-
Posts
21 -
Joined
-
i have a new laptop and since updating the drivers on my laptop COH won't run. I have a 5870 mobility radeon and the catalyst drivers I am running are 10.4 downloaded from Asus the makers of my latop. The lancher runs, I hit play and the game crashes without even getting to the splash screen. Same if I try running the launchers safe mode. Here is the crash log:
- <CrashLog>
<ExceptionRecord ModuleName="d:\Program Files (x86)\City of Heroes\CityOfHeroes.exe" ExceptionCode="0xc0000005" ExceptionDescription="EXCEPTION_ACCESS_VIOLATION" ExceptionAddress="0x0" />
<ProgramData PatchVersion="1800.201003300904.25T5r" CrashMessage="Exception caught: EXCEPTION_ACCESS_VIOLATION\nProgram: ...\nVersion: 1800.201003300904.25T5r\nSVN Revision: UNKNOWN\nTime: Fri May 21 01:01:02 AM\nProcess ID: 4948\n\n\n 0 (-nosymbols- PC == 0)\n 1 DrvPresentBuffers (0,0,0,0)\n\nExtra Info:\nCPU: 1596 Mhz / Memory: 1023 MBs / Video Card: ATI Mobility Radeon HD 5870 / Video Driver DLL: RDPDD.dll / Driver Version: 6.1.7600.16385 / Available Memory: 1023 MBs / OS Version: 6.0.6002 / Video Memory: 1024 MBs\nRender settings: VBOS 0\nRender path: \nRender features: \nAcceptable video card driver\n\nHeap is NOT corrupted\nNo windows SYSTEM error code found.\n" />
<Processor Architecture="PROCESSOR_ARCHITECTURE_INTEL" Level="Intel Pentium Pro or Pentium II" NumberOfProcessors="8" />
<OperatingSystem MajorVersion="6" MinorVersion="0" BuildNumber="6002" CSDVersion="Service Pack 2" />
- <Modules>
<Module FullPath="d:\Program Files (x86)\City of Heroes\CityOfHeroes.exe" BaseAddress="0x00400000" Size="0x012f7000" TimeStamp="05/17/2010 22:50:47" FileVersion="1.0.0.1" ProductVersion="1.0.0.1" />
<Module FullPath="C:\Windows\SysWOW64\ntdll.dll" BaseAddress="0x77230000" Size="0x00180000" TimeStamp="07/13/2009 21:17:51" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\kernel32.dll" BaseAddress="0x74eb0000" Size="0x00100000" TimeStamp="07/13/2009 21:11:23" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\KERNELBASE.dll" BaseAddress="0x76c60000" Size="0x00046000" TimeStamp="07/13/2009 21:11:23" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\winmm.dll" BaseAddress="0x733f0000" Size="0x00032000" TimeStamp="07/13/2009 21:16:19" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\msvcrt.dll" BaseAddress="0x74e00000" Size="0x000ac000" TimeStamp="07/13/2009 21:15:50" FileVersion="7.0.7600.16385" ProductVersion="6.1.8638.16385" />
<Module FullPath="C:\Windows\SysWOW64\user32.dll" BaseAddress="0x767f0000" Size="0x00100000" TimeStamp="07/13/2009 21:11:24" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\gdi32.dll" BaseAddress="0x76530000" Size="0x00090000" TimeStamp="07/13/2009 21:11:21" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\lpk.dll" BaseAddress="0x768f0000" Size="0x0000a000" TimeStamp="07/13/2009 21:11:23" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\usp10.dll" BaseAddress="0x75df0000" Size="0x0009d000" TimeStamp="07/13/2009 21:16:17" FileVersion="1.626.7600.16385" ProductVersion="1.626.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\advapi32.dll" BaseAddress="0x76750000" Size="0x000a0000" TimeStamp="07/13/2009 21:14:53" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\sechost.dll" BaseAddress="0x765c0000" Size="0x00019000" TimeStamp="07/13/2009 21:16:13" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\rpcrt4.dll" BaseAddress="0x76cb0000" Size="0x000f0000" TimeStamp="07/13/2009 21:11:23" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\sspicli.dll" BaseAddress="0x74da0000" Size="0x00060000" TimeStamp="12/11/2009 03:36:33" FileVersion="6.1.7600.16484" ProductVersion="6.1.7600.16484" />
