black_barrier

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  1. i have a half-io'd ill/ta and it's a fun toon.
    it does lack a lot of the damage that helps you be survivable in zone (kill or be killed), but it's a good team toon.
  2. Quote:
    Originally Posted by __Divine__ View Post
    I'm the one winning. Just saying.
    at what? at bringing up other people's achievements?
  3. Quote:
    Originally Posted by __Divine__ View Post
    Barrier has downs so that's his excuse.....me...i'm just lazy when i type...so meh.
    actually no, the bad grammar when you type follows a strong pattern. we were laughing at that yesterday (your bad, youre dom). basically means you're retarded. wut wut noub.
  4. Quote:
    Originally Posted by __Divine__ View Post
    yea archery and ice are SOOOO much alike.... Have you even played archery Bad Barrier?
    same mechanics for the animations when it comes to jump canceling them.
    continue to show the world how retarded you are.
  5. Quote:
    Originally Posted by __Divine__ View Post
    i can fire off blazing arrow without doing the animation...thats what im talking about. GG
    gg, you should have known how to do that with bitter ice blast 3 year ago.
    you're retarded.
  6. and if by some reason you're talking about redraw... my point stands times 10.

    skipping redraw is hard? lolololololol, wutwut?
  7. Quote:
    Originally Posted by __Divine__ View Post
    What are you even talking about....if your talking about me skipping the archery animation for blazing arrow on SJ, then ya. Sometimes you just make **** up to sound cool. Stick to the facts.
    doing my best to not break down the simple facts for your simple brain, so you can do the heavy (ok i lie, not so heavy if you dont have downs) lifting on this... but yeah...
    jump canceling (omg this has a name?!?!) has been around since i4.
    it's not a hard thing to do.
    it's surprising it took you 3 years to figure it out.
    gg, your bad.
  8. Quote:
    Originally Posted by __Divine__ View Post
    dex is not divine. (ok....)
    cool story bro. (mean yes...it happen...i don't want to talk about it)


    oh yeah, that fight was still not an 8-0. just saying. ( means...could not think of anything else to say)
    naw, it basically means that you are so so unaware of how bad you are that any worthwhile comeback on my behalf would construe a tip and i have no interest in making you a better player (i'm perfectly happy farming you for pvp ios).

    i mean, i'm talking to the dude that thought that learning to hit your powers at the top of a jump was in fact an achievement when learned, well... 3 years into the game.
  9. Quote:
    Originally Posted by __Divine__ View Post
    LMAO......i made that cause everybody was messing with me when i was pveing with it to get the accolades why i did not take rain of arrows......so i made a second pve build. As for fighting thermal mm in arena on a blaster with no accolades no thanks. I heard your MM did great against dexs scrapper though. NO WAI MY MM LOSES TO A SCRAPPER. I heard it got pretty ugly..and im not talking about for dex. lol
    dex is not divine.
    cool story bro.


    oh yeah, that fight was still not an 8-0. just saying.
  10. ...you made a rain of arrows build just to deal with masterminds, taunted it in ac, asked me to duel, and as soon as i agreed, you bolted the other way.

    Demon Slayer. status.
  11. Quote:
    Originally Posted by __Divine__ View Post
    I played my fire/therm last night in the match. GG Barrier.
    yeah, and it died way more than 2 times on that match.

    anyways, loli16, enough of this trash.

    did you finish that RSF? (excuses cause you were scared to fight us ftl).
  12. Quote:
    Originally Posted by __Divine__ View Post
    lol i never quit against you barrier. If your saying that cargo was advantage then whatever. Musey has beat my rad there tons of times. Just admit that you live up to your name bad barrier. I beat you end of story. No way should a rad beat a mind/fire dom, regardless of map.
    selective amnesia eh?
    after we ran the cargo and yeah, i lost to your bad rad, we ran perez. please remind me of what happened there?
    as i remember it i wrecked you about 4 times in the first 5 mins, you started crying about mind doms (wow, divine crying, how weird huh?) and quit 6 mins in.

