Katana/WP Defense soft cap help


GeminiProject

 

Posted

I have reached the soft cap in defense with my current build below, but can anyone tweak it alittle and help me get more resist?

Also, am I looking at too much regen having quick recovery and stamina? If so, I am going to take teleport so I can stealth to mission ends.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Phestur: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Gambler's Cut -- Knock%(A), DefDeb(7), Dmg/EndRdx/Rchg(11), Dmg/EndRdx(13), Dmg/Rchg(13), DefDeb/EndRdx(15)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3), ResDam-I(3), Heal/EndRdx(5), Heal/Rchg(5)
Level 2: Mind Over Body -- ResDam/Def+(A), ResDam(19), ResDam/EndRdx(19), Psi/Status(46)
Level 4: Fast Healing -- Heal(A), Regen/Rcvry+(7), Heal/EndRdx(9)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(11)
Level 8: Divine Avalanche -- Acc/Dmg(A), Dmg/EndRdx(25), Dmg/Rchg(25), Dmg/EndRdx/Rchg(27), Def/EndRdx(27), Def(31)
Level 10: Indomitable Will -- ToHit+(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- ResKB(A), Travel(15)
Level 16: Rise to the Challenge -- Slow%(A), ToHitDeb(17), Rchg/EndRdx(17), ToHitDeb/EndRdx(46)
Level 18: The Lotus Drops -- Dmg(A), Acc/Rchg(33), Dmg/Rchg(33), Acc/Dmg/Rchg(33), Acc/Dmg/EndRdx/Rchg(34), %Dam(34)
Level 20: Quick Recovery -- EndMod(A), EndMod/Rchg(21), EndMod/EndRdx(21), EndMod/Acc(48)
Level 22: Flashing Steel -- Dmg(A), Acc/Rchg(23), Dmg/Rchg(23), Acc/Dmg/EndRdx/Rchg(48), %Dam(48), Acc/Dmg/Rchg(50)
Level 24: Boxing -- EndRdx/Stun(A), Acc/EndRdx(45), Stun/Rng(46)
Level 26: Soaring Dragon -- Acc/Dmg(A), Dmg/EndRdx(39), Dmg/Rchg(39), Dmg/EndRdx/Rchg(39), DefDeb(40), ResDeb%(40)
Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Tough -- ResDam-I(A), ResDam-I(31), ResDam-I(31)
Level 32: Golden Dragonfly -- Dmg(A), Acc/Rchg(34), Dmg/Rchg(36), Acc/Dmg/Rchg(37), Acc/Dmg/EndRdx/Rchg(37), %Dam(37)
Level 35: Health -- Heal(A), Heal/Rchg(36), Heal/EndRdx(36)
Level 38: Build Up -- ToHit(A), ToHit/Rchg(40), ToHit/Rchg/EndRdx(42), ToHit/EndRdx(43), Rchg/EndRdx(43), Build%(43)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Stamina -- EndMod(A), EndMod/EndRdx(45), EndMod/Acc(45)
Level 47: Stealth -- DefBuff-I(A)
Level 49: Invisibility -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 21.1% Defense(Smashing)
  • 21.1% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 5.81% Defense(Energy)
  • 5.81% Defense(Negative)
  • 3% Defense(Psionic)
  • 22.4% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 20% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 205.8 HP (15.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 6.6%
  • 10% (0.17 End/sec) Recovery
  • 48% (2.68 HP/sec) Regeneration
  • 3% Resistance(Psionic)
  • 10% RunSpeed



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Posted

2.7 end per sec?

No you definitely dont have too much recovery to be able to run all those toggles.

Also you seem to have toggled on invisibility and slotted it for def. You can not attack with invisibilty. I would use stealth to do that instead.

I dont agree much with your slotting Divine avalanche. Since you are already capped for defense in those areas you really dont need to use DA. Slotting RTTC with heals will help out with the regen a lot more than the double LotG in there.


I would definitely convert those Def and Resist only IOs to De/End or Res/End frankenslots, that will help you with your end problem.

If you are going to take some powers just for the set bonuses I would suggest you look at the taunt and the presence pools to slot the taunt sets, they have excellent typed defense bonuses and would work better than some of the def to all powers you picked that are going to be heavy on endurance. I'de definitely drop the stealth pool if you really can live without sealthing things.


 

Posted

Quote:
Originally Posted by GeminiProject View Post
2.7 end per sec?
Wow! thats a lot. Even without running Invisibilty its 1.77 a sec which is still an a** load.

To me, the Concealment pool is only good for Phase and slotting 7.5's.

You can pick up a Stealth IO very cheaply and slot it into Sprint for another option and i would suggest taking SS as that has a +stealth effect to it as well, plus you'll be running past the mobs so fast that they'll barely have time to react to you. Also its another good place to slot Zephyrs for those excellent +def bonuses.

And slotting to hit debuffs in RttC isa crime, it only debuffs thier to hit by 5%-ish and thats without factoring in the mobs resists. Slotting heal IO's isa must. You'll almost be doubling the +regen effect.



Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

Posted

Most of the defence from the stealth pool powers supresses when you attack, so if you are using those to softcap you will be a bit out.

I would drop the stealth pool for Maneuvers, and put a +stealth IO into sprint and pick up SS, that will give you full PvE invis.

Lastly RttC is your most important power, slot it with some Heal IO's

Edit: Actually there is a lot more than that:

High Pain Tolerance increases your total HP by quite a bit, I would concentrate on Heal IO's rather than Resistance.

