Kin/Ice Defender ???


boppaholic

 

Posted

I wanted to make a defender who could solo bosses, EBs, and higher.
I noticed how two of the AoE powers in Ice Blast are just as powerful for a defender as for a blaster and thought that's a good start for making sure I can do plenty of damage. However, for my primary, I'm not certain as to how I want to go with buffs/debuffs. Kin offers a nice little combo with FS+Ice Strom+Blizzard, followed with Transfurence to reload endurance. But am curious if this is the best way to go to apply damage while also being able to keep myself alive. Any thoughts on the Kin/Ice? Remember, I'm looking to solo, so I'm not necessarily sold on either set, just thought it was a nice way to go.


 

Posted

The only trouble I see with a solo Kin/ice build is how to keep multiple foes in the AoE. Storm and Dark have AoE slows. You definitely benefit from blaster sized bonus in ice storm and blizzard. Hmmm, thinking out loud, I guess you have frost breath available to slow them for a while. I do foresee stealthing into position to surprise them.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by boppaholic View Post
I wanted to make a defender who could solo bosses, EBs, and higher.
I noticed how two of the AoE powers in Ice Blast are just as powerful for a defender as for a blaster and thought that's a good start for making sure I can do plenty of damage. However, for my primary, I'm not certain as to how I want to go with buffs/debuffs. Kin offers a nice little combo with FS+Ice Strom+Blizzard, followed with Transfurence to reload endurance. But am curious if this is the best way to go to apply damage while also being able to keep myself alive. Any thoughts on the Kin/Ice? Remember, I'm looking to solo, so I'm not necessarily sold on either set, just thought it was a nice way to go.
It's nice. You'll need to slot a bit of slow in Frost Breath and Ice Storm and you'll do better with some ranged defense from sets to handle the alpha. Solo bosses are easy, just stack holds from your secondary. EB and AVs are more of a challenge.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

This is true of most kins: one on one they can tango with most bosses even if its a death by a thousand cuts. The extra guys in the boss group can be rough.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I figured it might help if I show the build I created. The ranged defense more than exceeds the soft-cap (when weave and hover are on), to accommodate to-hit buffs. Take a look, let me know what you think. Also, I can't afford purple sets, so I stayed away from them.




..........
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Endothermenator: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion

  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Chance for Negative Energy Damage
  • (3) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 1: Ice Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Damage/Endurance/Recharge
Level 2: Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge
Level 4: Siphon Power
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 6: Siphon Speed
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (17) Pacing of the Turtle - Chance of -Recharge
  • (17) Pacing of the Turtle - Damage/Slow
  • (19) Pacing of the Turtle - Accuracy/Endurance
  • (19) Pacing of the Turtle - Range/Slow
  • (21) Pacing of the Turtle - Endurance/Recharge/Slow
Level 8: Swift
  • (A) Flight Speed IO
Level 10: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Recharge
Level 12: Kick
  • (A) Accuracy IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Numina's Convalescence - Heal
  • (25) Miracle - +Recovery
Level 16: Freeze Ray
  • (A) Lockdown - Chance for +2 Mag Hold
  • (27) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (27) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (29) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
Level 18: Inertial Reduction
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (34) Pacing of the Turtle - Endurance/Recharge/Slow
Level 22: Stamina
  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 26: Transference
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 30: Bitter Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Thunderstrike - Damage/Endurance/Recharge
Level 32: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Accuracy IO
Level 35: Bitter Freeze Ray
  • (A) Lockdown - Chance for +2 Mag Hold
  • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (40) Lockdown - Accuracy/Hold
  • (40) Lockdown - Accuracy/Recharge
  • (40) Lockdown - Recharge/Hold
  • (42) Lockdown - Endurance/Recharge/Hold
Level 38: Blizzard
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Damage/Range
  • (43) Pacing of the Turtle - Accuracy/Slow
Level 41: Dominate
  • (A) Lockdown - Accuracy/Hold
  • (45) Lockdown - Accuracy/Recharge
  • (45) Lockdown - Recharge/Hold
  • (45) Lockdown - Endurance/Recharge/Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 44: World of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (46) Malaise's Illusions - Endurance/Confused
  • (48) Malaise's Illusions - Accuracy/Endurance
  • (48) Malaise's Illusions - Confused/Range
  • (48) Malaise's Illusions - Accuracy/Confused/Recharge
  • (50) Malaise's Illusions - Chance of Damage(Psionic)
Level 47: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Weave
  • (A) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 27.7% Defense(Energy)
  • 27.7% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 41.1% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 7.5% Enhancement(Held)
  • 5% Enhancement(Heal)
  • 2.5% Enhancement(Confused)
  • 57% Enhancement(Accuracy)
  • 18.8% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(RunSpeed)
  • 17% FlySpeed
  • 30.5 HP (3%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.35%
  • MezResist(Sleep) 2.75%
  • 15% (0.25 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 17% RunSpeed

------------
Set Bonuses:
Touch of the Nictus
(Transfusion)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
Thunderstrike
(Ice Bolt)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Pacing of the Turtle
(Siphon Speed)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Hover)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Hover)
  • 10% (0.42 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Lockdown
(Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Inertial Reduction)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Positron's Blast
(Ice Storm)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Efficacy Adaptor
(Transference)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
Steadfast Protection
(Tough)
  • 3% Defense(All)
Thunderstrike
(Bitter Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown
(Bitter Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Blizzard)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Lockdown
(Dominate)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Malaise's Illusions
(World of Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)




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