My first build
I don't know about the willpower part, but some things about SS are a bit odd :
- punch : not usefull since you have jab, grab haymaker instead
- handclap : useless, you want mobs as close to you as possible for the rise to the Challenge aura, throwing them around is counterproductive IMO
- Knockout blow : it's YOUR heaviest ST damage power. Grab it sooner and slot it
- Foot stomp not slotted and taken way too late. It's a shame really...
On the defense side, while not mandatory, grab tough and weave from fighting pool. It will help a lot for capping defense and increase your resistance.
And I'd get rid of all the "taunt" enhancements, gauntlet works fine, you don't need taunt duration on attacks.
For what i've read about willpower (though I may be wrong), the aggro aura is one of the weakests for tankers.
You can balance it with :
- fast attacks to make the best out of gauntlet
- fast aoe attacks to keep things on you
For the latter, foot stomp is your bread and butter : fast recharge, really nice damage, good mitigation, everything you want for good tanking. It's one of the best AoE's in game, so grab it at 38 and slot it.
You also want to slot all your attacks. Look at the bonuses from melee/PBAOE sets like Obliteration, it gives you defense for example.
The best way to build your defenses is to grab some nice attack sets.
Last thing : tanking doesn't only mean being in the middle of mobs spaming taunt. If that's how you want to play, roll a stone/ tanker.
Hope I helped.
You want typed defense, not positional. If you look at Heightened Senses it gives you good defense to Energy/N.Energy/Fire/Cold, and a small amount to S/L. It gives ZERO defense to melee/ranged/AoE.
So, you're getting 1.25% defense to S/L out of those Titanium Coatings you have 6 of slotted in all your resistance powers. You could get the same amount out of FOUR Reactive Armors, and get some E/N defense as well.
Also, 2 of your most important powers are woefully mis-slotted. You have High Pain Tolerance slotted with 6 Titanium Coatings. That is bad for 2 reasons: A) I already explained that you are using 6 slotes to get the same benefit you could get from 4 of a different set, and B) the most important feature of HPT is the fact that it raises your max HP as a passive power (meaning it's always on, giving you the benefit 100% of the time). As such, HPT should be slotted for healing FIRST, and then maybe slotted for a little resistance (I just put 3 Numina's Convalescence and a Steadfast Res/Def in mine)
Second power, Rise to the Challenge. It has the effect of dramatically increasing your regeneration rate, which is fueled by the number of mobs in melee range of you. You didn't slot it for healing at all (which is how you increase the regen rate). Slotting for to-hit debuff is a waste, because A) the amount it debuffs by isn't really worth slotting for, and B) it only affects things in melee range of you (anyone shooting from outside melee range will remain unaffected by it). I would slot that one with Numina's as well (the 2 and 3 slot bonuses are regen and max HP respectively), and if you have a could slots left over, throw a couple generic Taunt IOs in there. RttCs taunt duration is really short, and agro can be pulled off you easily, slottng for taunt will make that harder to do.
Slot your attacks better than they are. Part of how well you can hold agro is how much damage you are dealing to them. Even with attacks slotted for taunt duration, the first time a Fire blaster really opens up on them, they are going to peel right off of you.
I'll have more for you in a couple hours on my next break at work, but your build is in need of serious help.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
As to the advice above, here's a really quick and dirty build.
It can be tightened up a lot, but this is a start.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(9), P'ngS'Fest-Dmg/EndRdx(11)
Level 2: Fast Healing -- Heal-I(A), Heal-I(11), Heal-I(13)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Dmg/EndRdx(21)
Level 8: Indomitable Will -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(23)
Level 10: Rise to the Challenge -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(23), HO:Golgi(25), HO:Golgi(25), DarkWD-ToHitDeb/Rchg(27), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(29), EndMod-I(29), P'Shift-End%(46)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/EndRdx(36)
Level 24: Heightened Senses -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(39), Zinger-Dam%(40)
Level 28: Weave -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40)
Level 30: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 32: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 35: Rage -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Resurgence -- RechRdx-I(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
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As others have said, your slotting is way off. I know this is your first build you're posting here, but I hope you know that we are just trying to help you make the best Tanker you can.
Damage is indeed critical for holding aggro, something that a lot of people don't know. As such, slotting your attacks as actual attacks will be huge.
This is a quick build I put together. It's certainly not the best, and I'm sure that people will come along to patch up a few things, but it gets you about 36% Defense to most types of damage, a good Regen and Recovery rate, and 71% S/L resistance to back up the defenses.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(11), Numna-Heal(29), Numna-Heal/Rchg(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(34)
Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(46)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(33)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(37)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(31)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15)
Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Mrcl-Heal/EndRdx(46)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(46)
Level 26: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx(31)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Taunt/Rchg(37), Mocking-Rchg(42)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx/Rchg(40)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Aett Thorn's build is the better of the two for my purposes, though Hyperstrike's has some good ideas in it.
