hedgehog_NA

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    snippage

    No. When I want a team, I can usually find one. When I don't want a team, I don't need one. Some of us don't like teaming or feel it is the only way to play. Deal with it or go to hell.
    I do enjoy the opportunity to use this word: balderdash. Hasn't happened, will not happen. Most of the things that require a team I don't care about, and the things that do require a team I can get one for on relatively short order, and that's entirely through strangers. On top of that, I have friends who play the game, and I can always ask them for help. There hasn't been a time in the past several years where I've found myself needing a team, but unable to find one, and this has certainly never been because the people I asked re
    GASP!!!!1!! You have friends???You radical

    srsly though..At most times if you need a respec, tf etc, you can get on the global channels and form one. Usually once some one announces interest you start getting people joining. Just takes someone to get the ball rolling.
  2. Quote:
    Originally Posted by Hydrophidian View Post
    In Influence, depending on drops.

    Which, I imagine, is likely why there's still some farming going on in PI.

    Otherwise, sure, AE is the preferred option.

    Though, I think there is a big reason for this, which didn't make it onto your list: Convenience.

    In that regard, I16 is going to change the dynamic considerably.

    I look at farming and PLing as two different behaviors. As it stands, someone looking for the latter can benefit from the former, and someone pursuing the former has incentive to include someone wanting the latter.

    That changes in I16, though. Farmers will no longer need padders.

    I think that's going to result in a lot of "AE Babies" standing around looking for something to do, and a lot of crying on /broadcast.

    But we'll see.
    and quite possibly, a lot of lost accounts. Which while you may not see it as a problem, the dev team had better see it as a problem. I am sure NCSOFT doesnt like the idea of "dont let the door hit you in the ***". There are plenty of other games to catch these consumers attention.
  3. Quote:
    Originally Posted by magnus1 View Post
    ding,ding,ding we have the right answer here!!!anything to bring people out of that dark theater(sees the little old man going back to rewind the same film playing back to back to back etc,etc,etc...)this will help this game to be what it truly is...

    Question is, what game will they go play? Funny thing about social engineering this way is that people dont always do what you want them to do.
  4. hedgehog_NA

    Pain vs. Empathy

    Quote:
    Originally Posted by Jibikao View Post
    I thought Gone Rouge just allows you to switch side but not switch Powersets? You can have /Poison MM in CoH but not a Poison/ Defender?

    I don't think you can switch "powersets". That is just not going to happen. You can always re-make the toon though.
    They could do it like EQ2 did, A dark elf necro becomes a DE conjeror....in other word your PD corruptor would become a Emp corruptor. Thus you retain the stats of the corruptor but switch sets. It would take care of both problems. I would prefer just a straight switch sides. I want my bots dark MM for hero side. Funny thing is, I want my lower lvl heros on vill side. Cant wait do do some mayhem with a lower level blaster.
  5. Quote:
    Originally Posted by Kitsune Knight View Post
    Didn't Marvel already sue them?

    Yes, but they didnt expect some sort of spanish inquisition.
  6. Quote:
    Originally Posted by Kitsune Knight View Post
    That's a bad example, because that's not a comic book character. Trademarks are market specific. Also, 'Wolverine' destroys your claim that it can't be something generic... since I guarantee you that if a small publisher came out with a comic featuring a character named 'Wolverine'... even if it was NOTHING like Marvel's character... they'd get sued, and they'd lose.

    Trademark law, also, is something that the owner is REQUIRED to be proactive about... if you trademark something, and others start using that trademark (in the same market, mind you!) without your permission, and you do nothing about it for long enough... you'll lose your trademark! The standard 'solution' to this problem is to sue the hell out of anyone that goes near your name (what DC and Marvel do, and did to NC), I've seen about 1 company that did the reverse and grant them a very limited license to use their name (it was a parody website making fun of them/their product), which was an excellent move from a PR point of view, as it made them look good, instead of like a bunch of heartless [censored]s.

    And then, there's also copyright law. That's a whole 'nother mess altogether (oh, and then there's trade dress, which has to do with trademark).

