iBuds

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  1. iBuds

    All Scrapper STF

    Quote:
    Originally Posted by Horusaurus View Post
    I'd heavily suggest to everyone who is involved with this PLEASE PLEASE get your shivans, nukes and HVA. We may even have to do a second nuke run, depending on how we handle Ghostwidow. So to save some time get at least one set of nukes now.

    Apparently, the Defiant team didnt use Nukes/Shivans/Heavies. The team make up was 5 SR scraps, a Dark, a Regen and one other, i forget which.

    But it would be comforting to kno that we all had a few temps to throw down in the rough patches, so please grab a nuke or 2 or at least a Shivan AND a Heavy.



    Ona side note, i cant wait for us to roll out! s'Gonna be awesome fun!
  2. Quote:
    Originally Posted by Talon_Arsenal View Post
    I'm just all confused now, lol.

    Ima lil' confuzzled myself.
  3. Wouldn't it be great if...Shield Charge Crit'd like it is SUPPOSED too.

    I kno it isnt a primary power but neither are Epic pools and they Crit.

    'Nuff said.



    Ona side note, this should be a great thread for ppls rage.
  4. Quote:
    Originally Posted by Kahlan_ View Post
    Hey Bud. You'll want more resistance slotting (high pain tolerance and mind over body). Other than that it looks fine. You might consider taking dark obliteration over Recall Friend.

    On an LRSF and Hami there are parts where you will need inspirations or support, but that's true for any brute.

    20-30 defense is a good amount to have on WP. I like to stick the +3 resistance unique on WP characters also if you can afford it.
    I would slot more Resist into High Pain Tolerance and Mind Over Body but at the max amount of resist it only adds 4% to f/c/e/ne and 3% to s/l, i figured the set bonuses and almost 150 more HP's would be better.
    And i would work Dark Oblit in there but i have some slow ppls in my SG, so the TP is a reminder for them to hurry up.

    I would like to be able to afford that IO but sadly Im not as loaded as you are redside, Kahlan.
  5. Just curious as to what people think.

    Should i add more defense at the expense of regen or is 25%-ish to most damage types good enough? I mean I could have chosen Invulnerability or Energy but i wanted to take up the challenge of creating sick WP toon.
    I know how good defense is, i personally favour it over a resist power set but having basically zero DDR (17.3% i believe) sounds to me like a nightmare, especially with the amount of defense debuffs in the game.

    With the way it is now, i can see it would be a roller coster ride for the health bar but could i effectively tank a fire/cold/eng/neg eng damage dealin AV without eating too much dirt?

    Also how would it fair ina Hami Raid or a LRSF?


    Any and all help would be appreciated.



    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Brain-Bashin Bud: Level 50 Mutation Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Pulverize T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(40)
    Level 1: High Pain Tolerance Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Numna-Heal(3), Numna-Heal/EndRdx(7), Mrcl-Heal(7), Mrcl-Heal/EndRdx(43)
    Level 2: Mind Over Body S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(37)
    Level 4: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37)
    Level 6: Hasten RechRdx-I(A), RechRdx-I(9), RechRdx-I(50)
    Level 8: Clobber T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(43)
    Level 10: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(31)
    Level 12: Hurdle Jump-I(A)
    Level 14: Super Speed Run-I(A)
    Level 16: Rise to the Challenge Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17), Mrcl-Heal/EndRdx(19), Mrcl-Heal(19), Mrcl-Heal/Rchg(23)
    Level 18: Whirling Mace Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(29), Oblit-Dmg(34), Oblit-%Dam(40)
    Level 20: Quick Recovery P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(36)
    Level 22: Taunt Zinger-Taunt(A), Zinger-Taunt/Rchg(39), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(45), Zinger-Dam%(45)
    Level 24: Health RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48), RgnTis-Heal/Rchg(48)
    Level 26: Shatter Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
    Level 28: Boxing Acc-I(A)
    Level 30: Tough TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx(31)
    Level 32: Crowd Control Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
    Level 35: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
    Level 38: Heightened Senses LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
    Level 41: Gloom Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42)
    Level 44: Darkest Night DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb(46)
    Level 47: Stamina P'Shift-End%(A), Efficacy-EndMod(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/Rchg(50)
    Level 49: Recall Friend EndRdx-I(A)


