Wombatula

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  1. ok gang war seems to transfer ALL of its aggro to you personally, every time I use it I end up being the target of anyone hit by them. Not a huge problem for me, since I'm set up as a tankermind anyways, but pure death for others
  2. ok, it has been stated before, but obviously needs to be said again THE GLUE GUYS GOTTA GO!!!

    Man, if my ninja/TA MM's glue arrow worked like that, I'd be owning in PvP! What's the deal though? I've had it last for more than a minute, making it nearly impossible to do the mission. Not to mention there seems to be an equalizer in every mob!

    Also, I *STILL* am only getting "Rosethorn" for my hero, I have changed difficulty, changed maps, levelled up, but all the way from my second mayhem mission up until now (lvl 22) I have been getting Rosethorn... I hear everyone complaining about getting so and so as an EB, but honestly I'd be HAPPY for that, since all I've gotten for the last 15 levels is a +1 boss Rosethorn...
  3. [ QUOTE ]
    Ummm....this is kind of annoying. I thought the Hero was supposed to be random (as per Positron I think). Well, I've done close to 10 Mayhem missions so far (possibly more, I lost count) and have had only 2 differrent heroes...the first 2 I did in Atlas gave me Flambeaux....then, ever since, and it didn't matter which setting I've been on, or WHO'S Mission it was I've only gotten Rosethorn as the Hero. I even upped my difficulty just to see what would happen...still Rosethorn. Solo, 8-man teams, 4-man teams, clearing side missions, straight to the bank, (I know it's been said that it's totally random and they're attempting to fix that) nothing we could do spawned ANY other hero.

    [/ QUOTE ]

    I have had the exact same problem, same heroes even, flambeaux to start, rosethorn ever since!
  4. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Gang War seems to be set in Defensive/Follow. As soon as I or anyone following me is hit with any attack/debuff/control, the Posse attacks.

    Also, I've catalouged all the powers the henchmen use (including Gang War) up to level 20. It's in the MM section, enjoy!

    [/ QUOTE ]

    If its set to defensive/follow, its broken, I was being attacked 2 feet from them and they were doing nothing to help, and one would get hit and the others would ignore it. Maybe this is just an issue I am having, but in the current state gang war is completely useless to me, except maybe as a PvP distraction.

    [/ QUOTE ]

    I've had great success with Gang War. Took down Balista-1 and Silver Mantis today without even losing a thug.

    I would like to hear some Dev confirmation as to whether it is bugged or not. A lot of people seem to think it is.

    [/ QUOTE ]

    Sent a PM to _Castle_, got no response (that was yesterday)

    Anyone know if there is a more appropriate red name to ask?
  5. [ QUOTE ]
    Gang War seems to be set in Defensive/Follow. As soon as I or anyone following me is hit with any attack/debuff/control, the Posse attacks.

    Also, I've catalouged all the powers the henchmen use (including Gang War) up to level 20. It's in the MM section, enjoy!

    [/ QUOTE ]

    If its set to defensive/follow, its broken, I was being attacked 2 feet from them and they were doing nothing to help, and one would get hit and the others would ignore it. Maybe this is just an issue I am having, but in the current state gang war is completely useless to me, except maybe as a PvP distraction.
  6. Just hit level 18, spent a few minutes testing gang war and the arsonist, and there is a SERIOUS problem!

    GANG WAR AI IS BROKEN!!!

    They would attack the target I summoned them on ONCE and then mill around, and I counted maybe 3 attacks from then on until they desummoned.

    I can accept that they don't fight hard the whole time, or that they cannot be commanded, but come on, 1 cycle then watch me fight?

    Other than that, great so far, the arsonist rocks, his scourge is a nice addition, and between him and my enforcer I'm getting some nice AoE pwnage.

