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Quote:Someone has to teach the Clockwork to dance, and I can't think of anyone better than... Queen?The Praetorian version of BackAllyBrawler is head of the Powers Division. I guess that makes sense. Does that mean there is a Praetorian version of Castle coming that is Emperor Cole's animatronics expert?
...Did Castle already SHOW us his praetorian self? -
Quote:So your answer is "no, I don't have anything to support my statement...
You were merely remarking that Shield Charge is currently overpowered and added in that second part without considering its basis in reality, fact, or truth. When you said "...and Fire/Kin totally pwnz it, yo" you were making some kind of joke, speaking in hyperbole, or simply talking out of your booty. Do I understand that correctly?
First comment; My statement is "There's information, go find it."
You want me to reproduce the entire thread into this one for you? 'Cause I'm not going to do that. I will give you a link though.
http://boards.cityofheroes.com/showthread.php?t=219592
It's 32 pages long, and gets rather dramatic, but there you go.
"Fire/Kin totally pwnz yo" is meant as a joke. Perhaps I'm not very good at humor, but I get the feeling it's lost to this thread anyway. I don't even have a Fire/Kin, or at least not the one you're thinking of.
*Edit* - All the loving anger in this thread is obviously starting to make me grumpy. As such, I'm going to be ignoring it. I've more or less stated everything I care too anyway, and whoever reading is welcome to agree, disagree, or disagree while quoting every other paragraph I put forth. Perhaps the next time this subject comes up we can talk about it without hurling fire at each other, but until then I'm going to go do something relaxing.
In short; /ragequit -
Quote:Any attitude you are perceiving is your own. Perhaps if you could stop foaming at the mouth for a second you'd realize I'm not in the same fiery discussion you are. I do enjoy how you can't apparently discuss this without advocates of SB getting all emotional.Ok ? I doubt we'll ever team ingame because with your attitude, I'd leave or kick you (nothing to do with SB/not SB).
I wouldn't party with you because you want me to SB, and I do not want to SB. We have a conflict of interest. I don't see a reason why we should be forced to play together when you expect something I do not think is important.
*Edit* - That said, I do get rather mean towards you as we go on. I guess your 'charm' got to me. I don't, however, feel badly for it.
Quote:Much like taking any power beyond Brawl is mere icing, afterall you can perfectly level to 50 by punching -1/x1 missions. Again, I don't find it that fun. YMMV.
Quote:No, I'm pretty sure I didn't miss anything. I'm also pretty sure you perfectly understood me as your wording just screams "troll" with anyone with working brain cells, but I can pretend I believe you. This was in reply to the question "is SB needed ?". No it isn't, but why would you skip it and go slower for the sake of going slower ?
There are plenty of points as to why I wouldn't pick SB, and I don't care to list them *again*. If you don't agree with them that's one thing, but don't pretend they just aren't there.
Quote:Teams where everyone have competent attack chains by level 26 would fall into my definition of "theorical perfect teams". I've never seen such a team ingame, but then again that might be because I'm not up to your über standards.
I doubt I'd even include myself on a perfect team, as I don't really enjoy playing AT combination's I have to constantly fear will be nerfed.
Quote:1/ If it doesn't miss. Which will happen, the maximum tohit chance is 95%.
2/ If it doesn't hit a dead enemy. Again, probably not a factor for your über self, but for the rest of us commoners it happens pretty often especially on fast-moving teams.
3/ To people in a 20 feet radius of your target. Even "theorical perfect team" wouldn't do justice to such a team.
If you don't know how to use FS that is your own failing, but don't assume everyone is is bad at this game as you are. Also, stop assuming that I will only play with "perfect" people as well, as it is never something I have stated. I prefer to play with people who have the ability to make a logical build and are at least somewhat competent at what they are doing. Call me crazy, but when we aren't all dying every other step my enjoyability seems to rise much more quickly.
