

    Do not make the argument on the premise that it is no longer actively used.
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    I can't think of the last time I've heard "Cracker" used outside of a reference to something to eat with cheese. Insult wise, it seems to be used about as much as gorbellied.
    Try living in the South East USA some time.

    It is used, quite often I might add, by a certain population group.
  11. je_saist

    nVidia Optimus

    Quote:
    Originally Posted by Tex View Post
    We are aware of the NVidia Optimus problems and a fix is on the way. But, I can't say for certain when that fix will be available.
    question: is the fix something on CoH detection part? Or is it a driver level issue?
  12. OSX and Linux users are getting the middle finger from NCSoft over this matter.

    My feelings on the subject have already been made in other threads.

    I'm not sure if I, or Manga for that matter, will be able to provide a reliable solution for subscribers not playing on Windows in time for Issue 20 release.
  13. One of the commonly requested features by High-end gamers playing CoH is support for Steroescopic 3D. For most of the games supported by Nvidia 3D Vision, TriDef, or IZ3D, steroescopic support is delivered through a driver and there is zero input or development from the developer of the game itself.

    In recent months / years, Nvidia has been pulling back support for many of the "high-end" gaming features exposed through OpenGL, and there has been no fixes or updates... till yesterday.

    http://www.phoronix.com/scan.php?pag...item&px=OTE5Mg

    Phoronix reports that Nvidia issued a binary update for Linux in which the only change listed... was for Nvidia 3D Vision under OpenGL.

    Typically Nvidia only does feature changes like this when a major corporation tells Nvidia to do so. E.G. Nvidia pretty much only supports SLI under their Linux driver because HP wanted it. So somebody out there is leaning on Nvidia to get the 3D Vision support for OpenGL into some kind of shape.

    Does this mean CoH will benefit from Nvidia dedicating resources to Steroescopic 3D and OpenGL? Too early to tell, but at least it's a step in the right direction.
  14. Quote:
    Originally Posted by Lucky666 View Post
    And here it is ladys and gentlemen, please do NOT take this post seriously at all. Freedom is an awesome server, the highest popolation server, has the most everything server minus roleplay. If you like roleplay your in luck virtue has it and it's the second highest pop. Freedom is my home lots of awesome people but I guess haters gonna hate.
    Yeah. Uh Huh.

    You have your opinion. I have mine. Is yours more valid than mine? Is mine more valid than yours?

    That would really be up for Abbadon to decide for himself.

    Will he encounter a Freedom server where a team broadcasting for a kinetics takes a kinetics defender, then promptly kicks the defender because they wanted a fire / kinetics controller to come and farm a map for them?

    Will he encounter a Freedom server where players openly discuss how they exploited the game for rewards?

    Will he encounter a Freedom server where players openly brag about how they placed the Ourobous portal at exactly the right spot to interfere with other players ability to run the ski-course during the Winter Event?

    Will he encounter a Freedom server where players are invited to teams, then have trade windows suddenly opened and the team lead demanding inf before running the mission?

    Will he encounter a Freedom server where Atlas Park broadcast is filled with players figuring out ways to get obscenities and profanities around the word filter?

    Will he encounter a Freedom Server that ask for a Tank, gets a Fire Tank, and then kicks the Fire Tank?

    Will he encounter a Freedom Server where somebody starts a Task Force, then half the team suddenly leaves... only to log back in 2 hours later expecting the TF to be nearly over so they can get the rewards for the TF?

    Maybe Abbadon will, maybe Abbadon won't.

    Speaking for myself and for all of the people I play with, our opinion of Freedom couldn't be lower. We believe that the server has earned the nickname of Freedumb. Most players I know have one horror story or another.

    Oh... and lastly.

    Freedom's no longer the most populated server. I believe official figures now place Virtue as being the most populated.