    Try again, the image of Thor, god of thunder is restricted. The name thor cannot be restricted, due to the fact it has been in use for thousands of years. If i made a comic book with a character named GOD, i could not get a trademark on the use of the term god.
  7. Quote:
    Originally Posted by Kitsune Knight View Post
    Yeah, too similar to Archangel. Marvel already sued NCSoft once due to the fear of players using their characters in game. NCSoft is serious about it.


    No, he won't be getting the name back. He should have gotten an email about changing it... and now he can come up with a name that doesn't use inappropriate periods or apostrophes!
    after all, they invented arch angels. they should sue the catholic church.
  8. Quote:
    Originally Posted by Nethergoat View Post
    Unless you're glitching a map or using actual external hacks, there's no such thing as an "obvious" exploit. The devs get to make up their own definitions, yes, but as they refuse to share them with anyone that isn't helpful. Banning and deleting based on Star Chamber secret rules is garbage, and hopefully the community blowback on the issue inspires them to greater caution in the future.

    They are very interested in levelling speed. Things that increase that speed beyond what they're comfortable with get nerfed.
    And they did ban those level pacted people. using an automated script that they said they wouldnt use.
  9. Quote:
    Originally Posted by Sardan View Post
    Two words:

    Broccoli beef

    ...... Okay, so those particular two words have nothing to do with this game, but damn I love broccoli beef!
    Chicken with string beans is better you noob.
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    snip
    Defenders? Again, lower damage, true - but when my brand-new Rad controller can stand in the middle of a group of +level enemies and "dance" as they dodge the incoming hits - again, what risk? I'm soloing slower, but far safer.

    snip
    Until any stun,sleep or hold, no matter how minor hits you. Then you visit the hospital.
  11. Quote:
    Originally Posted by PennyPA View Post
    ^this^ X1000

    I have been reading other threads on so called balanced, and the general message is "we need more HP", "we need more damage", "we need more END", "we need status protection", etc.

    It seems that other players in the other threads are asking for a lot but also want nothing to balance that buff. From my experience in the game and reading the devs' responses to changes, they either have: 1) made the buffs to fit their vision of an AT; or 2) made compensatory changes (aka increase damage but increase animation/end/rech/etc.). In other words, I haven't seen buffs to powers/ATs "just because".

    Anyhow, there is balance already in place. Aett_Thorn has it right. Like the old emp/blaster duo's. I recall those when leveling my emp def up. She wasn't the fastest, but when she teamed up with a blaster, they tore through mobs. I don't want to see some ATs buffed so they can solo better because IMO those same ATs would be nerfed for what they can bring to teams.
    We have recently been told that freakshow were too easy because we all have status protection to make all their holds and sleeps and stuns meaningless. Unfortunately, that seems to have been left off of my defender. While a certain group might be easy for one segment, it is not always so for others. Which makes all these scrapper players talking about how easy freakshow are meaningless. Yes, I can get IO's. But we were told the existing content would not be balanced around IO's.
  12. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Lost_Pan View Post
    Everthing Airman says above is very true. Yes Ive heard the old song and dance from others about "I just like the max. xp mission in AE, its what I like." Bottom line to comments similiar to that is that it burns the game out. It belittles the achievements of other players with vested time in the game.
    If others hitting 50 "belittles" your achievments, you need therapy. I can go from 1-50 using dev created content(no pl no farms) in 1 to 2 weeks. That is by no means a record. Would that belittle you? Who's fragile psyche should be the baseline? If you want achievments to be proud of, go into the real world and do something. This is just a game.
  13. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Kitsune Knight View Post
    Good news! They are, when fought under the same conditions. It's just that AE includes conditions you won't get outside of AE... you can't compare those special conditions to the non-AE conditions... as there is NO equivalent, comparison attempts would thus be silly.

    If you're interested in fastest leveling speed, then XP minute, and not xp per kill, should be your primary concern. XP per kill is only a means to an end.

    Okay, lets see if you can follow this for the dozenth time:
    1.) Fix outliers (buff missions with too little xp, nerf ones with too much)
    2.) Global change to put all the content more in line with what's desired (i.e. XP smoothing, the buff to XP from 1-20, etc).