Furthermore, I have to question the hypocrisy of calling me an elitist when so many others flat out refuse to team with someone who doesn't have SB.
Quote:As for the debuff part I'm just going to assume you had a brain fart, as surely someone as knowledgeable as you would know even defender Transference isn't a full drain on anything +2 and above (and even a full drain needs -recov to be actually efficient for more than a split second), making it basically meaningless as a debuff unless stacked with other end drains (we won't consider a team moving slow enough for the kin to use Transf twice on the same target as someone as skilled as you wouldn't play with scrubs like that).
Quote:Uh.
FS is a damage buff. Recharge =! damage. Both can be complimentary to each other, but are two completely different mechanics.
Quote:That would be great. Here's a few builds I can't manage to make and need your input on :
DB/invul, 45%+ S/L, 33%+ F/C/E/N, Hurdle/CJ, 300%+ regen, infinitely sustainable endurance (or 10+ minutes) while running a gapless AS/BF/AS/SS chain.
DM/SD, softcapped to all three positions, maximum acc/dam/heal/end% on SL, 300%+ regen, 90%+ DDR, slotted up OwtS and resistances, Hurdle/CJ perma-Hasten, infinitely sustainable endurance (or 10+ minutes) while running a gapless SM/SL/SM/MG.
Kat/FA, 45%+ S/L, Hurdle/CJ, infinitely sustainable endurance (or 10+ minutes) while running a gapless GC/GD/GC/SD chain.
(I'd also want the standard secondary powers slotted up on all builds as well as BU/SD, of course.)
My issue in all of these builds is I don't have enough recharge to use these chains and have to resort to weaker attack chains. Obviously I'm doing something wrong, and I'm looking forward to be enlightened. If you could post the results in the scrapper forum it'd be great as I'm sure other people could use the help.
Quote:That two line jump wasn't to make my post look cool.
Quote:You seem to be confused here, I'm lumping myself in with all the dirty commoners. You're the one elite skilled dude who should teach us.
Quote:Further confusion it seems as I can't help but wonder if you somehow thought we were talking about Night Widows ? Unlike FU/BU, SB and FS aren't mutually exclusive so this isn't an "either or" situation, but rather a choice between 2 and 2 + 1. Given the choice, I'll always pick 2 + 1 ; I'm crazy like that.
Quote:Not sure why did we go back to the "need" thing after we established SB wasn't needed. Not sure if there was a need for the leet "heal0rz" meme to further establish yourself apart from the unwashed masses.
What is with you and dirty people? Don't read more than is there, I don't like playing with people who demand I SB them because they do not think they can function without it. I don't like playing with people who need the h43l0rz either. If you enjoy that sort of thing, good or you, but don't assume I have too.
Quote:Thank you. I'm sure it'll make an entertaining anecdote while you're sipping tea with your buddies and laughing about these people who "do not have the necessary intelligence" to be honored with your presence.
I dont' really like tea though. I so totally get together with my friends and make fun of stupid people though, you are right on about that.
Quote:I would think you might have, you know, heard of that little thing called "travel suppression".
Quote:That you are going to recast every minute, with our theorical perfect team being in the 25' radius every single time. Okay.
Quote:Sarcasm is hard to do when presented with something so blatantly stupid. Most granites pick TP and are the ones least affected by movement suppression.
Quote:Face, meets palm, again.
Use Siphon Speed. Run. Jump. SB. Animation plays and stops you from controling your movement, but the momentum keeps you going. Repeat as needed.
This is Kinetics 101, dude.
I hope the SB'd people never run faster than you jump, or you have to go around a corner or something, less your narrow example be disproved. Oh wait.
Quote:Ok, I think we've officially moved from theorical perfect team to theorical crappy team. I doubt you could find 7 players who couldn't deal decent damage while SBed without FS.
Quote:Thirty seconds, right. So our theorical crappy team consists not only of ridiculously weak characters, but the poor players also run this game on a netbook.