    Now does raw population mean anything in this game? Again, that's up to the player whose actually playing the game. For all we know Abbadon might enjoy Guardian Server, Pinnacle, or Infinity because he'll get along with the players on those servers. Does it matter if those servers have lower total populations if a player enjoys them?
  15. Quote:
    Originally Posted by Leandro View Post
    I have this problem, also with a Radeon HD 5770, Intel Core2Quad Q9550, Windows 7 64-bit. It's part of the reason why I haven't logged onto COH other than for the weekly TF in a month.
    See, the thing is Leandro, many of the bugs players have been reporting with AMD kit, such as the sleep to hibernate bug, and many of the graphics issues... I haven't been able to duplicate or replicate. But I mostly use AMD processors with AMD or Nvidia chipsets. I rarely use an Intel processor with an Intel chipset.

    Now I'm using an Intel I7 processor with an Intel chipset as my play system... mostly because my Phenom II system sounds like a hurricane in this tiny apartment... and I'm starting to run into many of the errors. I'm beginning to wonder if this is an Intel specific problem, related to Intel's chipset drivers, rather than to anything Paragon Studios or AMD specific.

    If it's an Intel specific problem, then that may be why Paragon Studios / AMD haven't been able to effect a fix for the crashes and lock-ups.
  16. Quote:
    Originally Posted by The_Spad_EU View Post
    TBH I wouldn't recommend Steam here, normally it's great, but it's not really designed to work that well with games that have their own updaters, such as CoX and I've had a couple of issues with it since I bought the Going Rogue expansion.

    As you've already got the game downloaded, all you need to play "fully" is an activation code, so plaync.com is probably the way to go
    granted, I wouldn't either, but I know some players have had problems buying through NCSoft's online store that they didn't get with Steam.
  17. Quote:
    Originally Posted by Abbadon View Post
    My brain just exploded at all these amazing concepts thanks for answering my questions guys. One more question I have 460GTX running in SLI and I am able to get 15-20 FPS outside and about 50-60 inside is that normal?
    Yes / no / not really.

    SLI support is still very early on Nvidia's part. There are a few known regressions (*cough GTX 295 cough*). You may actually get more stable performance turning off SLI for this game.

    Quote:
    Also how are the servers are there any I should avoid?
    Honestly, only two. Freedom has the reputation of Freedumb. Let's just say that Freedom server is so bad, I willingly ponied up the cash to move my avatars off there when Server-transfers were first made available. Since then... it's gotten worse. Primary reason being that during one of the free-server transfers offered by the developers saw a significant number of the remaining vocal PvP players head to Freedom.

    The other server is Triumph. I don't have anything good to say about that server. Out of all of the servers I've played on, I've encountered more people who have left this game... permanently... will not give CoH another chance... due to the behavior of various players associated with the Triumph Server.

    Quote:
    If I can get these answered I'll be able to decide weather or not to shoot over to Gamestop to get this game right when they open (lol one of the benefits of being nocturnal).
    If you are in the US, just drop by www.plaync.com and buy digitally, or through Steam.

    100% of the money from the NCSoft store goes to the developers. A larger percentage of the money from Steam goes to the developers compared to buying from a brick and mortar store.
  18. Quote:
    Originally Posted by Hy-Beams View Post
    I wish someone on either side would fix this issue. It has made certain characters of mine unplayable.
    question for you: are you running an Intel processor or an AMD processor?
  19. Quote:
    Originally Posted by Abbadon View Post
    I'm playing thru the trial of this game right now and I am amazed at all the features. Which leads me to my questions.

    How is leveling? Is it looking for a item that drops 2% of the time of a creature that spawns always? Or is a 100% drop that gets you closer to the epic boss battle?
    Neither.