    BUT PLEASE FIX GANG WAR AI!!!111eleventy
  7. [ QUOTE ]
    Just a heads up...when you get a key, read your clues...they're rather helpful

    [/ QUOTE ]

    Occasionally, I've run now 10 mayhem missions, and have only had anything useful show up in my clues twice. Usually its only the "Wanted Poster of <blank>" clue...
  8. Having run many mayhem missions since i7 hit test, got the following observations:

    THE GOOD:

    1) The mobs are now spawning at levels appropriate to your character = GOOD! (first mayhem mish I did was spawning lvl 15-30's fer gawd sakes)

    2) The mega multi monster ambush spawns have stopped, except for when you bag all the safes in the jewelry shop at once (would be nice if there was a text prompt that they were coming)

    3) Non-Random heros seems to be working, my higher level villains have been getting big name heroes, my lower levels have been getting relative nobodies (as it should be)

    4) The time bonuses make more sense now, and no longer randomly execute (once I thought that bug had returned, but it turned out my spine villain friend I broke out of jail had just gone on a rampage lol)

    THE BAD:

    1) I cannot stress this enough, the side quests need to be somehow more apparent, its hard to figure out what you're supposed to be doing, and often even harder to execute it! Not to mention, for all the talk of temporary powers coming from the side quests, I've done a half dozen and haven't gotten jack all.

    2) The Large Metal Crates have serious pathing/modelling issues, my pets either cannot attack them, or have to run right up to them to do so.

    3) Maybe a little balancing needed with the time rewards for larger items, I seem to get more time for smashing the little stuff than the big stuff. Heck, I dont even bother with trucks and large metal crates until the upper 20's.

    4) I'm serious, I cannot stress this enough, make the side quests a little more transparent in their use. I don't mind them being secret to find, but once you've found the key it should be obvious what all you have to do from that point.

    THE UGLY

    1) There are some freaky pathing issues inside the jewelry store, with both my thug and ninja MM, my pets went absolutely nuts trying to get around there. To someone without a goto macro (and believe me that is many MM, most MM at the low levels) thats game breaking.

    2) Somethings gotta be done re: the citizens, this is not a joke. When you rescue a villain it seems most times they just get lost chasing civilians, and its impossible to run through with either non MM pets or MM pets on aggressive, entirely because of the civs, if not for them at least the worst they would do is smash stuff, because of the civs you often lose them entirely.

    3) There is a serious problem with either the pet AI or the door of the jail, although it rarely happens with my own pets, the villain you rescue seems to bug out on that door at least 10% of the time for me, going in and out over and over.


    All in all, they've come a long way in the last couple days, and kudos to the dev team for that (/thumbsup to any that see this)

    Now, to go check if test is back up, knowing how busy the team has been lately, they probably axed at least one of my concerns with a patch while I've been trolling lol.
  9. Ok, here are my thoughts up to level 12 with my thug/poison:

    -Punks seemed a little underpowered, until I got my enforcer. it was like day and night! (lvl 11, fought a -1 EB and barely pulled it out, lvl 12 fought an even EB and wasn't even a fight!)

    -They seem to have more pathing problems than other sets, and I'm not talking about the well known mercy madness.

    -The burst dmg they can put out is off the hook! the thug alpha strike seems to do a lot more a lot faster than, for eg, the merc alpha.

    -Not sure why anyone is complaining about the shifting appearance, I have NEVER had a problem "finding" my pets, and given there are only like 5 or 6 appearances they cycle through, how hard is it really?

    -The dual wield animation is meh, but not a serious issue IMHO.

    -OMGZORZ MY ENFORCER JUST CAME OUT OF THE SEWER!!!111 I GOT A FREAKING NINJA TURTLE FOR A PET!!!!!1111eleventy.

    -IMHO /poison and /TA are not good choices for thugs, /dark and /traps would be best, /FF would be decent

    -A bunch of spelling errors in the descriptions and speech, but then again mercs have been shouting "safeteis off!" (or whatev it is) for a while now.

    -Once again, I gotta say, complaining about the shifting appearance seems ludicrous to me, if you cannot find your own pet, who just happens to have GREEN TEXT WITH YOUR OWN NAME FLOATING OVER HIS HEAD then you have bigger problems IMHO. If you are really that concerned, resummon.

    Those are just my thoughts so far, YMMV of course. Looking forward to getting my thug/traps going on live when i7 is released from its testing cage.
  10. *squee* BRB FTW!!!!!!1111eleventy

    /signed
  11. [ QUOTE ]
    -You've hunted a Wumpus

    [/ QUOTE ]

    hehehe, there was a magic card named "Hunted Wumpus" and the first time I saw it I burst into laughter, my younger cousin and his friends in audience couldn't figure out why...

