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Posts
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Joined
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Im trying to figure out a good build for my Scrapper hes Broadsword Shield ill poke around withmids see if i can throw sothing together but dont think it will be very good im still not good at makeing builds from scratch any advice is welcome and i would love to see some good builds to help me figure out whats good to get and what to drop
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Ok ive been messing around with the build some of my slotting dosnt quite make since but im kinda looking at IOs trying to pull some defens bonuses from some of the IO sets to help get my up there.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones- (A) Empty
- (3) Empty
- (3) Empty
- (5) Empty
- (5) Empty
- (7) Empty
- (A) Empty
- (A) Empty
- (9) Empty
- (9) Empty
- (11) Empty
- (A) Empty
- (11) Empty
- (21) Empty
- (21) Empty
- (A) Empty
- (7) Empty
- (A) Empty
- (A) Empty
- (31) Empty
- (31) Empty
- (33) Empty
- (34) Empty
- (39) Empty
- (A) Empty
- (13) Empty
- (13) Empty
- (15) Empty
- (15) Empty
- (17) Empty
- (A) Empty
- (A) Empty
- (17) Empty
- (19) Empty
- (42) Empty
- (42) Empty
- (45) Empty
- (A) Empty
- (19) Empty
- (43) Empty
- (43) Empty
- (A) Empty
- (37) Empty
- (46) Empty
- (A) Empty
- (23) Empty
- (23) Empty
- (40) Empty
- (42) Empty
- (46) Empty
- (A) Empty
- (25) Empty
- (25) Empty
- (34) Empty
- (A) Empty
- (27) Empty
- (27) Empty
- (29) Empty
- (29) Empty
- (31) Empty
- (A) Empty
- (A) Empty
- (33) Empty
- (34) Empty
- (36) Empty
- (37) Empty
- (37) Empty
- (A) Empty
- (33) Empty
- (A) Empty
- (36) Empty
- (36) Empty
- (40) Empty
- (40) Empty
- (43) Empty
- (A) Empty
- (39) Empty
- (39) Empty
- (48) Empty
- (48) Empty
- (A) Empty
- (A) Empty
- (45) Empty
- (45) Empty
- (46) Empty
- (50) Empty
- (50) Empty
- (A) Empty
- (48) Empty
- (A) Empty
- (50) Empty
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 0: Ninja Run -
BBQ PORK i was having trouble getting mids on my comp if your running off vista you will need to install as admin instead of just installing thats how i got mine up and running
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Ive been looking at my Bot/FF MM and was thinking i needed to respec him hes not maxed yet so he still has some lvling to do but figured start working to the best build i can now. After having looked over the 2 builds that were posted i messed with mids and tryed to come up with somthing a bit more to my taste i havent figured out slotting yet mostly becasue i wana get the powers and the number of slots in each power right first. this is what i came up with.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) Empty
- (3) Empty
- (3) Empty
- (5) Empty
- (5) Empty
- (7) Empty
- (A) Empty
- (A) Empty
- (9) Empty
- (9) Empty
- (11) Empty
- (42) Empty
- (46) Empty
- (A) Empty
- (11) Empty
- (21) Empty
- (21) Empty
- (42) Empty
- (A) Empty
- (7) Empty
- (45) Empty
- (A) Empty
- (A) Empty
- (33) Empty
- (34) Empty
- (39) Empty
- (40) Empty
- (42) Empty
- (A) Empty
- (13) Empty
- (13) Empty
- (15) Empty
- (15) Empty
- (17) Empty
- (A) Empty
- (A) Empty
- (17) Empty
- (19) Empty
- (A) Empty
- (19) Empty
- (43) Empty
- (43) Empty
- (A) Empty
- (37) Empty
- (46) Empty
- (A) Empty
- (23) Empty
- (23) Empty
- (A) Empty
- (25) Empty
- (25) Empty
- (34) Empty
- (34) Empty
- (37) Empty
- (A) Empty
- (27) Empty
- (27) Empty
- (29) Empty
- (29) Empty
- (31) Empty
- (A) Empty
- (31) Empty
- (31) Empty
- (33) Empty
- (36) Empty
- (37) Empty
- (A) Empty
- (A) Empty
- (33) Empty
- (46) Empty
- (A) Empty
- (36) Empty
- (36) Empty
- (40) Empty
- (40) Empty
- (43) Empty
- (A) Empty
- (39) Empty
- (39) Empty
- (A) Empty
- (A) Empty
- (45) Empty
- (45) Empty
- (A) Empty
- (48) Empty
- (48) Empty
- (48) Empty
- (A) Empty
- (50) Empty
- (50) Empty
- (50) Empty
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 0: Ninja Run -
Thanks ive kinda been thinking somthing along those lines i think im going to go with SS and use the piston boots as speed enhancers. And sorry about being hard to understand im not exactaly the best typest im trying to get better but im not exactaly goot at the english language. Agin thank you all for your thoughts it helps to have an outside view on things sometimes.
