colorichard

Apprentice
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  1. Quote:
    Originally Posted by LunarKnight View Post
    I do find it interesting the degree traditional games seem to have risen to grab hold of the geek culture that seems to be somewhat alienated as their former, virtual hobby has been absorbed by the mainstream football and shooter genres. For a while I assumed it was just me, but seeing how quickly board games are seizing Penny Arcade as well as most of my gamer friends leads me to wonder if its larger than that.

    For what its worth, here's some games that have dominated my table recently:

    Last Night on Earth - I really can't say enough good things about this one. We have a weekly Walking Dead/LNOE Zombie night going right now and this game is just amazing. Heroes really have to work together to survive while searching for makeshift weapons if they have any hope of driving back the undead. The fun of playing zombies is that of directing your own movie, using cliches such as suddenly locked doors and the ever popular "...this could be our last night..." to force the heroes to their doom. This game is good enough I'm learning to paint just to make it even better.

    Summoner Wars - neat game by a really small publisher. It's sort of a card based minis game (though not at all collectable, you buy everything as a full deck). What's really neat is that you have a very small deck which you must both discard for 1 time resources and use to summon more units. It really makes for a lot of interesting decisions, as every character in your army must be weighed on whether you need them right now, or can afford to abandon them in order to summon more powerful characters.

    Claustrophobia - A really neat game where you lead condemned prisoners through tunnels in hell. It's a fantastic game engine that just needs an expansion or two to provide a bit more variety and personality. The game does a fantastic job offering a streamlined, tense dungeon crawl experience in under an hour. The heroes have a really neat feel, rushing to get through the tunnels knowing that every unexplored tunnel is likely to erupt in a horde of little demonlings.

    Games on my wishlist:

    Ghost Stories - Co-op game where you need to use your kung-fu to drive off oriental spirits before they overrun a town. Apparently its extremely difficult, but extremely rewarding as a result.

    Cyclades - A mix of city building and war gaming concepts in one package. In this you pay tribute to the Greek gods in order to earn their favor and build your metropolis (or use Ares to conquer someone else's). In addition, you can summon mythological creatures to aid your struggle, calling the kraken forth to devour enemy ships, or fortifying your fortress with a minotaur.
    Get Cyclades an absolute blast of a game, just make sure the players you are with know it is extremely aggressive in nature as every thing you do, does come at the expense of another.

    And for another plug for the makers of Last Night on Earth. A Touch of Evil is an amazing game. Great theme, can be played completely coop, completely competitive, and even has a solo mode (though much more fun with friends).
  2. American Gothic:It's what made me respect Gary Cole as a serious actor. Besides Joss Whedon's stuff takes too long to get anywhere.

    Profit

    Happy Town

    My So-called Life (I just have a hard time going with Warehouse 13 as it's still running.)

    Twin Peaks: Easiest choise so far

    Harper's Island

    Jim Henson's The Storyteller

    Nowhere Man
  3. Thanks for the reply, was the difference between me doing a Necro/Traps or making a /traps corruptor.
  4. Tried using the search and did not find any info on this. My question is the interactin between Detonator and Soul Extraction. Am I able to kill a pet with Det and Soul Extract it or does the pet have to die from combat?
  5. Pretty stoked with this go round as well though I would have prefered /sonic for MMs over Cold Dom (but that's because of a concept I've been holding on to). We all have our faves we want to see included so when a set isn't thrown in keep in mind the Devs have to make tough choices sometimes.
  6. [ QUOTE ]
    I love the leveling pact and the way it's implemented. My fiancee doesn't get to play as much as I do so this has been wonderful for us, when she logs on we are the same level and on an even playing field.

    I also like the 5 level rule, I can just see too many people trying to find loopholes if the level was raised much above that for existing characters.

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    What I am talking about is not a level 10 and level 30 entering a pact though. I'm talking about allowing two toons of the EXACT same level to enter a pact. For those of us that duo with friends but did so before I13. From a QOL standpoint I would support this quite abit.
  7. I feel the pact system should be extended to two toons of the same level, instead of restricted to level 5 or less. I know I have a friend with whom we made ghetto leveling pacts to stay close, but it is a pain when one of us is defeated.
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    Seriously though, we have the Ouroborus system in place to go back and play content we missed. How is this an issue?

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    Because Oroborous doesn't offer all potential missed content for play? Because the wonky set up of the system does not loan itself well to ease of play like normally accessed content does?

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    True, Oro doesn't give everything, but takes a large chunk out of that issue. The ability to exemp helps a lot too. I know there's no all-encompassing way to repeat 100% or missed content, I'm just not seeing how increased xp rewards is REALLY worthy of complaints. Maybe that's just me, but it seems like a silly complaint.

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    I think that it's the posters way of saying he would like an option to turn xp-off. I certainly know there are times until about level 20 Red Side and 30 Blue Side where I would love to have been able to turn off my xp gain.
  9. A possilble look into the secondaries of Blasters. The support/manipulation secondary just doesn't have any mesh with the blaster primary (way too many melee abilites, which is one of the reasons Devices is concidered far and away the best the secondaries). A slightly more synergetic set would go a long way to helping blasters not rely on powerpools becoming the de facto secondary.