    Now at only 24 you may not consider me "old" , although more than once I've had the age of any two people in my group! However, I do display the following symptoms of "old gamer"

    - You wince whenever anyone says a sentence resemble "u r teh h34l0r? w00t!" in fact, every time someone uses just the letter U or R as a word.

    - You remember your 8088 with the green screen, and how amazed you were when you 286 HAD A COLOUR SCREEN! AND A HARD DRIVE!!

    - When someone in a pickup group asks "How old is everyone?" and you almost always end up oldest (dunno maybe just bad luck?)

    - When you mention the X-Men (huge 80's/early 90's marvel fan) and they simply retort "that movie was teh suck lol"

    - If you remember when all super heroes wore tights, and none of them had "troubled pasts" (except for our good friend the caped crusader)

    - When your first "MMO" was spelt "MUD", and the best "particle effect" in the game was when a magical item had a different colour text!

    - When you remember LORD (oh that Seth Able!)
    ...or remember modems screeching
    ...or remember BBS's!! (ah yes, the dark ages before the internet)

    - When you nearly flipped out when you saw your first LCD monitor (all 9 inches of it lol)

    - When you remember having to blow air, through your shirt, then tap/jiggle/push/turn on/turn off/reset/turn on/reset/jiggle your games to make them work.
    ...or that damnable laughing dog...WHY MUST YOU MOCK ME!!!

    - When you read this thread and realize you agree/connect/remember at least half of this stuff! (or remember your big brother/uncle/cousin/parent talking about it)
  12. Wombatula

    Search: Orochi

    ah I did not realize the origin of the Tsoo, I assumed they were non-specific Asian, as so many characters/factions/classes in video games tend to be.

    I actually thought long and hard about connecting them to the snakes, but couldn't find anything tangible, since the snakes (if I remember properly) are linked to the Mu somehow, although I could be wrong, I'm pretty new to CoX and haven't done as much research into the storyline as I could.

    thanks nonetheless though, this btw is the origin/RP for my newest char, an MA/regen stalker I just made.
  13. Wombatula

    Search: Orochi


    Search: Orochi
    working...

    4 files found:

    1. Snakes in Japanese culture and mythology.

    2. A report on the snake infestation in Hyuuku garden.

    3. Master Orochi: Dossier

    4. "The snake and the crab" - Japanese mythology


    Master Orochi: Dossier - chosen
    working...



    Master Orochi: Dossier

    Threat Level: High
    Classification: Assasin
    Known Assosciation: Cabal Enterprises
    Known Affiliates: None

    Report: Master Orochi was once the leader of the Snake Enforcer sect of the Tsoo, leading his minions on high profile assasination and assault missions, working from the shadows as one of the Tsoo's foremost generals. He was placed under suspicion within the Tsoo's ranks for researching so-called "forbidden techniques" in a bid to make himself the most powerful warrior within their numbers. Upon learning that he was being examined he started his bid to take over the Tsoo, planning to hire them out as mercenaries to Arachnos. Orochi eliminated many rival generals in secret, managing to remove over half their numbers before it was even discovered that he was assasinating his rivals. Once his plot was discovered an all-out war erupted among the Tsoo, with his Snake enforcers and many turncoats from other factions within the Tsoo fighting on his side, alas, it was a failed coup, with the entire Snake faction killed, along with their treasonous counterparts from the Dragon, Tiger and Crane factions.

    Orochi was believed killed, as a badly mutilated corpse was found with his trademark mask upon its face, it has since been learned that Orochi survived the massacre, and is now hiring himself out as a contract assasin to anyone that can afford his rather steep price. He recently joined Cabal Enterprises, although has yet to be seen with any other employees. Also, Orochi was recently promoted to the rank of "Specialist Operative" within Arachnos, striking Longbow, Wyvern, and any other heroes that trouble Lord Recluse.

    Orochi has many powerful abilities, most gained through magical means during his search for power within the Tsoo. Stealth, self regeneration, and powerful martial arts techniques being the most notable of these, although foremost among his abilities is <<<CONNECTION TERMINATED>>>

    ATTENTION!