Quote:Back to theorical perfect team who always stick together in a 20' radius at all time !
I'm starting to see a trend there, but that might be just me.
I'm starting to see a trend with you too, but I'm afraid I'm not an adlib. You can't just pretend I said something and then argue against it.
Quote:Sure, if you say you do.
(FS doesn't boost recharge.)
Quote:That would be true if you killed one spawn, then stopped there and logged out. That's not really super efficient though, most people like to take on spawns after spawns and occasionally finish missions too.
Of course... If you're going so slowly you're not even aware of travel suppression... You might have everything recharged for every spawn, and I guess endurance wouldn't be a concern either. Suddenly, it all starts to make sense.
Are you implying that you can only use FS once per mission? Or Transference? Fulcrum Shift, at a 99% recharge value comes back to us in 30.1s and has a duration of 45s. Barring the occasional miss when people do not know to stay grouped together the effect will be permanent.
Why do I get the feeling the only power you HAVE on your Kin is SB?
Quote:An useful rule of thumb when doing maths to support your point : don't be wrong.
(Another even better rule of thumb is to do maths to understand how stuff works, rather than make up your opinion about how stuff works and then try to manipulate maths to support your view.)
Everything in there completely forgets animation time. Fortitude animates in 2.27s before server ticks, which means it actually animates in 2.508s. Let's say 2.5s.
Three even-level recharge SOs give you 94.93% enhancement (let's say 95%).
So, in that example Fortitude can be used every 2.5 + (60 / 1 + 0.95) = 33.27 seconds.
With a duration of 120 seconds, we can see it can be kept on 120 / 33.27 = 3.6 players. We can't have 3/5 of a player, even if he doesn't have SB and takes a nap between each spawn, so that's only 3 players.
Add SB into the mix.
2.5 + (60 / 1 + 0.95 + 0.5) = 26.99 seconds.
We can now see it can be kept on 120 / 26.99 = 4.44 players. Well, 4 players.
Now I'm pretty sure 4 is more than 3, so SB allows our theorical Empath to keep one more person under Fort.
Quote:Not going to bother adding the animation time to that, AB not recharging as fast as Fort the difference isn't as meaningful.
Quote:Instead let's use the numbers given and look at something else.
AB lasts 90 seconds. Without SB, it recharges in 150s. With SB, it recharges in 120s.
150 - 90 = 60
120 - 90 = 30
60 / 30 = 2.
That's right, in this situation SB just singlehandedly slashed the downtime on this buff by half.
Furthermore, you didn't say anything I didn't either. I too mention that we now only have 30s of downtime. I even mentioned that I enjoyed that aspect. I'm not sure why you're acting like I omitted this data or something.
Quote:Going from 180 - 90 = 90s downtime to 144 - 90 = 54s downtime on the buff portion, again quite the improvement.
I then go on to mention that, in light of this, I still do not think SB is necessary because Fulcrum Shift is so stupidly powerful what with it's massive five billion percent recharge reduction rate and all.
Quote:Suddenly we're all level 50s. It's nice, the goalposts keep moving - sometimes it's "when the kin gets transference", sometimes it's "with FS and transference", sometimes it's "at level 50". Randomness !
Quote:To balance that out, we're seemingly back into the "people need SB" thingy, after it has been disproved, what, one page ago ? Another familiar theme is confusing Fulcrum Shift for +recharge, or +recharge for +damage. I'm starting to think Warkupo read "+recharge translates to damage" somewhere and understood "+recharge = +damage" instead.
Also "+recharge translates to damage" is, in fact, an identical statement towards "recharge = damage". You would need to add onto the first statement "but can also help make utility powers more effective as well" to get anything slightly differing from the first.