    ------------


    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth(A)
    Level 2: Rest RechRdx-I(A)
    Level 1: Fury


    ------------


    Set Bonus Totals:
    16.5% DamageBuff(Smashing)
    16.5% DamageBuff(Lethal)
    16.5% DamageBuff(Fire)
    16.5% DamageBuff(Cold)
    16.5% DamageBuff(Energy)
    16.5% DamageBuff(Negative)
    16.5% DamageBuff(Toxic)
    16.5% DamageBuff(Psionic)
    15.5% Defense(Smashing)
    15.5% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    23.3% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    47.5% Enhancement(RechargeTime)
    27% Enhancement(Accuracy)
    382.3 HP (25.5%) HitPoints
    MezResist(Held) 5.5%
    MezResist(Immobilize) 5.5%
    MezResist(Sleep) 2.2%
    MezResist(Stun) 6.6%
    MezResist(Terrorized) 2.75%
    12% (0.2 End/sec) Recovery
    102% (6.38 HP/sec) Regeneration
    4% RunSpeed



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  6. iBuds

    Dear COH

    Quote:
    Quote:
    Originally Posted by Bud
    Dear CoH,
    Can you please kill all MU's, Night Widows, Tac-Ops Commanders and all Paragon Protectors.


    Thx in advance.
    Quote:
    Originally Posted by Myrmydon View Post
    You can add Longbow to this wish. After seeing them from level 8-50 over and over and over...

    I'd like to add Tsoo Sorcerers and Green Ink Men to this list.
  7. Quote:
    Originally Posted by Talon_Arsenal View Post
    Okay, I know we're supposed to start tomorrow, but I was wondering- could we compromise? If 9EST was okay for three of us (and Stray?), but still early morning for one, and is early evening for two others... would 10EST (7PST) be okay?
    Anything from 9 onwards is good for me. Any compromise that can be made to better suit someone else is fine with me, infact i'd encourage it as it would make the team as big as possible.
  8. Quote:
    Originally Posted by Bill Z Bubba View Post
    Pain is only weakness leaving the body.
    Thats almost Sig worthy!
  9. Quote:
    Originally Posted by Windenergy21 View Post
    Scrapper secondary damaging abilities never Crit'ed. It would make sense that they all did however, but i don't think they are going to go into doing something like that right now i think that much is a little further down the road. I would like to see them edit the scrapper LR for it to crit as well though seeing that it IS currently a primary skill power.

    Aww thats a shame, but i guess we gotta take what we're given.
    What i dont understand is how Epic Pools can crit and yet secondaries dont...Confuzles my lil' scrapper brain. >.>
  10. Quote:
    Originally Posted by NekoNeko View Post
    Is that from the Wheel of Time series? I put that series down after book 6 or 7 and it's been a while... Maybe I'll go back to it. Nice quote.
    Indeed it is, and you might be pleased to kno that its gotten up to book 11 or 12, i forget which. With the first of a 3 part final to be released this month, on the 27th (i think).
    But sadly Robert Jordan passed away so the series wont be finished by him, will be completed by his Wife and Publisher (again, i think).
  11. iBuds

    All Scrapper STF

    Thx for the inspiration, New Dawn!

    Ive scheduled an all scrap STF on Champ for the 16th.
    So far, we have 4 DM/SD's, 3 Spines/WP's and a Fire/WP. So we arnt lacking survivability or damage.
    Just outta curiosity what was your team make up?
    And also did you utilise Nukes/Shivans/Heavies?
  12. Real scraps play AFL (Aussie Rules)

    So i'd be a full forward.
  13. Ok, so i see that the 9pm team has yet to decide ona name and i've noticed that there is abnormal bacon fetish goin around, s'like a desease or sumfin.

