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Posts
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Joined
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Thanks for the reply. I thought the redraw was fixed on animation times, but I guess I was wrong. I did think about dwindling crowds, i figure just put your back to a wall and taunt them over, but even then that would be a pain. But if rage (or buildup for that matter) truelly aren't necessary, then might as well stick with SS. But I may have to try mace out, and see just how annoying those redraw times are.
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I love foot stomp, don't get me wrong, it's the bee's knees. But it just seems odd that SS/Fire is the "top dog" when it comes to farming. Now I never farmed with a brute before, so feel free to enlighten me... but with the rage crashes, it seems inefficient when it comes to farming. A lot of people even state they don't even use rage because of it (though double rage is juicy when it kicks in - so I could see why you would use it despite the crash).
So what am I getting at? Well, footstomp is awesome because you pop a recharge proc in it and you are king. You do good damage, it has a huge radius (so hitting the max 10 targets is a cake walk, thus giving you a ~65% chance of activating your proc). But let me ask you experienced folks, how hard is it to hit 10 targets using Crowd Control with it's 180 degree arc and 8 foot radius? I figure in a farm, with very tight mobs, it wouldn't be hard... but maybe I'm wrong. The benefits I see is that you could very possibly activate the recharge proc just as often as you would with footstomp, but with a recharge of 12seconds instead of 20 (or we'll say 3 seconds vs. 5 seconds after all recharge improvements are set in), you do more damage (1.61 damage scale vs. 1.42, with cast times of 2.0 seconds vs. 2.1 seconds respectively). Also, no rage crash, but a regular build up that will pop up every 23 seconds or so. Just to give you an idea of a recharge-centric AoE build, I'll post one below. But I'm not too concerned with build suggestions, just suggestions that could be recommended over SS (with rage crash or with no build up at all). Thanks
Again, this is only a hypothetical design I made where he is intended to have huge recharge and does all AoE damage (don't cry foul over not having clobber) This build uses 5 AoE, 3 of which has the endurance proc to help with retrieving endurance as you'll burn through it even with consume going off quickly (though picture this toon with Ageless tier 4 +recovery)
Build: (Recharge AoE damager)
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Pulverize- (A) Empty
- (A) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Recharge
- (9) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Empty
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Mocking Beratement - Taunt
- (19) Mocking Beratement - Taunt/Recharge
- (19) Mocking Beratement - Taunt/Recharge/Range
- (21) Mocking Beratement - Accuracy/Recharge
- (21) Mocking Beratement - Taunt/Range
- (23) Mocking Beratement - Recharge
- (A) Aegis - Resistance
- (23) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Endurance/Recharge
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
- (42) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Chance of Damage(Energy)
- (45) Performance Shifter - Chance for +End
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (48) Performance Shifter - Chance for +End
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
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I worked some stuff in mids and this is the closest I got. I took the Spiritual Core Paragon for my alpha. I also to the Ageless Core Epiphany (which essentially provides me with a permanent 10% recharge increase along with short periods of even more recharge (70% for the first 10 seconds, 30% the next 20 seconds, 20% the next 30 seconds, and 10% for the last 60 seconds). As you'll see, I got S/L softcapped, but came just short of ranged softcapped. I may have overly gimped him by using Ninja run as his only travel power and took a lot of ****** melee attacks as Kinetic Combat mules, but it seems to not hurt the build too much overall. My main disappointment is not having damage procs in my attacks, which would have been helpful against AV/GMs, but taking reactive with 75% fire dot proc hopefully will make up for it. Please take a look, and tell me where I could improve this all-around solo build. (Price, we'll assume is not a problem)
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Radiant Aura- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Dark Watcher's Despair - Recharge/Endurance
- (17) Dark Watcher's Despair - To Hit Debuff
- (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (23) Kinetic Combat - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (25) Tempered Readiness - Endurance/Recharge/Slow
- (A) Reactive Armor - Resistance
- (25) Gladiator's Armor - TP Protection +3% Def (All)
- (27) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (37) Rectified Reticle - To Hit Buff
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Recharge
- (A) Stupefy - Accuracy/Recharge
- (43) Stupefy - Endurance/Stun
- (43) Stupefy - Accuracy/Endurance
- (45) Stupefy - Stun/Range
- (45) Stupefy - Accuracy/Stun/Recharge
- (45) Stupefy - Chance of Knockback
- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
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I am wanting to respec my Rad/Sonic defender to take on the Dark Mastery Ancillary pool. He is designed to be my AV/GM solo build normally, but I feel like Dark Mastery can allow me to have some fun soloing in normal missions where there may be large mobs. I love Opressive Gloom and will require that power to be in the build, as well as Soul Drain and Dark Embrace (Also, I would like dark consumption as it would give me another PBAoE power and can help my endurance). I don't plan on using a wide amount of attack powers; Scream, Shout, and Shriek are all I would plan to use against an AV/GM and would only use those in a regular battle (as I pick off disoriented enemies one by one, using Soul Drain to power me up quite nicely).
