docbuzzard

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  1. Quote:
    Originally Posted by Smurch View Post

    I also love the "hybrid" ATs of redside so much more than blueside. Brutes are a mix of tanker and scrapper, and while not quite as good as either job as those pure ATs, are more versatile and able to adapt to more situations as a result.
    While it is true that brutes are behind tankers in survivability, I'm not exactly sure where you think they are behind scrappers in some regard. They have equal or superior survivability to a scrapper and comparable or superior damage. Their only liability is getting the head of steam going in fury.

    Personally I find the fury mechanic very amusing, so I have a hard time even playing a scrapper anymore.
  2. Well I really hate knockback on melee characters, so I'm fairly happy I skipped it then. I was considering it for my latest stalker, but went DB instead (I wanted some AOEs anyway).
  3. Does the set still do knockback or did it get changed to knockdown?
  4. The old raids were tedious, mindless crap. At least the new ones require some measure of organization and thinking to execute. I couldn't stand the old ones even though they gave out the only real shiny in the game back then.

    The new ones are a heck of a lot better.
  5. While it has not yet been mentioned yet, War Mace on a brute does deserve to be noted. It has two excellent 10 target AOEs (Whirling Mace and Crowd Control) and a high damage cone (Shatter). Now it doesn't have the radius of Foot Stomp on its toys, but if you have a situation in which the targets are packed in tight, it will lay out damage like nobody's business, and the attacks all recharge pretty quickly.

    Of course the close packed limitation does influence where it is strong. There have been AE maps where I'd take a WM brute over anything (and I've been on the maps side by side with an Elec/SD brute and my kill rate put him to shame even though he had massive IO recharge boosts). On more open maps the WM will suffer for having to bunch the mobs to get maximum effectiveness.
  6. I doubt the set will be getting a click heal as it already received a buff which granted a heal. Granted, conserve power is a pretty laughable waste of a slot on that set, but I don't really see what they would replace it with (I doubt something as nice as energize).

    Though honestly EA can be made pretty decent with IO slotting. It's just that those IOs are pretty damned expensive(redside where it matters).
  7. Quote:
    Originally Posted by Agonus View Post


    Huh? A stupid story is a stupid story regardless of the form it's in. Or are you referring to waiting until an arc has been completed, getting a base idea of what happened, and then buying a trade?
    Bingo. That's how I do it. I only pick up TPBs if they look interesting and I can just skip storylines if they look like dreck. Back when I was a proper comic book junkie, I just bought the comics in a series month in and month out.

    I suppose I could pick and choose comics as they come out, but this is more convenient.
  8. Articles like that remind me why I only read trade paperbacks anymore.

    Though the one on Tony Stark in teen mode was weak in that the author doesn't even know that Kang and Immortus are the same person.
  9. Quote:
    Originally Posted by Manoa View Post
    A lot of this was already discussed in an earlier thread. I'd suggest giving that thread a look to see the various viewpoints.
    Ok I read it and still don't see much logic in it, but it doesn't really matter to me. Was just curious really.
  10. OK, I've been in on JFA (old and new) for a while now. Recently I was invited to join Justice United. I get the impression this is supposed to be another JFA type channel. I don't quite get why this is a good idea. Wouldn't it just fragment the population so there is less traffic on each channel?
  11. If a Rogue type powerset 'borrowed' powers, it would be way to grief friendly. As such that wouldn't happen. If instead it merely duplicated power, that might be more reasonable, but it would be impossible to balance. I don't see it happening.

    To be honest, I pretty much just expect more mix and match of what we see already. Buffs, debuffs, heals, PBAOES, targeted AOEs, and single target attacks. Pick some, pretty them up and call them whatever. Anything outside of that is likely to either be outside the game engine, or is too hard to balance.
  12. Quote:
    Originally Posted by EvilGeko View Post
    Do half the damage of a Blaster, with half of the defense of a Scrapper?
    Yeah, I always see this nonsense about how overpowered defenders would be if they could self buff.

    It's a load of nonsense. They would still have gimp hit points, gimp damage and a joke inherent. BFD. A fully self buffed defender would still be the fat kid on the playground if he tried to solo.
  13. I'm in, probably with my 48 elec/elec tanker (unless we need something else of course)
  14. Quote:
    Originally Posted by brophog02 View Post

    It isn't necessarily a question of sensitivity. If someone is looking for a rad and you aren't one, you may feel less likely to reply. Some people will reply either way, offering up something else, but a lot of people won't. They may or may not get upset about it, but the message would have artificially limited your responses due to the qualifier.
    Yes, one would feel less likely to reply to a request for something they are not. They also would be less likely to comment that the sky is blue or water is wet.

