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Posts
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Quote:Besides the entire engine being built on the construct.......naw, nothing else wrong with the idea.But I note you didn't say anything about the HEROES not missing. Do you think that that's a good idea, or are you simply preparing a similar flame about the poor slaughtered minions, lieutenants, and bosses in the game?
To be a little less facetious, though... really, is there a problem with players never missing? Ignore the EBs and AVs for now. -
Quote:When balancing sets, it is always a dichotomy..........the best and the worst. Anything not the best is automatically the worst.I was using claws as an example.
I think the complaints coming about with KM are the same ones coming about with Dual Pistols.
That the set isn't THE BEST OF THE BEST!
The numbers on Dual Pistols were run, and the set didn't fall at the bottom of the list, infact it came pretty much in the middle.
And yet, it's OMG a terrible set and yet, people were playing the other bottom half of the list before Dual Pistols came along, over the top half of the list. -
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Plant actually kills an entire spawn better than a single target, especially at that level.
Keep the difficulty level low, but keep the number of heroes high.........and turn bosses off.
It's pretty much seeds, debuffs, roots. Over and over as fast as you can. The spawn should go down reasonably quick, and you'll be doing plenty of damage to get your XP. -
Quote:I'm pretty sure it just resets the timer when another instance goes off. I haven't sat down with a stopwatch or anything, but I'm reasonably certain on that.. Do you know if a second application resets the duration timer on the debuff, or is there a cooldown period similar to the Force Feedback proc? I had a really hard time keeping the buff up.
The good news is that it looks like it is still an unresistable debuff at least.
Thanks for the heads up.
On that Force Feedback proc:
I had a similar conversation to ours several months back, and that time I was wrong.......they had changed the force feedback proc. The Force Feedback proc no longer has that suppression attached to it.
((It's almost a full time job keeping up with these procs, isn't it?)) -
Quote:I'd love to see them as a real threat. If one was stomping on City Hall, you'd have plenty of people doing them.I agree they are easy enough that they aren't worth too much in merits. SO here's another idea: Why not make some of them harder, or introduce some new, more difficult GMs?
I want epic battles. I want to see multiple teams called in to squelch one threat. Or maybe a small group of like three GMs at once, supporting ecah other and adding to the challenge? Why do we call them giant monsters when most aren't really that big? I play redside almost exclusively, and none of the GMs over there are impressive at all. In fact, it feels like they were put in the game solely to prevent us from whining (Because Devs hate villians).
All I know is, GMs need luvin'. And by luvin' I mean plasma beams to the face.
With most of them being in a zone few care about, they lose interest, both from a metagaming and immersive experience. -
Badges are cool, but that doesn't fix the 'problem'.
Badges cause people to do things one time and then never again. That doesn't increase the rate things over any real length of time. -
Quote:They're run, but no one forms teams for them (which is a teaming issue, not an incentive issue). It only takes a few minutes to take them down......2 merits is more than sufficient. I set up teams from time to time to go to the various zones.....they're not hard to get people to do, but people don't want to start a team to go do it.Ok.. lots of people looking, but not commenting... thinking maybe a tl;dr version is needed.
1: Increase merit reward to 5
2: Give a small chance that a recipe from the random rolls drops
3: 1 Alignment Merit
4: Various changes to make them more appealing. IE: More badges
Also willing to give and take. Make selectable rewards between 1 and 3. Only making one of these suggestions into the game(Devs choice in the end of course, but feedback is wanted) rather than all of them, so as not to destroy risk vs reward.
They'll never increase them to the amounts you want. 2 merits may be too much for the time it actually takes to take one down.
The problem with just increasing incentive to get players to do things is that at the end of the day there are so many things one can be doing that there will always be a sizeable number of things people won't be doing in favor of running the absolute fastest thing they can (which at this point is usually an ITF). When task forces were changed for diversity, the popular task forces just changed. Katies are almost never run anymore, Eden's even less.........but some of the longer task forces are very popular. It didn't fix the issue, it transferred it.
The same would happen here if the incentive became too great. Smart players would soon realize that it is extremely easy to take down GMs and you'd have the opposite problem on your hands. -
Quote:To take a screenshot with the UI up:
I just tested this using the Power Analyzer Mark III on some monsters in PI it reports -40 Res from Self and when Thorny attacks it shows -20 from Achilles Heel. This debuff is in addition to Freezing Rain which shows up -30 a pop; -60 when its stacked.
I'll try to take some screen-shots once I figure out how to get the UI to show up in them.
Bottom line: it still works (as far as I can tell)
Either use the Print Screen button to copy and then paste into an image program, or use the screenshotui slash command (/screenshotui 1 to turn on UI, /screenshotui 0 to turn off UI).
What I'd like to see in the screenshot is two or more instances of Achilles Heel affecting a single target at the same time.