Not that I ever said or implied that I thought recharge = damage. In fact, my argument could be more accurately summarized as "200-250% damage > 50% recharge + a head ache"
Quote:Well, the gist of it anyway, not the 19 second max figure which doesn't seem to come from anywhere that I can see. SB animates in a second (1.188s with server ticks), x7 that's 8.316, add a little bit of time for selecting your teammates and that's about 10-12 seconds and... Oh now I get it. You're the kind of guy who would actually use SB by casting it, waiting for it to recharge, casting it on another person, waiting for it to recharge, and so on.
No where have I ever stated that you cannot be doing SOMETHING ELSE with the 2 second (less with arcanatime) window you have between SB recycling. You WILL however, have to stop doing SOMETHING in order to use SB.
An insult doesn't work if you have to PRETEND I said something so that you can insult it. That the only other person who doesn't seem to get that concept is THE COMING STORM should indicate some kind of major failing on your part. It's THE COMING STORM, for heaven's sake.
Quote:Right. The "lower levels" without animation times using level 50 invention enhancements in their powers. Right, right.
I'm done talking to you specifically, much as I am no longer addressing TCS. If there is anyone else who would like to discuss the complexities of Speed Boost without resorting to becoming an angry, frothing idiot to do so, I would be grateful to have an actual discussion with them. -
There's a thread called "What can other Secondaries do better than Shield Defense" in the Scrapper forum, where Castle and many others mention that SC is over performing, and Castle deducts that this is because of a broken modifier in the AT value or some such. At any rate, it is going to be nerfed.
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Quote:I would think they could, you know, turn on a travel power. Else I have Inertial Reduction as well, if they really can't move faster than a snails pace. a Granite Tank/Brute is really the only character I see having problems in the movement department.Most people do not realize that travel in missions eats up a far chunk of mission time. Guess what Speed Boost does besides +recharge and +recovery.
Having FS active and double stacked works much better with SB than without. It lets your team run to the next spawn faster. It gets their AoEs up faster (because people who claim to be able to function great on their own without +recharge and +recovery do not actually know what speeding through a mission is if they think they can wipe spawns that fast without outside help). FS makes you kill spawn A so fast, that you need SB or else you get to spawn B with some key powers still recharging. Not to mention you will get more Freezing Rain and LR and Forge, etc.
On a moderate to large team, if Kin A uses all the powers they want except Speed Boost, while Kin B uses only Speed Boost, team B will be more efficient every time.
It is your choice how to play. But Speed Boost is really stupid good. You will vastly increase your own reward gain by using it liberally. Making gods of destruction is fun, IMO.
On that note, the /Kin SBing everyone is almost assured to come in last, with the party arriving at different intervals if you buff after the fight, or the Kin will be doing drastically less damage if you do it during. Assuming argument 1, the party will arrive at the spawn at very different intervals and have to wait for the Kin to arrive, or just go in without him and do drastically reduced damage in comparison as they wait for him to arrive so he can use FS and move the team along.
Furthermore, SBing people seems to have the adverse effect of what you are implying based on my own interaction with the power; I usually notice most of my team run into a wall shortly after application and then defiantly challenge the wall to it's perception of self for a good 30 seconds before backing up... and running into a DIFFERENT wall.
In contrast, the Kin who just doesn't need to worry about SB is usually at the spawn first or at the same time as everyone else. He is now able to immediately utilize FS, and then immediately move on. The team stays together almost the entire time.
I'll mention it again, just so I can stop getting this explanation, I'm well aware of what recharge does. I even commented on it's usefulness. The point is that with Transference and Fulcrum Shift your team is buffed to such a high degree that you do not need your powers going any faster. You will be wiping spawns before everyone has cycled through their attack chain. Fulcrum Shift is that stupidly powerful.
But let's try to get some numbers into this otherwise very opinionated thread. (Note to self: Just do math first. It's always going to be required, so you might as well not kid yourself.)
Fortitude was one of the powers I heard mentioned, and for good reason. It turns whoever it's cast upon into a tank in their own right. While I might question the need for the Empath's little dambuff spell when compared to my mighty, sexy, and charismatic Fulcrum Shift, it's none the less a good buff. It's not super model material, but I wouldn't mind sitting next to it at the beach.