    In other words, the end result is MORE options with better XP.

    Like the article even points out, just because it's "popular", doesn't mean it's good for the health of the game, or the long term enjoyment of the players. Otherwise, why not cut to the chase and let everyone start at 50 with free unlimited access to all IOs in the game?
    And quite obviously the atrocity known as the posi tf, you know, the first one most new players would try, stil has not been fixed. There has not been an increase to more difficult opponents, only decreases. instead of fixing problems, the devs try to incentivise them. No matter how many merits you throw at the posi tf, it wont improve it at all.
  14. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Kitsune Knight View Post
    Hell, they're doing exactly the same thing they've done for years to non-AE content. Some mission gives way "too much" reward? Adjust it so it's in line with the others. Claiming the devs lied to us about what AE is, is rather silly.
    If that is true, they are destined for failure. penalizing what your customers find fun and trying to force them to unfun activities does not bode well for the future.

    I can see and amusement park that penalizes customers for using the most popular rides to try and get them to go on the unpopular ones. While refusing to fix the thing the customers find unfun.
  15. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by TrueMetal View Post
    And the upcoming AE 'nerfs' change nothing about that. They'll actually make that line more true. "with reward parity with outside content" is the key part there. Boss farms obviously don't fall under that.

    reward parity is when a council boss in AE and non AE give exactly the same xp. not 50%
    it has nothing to do with xp per min.
  16. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Golden Girl View Post
    The devs have altered the deal - pray they don't alter it further.
    But the force is strong with this one!!!!!
  17. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Neg_rogue View Post
    Which is the one of the saddest things I've ever heard, reaching the level cap without ever leaving Atlas Park...my friend's told me there are some actual new players who have done this. People who have actually never stepped foot outside of Atlas Park ever except to maybe get their cape/aura costume pieces.

    Excuse me, I'm going to go resub to WoW and try to get to lvl 80 in Durotar while only seeing about 1% of what the game has to offer...or wait, no I'll go play FFXI and reach 75 in Valkurm Dunes, or better yet maybe pop on Everquest 2 and level up only in Antonica.

    (If you aren't aware those are all low level zones...actual with the level sync system they have now in FFXI I probably could lvl up all the way in Valkurm Dunes...so sad)
    I can easily get an 80 without leaving a city. Bg's now give xp in wow and lots of people are leveling using them. Ive gotten from 71-79 in the last week.
  18. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Neg_rogue View Post
    "The intention of AE"? I'm pretty darn sure the original intention of AEs weren't for players to create an army of mindless farm missions that would rocket them through the levels without them even having to leave the starting zone (which as I've said elsewhere is freakin' sickening to me). As was said earlier, the intention of AEs were to allow players to create their own stories.
    The intention of the AE was to create a alternate leveling path with reward parity with outside content. Or so the box led us to believe. Was this a lie?
  19. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by SlickRiptide View Post
    No, what's arrogant and stupid is making a blanket statement that "I will rate you one-star for X no matter what the actual quality of the mission is like".

    Especially since the rule for XP is not "custom critters get less XP", it's "missions that don't provide an even spread of minion/lieutentant/boss get less XP". That has nothing to do with whether it has custom critters in it or not.
    I get to rate how I wish. that is the way the system works. If you make a mission where the risk doesnt equal reward (by definition any one with custom critters) than it deserves to be down graded. To get full rewards the critters have to be hard/hard. Instead of giving a bonus for this, the devs made this the baseline. Which tells us the risk vs reward concept is dead in COX.
  20. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Neg_rogue View Post
    I think the issue at hand was the guy created an AE arc and the guy rated it as if it was suppose to be a farm when it was more about the story. That would be like me going to see a horror flick and giving it a bad rating because it didn't make me laugh enough. If I wanted to laugh I probably picked the wrong movie to go see, don't you think? If the guy wanted a top-notch XP farm he probably picked the wrong mission to play and therefore rated it based on the wrong reasons.
    Is that so much different than a storycentric person looking for arcs that might be farms to report them? If we want to be a community, we need to act like it. Stop the back biting and intentional infliction of "pain" on each other. We as a community acted badly from the beginning. If we had worked together to come up with some suggestions to make finding missions we liked easier it would have gone better. instead we got screaming and gnashing of teeth about the dirty "________(fill in the blank_____" The devs reacted to that like they have a history of doing. Too hard and without restraint. Both sides are guilty. I feel the result will be a AE that almost no one uses.
  21. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by EvilBenFranklin View Post
    I'm sorry, but I have to disagree with you on several points.



