firespray

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  1. Quote:
    Originally Posted by Ironblade View Post
    I'm extremely disappointed that people consistently make assumptions, treat them as fact, and then are disappointed about them. There was no statement about what fixes were "deemed more important". This fix was ready to go and presumably pretty darn simple to implement since there are lots of other systems that check your level.
    We were told the problem would be fixed in the next patch. This was the next patch, and it wasn't fixed. I have every right to be disappointed.
  2. I just finished playing through SSA7 on my dark/shield scrapper. When I got the reward box at the end, it wouldn't let me pick a hero merit. It told me that I needed to do a hero morality mission to confirm my hero alignment. Problem is I already did. In fact, I went all the way to villain and all the way back to hero on that character so I could get Ghost Widow's patron pool. I even have 8 hero merits in my inventory. Anyone else had this problem?
  3. Quote:
    Originally Posted by Grendar View Post
    It's not forcing. It's incentivizing. And it's probably not a bad idea. Might at least build up redside a little more.
    If people aren't playing villains, maybe the devs need to look into the root cause behind why, rather than trying to bribe people into playing something they clearly don't find fun.
  4. I understand that exploits need to be fixed, but this was a pretty minor one, and I'm extremely disappointed that fixing it was deemed more important than fixing the larger issue of not being able to buy converters with A-merits or i-Merits.
  5. Quote:
    Originally Posted by Vox Populi View Post
    Inherent powers are kludges to fix AT imbalances, starting with Scrappers getting Criticals to help their damage.
    Actually, scrappers had criticals from day one. It was never a kludge to fix AT imbalance. Other inherents have been added over time to fix AT imbalances until CoV came out. With CoV, all the classes were designed with inherents in mind from the beginning.

    Quote:
    Originally Posted by Vox Populi View Post
    You can have balanced ATs, or you can have balanced Inherent powers. You can't have both.
    False dichotomy. There's no reason you can't have balanced ATs and balanced inherent powers.

    However, I don't really care whether the inherents are balanced against each other. I care whether the archetypes are. If an archetype is strong enough that even with a weak inherent it is on par with the other archetypes that have stronger inherents, than that is fine with me.
  6. Quote:
    Originally Posted by New Dawn View Post
    I like my Scrappers to tank everything from level 10 and beyond, no exceptions.
    See, there's the difference between you and me. I don't want my scrappers to be tanks. I want my scrappers to be scrappers. If I wanted to play a tank, I'd play a tanker. They have a class for that.


    Quote:
    Originally Posted by New Dawn View Post
    You can do all that Scrappers are meant to do with one Scrapper
    I do, frequently. And I actually do what scrappers are meant to do, not what tankers are meant to do.

    Quote:
    Originally Posted by New Dawn View Post
    or you can leave out confront because you have no idea of how not to build/live without combat jump or something stupid like that.
    Or I could leave out confront because I don't need it. Why waste a power pick on a useless power when I can have something awesome (like combat jumping) instead.
  7. Quote:
    Originally Posted by New Dawn View Post
    Yes you are the satisfied with the big crutch type obviously. A smart player would identify and anticipate when someone else will be compriomised about them and act on it instantly, and by using confront will more than anyother likely guarantee a challenge accepted. It pays to have confront in a PvP team by a huge amount too, you taunt the tank, freeing up the tank in your team to go do something about the gankers. It can be the same with AVs that fear mainly. An AV could be dealing a particular mezz type a Tanker isn't built to resist but your Scrapper is, whilst a Tanker is Black Holed there is no telling whether or not the Tankers duration is long enough and a couple of confronts to protect the team could be nice. I never do the getting of certain support sets for a team, everything I need is basically everywhere.

    I am going to be rough on selfish builds in future and support the non selfish ones only. The Scrappers I see pushing their boundaries might find themselves over and over their heads more. If they can't bring anything to the team other than their own ego then sod them.
    I thought I'd share a small anecdote about why I have absolutely no need for confront that happened to me tonight.