    UNAUTHORIZED ACCESS TO CLASSIFIED FILES

    YOUR COMPUTER TERMINAL IS NOW LOCKED OUT OF THE SYSTEM
    PREPARE FOR ENTIRE SYSTEM AUDIT, ARACHNOS AGENTS ARE EN ROUTE
  14. Wombatula

    Ten Tracks

    1. Champion Requiem - Mos Def
    2. Torture - Method Man
    3. Basket Case - Dangerdoom
    4. Like Someone In Love - Bjork
    5. Purple - Nas
    6. Superthug - Noreaga
    7. Shanty Town - Mr.Scruff
    8. Shake Ya Body - Jay-Z & R. Kelly feat. Lil' Kim
    9. It's All About The Hip Hop - Jurassic 5
    10. Tiplet Metal Plate - Mouse On Mars
    11. Trying To Find A Balance - Atmosphere
    12. Popular Thug - Kelis feat. Nas
    13. Coordinates - Aesop Rock
    14. Hootie Hoo - Outkast
    15. Soldiers Ride - Clipse
  15. Wombatula

    Ten Tracks

    1. F*** All Night - Jay-Z feat. Pharrell
    2. Wishful Thinking - Scarub
    3. Imperial March - John Williams (?)
    4. Skew It On The Bar-B - Outkast
    5. Pluto - Bjork
    6. Gocard - Mouse On Mars
    7. Welfare Love - Kool Keith as Dr. Doooom
    8. Whatizit - Living Legends
    9. Limo Wreck - Soundgarden
    10. Digital Hardcore - Atari Teenage Riot
    11. Welcome To New York City - Cam'Ron and Jay-Z
    12. Liquid Swords - GZA
    13. Ghetto Rock - Mos Def
    14. El Chupa Libre - DangerDoom
    15. Battery - Metallica
  16. Wombatula

    Ten Tracks

    well, since servers down anyways, how about another 15?

    1 - Glitz Rock - Felix Da Housecat
    2 - Heart Of The City - Jay-Z
    3 - Don't Give Up - Michelle Weeks (speed garage rmx)
    4 - Twift - Mouse On Mars
    5 - Earthquake And The Man - Mystik Journeymen
    6 - Streets Is Watching - Jay-Z
    7 - How I'm Livin' - Jeru Tha Damaja
    8 - Everything's A Go - Memphis Bleek
    9 - World Of Entertainment - Jurassic 5
    10 - Space Oddity - David Bowie
    11 - Midnight Feast - Mr. Scruff
    12 - Brain - N.E.R.D. (aka Neptunes)
    13 - Language Arts pt. 1 - Buck 65
    14 - Superthug - Noreaga
    15 - One More Time - Daft Punk
  17. Wombatula

    Ten Tracks

    1 - Quality Control - Jurassic 5
    2 - Nightlife - Eligh
    3 - Git Up, Git Out - Outkast
    4 - Scientifical Madness - Jeru Tha Damaja
    5 - Chips On Pistons - Royce Da 5"9
    6 - The Incumbent - Soul Coughing
    7 - Save Yourself - Aesop Rock
    8 - You've Been Flirting Again - Bjork
    9 - Dead Disnee - El-P
    10 - The Fall And Rise Of Elliot Brown - Blackalicious
    11 - I Hate Jimmy Page - Mindless Self Indulgence
    12 - Stairway To Heaven - Led Zeppelin (IIIIIIIIIIIIRONY!!!!)
    13 - Brooklyn's Finest - Jay Z feat. Notorious B.I.G.
    14 - 1400 - Console
    15 - If I Do - Living Legends
  18. Wombatula

    Ten Tracks

    1 - Big Bang - Aesop Rock
    2 - Definition - Mos Def / Talib Kweli
    3 - Hero Theme - The Infesticons
    4 - Valley of the Sausages - Mr. Scruff
    5 - Spaceship - Mouse On Mars
    6 - Ex - Cubanate
    7 - Down and to the Left - Herbaliser? (its from a Ninja Tunes compilation)
    8 - Rosa Parks - Outkast
    9 - Joga - Bjork
    10 - Merit - Aesop Rock
  19. *screams*

    Someone put dookie in my pants!!!!
  20. AAAAGH!!!! NOOOOO!!!!! NOT DA MONKEY!!!!!

    hey just wondering, will the mods remove a post for wackiness?

    or do you gotta be downright vulgar for that?

    oh, and also, TOASTER FRESH ZERGLINGS!!!!
  21. Thank you, thank you, you're too kind!