    People are unlikely to be buying inf on the grey market then converting it to prestige if they're farmers or power-levelers. They're getting it so they can kit out their characters with the fanciest shiny stuff, so they can keep farming to get more shiny stuff, etc, etc, ad nauseum. The sheer ungodly number of in-game spam emails that I have to clear out every time I log in is proof that the grey market influence/infamy business is alive and well, no matter how we and the devs might wish otherwise.



    I'm really not sure where you get this attitude from. I've been playing since just after the game opened - a little over five years. It took me until this year to get to 50 with one character, but that is not because I'm "inferior." It's because I've had other things to spend my time on, such as a full-time job, not alienating my wife with massive amounts of computer time, and so on.

    Ask any of my teammates in the GA if I'm an inferior player, and you'll get laughed at. Quantity of levels does not equate to quality of play.



    You're right, it's not the Olympics. There aren't any required guidelines for evaluating an AE arc. It is purely in the realm of subjective opinion.

    That said, rating an arc only 1 star because it's got custom enemies after the devs make changes to bring said custom critters' rewards back in line with the rest of Reality, in my opinion, is rather petty, and indicates your true colors, sir.

    Did the devs make some errors when the MA first went live? Yes. However, I applaud them for trying to correct those mistakes without either resorting to slapdown tactics or otherwise crippling the tools to the point where they're useless.

    Farmers will farm. This is a fact of life. I've seen it in CoX, I've seen it in WoW, EVE Online, and a couple of other games. However, the purpose of the Mission Architect was not to provide Old MacDonald a convenient place to stand around, annoy other players, waggle his e-peen about, and generally exploit the system.

    The MA's purpose, as stated by the devs when it first was announced, was to allow players to tell their own stories. It was meant to expand and enrich the content available to the CoX community which from my lengthy perspective, had gotten somewhat jaded from years of Skulls, Hellions, Crey, Council, and rescuing the thrice-damned Jewel of Hera over and over again.

    Will there be arcs that aren't worth more than one or two stars? Yes. Not everyone is of a creative mindset, and sometimes even if you have a good idea, it just doesn't work out the way you expect it to... but marking an arc down purely because one is not getting PHATXPLEWTZLOLZ is just utterly asinine.

    That's also an opinion. Do with it what you will.
    ratings are a reflection of how we like things. period. I dont like Britney spears. Doesnt mean she is a bad singer, just that I dont like her music. 1 or 2 stars. One of the things I find enjoyable about a mission is the xp. I try to do TF's when in the level range. This adds to the enjoyment. If I run a arc full of custom masterminds that 80% of the things I have to kill are worthless, I will rate it low. Not fun. Telling me I am a bad person because I give the rating I feel like and not the rating you think I should is arrogant and stupid. The devs made this system, we have to live with it. Of course I wont be spending much time in AE anymore, so my rating will not affect much. I rate things based on my FUN. Low xp lowers(but does not preclude) fun. You had better have a meter pegging fun mission if you hope to get decent ratings with low xp.
  22. hedgehog_NA

    Bad Mouthing CoH

    Quote:
    Originally Posted by Airman_America View Post
    In his own way of putting it, he is correct. We have a whole generation of players out there who do not know how powers work and how teammate's powers work. I have personally had people quit AE Teams due to "lack of XP" (meaning it was not a boss XP mission with max XP). I had a person tell me that he was going to give me 3 Stars for a Arc I wrote, all due to "I only give 5 stars when the XP is maximum". I asked what about the story, time spent on custom toons, time spent on their choice of powers... and got a "Screw That".

    There are ways to identify exploit missions and I know the Devs have the tools.

