Nvidia fixing OpenGL stereoscopic 3D? could be


DogTags

 

Posted

One of the commonly requested features by High-end gamers playing CoH is support for Steroescopic 3D. For most of the games supported by Nvidia 3D Vision, TriDef, or IZ3D, steroescopic support is delivered through a driver and there is zero input or development from the developer of the game itself.

In recent months / years, Nvidia has been pulling back support for many of the "high-end" gaming features exposed through OpenGL, and there has been no fixes or updates... till yesterday.

http://www.phoronix.com/scan.php?pag...item&px=OTE5Mg

Phoronix reports that Nvidia issued a binary update for Linux in which the only change listed... was for Nvidia 3D Vision under OpenGL.

Typically Nvidia only does feature changes like this when a major corporation tells Nvidia to do so. E.G. Nvidia pretty much only supports SLI under their Linux driver because HP wanted it. So somebody out there is leaning on Nvidia to get the 3D Vision support for OpenGL into some kind of shape.

Does this mean CoH will benefit from Nvidia dedicating resources to Steroescopic 3D and OpenGL? Too early to tell, but at least it's a step in the right direction.


 

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Originally Posted by je_saist View Post
One of the commonly requested features by High-end gamers playing CoH is support for Steroescopic 3D. For most of the games supported by Nvidia 3D Vision, TriDef, or IZ3D, steroescopic support is delivered through a driver and there is zero input or development from the developer of the game itself.

In recent months / years, Nvidia has been pulling back support for many of the "high-end" gaming features exposed through OpenGL, and there has been no fixes or updates... till yesterday.

http://www.phoronix.com/scan.php?pag...item&px=OTE5Mg

Phoronix reports that Nvidia issued a binary update for Linux in which the only change listed... was for Nvidia 3D Vision under OpenGL.

Typically Nvidia only does feature changes like this when a major corporation tells Nvidia to do so. E.G. Nvidia pretty much only supports SLI under their Linux driver because HP wanted it. So somebody out there is leaning on Nvidia to get the 3D Vision support for OpenGL into some kind of shape.

Does this mean CoH will benefit from Nvidia dedicating resources to Steroescopic 3D and OpenGL? Too early to tell, but at least it's a step in the right direction.
Old post but I thought I chime in on how I have been searching about it..and still nothing about it but seeing this post.

I certainly don't understand why I can't use my 3d in COH but games like "Dark Age of Camelot" has it!??!?!

I wish this game allowed it. It would really change the experience for me. All of my old games I have pulled out to play in 3d and it really makes play through much more replay fun.


 

Posted

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Originally Posted by DogTags View Post
Old post but I thought I chime in on how I have been searching about it..and still nothing about it but seeing this post.
It is quite a necro-past. Perhaps it will be allowed to stand.

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I certainly don't understand why I can't use my 3d in COH but games like "Dark Age of Camelot" has it!??!?!

I wish this game allowed it.
Has nothing to do with the game itself. To repeat myself from the first post here:

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For most of the games supported by Nvidia 3D Vision, TriDef, or IZ3D, steroescopic support is delivered through a driver and there is zero input or development from the developer of the game itself.
Support for Stereoscopic rendering is handled by your driver vendor, not by Paragon Studios / NCSoft.

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It would really change the experience for me. All of my old games I have pulled out to play in 3d and it really makes play through much more replay fun.
Personally I don't see the benefit of layered vision in games, but hey, some people do.

As before, you'll need to take support up with your graphics card vendor.