    I was running a BAF this evening on my dark/shield scrapper. He (obviously) doesn't have confront. We had 22 people on the league, including a tank, 5 brutes and 2 scrappers (including me). I had to leave melee range in the AV fights 6 times because I had gotten my second sequester warning. Once during the nightstar fight, twice during siege, and three times during the fight with both. Now I do realize that shield has a taunt aura, however the fact still remains that even without confront I was consistently taking aggro from 7 other melee characters, most of whom had better aggro control abilities than I did, with just damage.
  8. This is a terrible idea. If people like playing heroes better than villains, why should the devs try to force them to play villains instead? Let people play what they want.
  9. Quote:
    Originally Posted by New Dawn View Post
    As a person whose had their Devices since the beginning, learned to play it, likes it being different to all the other Blasters and believes in a Trapping concept for Blasters I am simply going to suggest a Secondary Respec for people who failed to research a character despite the sufficiently adequate resources, who fail and continue to fail in being creative with a set and then just go on failing.
    Don't assume that everyone who is advocating change just doesn't have enough experience playing devices. I created my fire/dev blaster in issue 4.
  10. Amygdala's tip added to the OP.
  11. Quote:
    Originally Posted by Oedipus_Tex View Post
    Placate, Hide, and Assassin's Strike are not free. That is what several folks seem to be glossing over. You don't get these powers in addition to what a Scrapper is getting, you get them in their place.
    This isn't universally true. Some sets (SR and EA specifically) do get hide in addition to everything a scrapper gets.

    And while placate does replace a power in the primary, it's a fairly useless one.
  12. Quote:
    Originally Posted by Kangstor View Post
    Tactics will check proc in every 10 second and it will check while it is toggled on regardless if you are in combat or not.

    Aim will check it whenever you use power so you can be sure that it will always be used in combat and if your aim has a recharge less than 10 second (and assuming that you are using aim as soon as it is available) it will be better place for GSFC 6 slotted.
    Aim is on a base 90 second recharge, so it can't be cut to less than 18 seconds even at the recharge cap.

    That being said, you'll probably get more use out of aim than tactics. Aim is also a decent damage buff in addition to the to-hit buff. And although the GSFC proc will go off less often, you'll pretty much guarantee that every time it goes off you'll get some use out of it, since one rarely uses aim and then doesn't use any attacks. In tactics it will just go off randomly, and it's hard to tell that it's gone off so that you can fire attacks as well.
  13. I haven't seen a thread like this, so I thought I'd start one.

    The idea here is to list tips to make incarnate trials to more smoothly that a lot of people may not know.

    To start, a few tips for the TPN trial.

    1. In the initial phase of the trial where you have to kill the IDF without killing the cameras, it's actually safe to use AoEs if you stay among the groups out by the sandbags. The camera AI has been changed from what it originally was so that they stay up by the building now.

    2. During the first outdoor fight with Maelstrom, If you are marked for death, you do not have to break line of sight to prevent him from killing you. You simply need to move away from him. You can stay within line of sight and keep hitting him with ranged attacks if you have them.

    3. During the same fight, the auto-kill effect goes off almost immediately after the message pops up "Maelstrom prepares to kill those marked for death". If you wait perhaps a second or so after that message, it is safe to once again close to melee range with Maelstrom. You do not have to wait until the target above your head fades away, which doesn't happen for several more seconds. On a melee toon, this can allow you to get a couple extra attacks off per cycle of marked for death.

    4. Marked for Death can be avoided for most of the group if a tank or brute with taunt stays at range from Maelstrom (hovering over him using a jet pack works well) and taunts him, since Marked for Death seems to be a targeted AoE targeted on whoever has aggro.
  14. Quote:
    Originally Posted by Zyphoid View Post
    I can see why several of us are so dedicated to Scrappers having something that is uniquely theirs, what I can't see is why you are so dedicated against it.
    Because of the opportunity cost. Would it be nice for scrappers to get a little more unique inherent, sure, I wouldn't complain if it happened. But the devs have a limited amount of time and budget to make changes and additions to this game. If they spend some of that time and money making changes to scrappers, then that is happening instead of something else they could be doing. And making changes to scrappers is pretty far down my list of things I want to see happen in this game. Just off the top of my head; blaster changes, new incarnate abilities, pool power customization, several new powersets I'd like to see, fixes for several existing powersets, zone revamps, and new purple IO sets are all things I'd like to see more than scrapper inherent changes.
  15. Quote:
    Originally Posted by Miladys_Knight View Post
    Actually the problem is the converse. Blasters don't have enough survivability to justify their lack of damage. If the devs approach it from the angle you are taking they would break the game.
    It's really just the same problem stated the other way around. The idea behind blasters is that they give up survivability in return for damage. Currently, the amount of damage they do does not justify their lack of survivability. It can be fixed by increasing either one, or both, but something needs to change.
  16. Quote:
    Originally Posted by New Dawn View Post
    Likewise 90% of the people were never in the top 5% of the most intelligent people either what does that tell you?
    That you think a little too highly of yourself for being one of the few people in the game that doesn't see a mediocre situational power for what it is.