The formula for recharge is:
Recharge Time= Base Recharge / (100% + buffs - debuffs)
Fortitude, when 3 slotted for recharge come back at 30s. With a duration of 120 seconds, that means it can be kept up constantly on 4 people. That's not bad.
Math: 30.1s = 60s / (1 + .99)
The .99 being the enhancement value we get from 3 slotting with recharge. Now then, let's get some Speed Boost going on that character and watch that Fortitude really take off!
Math: 24.09s = 60s / (1 + .99 + .5)
Er... 24 seconds? That's it? Okay, so we can still only buff four people. We certainly aren't keeping the entire team fortified. SB Hasn't really helped us at all. But sixty seconds is still a fairly short amount of time, let's take a look at what it does to a long recharge power like Adrenaline Boost.
Adrenaline Boost has a 300s recharge, which can be brought down to 150.7s with a recharge reduction value of 99%, or 3 rechredux enhancements. Let's add SB!
Math: 120.48 = 300s / (1 + .99 + .5)
Alright, we shaved off a good 30 seconds this time. Unfortunately the buff doesn't last long enough for it to matter a whole ton, we'll still only be able to put it on a single character. However, that means the character being Boosted in this manner will only have 30 seconds of downtime where the buff isn't being applied to them. That is "not bad".
Heat Loss, (3 rechredux enhancements) will go from 180s to 144s.
Also, 90s (the common recharge for Build Up/Aim and others) will be reduced too 36s from a recharge value of 45s (3 slots blah blah blah)
Why is it that we do not see a massive performance increase unless we go beyond 60-90s? Recharge has what is called ~diminishing returns~ in that the more of it you add, the less response you get for it. So adding 50% recharge on top of powers that already have it really isn't going to do as much for us as we'd like to believe. While we do see some marked benefit on very long recharge powers, it is still by no means suddenly allowing them to be spammed all over the place. The enhancement they gain from SB is "not bad", which is definitely a far cry from "the best buff ever". For low recharge powers SB isn't really doing enough to warrant its' use, and while you might argue that not everyone has rechredux slotted into their powers, I might also argue that I shouldn't have to conform my build to players who don't know how to build theirs.
As your character engages in being level 50 the amount of characters that have enough recharge to fit their needs is always going to continue increasing, making SB continuously less useful. A "Good" team, or even just a competent or sucky one, isn't going to need SB for the large majority of their powers as Fulcrum Shift will provide all the necessary omgwut that you will need. That the Kin can *also* solve your endurance issues while simultaneously neutering a key target should be some kind of criminal. Fortitude, Adrenaline Boost, and Heat Loss simply can't compare in the sustained potential Fulcrum Shift alone can offer.
People not playing Kins because they don't want to SB everyone for 19 seconds (still max) every 2 minutes is a terrible shame when the answer to their problems is obvious and still so incredibly viable. As it is, SB ranges from "not bad" at lower levels and then continues to be more detrimental as you move on. -
Quote:Well luckily for you, I don't cast it at all, so you can always enjoy your relative level of speed.I actually dislike being SBed between fights, as for a split second while you're SBed the runspeed buff goes off ; while in combat I'm going to move much less.
Quote:Is anything really needed in this game ? I don't think so. Taking an extreme example, you could get to level 50 never training and just using brawl. Would that be entertaining ? Maybe for some, not for me.
Quote:Again, I don't understand the appeal in going slower for the sake of going slower.
Quote:If we're speaking about theorical perfect teams, ideally everyone should be a Fire/Shield scrapper and spam SC, imho. Well, ideally nobody should team as the best way to get maximum rewards-per-time is solo. That doesn't sound too much fun to me though.
Also Shield Charge is broken, and is stated as 'being looked into.' That and Fire/Kin totally pwnz it, yo.
