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Posts
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Joined
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Were do you get this information?
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Ninja/Dark/Soul
Alpha:Spiritual: For +recgh,+heal,+stun,+Slow. The faster the heal the less pets die when fighting at quick pase. Also been able to use control to mitigate dmg is a huge help.
Judgement:Void. I LOVE VOID!!! Melee Nuke Huge dmg, range, and regch. I got My +dmg tier 4 Nuke and use it everytime I can.
Lore:Warwork: Only tier 3 Victory/Drone, Haven't test it much, But it do Critical dmg and look awesome next to ninjas.Drone have a AoE +def that buff Pets.
Interface: Reactive: Doesn't work b/c is bugged.At soon and it fix I hope to see a improvement of my dmg. MM should be able to exploit this power the most, since you have 6 source to active and stack it.
Destiny:Clairon: Mezz proct is what my mm have always dream. It can be use while held, Give +range + special to buff my debuff/controls it have a fast regch (30sec i think)
Since MM are vulnerable againts Mezz I find it a Most have power If your not a /FF or /traps. -
Any event redside? I only play at the weekend but I will like to join SF runs to lv up too.
Look like everything is just happening blue side... -
What problem reactive have?
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FOr what I understand, Everything that do dmg will get the interface Debuff even trip mine. It should also benefit from ALpha slot.
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Quote:QFTSeems to me all the arguing over whether or not MM pets perform well or under par is being balanced on bots and thugs. I agree that MM's bear some looking over at the endgame stage, but also remember the different type of MM pet summons are VERY VERY different from one another.
The general consensus is that bot/thug outperform the other types, and this is mainly because they stay at range. This is an entirely seperate issue than overall MM performance in trials.
My main uses necro summons, and I feel the damage shortage in the trials as well as the overall squishines of our pets. Yes, destiny and interface helps out with this to some degree, but I definatly feel like MM's are outperformed by other archetypes in the endgame, especially in the support regard.
All my holds, disorients and fears dont count for squat when the mob packs are being AoE / direct damaged down too quickly for them to be any use, and when the AV's roll out our pets' damage is paltry when they are anywhere from 7 to 4 levels lower.
This is the main Issues.
Just because one set performe well and others don't, that doesn't mean we don't need a buff. Beside of what it have been already say the fact is that the lv,dmg, and resistand of the end game and incarnation trial make pets do like 40% of his normal dmg. -
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Quote:Disagree here because you don't take into consideration that you will need to keep ninjas buff all the time and under control inside FF. People will be drive crazy while trying to keep those Sugar/ADD pets buff and in check while attacking, and if they manage to get hurt you will have no mean to heal then. Outside of that, the lack of tool to manage mobs will make boring to play. You will end up like a buff bot for a NPC..Ninja/Force
Little bit of an odd combo but Ninja's are melee like Necro's but are defensed based which Force helps tons, some will push Ninja/Traps which is my second choice but I'm swayed by the higher total defense that Force can bring which with IO's puts your pets around 56% defense which is needless to say... very nice.
Agree/Disagree or purpose better pairings it's on you.
/dark have the best Synergistic with ninjas.
You have two AoE heal, that heal over 60% of pets health. Slow/Fear/Control pet/-tohit, all are excellent for control the whole mobs. Finally dark work perfect for melee play style.
Ninja/FF is great on paper but different in actual play, Still a good combination.
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Does Lore Buffing Pets(the not targetable ones) Can buff your pets?
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OK!
I get it, Bots/Traps are the Chuck Norris of MM and all other AT in this game.
If you want to keep using your bots/traps as the example of all other Powerset MM have, Can we get all other set to do equally good too?
Can I have BUff/Heal/ and a complete chain attack for my other no robots MM too(That stay safe away for Melee.AoE)?
Bots are a excellent
Traps are excellent
That bots/traps is a Excelent combo, but mainly b/c they are already great! That dosen't mean we shouldn't get somekind of buff to the other powers with alot of probelms.
Run a incarnation trial with Robot/trick arrow or Ninja/trap and try to say that is equally good,that you don't need buff, and that you have as much fun like every other MM. Believe me, /traps isn't fun when you BG get one shot and you are alone next to 15 lv54 AoE ... -
Your on denial...
I say that a Fix/Buff on Ninjas and merc is a BUFF to MM. -
MM are poweful AT, none can say other wise, but of all AT they are the most static of all in term of changes over the year. Since CoV when out MM have only got 2 primary thug and Demons. While Other get like 4 news primarys.
The fact is that MM are the hardest AT to deal/modife of all, Devs are always avoid looking at MM,thank God that at least they have change the AI and attacks powers over the years fixing some bugs; but we really need to be look at as a whole!!! not just as Bots/x...
Hell, They should make IO sets affect the pets too. MM very well get half the benefit for IO's because the MM strenge in his Pets,and his pets don't get affected, Atleast incarnation affect then.
Finally, MM pets are balance around lv +0 not vs lv+4. Pets are "suppose" to do as expecting while fighting enemies of 1-2 lv of difference. There no way any MM is performing as well they do(no lv shift account) while figthing lv 54.
TL;DR
Ninjas and Merc are part of MM AT!!
Ninjas and Merc Need Buff!!
MM need Buff!! -
My stalker already have all the basic power, Stealth, SS,SJ,and Mako pool. Now I'm working on the IO's sets. First I look for PvP Guide but they are all outdate it. Then couldn't information about IO for Elect and WP sets.
So my quiestion is:
What IO sets I should put on my stalker?
What are the opinion about elect/wp for Pvp?
Any build Example of tip i should keep in mind while working on the builds?