The addition of the Fighting Pool will help out immensely with survival, I would almost go so far as to say it is mandatory for a Willpower tank. Tanks get more benefit from Fighting than any other AT. They get more S/L resistance from Tough, and more defense out of Weave, which adds to the typed defense you alrady have in Heightened Senses.
Back to what I was saying:
As far as your attacks go, both of the guys that posted builds have the right idea. Kinetic Combat for S/L defense (if you can't afford them, Smashing Haymaker is a workable alternative)
I would slot Foot Stomp with 4 Eradication and 2 Scirocco's Dervish. Several reasons for that. Eradication provides 2 things Willpower wants more of, typed defense and max HP.
Scirocco's Dervish provides 10% regen for just 2 slots, which is another thing WP wants as much of as it can get. Obliteration isn't a bad set, but Eradication/Scirocco's is better suited for Willpower.
You skipped Rage entirely, that is a HUGE mistake for any Super Strength character. Without Rage, Super Strength is among the lower damaging sets available to tanks, with it it gets near the top. I would slot it with a couple recharge IOs and a couple Rectified Reticles for the 1.88% S/L defense it gives for 2 slots.
You said your goal is a team-based agro magnet, and the build you posted would not be very good at that.
RttC is not the best taunt aura (it's actually the worst one available to any tanker), so things are prone to peel away if someone else hits them hard enough. The thing it is very good at is cranking up your regen rate so you can heal back any damage dealt to you. With no heal slotting in it it won't be doing that very well, and like I said earlier, the to-hit debuff slotting in there is just barely this side of pointless.
Both myself and Aett mentioned that the amount of damage you do directly affects how well you hold agro, slotting your attacks for damage will make them more effective at taunting. Also, if the worst happens and there is a team wipe other than you, you will not be defeating anything if you're dealing no real damage. And with the slotting of your survival powers, you probably won't stay on your feet very long yourself.
Another note: You slotted a full set of Panacea in Health. Couple problems with that: A) it is way overslotting that power, and B) Are you aware of how expensive that set is? You're looking at 3-4 billion inf on that one power alone (the proc routinely goes for 2 billion, and the rest of the set is in the 200-500 million range) Unless you actually have several billion influence just sitting around, or already have the full set, I would seriously recommend slotting something else. Health isn't as good as Fast Healing, so that's where I stick the various heal set procs. I'd go with the Numina's unique and the Regenerative Tissue unique. (You're Willpower, so you shouldn't need the extra recovery from the Miracle +Rec proc) There you go, 4 slots saved for better slotting of your attacks. With those extra slots, and the ones you'll be saving by slotting Reactive Armor instead of Titanium Coating, you should be able to slot your Kinetic Combat or Smashing Haymakers.
Hope that helps you out, there's more I could go into, but I've shoved enough information at you for now
PS: Drop Resurgence. If you build more like we're advising, you won't be needing it
PPS: I'll post a build when I get home from work to give you another take on it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Here ya go. Softcapped to S/L/E/N, and 1 stinkin percent away from softcap on Fire and Cold.
Might have minor endurance problems, but if you're planning on teaming most of the time, chances are someone can rectify that for you. Has Maneuvers in the build so you can contribute more to the team than just being a meatshield.
All in all, it should be a pretty solid build. The endurance problems can be solved quite easily if you're willing to give up the softcap (just move a couple slots to QR and Stamina)
Here it is:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(27), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResDam/EndRdx(50)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(43)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(27)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def(7)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal/Rchg(43)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rng(11), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(13)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 16: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(17), Aegis-ResDam/EndRdx(31), Aegis-ResDam(34), Aegis-Psi/Status(45)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/Rchg(42)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(45)
Level 26: Hurdle -- Empty(A)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), Rec'dRet-ToHit/Rchg(29), Rec'dRet-Pcptn(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(45)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(36), Thundr-Acc/Dmg/Rchg(36), Insult-Taunt(36), Insult-Taunt/Rchg(37), Insult-Dsrnt%(37)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40)
Level 41: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(42)
Level 44: Stamina -- P'Shift-End%(A)
Level 47: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
ok im working on the remake of the build i posted and i figure first step would be figureing the order that i grab the powers in so i pocked around with it and this is what i came up with if you think any should be put in a different spot just let me know you will probably have a better idea than me.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Empty(A)
Level 1: Jab -- Empty(A)
Level 2: Fast Healing -- Empty(A)
Level 4: Mind Over Body -- Empty(A)
Level 6: Indomitable Will -- Empty(A)
Level 8: Rise to the Challenge -- Empty(A)
Level 10: Haymaker -- Empty(A)
Level 12: Quick Recovery -- Empty(A)
Level 14: Taunt -- Empty(A)
Level 16: Boxing -- Empty(A)
Level 18: Heightened Senses -- Empty(A)
Level 20: Tough -- Empty(A)
Level 22: Weave -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Super Jump -- Empty(A)
Level 28: Swift -- Empty(A)
Level 30: Health -- Empty(A)
Level 32: Stamina -- Empty(A)
Level 35: Rage -- Empty(A)
Level 38: Foot Stomp -- Empty(A)
Level 41: Knockout Blow -- Empty(A)
Level 44: Strength of Will -- Empty(A)
Level 47: Focused Accuracy -- Empty(A)
Level 49: Physical Perfection -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
Again, you are putting off Knockout Blow, your best single-target attack, and Rage, a HUGE part of Super Strength for far too long, to grab other, less useful powers.