    Hows about:
    Team Kevin. (as in the actor, Kevin Bacon)
    Team Bacon Grease Lightning.
    Team Bacho (Old High German, meaning Buttock, Ham or Side of Bacon) Iz likes this one.
    Team Cured Belly of a Swine Carcass.
    Team Rashers.
    Team Chocolate Covered Bacon.


    I could go on but I'm hungry now.


    EDIT:
    So far, is this how our team stands?


    Quote:
    9PM EST Start Time:
    Team Name:
    1) @Beetle King - ?/thermal corr
    2) @Talon Arsenal, Mood Swings, mind/ice Dom
    3) @Stray Kitten
    4) @iBud - Bushido Bud - Nin/Thermal MM
    5)
    6)
    7)
    8)
  14. Im glad that they're finaly goin to fix Shield Charge but...Will it Crit, like its supoosed to?


    Quote:
    Scrappers
    • Shield Defense - Shield Charge: Modified this power’s damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power.
    From reading that it looks like its gettin the correct damage values but it dosnt say anything about the Criticals.
  15. Quote:
    Originally Posted by Niviene View Post
    Scrappers
    • Shield Defense - Shield Charge: Modified this power’s damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power.
    Woot! My DM/SD scrap thanks you.
    But...Will it now Crit, like its supposed to?
    Or would that throw it out of "Balance"?
  16. iBuds

    All Scrapper STF

    Woot! Seems like we're full.
    I can already here LR shakin in his boots.

    The start time will be 9pm Est on the 16th. (Friday)


    Dont forget to load up on Shivans/Nukes/Heavies. Its better to be safe then sorry.
  17. Yea, ill be there, Sara Moore is some what fun. (Compared to a DR Q anyways)

    If we're in need of some tankage then ill be more then happy to tank but if not ill be ona scrap.
  18. iBuds

    All Scrapper STF

    Quote:
    Originally Posted by _Cherry_ View Post
    B's at work, Im sure he'd want a spot saved. But you probably already knew that huh Buds.


    <3

    Already sent him an offline.
  19. iBuds

    All Scrapper STF

    Quote:
    Originally Posted by Horusaurus View Post
    Doing some nuke and shiv runs as we speak and also buying an HVA for good measure.

    As for time, I'd have to check my schedule, I know I have a double shift at work on Wednesdays and Thursday...I think Friday evening might be okay, pretty sure I have Saturday off.
    Yea, nukes and pets will prolly keep us alive for LR.

    So, the 16th? Sound good?
  20. iBuds

    All Scrapper STF

    Sweet, Welcome Slacker.

    Ok, to business...When is a good time for you guys?
  21. iBuds

    All Scrapper STF

    Swords, Claws, Fluffly Pink Banana's with eye patches, it matters not.

    All are welcome.
  22. iBuds

    All Scrapper STF

    lol, was wondering when i would see your name here Horus.

    Glad to have you aboard.
  23. iBuds

    All Scrapper STF

    Ok, so i see Defiant's havin an all Scrap STF and i would LOVE to get in on that s*** but as we are Champs we cannot partake in the festivities so i thought we could do the same.

    Would there be enough interest to get a full team?

    I wouldnt wanna run it as Im just here to play and I dun wanna advertise my noob-ness any more then normal. Plus what scrap likes being told what to do? Not I.

    With a Double XP weekend on the horizon i could see that it wouldnt happen then, so when would be a good time for all?
    For me, any time after 9pm E and not ona Wednesday would be perfect.

    Lemme kno if you're interested.

    EDIT:
    9:30pm on the 16th will be the start time. Had to push it back half an hour due to time contraints.
    Remember to stock up on Nukes/Shivans/Heavies, our level of sick-ness will surely prevail but its better to be safe then sorry.