    City of Heroes is largely not a "loot" based game such as those you are accustomed to. In City of Heroes we have Enhancements, which you can read about over on Pargaon Wiki: http://paragonwiki.com/wiki/Enhancements

    Basic Enhancements can be bought with various in-game rewards, such as Influence, Infamy, or Information: http://paragonwiki.com/wiki/Influence

    More powerful enhancements can be purchased with Merits that are rewarded for completing story arcs, task forces, or strike forces: http://paragonwiki.com/wiki/Merit_Rewards

    There are also Hero Merit and Villain Merit rewards that are granted for playing as a Pure Hero or Pure Villain in the Tip Missions. These "Alignment Merits" can be used to buy the most powerful enhancements in the game: http://paragonwiki.com/wiki/Alignment_Merit

    There are also other unique in-game rewards, such as Candy Canes, Vanguard Merits, and the Halloween Salvage, that all unlock specific benefits or bonus's. Candy Canes, for example, can be used to purchase the Winter's Gift set of Travel Enhancments.

    Now, the forums can be a bit misleading here. Most of the players offering or seeking build help on the forum are using highly specialized builds using Rare Invention Origin Enhancements to receive a particular series or set of buffs to their character.

    The Invention System is entirely optional.

    You can slot up a character with single origin enhancements and still be an effective team player.

    Quote:
    How is the instances
    City of Heroes is largely 95% instanced to begin with. If you play through the "classic" missions you'll still get defeat 20 of this group or patrol this island, but for the most part the non-instanced content is considered to be a legacy gameplay format.

    Quote:
    end game content?
    This is a bit sticky to answer. City of Heroes has never had an End-Game for the past 7 years. The developer's point of view has been for the past... 5 or 6 years... that Content is Content. Because of this design philosophy City Of Heroes take's tremendous steps to bridge the gaps between players of different levels.

    Case in point is Super Sidekick System. Players currently earn Experience and Inf regardless of if they are exemplared or sidekicked. So if you are a level 35 Blaster, and you head over to the Hollows to join your buddies who are only level 8... you'll still gain experience despite your lowered level.

    It's only been since last year that the developers set aside resources to focus on providing what they call Incarnate Content.

    Given that there are only two Incarnate Content Task Forces and one story-arc in the game (Apex TF, Tin Mage TF, and Mender Remials introduction arc), no real accurate judgment can be made on the end-game system as of right now. Issue releases 20 and 21 will be bringing more Incarnate Content to the game.

    Will City of Heroes end-game be comparable to any other end-game content? Probably not.

    In many games the End-Game basically means you turn around and change what you do... completely. E.G. Tabula Rasa. You played 50 levels of a squad-based PvE shooter, then at level 50 found yourself with a third-person PvP shooter. That didn't work out too well for Destination Games.

    As far as we, the players know, there is no intent on the part of Paragon Studios to use Incarnate Content to make a completely different game. The intent, so far, is to make Incarnate Content... Content. Yes, it will be difficult. Yes it will require strategy and tactics. Yes you will need to be max level to run it, and have unlocked and slotted an incarnate power... but that's pretty much the extent of it.
  20. rolling back to 10.9 doesn't do anything to help find and locate the specific issue as to WHY the lock-up occurs.

    If I'm able to replicate / duplicate / or simulate any particular issue, then there is a possibility of being able to log-file system commands, events, API calls, driver calls, or other aspects of the running program and identify what causes the crash to begin with.
  21. je_saist

    Poison. Fix it!

    given that a large number of players ask for Poison to be proliferated to the other debuffing archtypes on a regular basis, I'd say you have your work cut out to prove that there was anything wrong with the set to begin with.
  22. this be a kind of stupid thing to try, but I got around a UI lock-up by turning off ultra-mode water: http://boards.cityofheroes.com/showthread.php?t=254624

    If you have UM water turned on... turn it off and see what happens.
  23. Running on my I7 system, crossfired RadeonHD 5770's. Running on Catalyst 10.12 and everything was running fine last night.

    Logged in this morning to the avatar I was on last night... system locked up.

    Okay, maybe it is a problem with the computer having been in sleep mode and there's a memory leak.

    Go through a reboot. Open CoH again. Log into the character from last night. Lock up.

    Okay.... this is odd. So I start CoH in safe mode. Run around grandville. No problems.

