Kin/Ice Defender ???
The only trouble I see with a solo Kin/ice build is how to keep multiple foes in the AoE. Storm and Dark have AoE slows. You definitely benefit from blaster sized bonus in ice storm and blizzard. Hmmm, thinking out loud, I guess you have frost breath available to slow them for a while. I do foresee stealthing into position to surprise them.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I wanted to make a defender who could solo bosses, EBs, and higher.
I noticed how two of the AoE powers in Ice Blast are just as powerful for a defender as for a blaster and thought that's a good start for making sure I can do plenty of damage. However, for my primary, I'm not certain as to how I want to go with buffs/debuffs. Kin offers a nice little combo with FS+Ice Strom+Blizzard, followed with Transfurence to reload endurance. But am curious if this is the best way to go to apply damage while also being able to keep myself alive. Any thoughts on the Kin/Ice? Remember, I'm looking to solo, so I'm not necessarily sold on either set, just thought it was a nice way to go. |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
This is true of most kins: one on one they can tango with most bosses even if its a death by a thousand cuts. The extra guys in the boss group can be rough.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I figured it might help if I show the build I created. The ranged defense more than exceeds the soft-cap (when weave and hover are on), to accommodate to-hit buffs. Take a look, let me know what you think. Also, I can't afford purple sets, so I stayed away from them.
..........
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Endothermenator: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion
- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Chance for Negative Energy Damage
- (3) Touch of the Nictus - Accuracy/Healing
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (17) Pacing of the Turtle - Chance of -Recharge
- (17) Pacing of the Turtle - Damage/Slow
- (19) Pacing of the Turtle - Accuracy/Endurance
- (19) Pacing of the Turtle - Range/Slow
- (21) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Flight Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Recharge
- (A) Accuracy IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (25) Miracle - +Recovery
- (A) Lockdown - Chance for +2 Mag Hold
- (27) Lockdown - Accuracy/Endurance/Recharge/Hold
- (27) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (34) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Accuracy
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (39) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Accuracy IO
- (A) Lockdown - Chance for +2 Mag Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Hold
- (40) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (43) Positron's Blast - Damage/Range
- (43) Pacing of the Turtle - Accuracy/Slow
- (A) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (45) Lockdown - Recharge/Hold
- (45) Lockdown - Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Malaise's Illusions - Accuracy/Recharge
- (46) Malaise's Illusions - Endurance/Confused
- (48) Malaise's Illusions - Accuracy/Endurance
- (48) Malaise's Illusions - Confused/Range
- (48) Malaise's Illusions - Accuracy/Confused/Recharge
- (50) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 27.7% Defense(Energy)
- 27.7% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 41.1% Defense(Ranged)
- 10.5% Defense(AoE)
- 7.5% Enhancement(Held)
- 5% Enhancement(Heal)
- 2.5% Enhancement(Confused)
- 57% Enhancement(Accuracy)
- 18.8% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 17% FlySpeed
- 30.5 HP (3%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9.35%
- MezResist(Sleep) 2.75%
- 15% (0.25 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 17% RunSpeed
------------
Set Bonuses:
Touch of the Nictus
(Transfusion)
- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
(Ice Bolt)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Siphon Speed)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Hover)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Hover)
- 10% (0.42 HP/sec) Regeneration
(Health)
- 12% (0.51 HP/sec) Regeneration
(Freeze Ray)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Inertial Reduction)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Ice Storm)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Transference)
- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
(Tough)
- 3% Defense(All)
(Bitter Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Bitter Freeze Ray)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Blizzard)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Dominate)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(World of Confusion)
- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
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I wanted to make a defender who could solo bosses, EBs, and higher.
I noticed how two of the AoE powers in Ice Blast are just as powerful for a defender as for a blaster and thought that's a good start for making sure I can do plenty of damage. However, for my primary, I'm not certain as to how I want to go with buffs/debuffs. Kin offers a nice little combo with FS+Ice Strom+Blizzard, followed with Transfurence to reload endurance. But am curious if this is the best way to go to apply damage while also being able to keep myself alive. Any thoughts on the Kin/Ice? Remember, I'm looking to solo, so I'm not necessarily sold on either set, just thought it was a nice way to go.