<Module FullPath="C:\Windows\SysWOW64\CRYPTBASE.dll" BaseAddress="0x74d90000" Size="0x0000c000" TimeStamp="07/13/2009 21:15:07" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\dsound.dll" BaseAddress="0x74930000" Size="0x00072000" TimeStamp="07/13/2009 21:15:13" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\ole32.dll" BaseAddress="0x75f20000" Size="0x0015c000" TimeStamp="07/13/2009 21:16:12" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\powrprof.dll" BaseAddress="0x74c30000" Size="0x00025000" TimeStamp="07/13/2009 21:16:12" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\setupapi.dll" BaseAddress="0x76360000" Size="0x0019d000" TimeStamp="07/13/2009 21:16:14" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\cfgmgr32.dll" BaseAddress="0x76500000" Size="0x00027000" TimeStamp="07/13/2009 21:15:02" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\oleaut32.dll" BaseAddress="0x75e90000" Size="0x0008f000" TimeStamp="07/13/2009 21:16:12" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\devobj.dll" BaseAddress="0x75070000" Size="0x00012000" TimeStamp="07/13/2009 21:15:11" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\dinput8.dll" BaseAddress="0x6fed0000" Size="0x00030000" TimeStamp="07/13/2009 21:15:11" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\ddraw.dll" BaseAddress="0x6bd00000" Size="0x000e7000" TimeStamp="07/13/2009 21:15:10" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\dciman32.dll" BaseAddress="0x6f270000" Size="0x00006000" TimeStamp="07/13/2009 21:15:09" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\dwmapi.dll" BaseAddress="0x72df0000" Size="0x00013000" TimeStamp="07/13/2009 21:15:13" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\opengl32.dll" BaseAddress="0x6bc30000" Size="0x000c8000" TimeStamp="07/13/2009 21:16:12" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\glu32.dll" BaseAddress="0x6bf90000" Size="0x00022000" TimeStamp="07/13/2009 21:15:22" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\ws2_32.dll" BaseAddress="0x76da0000" Size="0x00035000" TimeStamp="07/13/2009 21:16:20" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\nsi.dll" BaseAddress="0x76c50000" Size="0x00006000" TimeStamp="07/13/2009 21:16:11" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\imm32.dll" BaseAddress="0x76980000" Size="0x00060000" TimeStamp="07/13/2009 21:11:21" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\msctf.dll" BaseAddress="0x76080000" Size="0x000cc000" TimeStamp="07/13/2009 21:15:43" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="d:\Program Files (x86)\City of Heroes\dfengine.dll" BaseAddress="0x10000000" Size="0x000a6000" TimeStamp="04/14/2010 17:52:54" FileVersion="3.5.218.6" ProductVersion="3.5.218.6" />
<Module FullPath="C:\Windows\System32\version.dll" BaseAddress="0x72900000" Size="0x00009000" TimeStamp="07/13/2009 21:16:17" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\IPHLPAPI.DLL" BaseAddress="0x74aa0000" Size="0x0001c000" TimeStamp="07/13/2009 21:15:33" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\winnsi.dll" BaseAddress="0x74b00000" Size="0x00007000" TimeStamp="07/13/2009 21:16:19" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="d:\Program Files (x86)\City of Heroes\cg.dll" BaseAddress="0x6a000000" Size="0x0056d000" TimeStamp="04/14/2010 17:52:54" FileVersion="2.2.0.17" ProductVersion="2.2.0.17" />