    still, my favorite match is still that 8-0 against the new fotm: archery blasters.
    way to let the downs show, divine.
  13. Quote:
    Originally Posted by __Divine__ View Post
    Why? I'm pretty sure you hit the dirt WAAAAAY more then me last night. I died twice...
    bolding for emphasis.
    you're team switched you to a stalker so you didn't get farmed.
  14. Quote:
    Originally Posted by __Divine__ View Post
    How do you lose to a Fire/Rad on a Mind/Fire Dom???? Just saying.
    you don't, you make him quit 6 mins into the match after you stop giving him a map advantage.
  15. Quote:
    Originally Posted by __Divine__ View Post
    not too long ago....
    lolkk

    was it better at not getting beaten 8-0 by a dom that loses to hypnotic?
  16. Quote:
    Originally Posted by __Divine__ View Post
    Actually, we were loling pretty hard in vent about it. It was like watching Saturday Night Live with a bunch of bad actors. And weren't you farmed pretty hard the last match we did???? We all know how you rage when you start dying....which seems to be alot latley.

    Black Halo is the target
    Black Halo is the target
    Black Halo is the target
    Black Halo is the target
    Black Halo is the target

    Thats all i heard on vent last night lolz.

    you really shouldn't talk about being a farm target divine.
  17. Quote:
    Originally Posted by __Divine__ View Post
    Blood Mark > Barrier. Bloods spines/EA is pretty beast in zone...i'm just saying. I wish elustivity was 20% instead of 10%......it would be the middle ground for defense...not to strong..not too weak.
    yeah ok, hellora is a good stalker, EA still sucks. when did you last play an EA stalker, divine?
  18. Quote:
    Originally Posted by __Divine__ View Post
    What medications are you taking, and how do i get some. First off...lol this won't happen.....second...perception is least of the problems defenders have. I agree giving them ice mastery (hoardfrost, hibernate, and some form of perc. toggle.) will help greatly. But in the end corrupters and controllers still have the upper hand on them. Maybe if you upped the defenders base dmg and doing something to vig (giving them +perc in vig is lolzy) that is worth something. I'm sure BAD barrier will have something crazy too say. Hypnotic > Bad Barrier.
    awww divine is bitter about getting some massive verbal wreckage in AC last night.

    try harder? plz?
  19. Quote:
    Originally Posted by LuxunS View Post
    Originally elusivity was 30%. I don't recall an intermediary period where it was set at 20%, even on test.
    i stand corrected.
  20. Quote:
    Originally Posted by __Divine__ View Post
    wrong..../ea on stalker is pretty beastly. If they raise elustivty from 10% to about 20%.....it will be a whole new ball game.
    wrong.

    i have a fully purpled and pvp io'd elec/ea stalker.
    outside of overload, it's like not having a secondary.

    also, elusivity got lowered from 20% to 10%, the nerf isn't getting reversed. at most, expect a halfway point between those two numbers.
  21. Quote:
    Originally Posted by macskull View Post
    That would be hot but Traps already has webnade
    corruptors have traps and that didn't stop mace mastery from having not one, but two webs.
  22. Quote:
    Originally Posted by Bovine_Avenger View Post
    'Tis the curse of mankind that each new generation has to relearn the lessons of it's forefathers... In this case, in this thread, I got as far as page 4 before I gave up and decided to just go straight to breaking out the history lesson.

    The MMOs as you have experience them today are the product of nearly a decade of observation of human nature within the medium... but each MMO itself exists upon a certain point along the time line, from which due to the difficulty in overhauling the entire structure and starting again, few ever escape from.

    It begins, at least for the first of those "M"s, with Ultima Online, launched in 1997; a game which started out with a complete free for all regarding player interaction. The designers assumed that those who wanted to play constructively would band together to protect each other from the self declared renegades... they thought their game would hold up a mirror to life, and "Good" would ultimately be dominant, whilst still allowing the rogues to exist. The problem was, in real life we can't just walk away and play a different life, we have to find a way to mitigate the worst excesses of human behaviour... In Britannia however, the "Dread Lords" basically controlled the entire world, as those who wanted to play constructively just walked away from the game; There's a basic article on the problem here...

    http://en.wikipedia.org/wiki/Criticism_of_Ultima_Online

    As a consequence, Origin/EA decided to divide the world into consensual, and non-consensual world wide PvP... with the result that approximately 80% of the population immediately bolted for the consensual world on the very first day, and never went back.