Here is my challenge for all of you. Below is my current Rad/Sonic/Psy build that is soft-capped for range defense and is perma-hasten, perma-AM, and perma-LR. Now that Incarnates have come out since I first designed this toon, I would like to know if anyone can make it so my toon has the powers I want to use (listed above - but feel free to be flexible with not taking certain powers if it is necessary), and to still be perma'd out with soft-cap or near soft-cap S/L and Range. Use Alpha slot and Destiny to help with the numbers if needed.
I know above was a mouthful, so here's a summary of what I want:
Desired capabilities:
Soft capped Range Def and S/L Def (or near it)
Perma-Hasten, Perma-AM, Perma-LR
Required Offensive powers:
Oppresive Gloom, Soul Drain, Shriek, and Scream
Desired Offensive powers:
Shout, Dark Consumption
Thanks and good luck, here is my current build to help give an idea of what I'm currently working with.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Damage/Endurance
- (11) Apocalypse - Chance of Damage(Negative)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (13) Efficacy Adaptor - EndMod/Recharge
- (15) Performance Shifter - EndMod/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (17) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (23) Dark Watcher's Despair - Chance for Recharge Slow
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff
- (A) Stupefy - Endurance/Stun
- (31) Stupefy - Accuracy/Recharge
- (40) Stupefy - Accuracy/Endurance
- (48) Stupefy - Stun/Range
- (48) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Chance of Knockback
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (27) Recharge Reduction IO
- (29) Tempered Readiness - Endurance/Recharge/Slow
- (29) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Aegis - Resistance/Endurance
- (31) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Hold
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Basilisk's Gaze - Recharge/Hold
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
- (A) Coercive Persuasion - Confused
- (45) Coercive Persuasion - Confused/Recharge
- (45) Coercive Persuasion - Accuracy/Confused/Recharge
- (45) Coercive Persuasion - Accuracy/Recharge
- (46) Coercive Persuasion - Confused/Endurance
- (46) Coercive Persuasion - Contagious Confusion
- (A) Aegis - Resistance/Endurance
- (48) Titanium Coating - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Nerve Boost
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Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (39) Endurance Modification IO
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I did not know that, but that is awesome to note. I'm a little confused as to what the damage output for Energy Transfer is. I look it up in CoH and it says it's about 370 or so, but is that including the special damage that goes against you? How much damage is the enemy taking exactly?
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Thanks for the build option. The reason for some of the attacks being under-slotted was because I don't plan to use them all in my attack chain. Barrage and Total focus act more as anchors for kinetic combat than anything else.
The reason why I went with more F/C defense was because of my lack in F/C resistance. I thought it would provide a good all around build. Since my resistance for energy is capped, I am not worried too much about putting more defense into it.
I love what you did with build-up, I am surprised I missed rectified recticle's S/L defense. Big oversight.
I took your build and made some minor tweaks, I took out a slot in Barrage and Total Focus to give damage procs to Energy Punch and Bone Smasher (since they are my main's in my EP - BS - EP - ET attack chain). I took a slot out of Weave (Defense ED'd, unless you were just doing that for the 9% acc) to put the +end proc back into Power Surge (I figured if I crashed in a mob, I could avoid a complete endurance crash - which saves me from re-toggling) -
I haven't seen many builds of this type of tank. I was intrigued by the damage of Energy Transfer, and the heavy resistance of Electricity. The increased recharge and self heal seems to synergize well with Energy Transfer. I am picturing an attack scheme of Energy Punch - Bone Smasher - Energy Punch - Energy Transfer.