    As for 'artificially limited responses', yes that is the point of using a qualifier in the first place. I don't ask for a specific powerset when I don't want it. I don't ask for a kinetics buffer and expect a storm defender to reply and lecture me on the wonders of their powers (not that I ever get that specific, but nonetheless).

    If someone can't take people asking for specific powersets, tough noogies. They, as I said, need to crank down their sensitivity meter. Teams aren't that hard to come by especially in the era of SSK.
  15. Quote:
    Originally Posted by brophog02 View Post
    Not necessarily anything stupid about it (you're basing that on the assumption they didn't know any better, which isn't necessarily true). We both know the content is trivial enough that only a few people are really necessary to accomplish it. It isn't a matter of what a Rad can do, but a matter of what that team wanted them for, and how that player is treated in the team.
    Yes, there is something necessarily stupid about it. A 30% absolute damage boost most of the time is something which will speed up any team (especially since you pretty much can't hit the resistance debuff cap without really working for it). Rad has too many good powers for any team to only want them for LR if they have any clue. Any team which wouldn't feel the rest of the rad powerset abilities, wouldn't need LR in the first place. Their damage would overcome any regen.
  16. Quote:
    Originally Posted by brophog02 View Post
    That could go both ways, and may just be mere coincidence. By the same token, you potentially alienate every person who saw that TF announcement who wasn't a Rad Defender. Your theory may also work both ways. It also occurs where a player feels less important, because they may have only wanted a singular power. In the case of Rad, they may be ignored the entire mission by the team because the team didn't care about anything but LR on the AV at the end.
    If a team is moronic enough to assume a rad will add nothing but LR on an AV, they aren't worth discussing. You can't buff away stupidity.

    Also if someone was put out that people are specifically looking for a rad, they need to crank down the gain on their sensitivity meter.
  17. Quote:
    Originally Posted by brophog02 View Post
    I find it incredibly hard to believe that you've never seen such a thing, particularly when your own post cites the idea of recruiting certain powersets (buffers).
    I probably should have been more clear in what I meant. Someone above mentioned recruitment asking for a tanker with 2k HP and 100 regen. I've never seen the likes of that. I have seen messages asking for kins and rads however. I don't really consider asking for a powerset as a specification, but I can certainly understand such an interpretation. Usually I just see people ask for buff/debuff. That's what I ask for as a rule.
  18. Odd, I've never seen any recruitment messages with specifications included.

    It's not like the game is all that hard. It's also not like it's that hard to recruit a couple buffers and make everyone into gods no matter if they have purples or SOs.
  19. Oddly enough I actually am not that fond of scrappers, though I quite like brutes and tankers.
  20. I would pipe in with a 'try melee' vote. They are quite different from blasters, and to be honest, I really like being durable and having status protection. Granted, the current blasters are a lot better than when I started (you can do something while mezzed), but still being durable really makes you feel super at times.
  21. I just hopped onto test, and I'm still getting the POV shifts. Of course I've got a NVidia 8800 in my iMac, so this fix could simply not apply to me.
  22. Quote:
    Originally Posted by Redlynne View Post

    Furthermore, as everyone knows ... Resistances inherently "resist" being debuffed. This means that against high levels of resistance, any resistance debuffs have a laughably small "throughput" of effect ... while against targets with no resistances, the resistance debuffs are absolutely devastating. What ought to be happening is that Resistance Debuffs ought to be cutting through high resistances, while having a comparatively lesser effect on targets with little to no resistance. The way to do that is to make the Resistance Debuff effect small ... but Unresistable.
    Actually what you think 'everyone knows' is something you have wrong.

    The way resistance defbuffs work in this game is actually consistent across things with lots of resistance and no resistance. If I hit a target with a resistance debuff of 40%, I will always increase team damage by 40%.

    If the target has 50% resistance to the damage, and you debuff it 40%, you end up debuffing after resistance by 20%. So before debuffing a 100 point attack did 50. After debuffing it does 70. That is a 40% increase in damage.

    I would postulate that the reason resistance debuff resistance exists is that it would be overpowered on hard targets.

    Say I'm hitting a target with 50% resistance with an unresistable 40% resistance debuff power. The 100 point attack which was before doing 50 points, is now doing 90 points of damage. That is an 80% improvement. This only gets more magnified with higher initial resistance. On a 90% resistance target the damage increase goes to 500% (10 to 50).

    Unresistable resistance debuff powers are a no-no for a reason. They would drastically skew encounter experience in favor of teams having those debuffs. I mean completely drastically.
  23. docbuzzard

    mouse bug fixed?

    Well nevermind anyway. I did see the bug again today, so I imagine it isn't resolved.
  24. docbuzzard

    mouse bug fixed?

    I've been playing since the last patch, and I haven't noticed the jarring POV shifts anymore. Seems like they fixed the bug.