    1) @iBud - Blackened Bud - DM/SD
    2) @Disciple of Horus - Bulwark of Darkness - DM/SD
    3) @Demobot - Umbral Vanguard - DM/SD
    4) @Prvt. Slacker - Chalk-Line - Spines/Dark
    5) @NiceBuffs - Ariane's Flame - Fire/WP
    6) @ResplendentMs - ???? - Spines/WP
    7) @Fiery-Enforcer - In-Flames - Spines/Fire
    8) @War Admiral - Kamari - Spines/WP

    Reserves:
    1) @Fiery-Enforcer
    2) @Kaszandra
  24. Quote:
    Originally Posted by GeminiProject View Post
    2.7 end per sec?
    Wow! thats a lot. Even without running Invisibilty its 1.77 a sec which is still an a** load.

    To me, the Concealment pool is only good for Phase and slotting 7.5's.

    You can pick up a Stealth IO very cheaply and slot it into Sprint for another option and i would suggest taking SS as that has a +stealth effect to it as well, plus you'll be running past the mobs so fast that they'll barely have time to react to you. Also its another good place to slot Zephyrs for those excellent +def bonuses.

    And slotting to hit debuffs in RttC isa crime, it only debuffs thier to hit by 5%-ish and thats without factoring in the mobs resists. Slotting heal IO's isa must. You'll almost be doubling the +regen effect.
  25. This is my current build (except for the +def PvP IO...) and i NEVER have any End dramas...ever.

    When solo'n AV's drop a couple toggles that arnt needed, eg Deflection for Pylons and Tough for everything else. If your having end problems when fighting mobs then you must be doin sumfin wrong.



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Blackened Bud: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    ------------
    Level 1: Smite Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(7), Cloud-Acc/Rchg(7), Cloud-ToHitDeb/EndRdx/Rchg(9)
    Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5)
    Level 2: Battle Agility LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5)
    Level 4: True Grit GA-3defTpProc(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx(13)
    Level 6: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 8: Siphon Life Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(17), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 10: Active Defense RechRdx-I(A)
    Level 12: Hurdle Jump-I(A)
    Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21)
    Level 16: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 18: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
    Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(27)
    Level 22: Against All Odds EndRdx-I(A)
    Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
    Level 26: Soul Drain Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(39)
    Level 28: Boxing Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(33), Amaze-EndRdx/Stun(33)
    Level 30: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel(34), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
    Level 32: Midnight Grasp Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
    Level 35: Shield Charge Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39)
    Level 38: Tough S'fstPrt-ResDam/Def+(A)
    Level 41: Char Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
    Level 44: Fire Blast Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
    Level 47: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)


    ------------


    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth(A)
    Level 2: Rest RechRdx-I(A)
    Level 1: Critical Hit


    ------------


    Set Bonus Totals:
    15.5% DamageBuff(Smashing)
    15.5% DamageBuff(Lethal)
    15.5% DamageBuff(Fire)
    15.5% DamageBuff(Cold)
    15.5% DamageBuff(Energy)
    15.5% DamageBuff(Negative)
    15.5% DamageBuff(Toxic)
    15.5% DamageBuff(Psionic)
    13.5% Defense(Smashing)
    13.5% Defense(Lethal)
    11.9% Defense(Fire)
    11.9% Defense(Cold)
    11% Defense(Energy)
    11% Defense(Negative)
    6% Defense(Psionic)
    15.4% Defense(Melee)
    16% Defense(Ranged)
    17.9% Defense(AoE)
    2.25% Max End
    4% Enhancement(Heal)
    78% Enhancement(Accuracy)
    108.8% Enhancement(RechargeTime)
    2.5% Enhancement(Held)
    5% FlySpeed
    130.5 HP (9.75%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Confused) 2.5%
    MezResist(Held) 4.7%
    MezResist(Immobilize) 5.25%
    MezResist(Sleep) 2.5%
    MezResist(Stun) 6.9%
    MezResist(Terrorized) 4.7%
    21% (0.35 End/sec) Recovery
    46% (2.57 HP/sec) Regeneration
    11.3% Resistance(Fire)
    11.3% Resistance(Cold)
    5% RunSpeed

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