Weatherby Goode

Renowned
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  1. Quote:
    Originally Posted by MaHaBone23 View Post
    I deliberately DON'T take O2 on my stormies because it such a sad little heal. Why kiss boo-boos when my time can be better spend uncorking some proper whop-***?

    I take it so Stoney can tank AVs for me.
  2. I ended up getting my Mace/Invuln Broot from 11 up to 27 (just shy of Invinc) and my Ninjas/Dark MM from 23 to 29 (Woo Hoo Oni!). I also got my Thugs/Pain a couple levels up to 38.
  3. Weatherby Goode

    NoooOoooO

    2xp doesn't stop until maintenance in the morning, so don't worry about losing that.
  4. Weatherby Goode

    NoooOoooO

    I can't even log in now, never mind get to the server screen.
  5. Quote:
    Originally Posted by Ultimus View Post
    Can Mind take alphas? I want to make a Dominator that can start a fight. I assume yes with Mass Confusion and stuff?
    MC can help you, but it's not up often and Terrify almost guarantees an alpha. Earth is probably to best set to absorb and alpha, with Plant coming in second.
  6. Weatherby Goode

    Best Solo SoA

    Quote:
    Originally Posted by BaneScout101 View Post
    Bane is far superior to night widow any day of the week.
    Unlikely.
  7. I like this thread. It makes it soo much easier to adblock these things when I don't have to go searching for them.


    Edit: And my first piece of bad rep. Anon will have to forgive me for using a slow connection. How dare I block their massive images in order to browse the forums at a decent speed.
  8. Because I worked all weekend, 2xp is just starting for me. I plan on playing as late into the evening as I can.
  9. Quote:
    Originally Posted by Sarrate View Post
    Hmm.... I'm not sure if this is significant, but check out CoD:

    Controller Lingering Radiation
    [ QUOTE ]
    * RunSpeed, SpeedJumping, FlySpeed -0.75 for 30s
    * RechargeTime, JumpHeight -75% for 30s [Ignores Enhancements & Buffs]
    * Max RunSpeed -3.5 for 30s PvE only [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * Regeneration -5 for 30s PvE only [Ignores Enhancements & Buffs]
    * -6.92 Regeneration for 30s If target is a player [Ignores Enhancements & Buffs]

    [/ QUOTE ]
    (Defender is identical except for -8.65 regen in PvP.)

    Corruptor Lingering Radiation
    [ QUOTE ]
    * RunSpeed -60% for 30s
    * RechargeTime, JumpHeight -60% for 30s [Ignores Enhancements & Buffs]
    * Max RunSpeed -3.5 for 30s PvE only [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * SpeedJumping, FlySpeed -0.6 for 30s
    * Regeneration -5 for 30s PvE only [Ignores Enhancements & Buffs]
    * -6.92 Regeneration for 30s If target is a player [Ignores Enhancements & Buffs]

    [/ QUOTE ]

    Note the difference in how RunSpeed is being debuffed, instead of it being displayed as -0.6, it's being displayed as -60%. I'm not positive what the significance of that is (if any), but considering that's the only real difference between them (other than a slightly lower value) it makes me suspicious.

    At any rate, I've seen LR slow down mobs, but not to the molasses pace of other slows. (I don't have its slow enhanced.) Out of curiosity, what were you fighting, or was it nothing in particular / everything shrugged it off?
    It is significant. When a movement debuff is displayed as a percent, it will slow the user to that percentage of their base movement (13.4 f/s). Corr LR therefore only slows the target to about 8.04 f/s. If it was a 0.6 movement debuff, then movement would be debuffed by that amount, so the target would be debuffed to 5.36 f/s (13.4-8.04).

    I think that's how it works, anyway.
  10. Quote:
    Originally Posted by Bayani View Post
    There we go. I think this new sig will work out nicely.
    I agree. It has all the relevant info, it looks spiffy, and it doesn't clog things up.
  11. Howling Twilight and Dark Servant also don't scourge, while Voltaic Sentinal does.
  12. Anyone else hate one line posts followed by gigantic images? I think it should be a requirement of allowing sig images that the user be required to write at least 10 lines of intelligent conversation with every post they make.
  13. Image enabled signatures are evil and should be disabled.

    My knee jerk reaction was "URK! *Goes to vomit*"

    But after changing the skin to villain, my opinion is now one of indifferance.
  14. Weatherby Goode

    Weakest Combo?

    Sonic/Elec is painful solo.

    Edit: Defenderwise, that is.
  15. I assure you it does work the way I have described. If it does not, then it's a bug.
  16. Weatherby Goode

    Carrion Creepers

    Dozens and dozens of vines, each fueling the Healer's Twilight Grasp.
  17. Weatherby Goode

    Carrion Creepers

    [ QUOTE ]
    Just dont...