    Set my desktop resolution. Log out. Quit. Log Back in. Everything's fine.

    Start turning up details. Everything's fine. Ultra Mode back on. Everything's working.

    hit contact window... LOCK UP.

    So I moseyed over to AMD's site and grabbed the 11.2 drivers. Since something already was screwy I figured I'd give them a try.

    Same process as before. Launch in safe mode. Try contact window in Safe mode. Contact window... works.

    Okay, turn up the resolution, log out, quit, back in... try contact window... works.

    Start turning up Ultra Mode settings.

    Shadows? Check, contact window works.

    Environmental reflections? Check, contact window works.

    Ambient Occlusion? Depth of Field? Draw Distance? Detail Level? Check, Check, Check, and Check.

    Ultra Mode Water... CRASH

    Now, what gets me is that there are no patch notes in the Community Digest.

    I know for a fact that no system updates could have occurred since I put the machine into sleep... and for those familiar with the AMD Card on Intel regression, that results in Windows NT6 systems entering Hibernate instead of sleep.

    So I'm wondering what in the world changed to suddenly make the system go haywire on opening the contact list with Ultra-Mode water?
  24. Quote:
    Originally Posted by Haterade View Post
    OMG. Someone with actual common sense, logical thinking and reasoning when it comes to the trademark/copyright infringement CYA jargon.

    I really wasn't sure there were any left.
    slight problem.

    It wasn't common sense, and it wasn't logical thinking. The risk of lawsuits still remains. Marvel could sue again if they felt that their intellectual property was being infringed upon by City of Heroes. Anybody else is also free to sue if they feel that City Of Heroes is infringing upon their intellectual property.

    The actual settlement between Marvel and NCSoft / Cryptic was more of an "in abeyance". It's a legal term. Look it up.

    Also, players have to agree to the following terms in the user-agreement:

    Quote:
    You must choose an account name to identify yourself to NC Interactive staff (your "Account ID") on both the master account as well as a game account. You may not select as your Account ID the name of another person, or a name which violates any third party's trademark right, copyright, or other proprietary right, or which may mislead other players to believe you to be an employee of NC Interactive or its affiliated companies, or which NC Interactive deems in its sole discretion to be vulgar or otherwise offensive. NC Interactive reserves the right, in its sole discretion, to (1) delete or alter any Account ID or (2) terminate any license granted herein, for any reason whatsoever, including, without limitation, any suspected or actual infringement of any trademark or trade name right, copyright, or other proprietary right or (3) delete any content published on any electronic boards without notice. You have sole liability for all activities conducted through your Account or under your Account ID.
    I've bolded the important part since it applies here.

    The players are expected to do their own due-diligence in regards to the names of their characters. This does require action on the part of the players.
  25. Quote:
    Originally Posted by OutaControl View Post
    It's a a game and nobody that isn't a Lawyer would be able to understand or take the time to read it.

    So what have change that is so DAMN important that I have to say I accept it twice now to play the game? ( AS IF THAT WOULD MAKE ME READ IT ).
    Quote:
    Originally Posted by Nitra View Post
    Yesterday after I downloaded the patch had to agree to a new thingamagig which mentioned Ncoin, I believe these were used in the game EXteel to buy in game items.
    Since Exteel is no more I was wondering will Ncoins be used in City of heroes in the future?
    anyone have any word on this in general?
    Please see this thread from last December: http://boards.cityofheroes.com/showthread.php?t=248204

    Specifically these posts:
    http://boards.cityofheroes.com/showp...06&postcount=1
    http://boards.cityofheroes.com/showp...19&postcount=4
    http://boards.cityofheroes.com/showp...8&postcount=16
    http://boards.cityofheroes.com/showp...3&postcount=21


    Then read these posts by Tex made yesterday:
    http://boards.cityofheroes.com/showp...84&postcount=5
    http://boards.cityofheroes.com/showp...6&postcount=14