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I set up a Merc/Trap MM and i like the build but i havent gotten too deep into him yet so im trying to think about how to slot him and i dont want to do somthing too stupid on him so im trying to get some ideas on how to go about laying out his build on mids befor i do anything im going to have Leadership and fitness fitness at least till it becomes inherant and posible concealment im kinda debating on what travle i should go with. I weclome any advice on how to slot and what to grab and what not to grab.
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Im trying to figure out wich travle power i should go with on osme of my characters right now im kinda looking at my Merc/Traps MM. Ive been playing for a while and i have a fair idea of how the different powers fit toghet as far as speed and other aspects like that and im not sure wich would be the best one to go with for him. I kinda want to keep him to his character in that he has no real powers outside of anything he hasnt gotten from training so im kinda stuck im going to go with leadership fitness for now at least until it becomes inherant and posible stealth.
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Sweet thanks i was going to go with a travle power but i was thinking flight. i know it dosnt make scens for a scrapper to to have flight but it fits for the the character and thats part of what i do. Ya but thanks for the info ill definatly use these when im setting up the character.
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ok thanks ill see what i can throw together glad i got this info befor i got too deep into slotting him i already did the respec hes not to bad.
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im not looking at doing alot of slotting untill i get to the higher lvl and usualy just use what i get from drops to help save money. But if i did go with a build that i need some buying on i would kepp it relativly cheap most of the inf im getting right now needs to get funneled to my main who i finaly got respeced but need money and merits to get him slotted.
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Ok heres an example I the character i respeced was my WP/SS tanker i didnt put extra slots in to several of his powers like Leaping the Inherant ones Boxing and Swift im trying to figure our what type of enhancements are the best to put inot a single slot power using set IOs would be pointless more or less so of liek Dual origen Single origen Invintion or whatever other types i cant think of right now would be the best type to go with.
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Yes please i havent gotten my Fire/Fire scrapper very high lvl yet hes still like 15 i think. And hes about one of my highest lvl scrappers other than my Broadsword/Shield wich i may sound crazy but im not crazy about shiled so far. But hes a totaly different matter right now i need to work on my Fire/Fire scrapper.
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Hi ive recently been working on respecing some of my charaters and somthing has been kinda bugging me. On some of the powers i dont put any extra slots into them so what would be the best option to put in them?
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Sorry my request isnt very clear on a exact like goal but this is my first time taking a serius look at serius build for any of my characters wich is why i need some help makeing sure i dont end up shooting myself in the foot or somthing.
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Hello due to some other issues its kinda been set i need to put alot of time in to my Fire/Fire scrapper. My main concerens are that he can kick some butt bug time because i need money and pres i dont want to do somthing stupid on him so please point me in the right direction on him.
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Hi ive set to working on my new stalker adn wanted to get some good advice on him befor i go and do somthing stupid build wise. What im trying to figure out are what powers should i go for and wich ones i shouls avoide and whats good slotting and good to slot for this build. If you have any adviace im all ears or if you know a thread thats all ready been over this olease point me in the right direction.