I don't currently have 2 Achilles Heel procs on my Plant/Storm but I do on my Ninja/Storm.
http://www.wegame.com/view/screensho...6-13jpg/sizes/
You can see in that screenshot that the proc fired from both of my Jounin and Freezing Rain and there is only one instance of the Achilles Heel power. -
Quote:Actually, the way it did work was it didn't matter if it was from 3 different PEOPLE.......a single target could not have multiple instances on them, regardless of what the source was.This is true it has not changed, but in this case.....
....what he said.
You are basically summoning two pseudo pets and a pet which the game sees as three different sources. Works great on hardened targets. I think it still bypasses -res debuff resistances too.
Has anyone tested this recently to see if that changed? -
Quote:It's every healzor's dream to dabble as a taxibot.You assume that unslotted tier 1 attack is even in the power tray. it's not. Instead they have Healing Aura, Heal Other, Rez, maybe the 2 RA's, Clear Mind (maybe), Aid Other, Aid Self, Stimulant (maybe), the rez from medicine pool, Recall Friend (cause it's too much trouble to rez someone mid battle), and maybe 2 or 3 travel powers. Oh, and stamina.
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Quote:Except for the fact they won't get passed on. You see plenty of people searching for healzors and buffbots on red side........even though such an action is an even bigger waste on that side.
Hopefully when more and more blue side healbots (not everyone plays both sides) see they're getting passed on for corruptors, masterminds, and defenders, they'll get the message. Experience is the best teacher, I hope.
Just because there is a bigger pool of ATs doesn't mean people are suddenly going to stop pretending this is some other game. -
Quote:I remember being in the beta, and coming out of the beta, that everybody was real down on Shields, and I was like "you guys are nuts, shields is gonna be fantastic" and... well, there we are.
Exactly. People like to "game" the beta.......they're never going to say a set is too good for fear it will get nerfed and some even attempt to sell it short to get a boost. -
Quote:Shield Defense is getting an "adjustment", though probably not enough of one.The problem is not with SR, but the lack of decent choices when going for IO set bonuses. Defense and Global Recharge are largely more powerful than any other set option available, and as such you are going to see many builds try to utilize these higher values on their own characters because going for anything else simply isn't as effective. Unless IO's are changed to favor the less popular set bonuses, such as resistance or what have you, SR is going to have its' toes stepped on when entering the world of Multi-Billion Builds.
Buffing SR because it isn't 'unique' at that sort of level is the wrong way to go. The problem is with IO's, not SR.
Also, Shield Defense is likely in line for some nerfage.
You're right on the IOs and it affects more than just SR. Such an adjustment would go a long way to fixing several problems. -
Quote:The only way I've found to do it is to export my desired settings from my registry to a .reg file. When I want to set my graphics back, I exit the game, double click on the .reg file, and say yes when it asks if I want to add it to the registry.
However, if you don't feel comfortable mucking with the registry, then I don't think there's anything you can do, other than manually resetting everything.
After realizing I probably could put this in a better forum I cross posted it to Player Questions. Same thought came up there.
It's a good workaround. Thanks. -
Quote:Nice workaround.Graphics settings are stored in the registry key "HKEY_CURRENT_USER\Software\Cryptic\COH". You can export them into registry file using "regedit"
You will need to do it twice: first time with your regular settings, second time with ship raid settings.
After you got 2 registry files, you can apply one of them before starting CoH. -
What was the reason for reducing Explosive Arrow down to 1 second?
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Another source of Respecs is always nice, though for 10 A-Merits I would think the market would still be the way to go.
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Does anyone know a way to save the Graphics settings?
I have a set of settings that works well for play, except for Mothership Raids, where it is just simpler to crank everything to minimum. It's easy to crank to minimum, but with all of the settings now with Ultra Mode, it's a pain inputting everything again when the raid is over. -
Quote:You are.I believe for red teams the best way to play is Corruptors and Masterminds to worry more about support while on teams while remembering to shoot stuff and Brutes to worry more about controlling aggro while smashing everything in sight. I may be wrong, I don't team on red side much...
It doesn't stop people from looking for Kins and Pain Doms just for a couple of buffs.
Red side has it easy........as long as you don't try to pretend your blue side. It sounds so simple, and yet so many screw it up. -
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Does anyone know a way to save the Graphics settings?
I have a set of settings that works well for play, except for Mothership Raids, where it is just simpler to crank everything to minimum. It's easy to crank to minimum, but with all of the settings now with Ultra Mode, it's a pain inputting everything again when the raid is over. -
Redside died. Just accept it.
The day the markets were announced to be merging is the day the vast majority of this playerbase had no reason to play redside anymore.
Pity, it had some good content. -
Whenever you get such a team rolling Fury, count me in.