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One of the game's design flaws is that too much of the mission text is only exposed to the team leader.
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QFT.
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Not really. You just have to look for it. By clicking on the "Explosion" next to any mission's short description (including the current active mission) the window will pop open that has the whole mission's "story" in it as it was displayed when the mission owner received it. -
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just trying to find more to do in the game to make it last.
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Stop and take the time to actually READ all of your missions, clues, souvenirs and so forth. You'd be surprised at all the great and enjoyable stories that you're missing out on because you're just "grinding the missions". Find out WHY you're punching that zombie in the face... that'll slow things down a bit and let you enjoy the game a bit more. -
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been suggested use search before you post please
gl all and have fun
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But I totally designed one that's easier to use.
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So this is a regurgitated post with a little extra to make it 'different'Didn't Memphis Bill make the 'How to Search Guide'?
Oh, he did.
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His was a guide to work the existing one.
Mine provided a better alternative to the boards' search function.
I think that's different enough to warrant the creation of a new thread.
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Just saying
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You happy cat avatar-types just like to stick together. -
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In essence, all AT's are defenders. Note the lack of a capital 'D'.
Blasters defend their team by destroying the opposition.
Scrappers defend the team by obliterationg those whom they find instigators.
Controllers defend the team by preventing the enemy from assaulting It.
Defenders defend the team through their buffs and protections.
Tankers defend the team by ensuring that no one else needs to take damage.
I am a Tanker.
My role is to protect my team, and put my own life on the line to do so.
I ensure that no one else needs be harmed.
I am a Tanker.
First one in, first one out.
Sister Controller locks my foe in place.
brother Blaster destroys my enemy in safety.
Sister Defender shields us, and protects us from harm.
Brother Scrapper eliminates my greatest threat.
I am a Tanker.
Yes, I play more tankers than defenders.
But in a way... we're all defenders.
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Nicely said, I really like this, thank you. -
May 10, 2004.
The first character that I can REMEMBER making was Greystroke... an old mafia boss who changed his ways after one of his men decided to give himself a promotion.... Somehow (I don't remember how I figured it out) Greystroke survived and obtained possession of an ancient Aztec necklace that gave him the ability to control people's thoughts and generate force fields (of course). Skin as pale as a ghost, the "Old man face" when there WAS only one old face.... but he still wore his old fedora and dark gray pinstripe suit.....
So I guess that means that a Mind/FF Controller was my first.
I remember distinctly around level 6 heading into Kings Row at night hunting for CoT on the roofs of the buildings, stalking along the back alleyways with Stealth on and feeling VERY cool as an anti-hero night stalker.
Good times. -
See, this is what I get when I'm NOT anal-retentive about searching everything I read for problems.... nice catch.
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Damn you! Now I have to update my Force Fielder's Bible to point to this new guide..... grr...
Good stuff as always Mr. Flux. -
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- Jock Tamson, Who looks at the name quizzically again. That is right isn't it?
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Yup.
-PK, who thinks that Rogue is the HOTTEST fictional character ON THE PLANET. -
Err.... I REALLY hate to correct you Jock, but....
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The City shines in the East, The Rogue Isles hang like low clouds in the West.
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Paragon City is in Rhode Island, and any islands that exist off the coast of that shore would ALL be east of the mainland.... so your directions are backwards. Sorry.
Great story anyways, if you can get in before the edit window closes.... -
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Time for the quarterly bump.
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Hey, Arcas? Are you aware that none of the threads in the Player Guides forum are EVER deleted? So there really is no need to "bump" it at all, unless you just want free advertising. -
/em Robin: HOLY THREAD NECROMANCY BATMAN!
Anyways, just to remind you all, this is still an open thread, and has been marked to NOT be purged, so feel free to continue to use this as a sounding board for all of your FF-change ideas. With the new Issues coming out, there's always the chance that one or two good ideas from this thread might end up in the powersets someday! -
I am glad you are enjoying your bubbling, welcome to the world of Defending WITHOUT having a million hit points!