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Ok i finaly got it i think i looked at the builds you guys sent me for help on the enhances and this is what i came up with.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
- (7) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Kinetic Combat - Knockdown Bonus
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Numina's Convalescence - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Endurance
- (13) Efficacy Adaptor - EndMod/Accuracy
- (A) Mocking Beratement - Taunt
- (15) Mocking Beratement - Taunt/Recharge
- (15) Mocking Beratement - Taunt/Recharge/Range
- (17) Mocking Beratement - Accuracy/Recharge
- (17) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Damage Increase
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Kinetic Combat - Knockdown Bonus
- (27) Crushing Impact - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Run Speed IO
- (A) Rectified Reticle - To Hit Buff
- (42) Rectified Reticle - To Hit Buff/Recharge
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (A) Efficacy Adaptor - EndMod
- (33) Efficacy Adaptor - EndMod/Endurance
- (33) Efficacy Adaptor - EndMod/Accuracy
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (A) Rectified Reticle - To Hit Buff
- (48) Rectified Reticle - To Hit Buff/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal
- (50) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - Accuracy/Recharge
Level 1: Brawl- (A) Empty
- (A) Endurance Reduction
- (A) Recharge Reduction
Level 2: Ninja Run
Lets hope this works. -
forgot to mention im not crazy about not maxing the healing and energy recovery powers but you guys probably know alot better than me so im going to follow your advise on those
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ok now that the powers are good the next logical step to me is figure out some good slotting heres what i got
High Pain Tolerance 6
Jab 5
Fast Healing 3 <-- Not crazy about but going off the builds you guys sent
Mind Over Body 5
Indomitable Will 4
Rise to the Challenge 6
Haymaker 5
Quick Recovery 3 <-- Same as Fast Healing
Taunt 5
Boxing 1
Heightened Senses 4
Combat Jumping 1
Knockout Blow 6
Super Jump 1
Swift 1
Rage 3
Health 3
Stamina 3
Tough 5
Foot Stomp 6
Weave 5
Strenght of Will 5
Focus Accuracy 1
Physical Perfection 4 -
so somthing like this?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Empty(A)
Level 1: Jab -- Empty(A)
Level 2: Fast Healing -- Empty(A)
Level 4: Mind Over Body -- Empty(A)
Level 6: Indomitable Will -- Empty(A)
Level 8: Rise to the Challenge -- Empty(A)
Level 10: Haymaker -- Empty(A)
Level 12: Quick Recovery -- Empty(A)
Level 14: Taunt -- Empty(A)
Level 16: Boxing -- Empty(A)
Level 18: Heightened Senses -- Empty(A)
Level 20: Combat Jumping -- Empty(A)
Level 22: Knockout Blow -- Empty(A)
Level 24: Super Jump -- Empty(A)
Level 26: Swift -- Empty(A)
Level 28: Rage -- Empty(A)
Level 30: Health -- Empty(A)
Level 32: Stamina -- Empty(A)
Level 35: Tough -- Empty(A)
Level 38: Foot Stomp -- Empty(A)
Level 41: Weave -- Empty(A)
Level 44: Strength of Will -- Empty(A)
Level 47: Focused Accuracy -- Empty(A)
Level 49: Physical Perfection -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run -
ok im working on the remake of the build i posted and i figure first step would be figureing the order that i grab the powers in so i pocked around with it and this is what i came up with if you think any should be put in a different spot just let me know you will probably have a better idea than me.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Empty(A)
Level 1: Jab -- Empty(A)
Level 2: Fast Healing -- Empty(A)
Level 4: Mind Over Body -- Empty(A)
Level 6: Indomitable Will -- Empty(A)
Level 8: Rise to the Challenge -- Empty(A)
Level 10: Haymaker -- Empty(A)
Level 12: Quick Recovery -- Empty(A)
Level 14: Taunt -- Empty(A)
Level 16: Boxing -- Empty(A)
Level 18: Heightened Senses -- Empty(A)
Level 20: Tough -- Empty(A)
Level 22: Weave -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Super Jump -- Empty(A)
Level 28: Swift -- Empty(A)
Level 30: Health -- Empty(A)
Level 32: Stamina -- Empty(A)
Level 35: Rage -- Empty(A)
Level 38: Foot Stomp -- Empty(A)
Level 41: Knockout Blow -- Empty(A)
Level 44: Strength of Will -- Empty(A)
Level 47: Focused Accuracy -- Empty(A)
Level 49: Physical Perfection -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run -
OK sorry i set this up with out meaning to i have some notes on my other post called My first build