<Module FullPath="d:\Program Files (x86)\City of Heroes\cggl.dll" BaseAddress="0x01700000" Size="0x00057000" TimeStamp="04/14/2010 17:52:54" FileVersion="2.2.0.17" ProductVersion="2.2.0.17" />
<Module FullPath="C:\Windows\SysWOW64\comdlg32.dll" BaseAddress="0x76900000" Size="0x0007b000" TimeStamp="07/13/2009 21:15:07" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\shlwapi.dll" BaseAddress="0x76300000" Size="0x00057000" TimeStamp="07/13/2009 21:16:14" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\winsxs\x86_microsoft.windows. common-controls_6595b64144ccf1df_5.82.7600.16385_none_ebf 82fc36c758ad5\comctl32.dll" BaseAddress="0x74fe0000" Size="0x00084000" TimeStamp="07/13/2009 21:15:07" FileVersion="5.82.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\shell32.dll" BaseAddress="0x751a0000" Size="0x00c49000" TimeStamp="02/18/2010 03:34:01" FileVersion="6.1.7600.16532" ProductVersion="6.1.7600.16532" />
<Module FullPath="d:\Program Files (x86)\City of Heroes\NxCooking.dll" BaseAddress="0x01760000" Size="0x000b9000" TimeStamp="04/14/2010 17:52:54" FileVersion="0.0.0.0" ProductVersion="0.0.0.0" />
<Module FullPath="C:\Windows\System32\wsock32.dll" BaseAddress="0x73630000" Size="0x00007000" TimeStamp="07/13/2009 21:16:20" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="d:\Program Files (x86)\City of Heroes\PhysXLoader.dll" BaseAddress="0x003d0000" Size="0x0001c000" TimeStamp="04/14/2010 17:52:54" FileVersion="0.0.0.0" ProductVersion="0.0.0.0" />
<Module FullPath="C:\Windows\System32\apphelp.dll" BaseAddress="0x729c0000" Size="0x0004b000" TimeStamp="07/13/2009 21:14:53" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\AppPatch\AcGenral.dll" BaseAddress="0x6f4f0000" Size="0x00218000" TimeStamp="07/13/2009 21:14:51" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\uxtheme.dll" BaseAddress="0x73360000" Size="0x00080000" TimeStamp="07/13/2009 21:11:24" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\samcli.dll" BaseAddress="0x732c0000" Size="0x0000f000" TimeStamp="07/13/2009 21:16:13" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\msacm32.dll" BaseAddress="0x732a0000" Size="0x00014000" TimeStamp="07/13/2009 21:15:42" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\sfc.dll" BaseAddress="0x6ee60000" Size="0x00003000" TimeStamp="07/13/2009 21:10:22" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\sfc_os.dll" BaseAddress="0x6ee40000" Size="0x0000d000" TimeStamp="07/13/2009 21:16:14" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\userenv.dll" BaseAddress="0x74bb0000" Size="0x00017000" TimeStamp="07/13/2009 21:16:17" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\profapi.dll" BaseAddress="0x74af0000" Size="0x0000b000" TimeStamp="07/13/2009 21:16:12" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\urlmon.dll" BaseAddress="0x76610000" Size="0x00135000" TimeStamp="02/23/2010 03:55:56" FileVersion="8.0.7600.16535" ProductVersion="8.0.7600.16535" />
<Module FullPath="C:\Windows\SysWOW64\crypt32.dll" BaseAddress="0x76150000" Size="0x0011c000" TimeStamp="07/13/2009 21:15:07" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\msasn1.dll" BaseAddress="0x77200000" Size="0x0000c000" TimeStamp="04/25/2010 08:17:48" FileVersion="6.1.7600.16415" ProductVersion="6.1.7600.16415" />
