Rad/Sonic/Dark Challenge
I worked some stuff in mids and this is the closest I got. I took the Spiritual Core Paragon for my alpha. I also to the Ageless Core Epiphany (which essentially provides me with a permanent 10% recharge increase along with short periods of even more recharge (70% for the first 10 seconds, 30% the next 20 seconds, 20% the next 30 seconds, and 10% for the last 60 seconds). As you'll see, I got S/L softcapped, but came just short of ranged softcapped. I may have overly gimped him by using Ninja run as his only travel power and took a lot of ****** melee attacks as Kinetic Combat mules, but it seems to not hurt the build too much overall. My main disappointment is not having damage procs in my attacks, which would have been helpful against AV/GMs, but taking reactive with 75% fire dot proc hopefully will make up for it. Please take a look, and tell me where I could improve this all-around solo build. (Price, we'll assume is not a problem)
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Radiant Aura
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Dark Watcher's Despair - Recharge/Endurance
- (17) Dark Watcher's Despair - To Hit Debuff
- (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (23) Kinetic Combat - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (25) Tempered Readiness - Endurance/Recharge/Slow
- (A) Reactive Armor - Resistance
- (25) Gladiator's Armor - TP Protection +3% Def (All)
- (27) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (37) Rectified Reticle - To Hit Buff
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Recharge
- (A) Stupefy - Accuracy/Recharge
- (43) Stupefy - Endurance/Stun
- (43) Stupefy - Accuracy/Endurance
- (45) Stupefy - Stun/Range
- (45) Stupefy - Accuracy/Stun/Recharge
- (45) Stupefy - Chance of Knockback
- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
A few things I see with the most recent build you posted
1. Your Endo sucks...bad. You are netting 1.36 eps recovery which is nowhere near enough to be able to solo for a long period of time.
2. Your accuracy in LR sucks, you are sitting at 47% vs +4s
3. May I ask why you are so intent on getting to the s/l softcap too? You have gimped your build pretty bad in the process imo. Why not just hover blast and use the range def you already have built for? I do that for my rad/sonic and he pretty much never dies
I am wanting to respec my Rad/Sonic defender to take on the Dark Mastery Ancillary pool. He is designed to be my AV/GM solo build normally, but I feel like Dark Mastery can allow me to have some fun soloing in normal missions where there may be large mobs. I love Opressive Gloom and will require that power to be in the build, as well as Soul Drain and Dark Embrace (Also, I would like dark consumption as it would give me another PBAoE power and can help my endurance). I don't plan on using a wide amount of attack powers; Scream, Shout, and Shriek are all I would plan to use against an AV/GM and would only use those in a regular battle (as I pick off disoriented enemies one by one, using Soul Drain to power me up quite nicely).
Here is my challenge for all of you. Below is my current Rad/Sonic/Psy build that is soft-capped for range defense and is perma-hasten, perma-AM, and perma-LR. Now that Incarnates have come out since I first designed this toon, I would like to know if anyone can make it so my toon has the powers I want to use (listed above - but feel free to be flexible with not taking certain powers if it is necessary), and to still be perma'd out with soft-cap or near soft-cap S/L and Range. Use Alpha slot and Destiny to help with the numbers if needed.
I know above was a mouthful, so here's a summary of what I want:
Desired capabilities:
Soft capped Range Def and S/L Def (or near it)
Perma-Hasten, Perma-AM, Perma-LR
Required Offensive powers:
Oppresive Gloom, Soul Drain, Shriek, and Scream
Desired Offensive powers:
Shout, Dark Consumption
Thanks and good luck, here is my current build to help give an idea of what I'm currently working with.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Shriek- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Damage/Endurance
- (11) Apocalypse - Chance of Damage(Negative)
Level 2: Accelerate Metabolism- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (13) Efficacy Adaptor - EndMod/Recharge
- (15) Performance Shifter - EndMod/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (17) Performance Shifter - EndMod/Accuracy/Recharge
Level 4: Scream- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
Level 6: Radiation Infection- (A) Achilles' Heel - Chance for Res Debuff
- (23) Dark Watcher's Despair - Chance for Recharge Slow
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff
Level 8: Boxing- (A) Stupefy - Endurance/Stun
- (31) Stupefy - Accuracy/Recharge
- (40) Stupefy - Accuracy/Endurance
- (48) Stupefy - Stun/Range
- (48) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Chance of Knockback
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
Level 12: Lingering Radiation- (A) Endurance Reduction IO
- (27) Recharge Reduction IO
- (29) Tempered Readiness - Endurance/Recharge/Slow
- (29) Pacing of the Turtle - Endurance/Recharge/Slow
Level 14: Tough- (A) Aegis - Resistance/Endurance
- (31) Steadfast Protection - Resistance/+Def 3%
Level 16: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 18: Choking Cloud- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Hold
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Basilisk's Gaze - Recharge/Hold
Level 20: Amplify- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
Level 24: Enervating Field- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 26: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 28: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
Level 32: EM Pulse- (A) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 35: Assault- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 38: Tactics- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 41: Dominate- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
Level 44: World of Confusion- (A) Coercive Persuasion - Confused
- (45) Coercive Persuasion - Confused/Recharge
- (45) Coercive Persuasion - Accuracy/Confused/Recharge
- (45) Coercive Persuasion - Accuracy/Recharge
- (46) Coercive Persuasion - Confused/Endurance
- (46) Coercive Persuasion - Contagious Confusion
Level 47: Mind Over Body- (A) Aegis - Resistance/Endurance
- (48) Titanium Coating - Resistance/Endurance
Level 49: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Nerve Boost
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Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: VigilanceLevel 2: Rest
- (A) Empty
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (39) Endurance Modification IO
Level 4: Ninja Run