imported_CrazyCorsaire

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  1. I had a similar suggestion on the rate in a couple of categories. I was thinking straight Agree/Disagree/No Opinion.

    Example categories: Fun, Challenging, Good Story, High Quality

    The key to making this work is if the searching allows for each of these as criteria. The second part is the option to include the Negatives as part of the search and sort criteria. E.g. You could choose to see arcs that have at least 100 Agrees to Challenging; or see only arcs that have > 80% rated as Fun.

    For Hall of Fame, you add a simple checkbox for "Nominate for Hall of Fame." X# of nominations and it's in.

    Under this scheme, you could grandfather in ratings or even retain them as an additional option.

    As Mirai points out, the more complex, the more like work. Requiring comments would fit there, too. And in the A/D/N scheme, comments as a grief control doesn't matter; there wouldn't be much run or need for contesting.
  2. Hook the ambush to an auto-complete captive (set single, no guards.)
  3. imported_CrazyCorsaire

    Transition maps.

    Warburg Malta Base is an interesting transition map. Very inobvious though.
  4. I've published one fun short arc, have seven unready for primetime long arcs. I probably play 3 shorts to 1 long in general because of the time slices I have.

    If I start a long arc, I usually want to finish it at a sitting.

    The other problem with long arcs is if they aren't vetted enough, it is pretty frustrating to play play half of an arc and hit some impasse like a super tough EB.
  5. Just for accuracy, abstention, 0, 1 , and 2 all yield zero tickets.
  6. Caleb, I get the strange feeling that you have missed the other MA board under "For Fun" called "Mission Architect: Stories and Lore." Lots of reviews, pleanty of praise, and a completely different focus than is revealed elsewhere on the forums.
  7. Sounds a lot like the console rpg Fable.
  8. (qr)
    Kinda a humdrum guess...
    I have two employees with the same name, and very similar programming styles/work ethics. I'll call them Jim. I said to our recruiter not too long ago that we really need another Jim; meaning someone with the same skillset, etc.

    My hypothesis is they have a couple of programmers with a specific skillset (what skillset, dunno) named say Rich and Rob; so, internally they call them the Rs. So now they need more Type-Rs.
  9. (QR)
    Long and somewhat interesting semi-derailment there.

    To the list of arc cliche's, I'd like to add one I keep stumbling on especially in short missions:
    Playing out passive-aggressive angst. If people have an axe to grind with someone (programmers/developers seem common,) populating a defeat all with said characters may not be as useful as a trip to a counselor or reading a good book on Zen.
  10. I noticed you are looking for a lab. Labs can be a little hard to run by yourself. I know a fella named Eagor, may be able to help you out.

    ((Check the arc in my tag, short mission. Haven't tested it under 14, but it's Longbow, so...))
  11. I find 4 star combined with SFMA to be a pretty reliable search for quality story missions.
  12. imported_CrazyCorsaire

    Fake dead bodies

    Thinking a cool MA 3.0 feature would be a mission option box to leave fallen mobs on the map.
  13. OK, here's an alternate proposal. Three or four categories with a simple yes, no, or abstain.
    Good Story Y/N/A
    Challenging Y/N/A
    Fun Y/N/A

    The arc search screen gives an option to assign sort priorities and for each category decide whether you want to sort by number of votes or by ratio.

    Possibly more or different categories.
  14. Yes, very useful thread. I've been sticking with immersion as my measuring pole, but now I think "Would it work in a comic book?" is going to be a more effective frame of reference.
  15. [ QUOTE ]
    [ QUOTE ]
    While there's technical info going on. . . Is there a way to set the screen settings (in particular opacity) for individual windows vs. universally? Or even get info to output to a channel vs. the popup.

    [/ QUOTE ]
    Not that I am aware of, but my knowledge is hardly comprehensive.

    What I'd really love is a way to change the contact dialogue window opacity - syncing it to chat window opacity would be ideal for me. Having to find a dark, blank wall every time I want to read contact chat got old 3 years ago.

    [/ QUOTE ]

    Started thinking about this one... and came up with a way I'm going to start using:

    I setup Chat 2 as a dummy chat with just Error text, named it x, and positioned its top to slightly below the top inner border of the contact dialog.

    Then I used these two keybinds:
    /bind u "window_color 88 0 80 255$$window_show chat2"
    /bind i "window_color 88 0 80 128$$window_hide chat2"

    The first turns it full opaque and pops up chat2. Have to click on the contact border to bring it back forward (thus the underlapping.)