<Module FullPath="C:\Windows\SysWOW64\iertutil.dll" BaseAddress="0x769e0000" Size="0x001f9000" TimeStamp="07/13/2009 21:15:28" FileVersion="8.0.7600.16385" ProductVersion="8.0.7600.16385" />
<Module FullPath="C:\Windows\System32\mpr.dll" BaseAddress="0x72fe0000" Size="0x00012000" TimeStamp="07/13/2009 21:15:41" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\AppPatch\AcLayers.dll" BaseAddress="0x6ff30000" Size="0x0008c000" TimeStamp="07/13/2009 21:14:51" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\winspool.drv" BaseAddress="0x72050000" Size="0x00051000" TimeStamp="07/13/2009 21:14:08" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\AppPatch\AcXtrnal.dll" BaseAddress="0x6df90000" Size="0x00259000" TimeStamp="07/13/2009 21:14:52" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\shunimpl.dll" BaseAddress="0x73290000" Size="0x00006000" TimeStamp="07/13/2009 21:16:14" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\SortWindows6Compat.d ll" BaseAddress="0x73230000" Size="0x00011000" TimeStamp="07/13/2009 21:16:14" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\SysWOW64\psapi.dll" BaseAddress="0x75190000" Size="0x00005000" TimeStamp="07/13/2009 21:16:12" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\atioglxx.dll" BaseAddress="0x69030000" Size="0x00d11000" TimeStamp="12/17/2009 16:45:22" FileVersion="6.14.10.9236" ProductVersion="6.14.10.9236" />
<Module FullPath="C:\Windows\System32\atigktxx.dll" BaseAddress="0x73100000" Size="0x00007000" TimeStamp="04/06/2010 21:23:32" FileVersion="8.14.1.6105" ProductVersion="8.14.1.6105" />
<Module FullPath="C:\Windows\System32\atiadlxy.dll" BaseAddress="0x03e40000" Size="0x00037000" TimeStamp="12/17/2009 16:25:46" FileVersion="6.14.10.1053" ProductVersion="6.14.10.1053" />
<Module FullPath="C:\Windows\SysWOW64\wintrust.dll" BaseAddress="0x765e0000" Size="0x0002d000" TimeStamp="12/29/2009 02:55:34" FileVersion="6.1.7600.16493" ProductVersion="6.1.7600.16493" />
<Module FullPath="d:\Program Files (x86)\City of Heroes\crashrpt.dll" BaseAddress="0x09700000" Size="0x00176000" TimeStamp="02/13/2006 15:59:08" FileVersion="3.0.2.2" ProductVersion="3.0.2.2" />
<Module FullPath="d:\Program Files (x86)\City of Heroes\dbghelp.dll" BaseAddress="0x6bb10000" Size="0x00115000" TimeStamp="07/08/2006 17:12:34" FileVersion="6.6.7.5" ProductVersion="6.6.7.5" />
<Module FullPath="C:\Windows\System32\riched32.dll" BaseAddress="0x73040000" Size="0x00006000" TimeStamp="07/13/2009 21:16:13" FileVersion="6.1.7600.16385" ProductVersion="6.1.7600.16385" />
<Module FullPath="C:\Windows\System32\riched20.dll" BaseAddress="0x0be10000" Size="0x00076000" TimeStamp="07/13/2009 21:16:13" FileVersion="5.31.23.1229" ProductVersion="5.0.0.0" />
</Modules>
</CrashLog> -
I read the patch notes and i don't see anything regarding unlocking demon summoning so can anyone explain why when I try to create a mastermind the demon summoning powerset is grayed out?
-
[ QUOTE ]
[ QUOTE ]
I'm sorry, but this thread is not paying enough attention to ME!!!
*runs around waving hands and screaming*
ZOMBIES!!!! RUN!!!!
[/ QUOTE ]
I refuse to run.
I'll shamble nicely though.
*shamble. shamble.*
BRAINTINNI!
[/ QUOTE ]
alright Rikk you are hereby commanded to create a zombie jawa kitten! -
[ QUOTE ]
You are correct!
Larva is actually her protector and Miyu is herself a guardian but close enough by my reckoning.