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Hello ive been messing around with Mids Hero Builder trying to find a good build for my Will Power/ Super Strength Tanker i set this build up as a team tanker build so its based around heavy defences and grabing and holding agro so try to keep these in mind when you are looking at my set up. If you could also keep in mind that this is my first real look at serius build building so if you could please dont be too mean on any comments. Ill try to respond to any questions that you might have that you post or send me. This is what i came up with.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (11) Titanium Coating - Endurance/Recharge
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Endurance
- (A) Mocking Beratement - Taunt
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Recharge
- (50) Mocking Beratement - Accuracy/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (A) Titanium Coating - Resistance/Endurance
- (9) Titanium Coating - Resistance/Recharge
- (33) Titanium Coating - Endurance/Recharge
- (37) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Resistance
- (39) Titanium Coating - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (11) Dark Watcher's Despair - To Hit Debuff
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (40) Dark Watcher's Despair - Recharge/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (15) Efficacy Adaptor - Accuracy/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy
- (17) Efficacy Adaptor - EndMod/Endurance
- (A) Run Speed
- (A) Panacea - Heal/Endurance
- (17) Panacea - Endurance/Recharge
- (19) Panacea - Hea/Recharge
- (19) Panacea - Heal/Endurance/Recharge
- (21) Panacea - Heal
- (21) Panacea - +Hit Points/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (25) Performance Shifter - Accuracy/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - Chance for +End
- (A) Jumping
- (A) Mocking Beratement - Taunt/Recharge
- (50) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt
- (A) Efficacy Adaptor - Accuracy/Recharge
- (27) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Mocking Beratement - Taunt
- (29) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Taunt/Recharge
- (A) Knockback Distance
- (A) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Recharge
- (36) Titanium Coating - Endurance/Recharge
- (43) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Resistance
- (46) Titanium Coating - Endurance
- (A) Taunt Duration
- (A) Taunt Duration
- (A) To Hit Buff
- (A) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod
- (A) Defense Buff
- (A) Recharge Reduction
Level 1: Brawl- (A) Accuracy
- (A) Run Speed
- (A) Recharge Reduction
Level 2: Ninja Run -
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (11) Titanium Coating - Endurance/Recharge
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Endurance
- (A) Mocking Beratement - Taunt
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Recharge
- (50) Mocking Beratement - Accuracy/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (A) Titanium Coating - Resistance/Endurance
- (9) Titanium Coating - Resistance/Recharge
- (33) Titanium Coating - Endurance/Recharge
- (37) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Resistance
- (39) Titanium Coating - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (11) Dark Watcher's Despair - To Hit Debuff
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (40) Dark Watcher's Despair - Recharge/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (15) Efficacy Adaptor - Accuracy/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy
- (17) Efficacy Adaptor - EndMod/Endurance
- (A) Run Speed
- (A) Panacea - Heal/Endurance
- (17) Panacea - Endurance/Recharge
- (19) Panacea - Hea/Recharge
- (19) Panacea - Heal/Endurance/Recharge
- (21) Panacea - Heal
- (21) Panacea - +Hit Points/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (25) Performance Shifter - Accuracy/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - Chance for +End
- (A) Jumping
- (A) Mocking Beratement - Taunt/Recharge
- (50) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt
- (A) Efficacy Adaptor - Accuracy/Recharge
- (27) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Mocking Beratement - Taunt
- (29) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Taunt/Recharge
- (A) Knockback Distance
- (A) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Recharge
- (36) Titanium Coating - Endurance/Recharge
- (43) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Resistance
- (46) Titanium Coating - Endurance
- (A) Taunt Duration
- (A) Taunt Duration
- (A) To Hit Buff
- (A) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod
- (A) Defense Buff
- (A) Recharge Reduction
Level 1: Brawl- (A) Accuracy
- (A) Run Speed
- (A) Recharge Reduction
Level 2: Ninja Run