Boxing/Tough/Weave can be interspersed into your build to make room for KoB and Rage.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
so somthing like this?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Empty(A)
Level 1: Jab -- Empty(A)
Level 2: Fast Healing -- Empty(A)
Level 4: Mind Over Body -- Empty(A)
Level 6: Indomitable Will -- Empty(A)
Level 8: Rise to the Challenge -- Empty(A)
Level 10: Haymaker -- Empty(A)
Level 12: Quick Recovery -- Empty(A)
Level 14: Taunt -- Empty(A)
Level 16: Boxing -- Empty(A)
Level 18: Heightened Senses -- Empty(A)
Level 20: Combat Jumping -- Empty(A)
Level 22: Knockout Blow -- Empty(A)
Level 24: Super Jump -- Empty(A)
Level 26: Swift -- Empty(A)
Level 28: Rage -- Empty(A)
Level 30: Health -- Empty(A)
Level 32: Stamina -- Empty(A)
Level 35: Tough -- Empty(A)
Level 38: Foot Stomp -- Empty(A)
Level 41: Weave -- Empty(A)
Level 44: Strength of Will -- Empty(A)
Level 47: Focused Accuracy -- Empty(A)
Level 49: Physical Perfection -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
Yeah, the second one looks better.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
ok now that the powers are good the next logical step to me is figure out some good slotting heres what i got
High Pain Tolerance 6
Jab 5
Fast Healing 3 <-- Not crazy about but going off the builds you guys sent
Mind Over Body 5
Indomitable Will 4
Rise to the Challenge 6
Haymaker 5
Quick Recovery 3 <-- Same as Fast Healing
Taunt 5
Boxing 1
Heightened Senses 4
Combat Jumping 1
Knockout Blow 6
Super Jump 1
Swift 1
Rage 3
Health 3
Stamina 3
Tough 5
Foot Stomp 6
Weave 5
Strenght of Will 5
Focus Accuracy 1
Physical Perfection 4
forgot to mention im not crazy about not maxing the healing and energy recovery powers but you guys probably know alot better than me so im going to follow your advise on those
Unless you're planning on getting specific set bonuses, slotting more then 3 heal enhancements in Fast Healing or more then 3 End Mods in Quick Recovery will gain you very little.
The reason behind this is Enhancement Diversification, also known as ED. This is from the web page I linked, specifically concerning Schedule A enhancements (which both end mod and heal are part of):
Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.99%.So you can see that adding in a 4th, 5th, or even 6th Heal or End Mod to either of those powers will give you such a tiny bonus compared to first three slots. The bonuses are even smaller for Schedule B enhancements.
Since it becomes such a minor bonus to the power, it's better to use the slots elsewhere.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
ok now that the powers are good the next logical step to me is figure out some good slotting heres what i got
High Pain Tolerance 6 Jab 5 Fast Healing 3 <-- Not crazy about but going off the builds you guys sent Mind Over Body 5 Indomitable Will 4 Rise to the Challenge 6 Haymaker 5 Quick Recovery 3 <-- Same as Fast Healing Taunt 5 Boxing 1 Heightened Senses 4 Combat Jumping 1 Knockout Blow 6 Super Jump 1 Swift 1 Rage 3 Health 3 Stamina 3 Tough 5 Foot Stomp 6 Weave 5 Strenght of Will 5 Focus Accuracy 1 Physical Perfection 4 |
I would suggest putting at least a couple of those extra slots in Focused Accuracy. It is a very expensive toggle, and if you ever want to run it you're going to want more than 1 end reducer in it. Maybe add one to Rage, so you can have 2 Recharges and 2 Rectified Reticle for the S/L defense bonus.