Something about this avatar just resonates with me. It being a mask and at the same time blonging to a Shinma, who also happens to be a protector. It just seemed right for the City of Heroes boards during Holloween.
[/ QUOTE ]
aren't all correct answers suppsoed to get a cookie? WHERE'S MY COOKIE?!!?! -
[ QUOTE ]
I've been told I have one of the scariest avatars already anyway.
Everybody do the Michigan Raaaag.....
[/ QUOTE ]
no.. your avatar has been replaced by the bug that was eating that fish's mouth.. that has been dubbed scariest avatar ever. -
[ QUOTE ]
I'll give you a hint.
If you think you can guess where the Avatar comes from without the hint then don't click on this link.
THE HINT
That places the item in my avatar in context.
[/ QUOTE ]
I think I knew before clicking the link but clicking the link confirms my suspicion. Vampire Princess Miyu, her guardian's mask -
quick! someone bookmark this post! Now we have proof that the devs do actually play the same game we do! lol
-
[ QUOTE ]
I can say with 100% certainty that the only badge from Breakout is Jail Bird.
The other badge bar that shows up is for damage taken.
[/ QUOTE ]
yep.. I'm fairly certain positron confirmed this in the beta boards -
Couple things I found interesting about the article
First.. does anyone else think its a bit tacky that Synapse, Positron, and Psyche all have their yellow circles indicating that they are quest NPCs? I mean c'mon if the animation department wants to put these guys in a pose the least they could do is edit out the eroneous graphics..
Secondly the following peaked my interest
[ QUOTE ]
We are preparing a course of action to follow this initial wave. When our battle plans are complete we will sound a call to action for all the heroes of Paragon City. The brave heroes of our fair city stood shoulder-to-shoulder in the days during and after the Rikti War, and this new menace will be no less dire. I know they will rise to the challenge and fight with us when we need them again.
[/ QUOTE ]
I wonder if this is alluding to a "Statesmans strike part 2" -
There is a long standing debate still going on in the COV forums on two main issues. One the game doesn't feel villliany enough to many people and two, it feels like a rehash of COH in some respects. So in this respect its not going to be done by release but with as many a time as these issues have shown up in the forums I'm sure the devs are working on something for issue 1.
-
there is an epidemic of altidis in this game.. moreso then in I've seen in other games So it wouldnt surprise me if there is fewer 50s then you think.
-
[ QUOTE ]
[ QUOTE ]
The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.
[/ QUOTE ]
If this was your goal, you should take a second look. CoH had very fun and exciting PvE for more than a year. People could try and do a wide variety of things to face enemies. They could invent fun new ways to play, rather than the predictable and boring formula of 1 hero = 3 minions. Things that were fun in CoH before are now not possible, or possible only with a precise mix of powers spanning multiple archetypes.
Let's face it: People gathered huge herds of mobs because it was FUN! It may not have been balanced vis-a-vis risk versus reward (though nobody posts the herding attempts that end in horrible defeat), but it was fun and entertaining, and CoH was the only game where it was possible. It made people feel like super heroes!
People attempted to solo Arch-Villains because it was fun! It was not easy, and for many not possible. The forums didn't receive many tales of how an arch-villain stomped a lone hero into the ground three times before the hero gave up. But for people who were bored with the standard 3-mob spawns, an Arch-Villain presented a fun and exciting challenge. For those who found a way to triumph, it provided immense pride and satisfaction, with a feeling of heroism: "I have done the impossible."
People mezzed huge spawns of mobs because it was fun! It was a ticking time-bomb of aggro, and they were racing against the clock to defuse it. Each time they succeeded, they would consider tackling a larger group the next time. It made them feel heroic: "I can put an army to sleep."
How many can we gather?
How much can we withstand?
How far can we push the limits?
These things were fun. But they were not balanced. They were not formulaic.
I5 was not targeting boring PvE. It was targeting imbalance. Balance is important for PvP, but it is rarely fun and even less rarely achievable.