    First, identify guys who level far too fast - that cheapens 50s and active players. Perhaps a maximum of levels a person can obtain per day - except on double XP weekends.

    Second, look for guys who suddenly aquire massive Influence and Infamy. So many buy Infamy and Influence now it ruins prices and exploits SG ratings. Ever notice the sloppy bidding? The excessive prices paid for items? Surely a SG that suddenly goes to the top 10 sets off alarm bells. It is like the guy said who told me the story "I did the math, to do what they are doing would take 100 guys logged in 24 hours a day grinding boss farms". I have direct first hand knowledge of a SG who purchased their way to the top by conversion. I would hate to be the bearer of that credit card bill!!! WoW does it, they look for massive Gold purchases and sudden changes in player money values.

    Third, I LOVE AE, I have a chance to make missions, use creative talent, however people like this ruin it for all. Allow AE to everyone. IF a person makes a mission only designed for exploit, give a warning, if they keep it up, remove the power for X period. They have tools to identify such missions and if banned it can be challenged. I know, for some reason my first mission was banned at the start of the new issue. After a month of indignant emails from myself, a supervisor went in and actually played my mission... it prompted a sorry from CoH. So, don't tell me that all boss missions, guys who go 50 in days, cannot be identified.

    Even if this gets flamed, the point is, should this type of actions continue? Do we need this kind of player? They are not loyal, they are not interested in the art of the game, they get bored easily and go on anyway. We need to stop the gold farmers, despite the fact that I believe in free enterprise. Before they were just a small pain, today they enable exploiters beyond even what I could have imagined 2 years ago. We need to halt guys who make 50 in less than 24 hours. We need to allow good designers freedom and exploitive designers need a slap on the wrist.
    First hand knowledge. The exchange rate from inf to prestige is so atrocious that someone would spend way too much money buying inf for it to be worth it. Shennanigans there. As far as cheapening your 50's, Until you have at least 1 dozen 50's, you are an inferior player. So someone 3 starred your mission. It is a beauty contest. If I think your arc is crap I will mark it as such, that is not griefing. I would tend to 1 star any arc with custom enemies after I16 comes out. That is my choice. Rating is strictly whether I liked it or not. This isnt the olympics with a judging sheet and required elements.
  23. Quote:
    Originally Posted by Quinz View Post
    Note to people talking about losing XP in MA: They only lowered/removed XP for higher than boss(Elite Boss/AVs) only missions, and have 25% for one class(Minion, Lieutenant, Boss), 50% for two and full for all three. AKA, MA will still be an alternate leveling, but you won't be able to boss or lieutenant farm for XP, but can do regular content (With all Minion/Lieutenant/Boss) with no penalty.

    With love,
    Me! <3
    they are also lowering if you have less than 18 powers. I dont find fighting overpowered mobs for mediocre rewards to be fun. I have a feeling many others feel the same way.
  24. Quote:
    Originally Posted by Baalat View Post
    random number is random?
    Proof plz. with all applicable code variations due to team makeup, mob variations etc.

    You are assuming it is random. I have leveled 18 toons to 50(without pling). I have never gotten a respec recipe. ever. the entire issue that costume recipes came out I got zero. While others got 2 or 3 a day. Playing 6 to 8 hours a night. So, no, the rng is not as random as you would like to think it is.
  25. Quote:
    Originally Posted by Energy_Aura View Post
    This is really uneeded...After all, you already outlevel content so fast from 1-30 that you can barely keep up...As for Super-Sidekicking, the reason you see low numbers of "Bridging" Teams is that with AE, you don't need too.

    I like how people like you can decide for all of us that this is unnecessary for the rest of us. You have a switch to shut off xp, but that is too difficult. People have told you how to make a no xp macro. What more do you need? You have everything you need to feed your OCD need to complete every arc. I find that taking a different route through the content to 50 keeps things moving. Bottle neck once you hit 35+ but radio missions and TF's add some break to the monotony. You will even be able to go back and team with friends at lower levels if you missed a mayhem/safeguard or some such. Now if they would just fix the no merits for non leaders we would be really getting some where.