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Posts
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Joined
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Depends on the character I'm running. On my main MA scrapper I don't read info and descriptions. No health or end issues and some adrenaline floating around, converts all inspirations for timed boosts (dmg & luck.) Dialog yes. Clues when there is a lull or at the end of the mission.
On ranged characters, I tend to have a more leisurely pace to read info, prepare for the next fight get to the right position.
Now if I'm trying to review something, I read it all. The problem there is to judge both content and pacing. Also, I won't find fault for missing character descriptions, because it doesn't make sense that I would know anything more than what I see. -
Yes, autosave, no like. It also seems that my worst can't get my cursor and text to the right place would happen when autosave kicked on.
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I was thinking the issue with standard characters that have descriptions greater than 300 built in was behaving like this. Once you click on the description, then the error will show. One I ran into was with the Croatoa Witches, the Storm one I believe had 350ish characters.
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Does World of World of Warcraft come with Cheetos?
My main MA only character is named Gamer (after five years that name wasn't taken? muahaha) and he is close to upgrading his Gamer title to Hardcore Gamer. Last night he played an arc that involved a contest with him against someone called The Gamer. Very close to imploding in a poof of logic. -
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Strange thread... Curious question is there a different name for "them" than 'friends and family' when people are on their meds? -
I would suggest rather than looking at the unique maps look at the small warehouse or small longbow maps, they have some decent no nooks and crannies possibilities to them.
But just go into it knowing some people will quit outright and others will really like the concept. Sprinkle it with plot implications for the rest of the arc and maybe you hook more through it. -
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I like that, bonus > nerf any day.
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Not really.
Have you seen how the bonus of half debt in missions fairly quickly became a "nerf" of double debt outside (even though the amount outside didn't chnage).
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Nope, I didn't. -
Sorry, I don't. The office one was kinda easy, because I remembered the floors were so small and there were five, which suggested medium. There were only two or three in medium w/ 5 floors and hit it on my first attempt.
I tried a couple of the mediums in tech (19,20), but no luck. I'll poke around some more, too. -
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Rather than (or maybe as well as) diminishing returns, what might eb a nice idea is just to give a bigger reward the first time your character does something. Give double (or triple) the number of merits for the first time you do a TF or Story arc. That ups the amount of merits available to a character who just goes through doing everything once, is reasonably hard to farm (maybe the low level stuff doesn't get this bonus?) and should make doing something different more attractive to repeating something.
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I like that, bonus > nerf any day.
You could extend it to mob types, too. First fifty hellions give double xp, etc. Makes a lot of the tougher level borders more interesting (e.g. lvl 30.) But only apply these outside of MA. -
OK, just checked. Office - Medium - #9 starts on the fifth floor.
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There was a thread on the UK side that showed the actual map images (not screenshots like in the wiki), but I haven't been able to find it again.
I know I've played one in a regular mission, standard office map w/ five floors and the middle three being tiny. I've also seen a tech map too.
When I ran the office one, like an idiot I got turned around clicked the up elevator and wandered two floors trying to figure out where the mobs were. -
Would you implement some kind of a standard contact interface, maybe a TV, no better a radio, or maybe a newspaper?
Sorry couldn't help that... I do understand it's about the Auto-SK and getting different flavors. But looking at the existing system, if you pick say medium and large for size, and 3 or 4 stars, search, pick a random page and a random arc then you are getting a similar effect.
Now if you define a certain criteria set, and enlist a number of people to participate, you could create a database of arcs that meet those criteria and are playable and not farms and not overpowered. Then stick that on a web page and attach an RNG. Give it a bit of a context e.g. "Hero Action Network", someone clicks the button and it spits out an approved/assignment arc id.
It's a fun idea in principle, and I've made quite a few generator type programs and you tend to learn a lot about the underlying system in the process of making them, but the end product is rarely as interesting as the process of making. -
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We can direct them away from cliches that will hinder their writing, but if they want to use them, more power to them. Maybe they'll pull it off and impress us all.
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Agreed. As long as we're bringing in TVTropes, two ways to use a cliche to great effect:
http://tvtropes.org/pmwiki/pmwiki.php/Main/GenreSavvy
http://tvtropes.org/pmwiki/pmwiki.ph...SubvertedTrope
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Oh please, please stop linking to this TV Tropes website. I'd never heard of it.
How in the heck will I ever finish a publishable arc if I'm spending all my time reading that awesome site! I'm already booked here to Thursday following the Nerf Wars Winery and Cheese Festival highlights. Let alone when am I going to actually play??? -
I haven't seen anything about it. I was thinking after reading this that maybe you don't get tickets when exemp'd, but just ran a 40+ against some Hellions and you do.
So, no idea. Were you AutoSk'd?
Strange note on being ex'd, I was getting influence as if they were my level and getting medium inspirations instead of small. -
I'd keep stars, but add a simple 'Recommend for Hall of Fame' checkbox. You get 1000 HoF recommends and it becomes and stays HoF.