Fast Healing is better for regen than health, so make sure that is at least at the ED cap for heal.

Boxing - do you use this power? I wouldn't bother slotting it.

Build Up seems overslotted, I would slot for recharge since the +tohit is usually enough anyway.

Edit 2: I would concentrate on +HP and +Regen before resists, hence my suggestions for the above power choices.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Most of the defence from the stealth pool powers supresses when you attack, so if you are using those to softcap you will be a bit out.

I would drop the stealth pool for Maneuvers, and put a +stealth IO into sprint and pick up SS, that will give you full PvE invis.

Lastly RttC is your most important power, slot it with some Heal IO's

Edit: Actually there is a lot more than that:

High Pain Tolerance increases your total HP by quite a bit, I would concentrate on Heal IO's rather than Resistance.

Fast Healing is better for regen than health, so make sure that is at least at the ED cap for heal.

Boxing - do you use this power? I wouldn't bother slotting it.

Build Up seems overslotted, I would slot for recharge since the +tohit is usually enough anyway.

Edit 2: I would concentrate on +HP and +Regen before resists, hence my suggestions for the above power choices.
My intent was to hit the Defense Soft cap, that is why I have build up 6 slotted, for the defense bonus from the set.


 

Posted

Quote:
Originally Posted by Tw00sh View Post
My intent was to hit the Defense Soft cap, that is why I have build up 6 slotted, for the defense bonus from the set.
The problem is the hot hit buff set, as well as some other IO sets in there, is primarily a positional defense bonus set. Since you picked, slotted and IOd the typed defense powers of WP, it would make more sense to try to cap typed defense and leave the positional stuff. There are better typed defense boosting IOs that you can use. Weave, CJ, Maneuvers, are most useful though.

On the otehr hand, one thing you should keep in mind is that WP wil have ZERO def debuff resistance. So softcapping WP only goes so far. As long as you don't gimp the rest of your powers (such as RTTC and HPT) and your attacks, it is OK. But other than that, WP will do FAR FAR better if you pump up your HP as much as you can and try to get your Positional defense close to 30%. This is much easier to do since you are Katana, and can almost entirely ignore melee def and focus on ranged and AoE def. If you are going to go the positional def route, you can totally ignore slotting Heightened senses, except only for IO bonuses.


 

Posted

Mids (I know, not 100% accurate) indicates that heightened senses has some debuff resistance.


 

Posted

Quote:
Originally Posted by NeonPeon View Post
Mids (I know, not 100% accurate) indicates that heightened senses has some debuff resistance.

Hey you're right! Learn something new every day. Neat.

It was not in the description so had to look in misc buffs. It is a whopping 17% debuff resist though (unenhanceable afaict), so nothing to write home about unfortunately.


 

Posted

For willpower, it is way better to go for typed defenses. I learned this the hard way after spending many hours trying to make positional defenses work.

Here are some of my latest thoughts on softcapping WP.

1. Focus on Kinetic Combat, Cleaving Blow, Eradication, Aegis, blessing of zephyer and Rectified Reticle sets. They give the most defense per slot.

2. Drop the fitness pool (I may be lynched for this). You can more than half replace stamina with physical perfection (The performance shifter proc doesn't care....) and the extra pool power slots are worth a lot. You can either grab hover (if you are poor) or hasten (if you are rich).

Here is a build that uses both these concepts to reach 45% to S/L/F/C/E/N with 21 slots left to place. This is done without using the pvp defense IO. This is not a real build, just a demonstration.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(43), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 2: Flashing Steel -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(40)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 8: Hover -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9), Zephyr-Travel(11), Zephyr-Travel/EndRdx(11)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(13), Zephyr-ResKB(13), DefBuff-I(15), Zephyr-Travel(15), Zephyr-Travel/EndRdx(17)
Level 12: Maneuvers -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(23)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(42)
Level 16: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19)
Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27)
Level 20: Weave -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), DefBuff-I(33)
Level 22: Vengeance -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23)
Level 24: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 26: The Lotus Drops -- Erad-%Dam(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 28: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 30: Heightened Senses -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(37), DefBuff-I(37)
Level 32: Golden Dragonfly -- Erad-%Dam(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(37)
Level 35: Fast Healing -- Numna-Regen/Rcvry+(A)
Level 38: Indomitable Will -- DefBuff-I(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Rise to the Challenge -- Heal-I(A)
Level 49: Quick Recovery -- P'Shift-End%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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My biggest problem is that my inner min/max thinks why play WP when shield defense is available


 

Posted

Thank you for that build, that helps me a ton to get going in the right direction.

Only problem is no travel power, I will tweak it though.


 

Posted

Quote:
Originally Posted by NeonPeon View Post
My biggest problem is that my inner min/max thinks why play WP when shield defense is available
You can't take SD with Katana


 

Posted

Quote:
Originally Posted by Laevateinn View Post
You can't take SD with Katana
Plus if your /wp build is soft capped /SD has few advantages, AAO and shield charge being the only significant ones


 

Posted

Quote:
Originally Posted by Laevateinn View Post
You can't take SD with Katana
Like I'm going to believe you over Werner! (and that lying character creation screen!)


 

Posted

Quote:
Originally Posted by Wuigly Squigly View Post
Plus if your /wp build is soft capped /SD has few advantages, AAO and shield charge being the only significant ones
AAO and shield charge are big advantages, but there is also the defense debuff resistance. I'm not sure but I think the resistances are better on average in SD as well.