    Quote:
    Originally Posted by New Dawn View Post
    The Scrapper AT is defined by what's in its Primary and then what's in its Secondary.
    Well yes, that's true for every AT though. And most powersets have at least one skippable power. It's just that with scrapper primaries, it's the same power in every one.

    Quote:
    Originally Posted by New Dawn View Post
    It's role was to lead in Raw DPS and do things like take on AVs.
    Actually, scrappers were not originally designed to be DPS machines like they are now. That role belonged to blasters.

    Quote:
    Originally Posted by New Dawn View Post
    A Monkey can be trained to stand before a keyboard and press 1,2,3 until an AV gets defeated, but it would be even more difficult to get that Monkey to know what else to attract, because they knew who needed to be saved whilst fighting that AV.
    Quote:
    Originally Posted by New Dawn View Post
    Managing aggro is not a scrapper's job. That's a tank's job, and to a lesser extent a brute's job. That's why brutes and tanks are given tools which are actually good at managing aggro and for the most part scrappers are not.

    In 7 years of playing I have come across many Brutes and Scrappers who think they are Rockstars, they believe that they are the only one on the team and their skillz was all that anybody else would think was enough. Telling me that they can run up to things and hit it for attention.
    They were never rockstars, they never could always run upto things for attention, they often missed key targets who went onto take out the Defender who just so happened to be the one making them look like rockstars. So often. Most played like planks, oblivious to what else they could of done that would of been better for the team. I expect most Scrappers log in and have one notion and that's go kill stuff whilst everybody else is a sidekick, a spectator there to celebrate when a Scrapper is the last one standing, never mind the idea that the Scrapper could of prevented those other peoples defeats.
    Again, you're confusing the role of a tank (aggro management and damage sponge) with the role of a scrapper.

    Quote:
    Originally Posted by New Dawn View Post
    I believe that Scrappers could solo the Menders Silos TF on the hardest setting. Go in and come out undefeated, freeing every single hostage and having them alive for a massive group picture. That's to me what they're capable of, taking out every Arachnos AV in turn, letting no hostage die, getting Jade Spider sorted not some Rikti Pylon test or one AV whilst nothing else is going on or nothing else could instantly go wrong.
    And confront is useful for soloing the Mender Silos TF how? I question that most scrappers could solo the Mender Silos TF on 54/x8. Even among AV soloers, doing so would be quite a feat due to how difficult Lord Recluse is, and how much harder +4 AVs are than even cons.

    I tried it myself back before the changes to the difficulty settings, and the AVs were 51's I believe. I took out all of them except Lord Recluse, but it took me probably close to 2 hours to do it all.

    Quote:
    Originally Posted by New Dawn View Post
    With SOs, tier 1s got skipped, with IOs two Primaries could easily be skipped, with Incarnates more can be skipped, how much "look at me survivability" does a Scrapper need before they start adopting powers that can help others by controlling a situation quickly and properly, and actually make a non half ***** challenge for a change?
    I don't think it really matters how much 'look at me survivability' they get, since at no point have significant numbers of people ever taken confront. It has always been skippable.
  17. Quote:
    Originally Posted by mauk2 View Post
    8|


    Ok, I officially support the inclusion of the 'package slider.'

    Because that'd be HILARIOUS.
    Every one of my scrappers would look like he was carrying a pool noodle in his boxers.
  18. Quote:
    Originally Posted by Megajoule View Post
    They finally put in the resources to make and rig a new skeleton, and by Statesman, they're gonna show it off.