Tankers and Defenders are very much alike, both their jobs are ensuring team survival. They just do it in different ways. And keep in mind that you can be a "fake tank" and take the alpha for a group with Personal Force Field. -
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I also submit! http://drunkfu.deviantart.com/art/Bl...vatar-80384453
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I love the art style, but find it visually overstimulating, not to mention confusing. Why is he kicking a fruit salad jello all over the sidewalk? And why is the ghost of Marlon Brando yelling at him all the time? These are not questions I should be asking myself when I casually glance at somebody's avatar.
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Yeah, I gotta say, I never really liked animated avatars, I always found them too distracting. That's why I think mine's the best. -
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Another try.
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Wow, that is excellent. I liked your first one but LOVE this one. If Dr. Graviton doesn't redo a resized version of his (which is dog ugly shrunk down), this is the clear winner in my opinion. (If he does, I probably won't be able to choose)
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no wai! dat 1 iz ok but mine iz betta! ggrrrr!!!! -
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All y'all with ginormous images know that they will look like crap when reduced to 80x80 right?
That's why I made mine 80x80 from the start. -
Keep in mind that I am NO artist, always been more of a writer than a painter, but here is my submission, forum ready! (80 pixels by 80 pixels)
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I heard "Knight" and "knockback" in the same post so I had to stop by. Here are a couple of nuggets of wisdom from my FF Bible:
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Here is the timing for knockback. You activate the power, the enemy starts flying back. They fly through the air for about 1 to 2 seconds. Add to that animation time for them to get back up again, 2 MORE seconds. Add to that the fact that if the enemy was in "melee" mode, the AI tends to like to STAY in melee mode, so it will take them ANOTHER 1 to 2 seconds for them to run back to you. So if you add it up, you get 4-6 seconds of complete protection from EACH knockback. That's good stuff, and not something that most people think about. If you actually add Knockback Distance modifiers to your KB powers and knock the enemies back through a clear unobstructed path, they fly farther, so they have more "air time" AND take longer to get back to you. It's all gravy.
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Just remember kids: Knockback = 100% Defense and 100% Damage Resistance for 4-6 seconds at a time.
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You might want to reconsider that level 4 rating Malty. -
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FF sucks. If you got time to trow bubbles you got time to rock the auras.
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I'm ALWAYS rocking my aura, Dispersion Bubble. -
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The comment that soloists should not play FF Defenders is fine, but also sounds a bit "get the heck out of the game." Unless you know of a City of Heroes console port that is single player. At least those of us who hate teaming with random people but also like FF can play Controllers or Masterminds, I guess.
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Or there's always Freedom Force. -
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Given that you can hit the defense cap with just your buffs, I think it more suitable if FF/ defenders focus more on secondary debuffs rather than knockback. With maxed defenses, hardly anyone gets hit too much anyway. Why not add "competent debuffer" to your list of abilities, rather than the arguable "a little more dmg mitigation" of KB? In my opinion, using KB and shields is as redundant as using shield and /dark. FF is already defender king of mitigation, why not add another ability to your resume?
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That is one valid alternative viewpoint. Thank you for sharing it. -
tl;dr
So, when are we getting Power Customization?
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Thanks for posting that here Mike, I appreciate it.
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One thing that would have been nice would have been a few thoughts on IO's and whether they can shore up any weaknesses. I know that sets are very much dependent on what it is deficient in any particular character build, and this guide only looks deeply at the primary of Force Fielding. Discussing IO's may be best left for someone after specific advice on a specific build.
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You answered your own question in one shot. You'll also notice the lack of a sample build. I believe each build should be unique (I don't believe in cookie cutter internet builds), and thus can't help people to "shore up weaknesses" with just some generic ideas. I'd rather they come to me with what they have right now and tell me what they want to do with what they have. Case by case.
Besides, isn't this long enough already?