Otherwise looks good. Attack slotting looks fine, and you have the basics covered elsewhere. Looks like you're getting the ideas down, only some minor tweaks this time instead of a complete rebuild.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Ok i finaly got it i think i looked at the builds you guys sent me for help on the enhances and this is what i came up with.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
- (7) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Kinetic Combat - Knockdown Bonus
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Numina's Convalescence - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Endurance
- (13) Efficacy Adaptor - EndMod/Accuracy
- (A) Mocking Beratement - Taunt
- (15) Mocking Beratement - Taunt/Recharge
- (15) Mocking Beratement - Taunt/Recharge/Range
- (17) Mocking Beratement - Accuracy/Recharge
- (17) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Damage Increase
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Kinetic Combat - Knockdown Bonus
- (27) Crushing Impact - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Run Speed IO
- (A) Rectified Reticle - To Hit Buff
- (42) Rectified Reticle - To Hit Buff/Recharge
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (A) Efficacy Adaptor - EndMod
- (33) Efficacy Adaptor - EndMod/Endurance
- (33) Efficacy Adaptor - EndMod/Accuracy
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (A) Rectified Reticle - To Hit Buff
- (48) Rectified Reticle - To Hit Buff/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal
- (50) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - Accuracy/Recharge
Level 1: Brawl
- (A) Empty
- (A) Endurance Reduction
- (A) Recharge Reduction
Level 2: Ninja Run
Lets hope this works.
Looks much better
I'd slot Foot Stomp differently, but that's more personal preference, you should be fine with it slotted with Oblits.
Also, you don't need the Chance for Knockdown in Haymaker and KO Blow, since they already do knockdown as it is. I'd slot something from another set in there to get the accuracy of those powers a little higher.
You have decent defense, but not softcapped (you don't really NEED to softcap WP, but it's nice if you can do it)
Overall, I'd say if you're happy with that build go with it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
ok thanks ill see what i can throw together glad i got this info befor i got too deep into slotting him i already did the respec hes not to bad.
Hello ive been messing around with Mids Hero Builder trying to find a good build for my Will Power/ Super Strength Tanker i set this build up as a team tanker build so its based around heavy defences and grabing and holding agro so try to keep these in mind when you are looking at my set up. If you could also keep in mind that this is my first real look at serius build building so if you could please dont be too mean on any comments. Ill try to respond to any questions that you might have that you post or send me. This is what i came up with.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (11) Titanium Coating - Endurance/Recharge
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Endurance
Level 1: Jab- (A) Mocking Beratement - Taunt
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Recharge
- (50) Mocking Beratement - Accuracy/Recharge
Level 2: Fast Healing- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Mind Over Body- (A) Titanium Coating - Resistance/Endurance
- (9) Titanium Coating - Resistance/Recharge
- (33) Titanium Coating - Endurance/Recharge
- (37) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Resistance
- (39) Titanium Coating - Endurance
Level 6: Indomitable Will- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
Level 8: Rise to the Challenge- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (11) Dark Watcher's Despair - To Hit Debuff
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (40) Dark Watcher's Despair - Recharge/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - Chance for Recharge Slow
Level 10: Combat Jumping- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
Level 12: Quick Recovery- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (15) Efficacy Adaptor - Accuracy/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy
- (17) Efficacy Adaptor - EndMod/Endurance
Level 14: Swift- (A) Run Speed
Level 16: Health- (A) Panacea - Heal/Endurance
- (17) Panacea - Endurance/Recharge
- (19) Panacea - Hea/Recharge
- (19) Panacea - Heal/Endurance/Recharge
- (21) Panacea - Heal
- (21) Panacea - +Hit Points/Endurance
Level 18: Heightened Senses- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
Level 20: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (25) Performance Shifter - Accuracy/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - Chance for +End
Level 22: Super Jump- (A) Jumping
Level 24: Punch- (A) Mocking Beratement - Taunt/Recharge
- (50) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt
Level 26: Resurgence- (A) Efficacy Adaptor - Accuracy/Recharge
- (27) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 28: Taunt- (A) Mocking Beratement - Taunt
- (29) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Taunt/Recharge
Level 30: Hand Clap- (A) Knockback Distance
Level 32: Strength of Will- (A) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Recharge
- (36) Titanium Coating - Endurance/Recharge
- (43) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Resistance
- (46) Titanium Coating - Endurance
Level 35: Haymaker- (A) Taunt Duration
Level 38: Foot Stomp- (A) Taunt Duration
Level 41: Focused Accuracy- (A) To Hit Buff
Level 44: Physical Perfection- (A) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod
Level 47: Maneuvers- (A) Defense Buff
Level 49: Knockout Blow- (A) Recharge Reduction
------------Level 1: Brawl
- (A) Accuracy
Level 1: Sprint- (A) Run Speed
Level 2: Rest- (A) Recharge Reduction
Level 1: GauntletLevel 2: Ninja Run