    And you welcome me now, but soon you will all cringe in fear at the very sight of my avatar! ALL WILL BOW DOWN BEFORE MY 1337 TROLLZ0RZ SKILLZ!!!!!!!!!!
  22. -Official Operators Manual-

    Manufacturer: Cyberdyne United International
    Serial Number: SHOU-1337
    Model: Shou-Bot (c)
    Primary Function: Kicking <@#$>.
    Secondary Function: Taking names.

    Chapter 1: So you bought a robot.

    So you purchased a destruction unit, class A mark 1. A robot of this kind is a very powerful tool, so proper care should be exercised in its operation. There are various uses for a destruction unit, whether it is cleaning out a garage, reducing mountains to rubble, or just plain destructive mayhem! In the following chapters we hope to introduce you to some of the many uses, features and commands this unit has, so that you can make the most out of your robot.

    Chapter 2: Technical Specs for your unit.

    Lifting Capability: 17 tonnes.
    Crushing Pressure: 11,000,000 PSI (approx).
    Top Speed: 190kph.
    Armour: Positronically Aligned Turbandium Alloy Plates.
    Sensor Suite: Hyperdyne series VI.
    Logic Processors: Twin Optecron Hyper-Matrix CPU.
    Power Plant: Plutonium Core Type II.
    Secondary Power Source: Alchohol Dispersion Device.

    Chapter 3: Care and maintenance of your robot.

    The Shou-Bot(c) is almost completely self-sustaining, it has its main power supplied by a Plutonium reactor, which only needs replacing once every 15 years (under normal operation) and we've found the cheapest way to keep its reserve batteries charged is with booze.

    Aside from weekly (under normal operation) oil changes, all that is needed for extended activation is a constant supply of alchohol.

    However, since each and every one of our robots has a Tru-Life(tm) brain pattern loaded into its Logic Matrix, your robot has life-like emotions (although in emergencies these can be disabled to prevent logic arguments) and as such has all the wants and needs of your normal henchman and/or minion, aside from those unique to biological entities (food, sleep, etc.). Your robot will require socializing and mental stimulation, and may from time to time need to be "grouped" to achieve maximum effectiveness.

    For information on changing your units oil, and checking its battery levels please consult the README file located in the "Maintenance" folder on the units hard drive.

    Chapter 4: Troubleshooting.

    My unit will not start up: Check its battery levels, and core temperature. If it will not start even after charging, run the enclosed diagnostics disc and restart.

    My unit is smoking/on fire: Power down your unit, extinquish any open flames, check to be sure its air filters are clear, run the enclosed diagnostics disc and restart.

    My unit will only speak to me in Esperanto: Run the enclosed diagnostics disc and restart.

    My unit continually dances at odd moments: Check to see if your unit is set to "Party Mode". If not, run the enclosed diagnostics disc and restart.

    My unit's head has detached: Attempt to manually re-attach the head, then run the enclosed diagnostics disc and restart.If that fails bring it to a certified Shou-Bot(c) repair bay.

    My unit has gone on an unstoppable killing rampage: Allow the unit to finish its rampage, clean all oil and blood off its surface, run the enclosed diagnostics disc and restart.

    Chapter 5: IMPORTANT NOTICE.

    Fuel sources are at a slight risk of mixing with its crispy plutonium center of your automated new unit and then driven, possibly leading to the unpredicted stimulation of its artificial emotion circuits, and in a few unsubstantiated clinical trials this condition has led to simulated feelings of fury and destructiveness, manifested in the highly unlikely but still possible action of physical aggression against you or your enemies fleshy surfaces.

    Chapter 6: Warranty information.
    Unit guaranteed for at least 90 days after purchase, if theres a problem in that time frame please let us know.
    For extended warranty information please contact the registered Shou-bot(c) dealer where this unit was purchased.

    NO CASH RETURNS - ONLY CREDITS TOWARDS FUTURE PURCHASES