    (aaaaaooooo, werewolves of paragon)
    I don't mind them showing off the new 4-legged skeleton. In fact I'm definitely in favor of that. I just wish they'd show it off for more than dogs/wolves. I'd love some variety.

    And even the dogs/wolves wouldn't be quite so loathsome if they'd just SHUT UP!
  19. I'm not really sure what you mean by Spring Attack doesn't 'line up' with build up and does with soul drain, but my DM/SD scrapper has Spring Attack and it works quite well. Soul Drain + Spring Attack + Shield Charge will wipe out most everything in a spawn, Or you can alternate them and have a pretty decent AoE up most every group.
  20. Quote:
    Originally Posted by Darth_Khasei View Post
    You can google 4chan if you seriously don't know who they are. I bring it up because it in fact applies to certain people who admittedly are on a crusade. What are you getting upset about for real?
    I think you're confusing 4chan (which is an imageboard) with Anonymous (which is a a group of hackers on a crusade, or hacktivists if you prefer). Anonymous gets brought up on 4chan a lot, and possibly some members of Anonymous post there, but they aren't the same thing.
  21. Quote:
    Originally Posted by Comicsluvr View Post
    Ok so obviously we have a lot of Blaster threads out there. Many Blaster players want a change to the AT. However the big debate is HOW to change it and WHAT really needs fixing.

    I'd like to gather some data for this. Not theory, not third-hand stories or YouTube video but real data. However a single observer makes for poor data collection so I'd like to ask the Forum for help.

    Make a new Blaster. Don't rely on information or memory from your lvl 50 uber guy who hated Malta 5 years ago. The game is different now. We need NEW information. I'd also like to add a few caveats in the interest of good observation:

    1) Run solo first. Yes, this will often suck but please do it. Go through the tutorial, start at level 2 and run the content. Make note of which enemies are tougher, which are pushovers and so on.

    2) NO SEWER RUNS! This single TF has done more to skew player opinion than anything. Imagine a new guy just starting the game. He makes a Blaster, emerges from the tutorial and is invited to a DFB. Not knowing what he's getting into he agrees. Over the next 90 minutes he rockets up 10 levels in the most raucous fun he's had in a while. Then the team breaks up and he has to solo. Wow...bummer. This is HARD! So please, stick with the basic content.

    3) Team about half the time. I'm not trying to collect data on the extreme ends of the spectrum. I don't care if you never level up and use only your T1 and T2 blasts all the way to 50. By far most players won't do this and most data collected along in this way will be useless. Most players will team at least some of the time. Teaming is an inherent part of the game. Some content (like TFs) ONLY work for teams. So don't solo all the time or your numbers might be biased versus the norm.

    4) NO PLs, AE FARMS or any other kind of rapid-leveling schemes. See #2 if you need to know why.

    5) No sugar-daddying with a wealthy toon to buy great IOs at lower levels. I'm not saying that you need to work just off of your Blaster's income (because some players will help others out with cash) but the number of new players who will have access to a Numina's Unique or a Performance Shifter proc will be small.

    6) You don't have to start from scratch to be helpful. If you have a Blaster in the 20s (or 30s or wherever) who isn't full of pricey IOs then any information you could give would be helpful. This would make collecting data across all levels much faster.

    I'm not expecting everyone to studiously write down every encounter. That's too much like work. However posting a few short notes as things develop will be helpful. Something like 'three Hellion Minions aren't so bad but two Lts are killer' is great.

    I'm going to ask for the Blaster's Power Sets and level for each post. I'll make the first posting myself later on today. Thank you all in advance for your help.
    No offense, but this sounds like the most boring idea I've ever heard. I play this game to have fun, not to do consumer research.

    The problem with blasters is that they don't do enough damage to justify their lack of survivability.
  22. Quote:
    Originally Posted by New Dawn View Post
    Just because you skip a power because you find it useless doesnt make it useless.
    When 90% of the people playing the game skip it because they think it's useless, it's a good sign that it's pretty useless. You're the odd man out here Dawn, not me.