Anyways, long story short, this build is softcapped in S/L. Is perma hasten. And seems like a good build overall, but I believe anything can be improved. This build is on the expensive side, it's not too much of a problem for me, but if we can shed some price for equal to better performance, then why not?
Here's the build, please take a look
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
EngElcTnk: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Charged Armor- (A) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (9) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Endurance/Recharge
- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (13) Hecatomb - Damage
- (13) Mako's Bite - Chance of Damage(Lethal)
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Endurance/Recharge
- (A) Aegis - Resistance
- (27) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage/Endurance
- (31) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage
- (31) Armageddon - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (A) Unbounded Leap - +Stealth
- (A) Run Speed IO
- (A) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Perfect Zinger - Taunt
- (43) Perfect Zinger - Taunt/Recharge
- (43) Perfect Zinger - Taunt/Recharge/Range
- (45) Perfect Zinger - Accuracy/Recharge
- (45) Perfect Zinger - Taunt/Range
- (45) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Aegis - Resistance/Recharge
- (50) Performance Shifter - Chance for +End
- (50) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Endurance/Recharge
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Healing IO
- (A) Empty
- (A) Endurance Modification IO
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I figured it might help if I show the build I created. The ranged defense more than exceeds the soft-cap (when weave and hover are on), to accommodate to-hit buffs. Take a look, let me know what you think. Also, I can't afford purple sets, so I stayed away from them.
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Endothermenator: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Chance for Negative Energy Damage
- (3) Touch of the Nictus - Accuracy/Healing
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (17) Pacing of the Turtle - Chance of -Recharge
- (17) Pacing of the Turtle - Damage/Slow
- (19) Pacing of the Turtle - Accuracy/Endurance
- (19) Pacing of the Turtle - Range/Slow
- (21) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Flight Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Recharge
- (A) Accuracy IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (25) Miracle - +Recovery
- (A) Lockdown - Chance for +2 Mag Hold
- (27) Lockdown - Accuracy/Endurance/Recharge/Hold
- (27) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (34) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Accuracy
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (39) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Accuracy IO
- (A) Lockdown - Chance for +2 Mag Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Hold
- (40) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (43) Positron's Blast - Damage/Range
- (43) Pacing of the Turtle - Accuracy/Slow
- (A) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (45) Lockdown - Recharge/Hold
- (45) Lockdown - Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Malaise's Illusions - Accuracy/Recharge
- (46) Malaise's Illusions - Endurance/Confused
- (48) Malaise's Illusions - Accuracy/Endurance
- (48) Malaise's Illusions - Confused/Range
- (48) Malaise's Illusions - Accuracy/Confused/Recharge
- (50) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 27.7% Defense(Energy)
- 27.7% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 41.1% Defense(Ranged)
- 10.5% Defense(AoE)
- 7.5% Enhancement(Held)
- 5% Enhancement(Heal)
- 2.5% Enhancement(Confused)
- 57% Enhancement(Accuracy)
- 18.8% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 17% FlySpeed
- 30.5 HP (3%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9.35%
- MezResist(Sleep) 2.75%
- 15% (0.25 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 17% RunSpeed
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Set Bonuses:
Touch of the Nictus
(Transfusion)- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
(Ice Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Siphon Speed)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Hover)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Hover)- 10% (0.42 HP/sec) Regeneration
(Health)- 12% (0.51 HP/sec) Regeneration
(Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Inertial Reduction)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Ice Storm)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Transference)- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
(Tough)- 3% Defense(All)
(Bitter Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Bitter Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Blizzard)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Dominate)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(World of Confusion)- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
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I wanted to make a defender who could solo bosses, EBs, and higher.
I noticed how two of the AoE powers in Ice Blast are just as powerful for a defender as for a blaster and thought that's a good start for making sure I can do plenty of damage. However, for my primary, I'm not certain as to how I want to go with buffs/debuffs. Kin offers a nice little combo with FS+Ice Strom+Blizzard, followed with Transfurence to reload endurance. But am curious if this is the best way to go to apply damage while also being able to keep myself alive. Any thoughts on the Kin/Ice? Remember, I'm looking to solo, so I'm not necessarily sold on either set, just thought it was a nice way to go.