    Never... Ever... use it on Rommie when the Nictus are around...

    [/ QUOTE ]
    Do it!

    Do it!
  18. OP waited all this time, and still failed to capitalize...

    em sigh
  19. Weatherby Goode

    Carrion Creepers


    This is the updated version of my guide. It takes into account the changes that Issue 14 brings to Carrion Creepers. Also, since the Carrion Creeper pets are the same for Dominators and Controllers this guide is accurate for both achetypes.


    This guide attempts to explain just about everything about the complicated series of pets and psuedopets that make up one of the most unique (and convoluted) powers in the game. It also explains some quirks with the power that have a large impact on the suggested slotting.

    CC's mechanics can be a bit overwhelming, so if you just want the end result read the yellow bit about halfway down. If you have questions post them here and I'll do my best to answer them.



    Carrion Creeper Patch, the original summon
    The power that the player uses (called Carrion Creepers) summons an entity called Carrion Creeper Patch. This Patch has several powers of it's own. It is also mobile and will follow you around (though the 'bramble' graphic doesn't move). The Patch is invisible, and has a snare power called Bramble, a second pet summon called Carrion Creepers (we'll call it Carrion Creepers2 or just CC2), and a power called Vines. Interesting side-note: Even though the Carrion Patch is invisible, it still makes ripples in water. So you can summon it and go for a swim, you'll 'see' the pet following you around.

    Bramble
    The Bramble power is an autohit AoE snare power. It is always on, and every 0.2s it will apply -fly, -runspeed, -maxrunspeed, and -jumpheight over a 20ft area.

    Carrion Creepers 2
    CC2 summons Carrion Creeper Patch2 every ten seconds, at every enemy corpse in range. CCP2 is a short lived pet whose only purpose is to attack with an AoE version of Entangle and then self-destruct silently. This AoE Entangle applies a Mag4 Immob to an 8ft area, deals a decent amount of Lethal and Smashing damage, and prevents flight and knockback on the targets. Creeper Entangle has a max target cap of 5 and a base accuracy of 1.0.

    Vines
    The Vines power has a 50% chance of summoning a Carrion Vine every ten seconds for every living enemy (PC or NPC) in range. These are the vines we know and love and they are the most visible part of the power. Each Vine lasts for 15s and has a ranged Vine Thorns attack and a melee Vine Smash attack. Both the attacks applie a small recharge slow, a movement snare, and a -fly effect. The melee Vine Smash also has a guaranteed knockdown. Both attacks have an accuracy of 1.0.

    Slotting Suggestions:
    As before i14, Recharge is the most important aspect and if you can only spare three slots, three Recharge SOs is the absolute minimum you should accept in this power. Ideally, you have 6 slots in Creepers. Within those 6 slots you have a lot of freedom, and that means there are a lot of good ways to slot it.

    My suggested slotting is:
    ~40% Accuracy
    95% Recharge
    95% Damage
    and as many damage procs as you can cram in. It no longer matters what sets you choose to use, so go for the cheapest one.
  20. [ QUOTE ]
    I know BU takes 1.32 sec to cast so leaves 8.68 seconds of buff

    [/ QUOTE ]

    Power effects generally don't occur until the activation time is finished. So BU has a 1.32s cast, and a 10s buff time.
  21. Basically, my questions are these:
    [list]
    * Webnade, slot or not?
    * Toss Triage, or keep it?
    * Challenge or Provoke?
    * Hasten?
    * Stamina?
    * Mu or Mace?
    * Tips/Tricks?
  22. Hello Mastermind forum. I've decided to get some proper IOs into my Bots/Traps as he approaches 50 (Level 49 now). Problem is, I'm not certain what to get. Oh, I know the essentials (3 pets, 2 upgrades, Mortar, FF Gen, Poison Trap, Seekers, Aid Other/Self) I'm just uncertain what the best way to build an unkillable juggernaut of destruction is.

    Should I go all defense? Or +Hp and Regen? Should I go Scirroco for the -KB immob, or Scorpion for the +Def shield? Should I grab stamina or Hasten? I'd like to get two of the Pulse Rifle attacks just for theme, as well as Detonator too.

    Any suggestions or builds?
  23. Weatherby Goode

    volcanic gasses

    Slotted for Hold, VG can stack up to ~mag 23 on a single target, for it's entire duration.

    The actually hold portion of VG also has a 1.4 Acc mod, so it doesn't even need to be slotted for accuracy.
  24. /Macro Bow "petcom <em fancybow>"

    That will set up a macro. When you click the macro, the targeted pet will do the fancybow emote. Note that pet emotes were broken for a while, and though they should be fixed, a few issues maybe have slipped through.