    Quote:
    Originally Posted by New Dawn View Post
    You are giving away your limitations as a Scrapper as we speak.
    Not wanting to be a half-***** tank when I'm playing a scrapper is a limitation? Usually though, I've found that if I really want something's attention, running up to it and punching it in the face works quite well.
  23. Quote:
    Originally Posted by Leo_G View Post
    OMG WT3ff! Who's 4chan? Why are you bringing it up constantly!? Maybe you're the 4chaner here, all passively aggressively trying to get under people's skins.

    Geeze, am I the only one trying to ignore that particular comment because I don't know or care what it means yet it's constantly being pushed in people's faces?
    4chan is the armpit of the internet. It's an imageboard full of racism, pornography, sexism, stoners, 12-year-olds, wannabe hackers, and memes. If you aren't easily offended, it's hilarious as well.

    I'm really not sure why people keep bringing it up in regards to this thread though. So far I haven't seen any trap threads, pony threads, porn, racism, lolis, infothreads, stoner threads, or hacker threads, so there's really nothing here that has anything to do with 4chan.
  24. I'm also working on a fire/time. Here's the build I went with. It's got softcapped positionals and perma-hasten and Chrono Shift. It only uses one purple set too.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Epoch Blaze: Level 50 Mutation Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (15) Decimation - Accuracy/Endurance/Recharge
    • (25) Decimation - Accuracy/Damage/Recharge
    Level 1: Time Crawl
    • (A) Accuracy IO
    Level 2: Flares
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (15) Decimation - Accuracy/Endurance/Recharge
    • (37) Decimation - Accuracy/Damage/Recharge
    Level 4: Fire Ball
    • (A) Ragnarok - Damage/Recharge
    • (5) Ragnarok - Accuracy/Damage/Recharge
    • (5) Ragnarok - Accuracy/Recharge
    • (23) Ragnarok - Damage/Endurance
    • (37) Ragnarok - Chance for Knockdown
    Level 6: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Endurance/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (43) Doctored Wounds - Recharge
    Level 8: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (25) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    Level 10: Super Speed
    • (A) Run Speed IO
    Level 12: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 14: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (31) Dark Watcher's Despair - Chance for Recharge Slow
    Level 16: Distortion Field
    • (A) Endurance Reduction IO
    • (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (17) Unbreakable Constraint - Chance for Smashing Damage
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    Level 18: Blaze
    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (19) Superior Malice of the Corruptor - Damage/Recharge
    • (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (37) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (45) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    Level 20: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 26: Boxing
    • (A) Accuracy IO
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Defense
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Knockback Protection
    Level 32: Inferno
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Achilles' Heel - Defense Debuff/Recharge
    • (36) Achilles' Heel - Defense Debuff
    • (36) Accuracy IO
    Level 38: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Recharge Speed
    Level 41: Soul Drain
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Chrono Shift
    • (A) Doctored Wounds - Heal/Endurance
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    • (45) Doctored Wounds - Endurance/Recharge
    • (46) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Recharge
    Level 47: Temporal Selection
    • (A) Healing IO
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    Level 50: Agility Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Clarion Core Epiphany
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - +Recovery
    • (50) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - EndMod/Recharge
    • (13) Performance Shifter - EndMod/Accuracy
    • (43) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 5.19% Defense(Fire)
    • 5.19% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 7.38% Defense(AoE)
    • 4.5% Max End
    • 10% Enhancement(Range)
    • 60% Enhancement(Accuracy)
    • 8% Enhancement(Heal)
    • 87.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 136.5 HP (12.75%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 4.4%
    • 18% (0.3 End/sec) Recovery
    • 32% (1.43 HP/sec) Regeneration
    • 8.19% Resistance(Fire)
    • 8.19% Resistance(Cold)
    • 10% RunSpeed



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    |-------------------------------------------------------------------|
  25. Quote:
    Originally Posted by Grey Pilgrim View Post
    I know, it's really... really sad.

    Sure, the idea to make Confront a little more unique is interesting. If it was merited or even possibly needed.
    I'm not sure about the others posting here, but my argument for changing confront is not that scrappers need the help. I just don't like useless powers that are skipped by 90% of all players, and that goes for any powerset. I wish they'd go through all of the powersets and replace the powers that everyone skips.