    The second tucks chat2 away and turns the window opacity to 50%.

    Note the 88 0 80 are the RGB border colors, so tune as desired.

    Never fails in AE, there's a huge contact text and I position it to just readible and Super Goober 1994 steps behind it with a cranked white aura.
  16. I've been looking for a link, too.

    I'm not sure what would be going on with yours, unless you also have destructible objects or escorts, etc. Sometimes the spawn interact. Which map are you using?

    A note on the Back, Middle, Front locations; no mater what you select for a placement it isn't strictly enforced or error handled. If the map has 1 front 2 middle and 1 back, you can place 4 back and they'll distribute to the other locations.
  17. 1 to 5, simple elegant rating system. I like it, removing anonymity would hamstring the variations of responses people might give. I'd rather see comments made anonymous too.

    The problem is what the ratings do, that is what opens the door for manipulation and a bit for griefing.
    1. Hall of Fame should not be based on ratings. That should be a straight "vote for Hall of Fame." 1000 HoF votes and it's in permanently.
    2. The game should never take into account anything but the whole number rounded average score.
    3. A search should by default show all arcs of the selected rating; if no other sort criteria is selected the list should be randomized for presentation.
    4. Hope the search enhancements in i15 help a lot. Having focused searches will allow people with particular interests to stay in their criteria zone with less cross rating. A challenge player 2 stars an easy story arc, etc.
    5. Without 4, it is going to be hard to identify w/ datamining whether it is griefing, manipulation or an interest mismatch.
    6. Make zero go away.

    p.s. OP, it takes 3 stars or more to generate tickets.
  18. [*]Starships[*]Spacestations[*]Coliseums (circular open space with minor obstructions, any era)[*]Outside Mt. Rushmore[*]Inside Mt. Rushmore (the famous fight in the nostril)[*]Outside + Inside a Dam[*]Metropolis (1920's movie one)[*]A mansion + grounds[*]Unassuming entrances leading into secret hideouts[*]Jungle[*]Jungle w/Secret Fortress [*]Land w/ Giant Vegetation
  19. I prefer the Pandora's Box analogy.

    But hey, while the genie's out of the bottle...

    Should I wish for an infinite supply of wishes?

    or

    Ten times the experience and rewards while I'm playing?

    or

    An instant 50 button for all of my characters?

    or

    To have an enjoyable time whenever I play CoH?
  20. [ QUOTE ]
    And specifically regarding custom and boss descriptions: absolutely. That text is the window into that character's reason for being. Whether he's a fanatical cultist, a paid mercenary, or a terrified slave who's more scared of his master than he is of me, I need to know why I'm fighting these guys, and why they're fighting back. "Because he's standing between you and Point B" is not acceptable for any arc pretending to have a story.

    [/ QUOTE ]

    My hangup here is with immersion. Unless the hero is one of the mental ATs why would this information be available? As I'm writing that. . . maybe it's just that too often that text is On The Nose; telling vs. showing.

    Maybe the disconnect is just in writing skill. I would rather see nothing than see "For twelve years the Yuki Swordsmen have been enslaved by the Ba'alkuh. They rail at their captivity and hope for revenge."

    But (barring interface issues) I druther see: "He waits for a specific command before attacking, each time with a flash of loathing at the Ba'alkuh Overlord."
  21. [ QUOTE ]

    Though I'd love to see what kind of following an MMO that only gave "warm & fuzzies" for time spent would garner.

    [/ QUOTE ]

    "warm & fuzzies"
  22. While there's technical info going on. . . Is there a way to set the screen settings (in particular opacity) for individual windows vs. universally? Or even get info to output to a channel vs. the popup.
  23. If you play a mission and the rewards and xp are so great that you feel like you'd be a fool not to play it, then you might be a fool to play it.

    or more famously: If it seems too good [to be true], it probably is.
  24. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    What you are saying is no one should use the term, ever.

    No.

    [/ QUOTE ]No, I'm saying that if you want to use a term repeatedly for a specific problem inside mission arc reviews, either coin a term, or use something with that agreed-upon definition without increasing ambiguity. You know, communicating an idea with words. I'm sure there's a page about that on tvtropes.

    [/ QUOTE ]

    That mission was Jerkin'!

    [/ QUOTE ]

    Heh, before running into the tropes stuff here, that with Circle was how I would in my own mind label the self insertion/aggrandization.

    Self Insertion is an interesting term, if intended euphamistically.
  25. Civilians may be built on a less sophisticated skeleton to reduce environment overhead.