You may even believe that fun was your goal. But look again: You've removed many kinds of fun, and bolstered a very narrow form. There is fun in challenge, and in balance, but these are not the only kinds of fun... Or rather, they weren't the only kinds until I5.
The fun has gone out for me. Perhaps that's why I've gone from 20 hours a week to 2 since I5 hit. I thank you for that: I have my life back. And I thank you for how fun it used to be: It was very entertaining. But the fun is gone and my friends have already left. I'm just hanging on for nostalgia, but even nostalgia isn't what it used to be...
[/ QUOTE ]
Say what you will about balanced and formulaic but most of us asked ourselves "whats the point of playing If I have to herd 20 mobs in order to have it present a challenge." -
[ QUOTE ]
[ QUOTE ]
you have a link to that because last I hcecked states was prety set on the rule of 3when it comes to soloing (3 white con mobs to a hero*
[/ QUOTE ]
Last I checked, States retracted that, largely because of SOs. Now it's "more like" three red minions to a hero at higher levels when soloing.
I have to add "more like" because I remember that's what he said, and I know that some people will point out all the various combinations that are not exactly three minions.
[/ QUOTE ]
well in either case that is still a far cry from "plowing through a dozen +8 bosses" I don't think ANY AT should be capable of that -
[ QUOTE ]
You know what you guys are right. This place would be much better off without all the conspiracy theorists around. I mean, if the devs say that Regen scrappers can plow through a dozen +8 bosses it must be true, right?
[/ QUOTE ]
you have a link to that because last I hcecked states was prety set on the rule of 3when it comes to soloing (3 white con mobs to a hero* -
you know this is what gets me about you people who say statesman is lying. He has flat out said the changes made to I5 were due to what he perceived as boring PVE. Point Blank, no way to misinterpret or spin into anything other then what it is.. the I5 nerfs were PVE related. You say he's lying and the best reason I've seen is that you can't think of what PVE situation would call for a certain nerf but you can think of a PVP situation. Just because a PVP situation fits doesn't mean its the reason. Being a developer means that you have to look at things from many different angles so its quite possible he's seeing things from a perspective you are not. Also ask yourselves this, what does he have to gain by lying to you? If he lies and it is actually prooven that he has lied the game as a whole is hurt because the players will lose faith in his credibility, the media will have a field day with it and NCSoft and Cryptic would earn a reputiation similar to SOEs. So if your going to accuse the man of lying, please be prepared to back up your statements with fact instead of conjecture.
-
[ QUOTE ]
[ QUOTE ]
WoW has shown that an MMO *can* get a userbase in the millions.
[/ QUOTE ]
Just want to pop in and say that it was actually Lineage that proved it, which is produced by NCSoft. www.mmogchart.com shows it pretty clearly that 2 NCSoft games(Lineage and Lineage 2) had a userbase of over a million before WoW was even on the market.
[/ QUOTE ]
True but the vast majority of both lineage game subscribers is focused in Korea. WoW has over 2 million customers on the western side of the world (europe, canada, australia, USA). Also the person pluralized millions.. 1 million would not be pluralized -
I think Issue 6 needs to have a Gilgamesh hero that hands out task forces or levels so that he will never be completely gone from COH
-
[ QUOTE ]
Gil, You're definitly going to be missed. It was cool interacting with the guy who wrote the fluff, so to speak. I appreciate the fact that you put yourself out in the open and took comments, both good and bad, without taking much personally (to the public anyway, who knows about behind closed doors)
[/ QUOTE ]
why do you think he's leaving? He probably goes home and cries himself to sleep after dealing with us lol -
whoever your successor is will have a tough time filling your shoes.. the storyline of this game is one of the main reasons I stick around!
-
something I'm not clear on. The base will be basically put on actual in game land correct? If that's the case, howe are they going to avoid the real estate problesm that cropped up with UO?
-
please find more valuable methods of killing your free time.. these necro posts are starting to get on my nerves