Hopefully i15 sorts out genre stuff, but more important than genre is intended audience: Story, challenge, humor, max rewards, badging, 0-21, 22-32, 50 and such. That's the bigger disconnect in terms of what people mean with their ratings. But even this can be somewhat addressed by an infomative description. -
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3) Have a strong sense of what you consider just, and hate to see anyone in anyway gaming a system to the point that your efforts pale in comparison.
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While that may be diplomatic its very much less than usefull. . Whatever you are doing there will always be people doing better than you. If you have a problem with this its yours not theirs
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He was missing categories in the first post, these are attitudes I've seen in the many farming threads. Right, wrong or relevant it is a point of view on this issue that people have. I avoided the inflammatory versiona like mentioning "the Jones."
People have fuzzy set points for things like this. Whether it's gaining levels twice as fast is too much or five times is fast. It's a very common attitude in the world, and it rears itself in various guises. It's the key reason why in the Prisoner Dilemma there are zero outcome results.
Certainly isn't my point of view. And while rarely useful to argue with it, an MMOG does well to keep it in mind and make sure advantages have the appearance of relatively equal gain for equal effort. People will quit a game if they perceive others are using cheat codes, etc. whether it impacts their play or not. -
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I know we are all feeling a little defensive here, but let's no go to ad hominem attacks and instead let's keep it more civil - this is supposed to be a stickeable thread, not one that begs to be locked.
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To make this have potential for stickiness, I think you'd do well to pull out the insulting bit in your original post:
"3) insanely pro-RP and with a personal vendetta against people who play the game in ways one doesn't approve of
(which is more than a little cuckoo)"
And add a few missing categories:
New 3) Have a strong sense of what you consider just, and hate to see anyone in anyway gaming a system to the point that your efforts pale in comparison.
New 4) You believe you are in tune with what will keep this game healthy and moving along into the future as a viable and populated MMO for years to come. You believe blatant power-levelling and overwhelming farming focus will lower CoH to having a reputation as a console game with a great costume creator and a shelf life of three months.
New 5) You like things how they were, you absorb and enjoy a little bit of change. MA has introduced and exposed some very large changes to the way you are used to playing and you'd like your old game back.
Might make the difference between a sticky and a locked thread to start off fair handed rather than with a poisoned false alternative.
Personally I'm in category two, but category 4 is a good one to pay some attention to; this seems like a great (and communicative) development team, and I thnk they'll cover it just fine.
Frankly what many people are calling farming was called playing or grinding in most every other MMORPG I've played going back to The Realm. I probably killed a million Lugians in the same place day after day for months in Asheron's call just to raise my dagger skill a few percentage points. -
KeepDistance,
Any luck with the solution above? -
Are you both editing it in CoH as well as in Notepad at the same time? If so, close the one in CoH. Otherwise, not sure. I'm guessing if you are trying to save it, at least you've spotted the NBSP in there. So if all else fails you could try clearing that particular field in MA and re-entering it.
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The recipes should be there, but in their own category not under the random rolls. I've had no problem with finding them on a character who hasn't even done the university.
Other than overlooking it, another possiblity is if your current recipe inventory is full or you don't have enough tickets to buy a recipe, it won't show.
p.s. it takes 150 tickets to buy a standard io recipe. -
Use a text editor on the mission file. Sometimes a   gets stuck in the front of a field. Search for that "nbsp" non-breaking space and delete it.
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Just as a side note, though it doesn't mitigate the rest of it: pre-30 you don't run into Crey or really hear about them other then in a tossed away line here or there running story arcs. The paper map that comes with GvE doesn't show Crey's Folly as that name and the tailor only suggests finding them all there.
You see the same thing in every MMO whether people speed level or not, MA doesn't make people unable to do a little reading or research on the web or use common sense; folks like that come pre-packaged that way. And with a few hundred hours under their belt, they still don't get any more self-sufficient. -
Sorry, I did misunderstand, I fixated on the not showing up part.
I found a work around, but it requires hand editing the file and the captive condition will fail if you reopen it in the editor.
Setup the captive as one of your customs in that group.
Save the arc.
Edit the mission file.
Look for the detail for that captive; change the "EntityType Custom" to "Entity Type Standard",
then scroll down to the CustomVillainGroup area look under ExistingVillains, count down to find the index for the Cabal character you want for your captive.
Change the CustomCritterIdx in the rescue detail to be that number.
e.g.<font class="small">Code:[/color]<hr /><pre>
Detail
{
Name "Lady Witch"
DetailType Rescue
EntityGroup Goodies
EntityType Standard
EnemyGroupType Standard
Quantity 1
CustomCritterIdx 1
}
EndMission
CustomVillainGroup
{
ReferenceName Goodies
CustomCrittedIdx 1, 2
ExistingVillains
{
LevelIdx 9
CostumeIdx Croatoa_Cabal_Lieutenant_01
Name Cabal_Cabal_Thunder_Mavan
}
}
CustomCritter
{
ReferenceFile WITCHERMAN.CRITTER
Name WitcherMan
VillainGroup "Bad Witchers"
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Do you just republish it, or do you also save locally and then republish? Because I wonder if you are maybe hitting an issue with repubishing straight to the server if it is maybe reloading your local enemy source files.