    Most of the following MMOs took note of this, and designed their worlds with such a consensual/non-consensual division from the start, assuming they'd be able to maintain both player bases on the same hardware, but just a few lines of important toggle code apart. Everquest, and yes, our City of Heroes (launching without PvP at all, but with it as part of the later design plan) are part of this second wave. However, they all started to run into the same problem... the PvP parts of the world rapidly lost population, frustrating the PvPers who wanted to gank and kill people that simply weren't there any more, or were themselves off playing a dedicated PvP server, EvE Online, or Quake III Arena instead. The second wave solution was to try and create content which would draw the PvE players into the still existent PvP worlds. Bribing them in, basically. In the case of the continuing Ultima Online, it was Power Scrolls and unique loot from events over on the non-con world. In City of Heroes' case, it's unique badges, and the endlessly discussed Shivans; which I shall return to shortly...

    But the reality of this approach just made things worse; The PvE'ers grew intensely frustrated trying to out-twitch the dedicated twitch gamers, who growing up in the culture of "anything to win" were often hacking to buggery on top of the different skill set and levels of skill. Nor did they like the other parts of PvP culture; the trash talking, the "pwning" rather than just winning... In Ultima Online, the result was that they very quickly lost interest in even trying to get to the PvP events, let alone wrest control of them from the PvPers. And as the Power Scrolls could be sold on the free for all player market, the ended up dominating the high end PvE market too. The result was an increasingly divided and angry player community; the PvE ers wanted the goodies, but couldn't get them, and the PvP players had them, but no one wanted to come to an increasingly unequal fight against them and have their inevitable teabagged-corpse.

    City of Heroes, being a late Second Wave MMO tried to avoid this, originally by taking a unique "No Competition For Loot" approach, but also by when finally releasing PvP, leaving the hook to draw people over something personal, that they could eventually work towards no matter what, and not ever have taken from them... the Badges, and Shivans which were largely useless in PvP, but an enormous help in PvE. However, like most of the MMO industry, it had not yet sunk in that those kind of players hated the whole experience of PvP. They didn't want to spend however many hours doing something they hated, for a boost in efficiency doing something they actually liked.

    This is why Third Wave MMOs have accepted an almost entirely self contained Consensual model, and what PvP there is has absolutely no negative qualities at all for your character. Witness the genre-conquering World Of Warcraft, but almost any MMO you can name that entered development let's say after 2004/5 or so; Tabula Rasa, Everquest II, Lord of The Rings (which interestingly, is trying a slightly different approach by letting PvPers be the actual E in PvE, but only as lowbie monsters I believe?) they all have the ability to step into PvP as you require, fight for bonuses that matter only to PvP (or have comparatively little use in PvE)... but if you don't want to ever PvP, you can just ignore it entirely, because there's nothing there you'd want compared to going PvE Raiding instead; the loot there was always maximized for that particular style of play instead. Even world PvP on PvP servers now allows you to bank and trade in peace, but almost all the best loot is Soulbound or similar, so you can't bend someone over the bank counter trying to corner the market on it either...

    Now the old Dread Lords from a decade ago may howl about that, and that's where this thread has come from; It seems some in our Warzones haven't yet realised that they are at least 2 generations of MMO experience behind the times; but you can't criticize the new ideologies numbers from a business stand point; World Of Warcraft has around 11 million subscribers. People in general on both sides like the modern balance that's been found. Indeed, you could say City of Heroes is trying to emulate that formula somewhat, by bring in pure PvP character specs, and PvP recipe loot... widening the division between the worlds, but specializing them to taste.

    And just because some people don't understand why this is, no business is going to go back nearly the entire lifetime of MMO experience and give you a second change to take a different path... not with so much money riding on their modern approach instead. Who'd want to be CoH after all, or even pre-Trammel UO when you can be today's World Of Warcraft? Indeed, every time you've killed someone who asked to share a Warzone in a mutually beneficial way in CoH, you've proven you aren't capable of following a different path by instantly reverting to being greedy and acting like it's your zone only; so they've forced a solution on you from above. A solution that works too.

    That CoH's PvP balance has always been atrocious hasn't helped either, but that's another story...
    really really good post.
  23. Quote:
    Originally Posted by SonicBang View Post
    It'd be nice if we had a server with alot of pvp'rs without the cubic tons of pve'rs...less laggy i think
    who would i grief then?
  24. Quote:
    Originally Posted by Sentry4 View Post
    Defense can be good, and i always prefer a challenge like SR
    no, defense is only good on shield tanks.