Also, no purple and PvP io Sets, I'm cheap... -
What should be the Goal for the Stalkers build? My is already HP and travel cap,
Do we need to get a much recgh,def,regen Possible? -
This is My Melee Dom Builds, Cap Sm/LT def I couldn't get him more Def on Enrg or Dark but i think is pretty good, any suggestion?
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Aisuko: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (11) Enfeebled Operation - Endurance/Immobilize
- (11) Enfeebled Operation - Accuracy/Endurance
- (13) Enfeebled Operation - Immobilize/Range
- (19) Enfeebled Operation - Accuracy/Immobilize
- (A) Obliteration - Damage
- (13) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (A) Coercive Persuasion - Confused
- (17) Coercive Persuasion - Contagious Confusion
- (21) Coercive Persuasion - Accuracy/Confused/Recharge
- (21) Coercive Persuasion - Accuracy/Recharge
- (29) Coercive Persuasion - Confused/Recharge
- (31) Coercive Persuasion - Confused/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Endurance
- (25) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (39) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (27) Basilisk's Gaze - Recharge/Hold
- (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl- (A) Accuracy IO
Level 1: Sprint- (A) Unbounded Leap - +Stealth
- (A) Healing IO
Level 2: Swift- (A) Flight Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Accuracy
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I always read someone saying "that MM are OP" and "My MM do fine".I'm sure is true but none ever show of prove of it. Then when I say
Example:" My Bot's don't die alot to be a issue"
Of course Not!! They are away from the AoE ;but are they hitting they target or making 80% of the dmg they do?
Lets forget about surviveable and focus on dmg for a sec.With one lv +1 pets should be 49,50, and 51, vs lv 54 minion,Lieut,boss,ect. The new contend is balance around +20 players teams, incarnation and dare to say IO too.
MM need to be focus on one target to make heavy dmg(At least for ninjas), but with the lv diferents,targets resistan, and the amount of enemies, Pets make a lot less dmg!
Example: Smoke bomb on my lv 51 Oni, He then use Firebreath!! on the Mob that was under my tar patch! That my MM stronger Attack!!! Only Minion get any significan dmg, Lieut and up rank get tick of critical 8 or 10 dmg, boss and EB get 5 or less!!
How I'm suppose to kill a Lv 54 if Smash/Lethal is soo heavy resisted! Tehy only one that is making dmg is the one b/c of his lv and fire attack.
Buff MM!! Remove the lv scale on the incarnation trials! Seriously!! -
Quote:I'm sure your not a Ninja MM...I disagree. The only place where I find it hard to keep pets alive is the weapon phase of Lambda. The rest of the time I am not losing pets fast enough for it to be a major concern.
Pets in general are weaker, but they get over it by their numbers and tactics, but this new enemies are much stronger!!, they weren't desing for this new massive trail events. They aren't able to hit hard or last enough to be able to make a different.
I'm just saying they need to buff pets to be able to deal with this massive amount of lv 54 TF/trials. -
MM are by far under-performing in the new contend.I have a lv 51 Ninja/Dark/Soul and I'm running 80% of the time petsless in this Trial. Pet aren't even worth Upgrading anymore, they get one shot in every mob like a balloons in the grass.
The most obvious problem is that pets are fighting enemies 5lv above then!! Only little lv+1 isn't helping at all. I know they are two new Lv+1 but is a immense pain it because to get it, b/c MM aren't getting the rare reward pool from the trial!! More work for MM.
Is already hard to be able to use my powers without running out of end or dying. BG is almost useless now b/c every enemies have AoE. Most of the time my toggles drops while Re-summon pets and upgrading, is becoming a pain.
They should buff MM by eliminating the lv difference of pets and make all the same lv of the MM. Also, they should add a oneshot kill on pets, Make it so that pets always keep 1 HP if they have full hp and get hit by the lv+5 target.
MM can't play without his pets and this new contend is by far a lot harder that normal PvE. Pets are already weak and the new incarnate doesn't cut it for pets, with +1 or +3 on then they will still get one shot in every mob.
For real Buff MM! -
But what I mean is how they work specific for MM?
The description say:
" Adds a to hit debuff proc (100% chance) and a regeneration debuff proc (50% chance) to most damaging attacks."
But do that apply to MM pets?
Did it apply for only the stronger pets?
Did it just the stronger attack for the pet? -
Stalker Spots (please list either ele/wp or spines/wp):
1) @Doctor Roboto - EM/WP please
2) @x Orochi x -Ele/WP
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Dominator Spots: (Please choose- Mind/Fire, Earth/Eng, Earth/Fire, Mind/Eng)
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Blaster Spots: (sonic/em)
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3)@Barrettai
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Couldn't find that info in paragon wiki.
Someone know how this proc work for MM, Do pets get the proc too?
Did the debuff proc active in all your power or only the most powerful one the MM have? it even stack?Can someone that have give opinion about it?
Couldn't find that info in paragon wiki. -
Hello,
I have been playing for a while with my Ice dom and I have hear around, that ice/ice dom are a poor combination. Mainly b/c they don't get much benefit from Domination and are melee oriented.
What is the true opinion in general about ice dom?
They are worth to perma dom? -
HI, I just see your build and here is what I think
Take 2 slot from TK and move it to Power boost
Take 2 slot from assult and move to stamina, Will help you with end issues.
Change Grant Invisibility for Maneuver.
Drop Assult for toltal Dom or another power you may want.
TK without rechg will only take 5 sec longer to active , use endredux.Grant Invs won't be of much use, maneuver will work better for a mule of 7.5%rechg. Total Dom is a exelent power never go out without it.
You have a exelent build overall . 7/10