Quote:Meanwhile in the real game, many PuG players tend to have end issues even at level 50, and most if not all builds can benefit from extra recharge and/or endurance.
Quote:That's cool and all for the almighty leet skilled player you are, but for the rest of us commoners with poorly designed characters, SB is a great buff useful in the vast majority of situations.
Quote:It's really ridiculous to see people trying to argue SB is useless. We're talking about a 50% recharge and recovery buff. People use one pool selection, pick three powers and use two slots to get that same recovery. People use another pool selection, pick one power and use two slots to get (roughly, averaged) that same recharge. People spend hundreds of millions, if not billions, on IOs to acquire the same effects on their builds. If the argument is "omg you are all idiots and I'm so much better than all of you", state it so rather than hide behind SB bashing. It's just ridiculous.
People are going to do all of this regardless of whether or not I have SB. Since they've now apparently risen up from the commoner status you gave them only moments before, I have to further question why I need to SB them when I can provide them with benefits that greatly overshadow it with the rest of my powers while simultaneously increasing my personal enjoyment and effectiveness.
And for the record, I've already stated, quite clearly, that I do not wish to be on teams that need SB to fix their builds any more than I wish to be on teams than think they need a Heal0rz. If it's not clear, I do not think people of these mentalities have the necessary intelligence that I would deem enjoyable to be around.
Though I do admire your rather direct and nonsensical need to insult people you just entered into discussion with. Bravo, your lack of tact shall be remembered for the ages. -
Quote:And thus you begin to understand my inability to answer such a question. Someone of equal skill assumes... Well, me. I am my own skill. 1 = 1.It's one thing to philosophically not see a need to buff teammates, its a fallacy to say that someone of "your equal skill" (whatever that means)
Myself would not have taken SB, so the question is already flawed. Which prompts me to re-acertain my position in some cheeky response, rather than give me the more obvious answer of "you wouldn't" which would infer that I believe SB is at all a necessary power.
The overly difficult part about proving any sort of point in any direction is that it requires a Kin, one with SB and one without, of exactly equal levels of skill to run the exact same mission with the same group and record the completion time of the group on that mission. Then make different group with these kins and keep running tests like this until an overall consensus can be achieved.
As I'm not going to do that, You instead we are stuck with "SB is the best thing ever because I said so" or "SB is not that great because I said so."
My own personal experience, from having SB and getting rid of it, is that SB is not necessary and that not having it allows me to enjoy my Kins much more thoroughly, which is kind of important to me when I am spending my free time. -
Quote:/e sidetrack
In a team scenario, sans AoE spamming enemies, yes, toe bombing is achievable. In a smaller team setting, and/or being hit by everything's spray and pray, it turns into a "where'd my end go, lol" like Electric Armor pre-Energize with Aid Self. And Snipes. *twitch*
With some recharge, even mediocre (50%) recharge from anything, that ten second recharge increase drops considerably. It was only a suggestion. One of many.
Some, perhaps masochistic, side of enjoys using it during combat. Even on my controller I was not quite as aware of what the enemies could do and what my team mates could allow me to do as I was playing a /Dev Blaster.
Other than that, I usually try to run ahead of my team after my AOE cycle to set up the bomb. I feel very much like some kind of suicidal AOE stalker on my /dev. Then again, if you aren't feeling joyfully suicidal while playing a blaster, you're doing something wrong. -
@Fire Minded
I do not mean to infer that this game is all about DPS. That was never my argument. Often you need control, buffs, debuffs, what have you.
However, of all the AT's in the game, a good portion of what a Blaster does is DPS, so it's not at all irrelevant to look at, and from a DPS standpoint Time Bomb is really, really, really bad. Assuming you have adequate stealth, as it is either that or defense if you plan to use Time Bomb effectively at any point in your life, it takes you 9 seconds just to set up the bomb. That's 9 seconds of *anything else* you could have been doing. After that, it takes another 15 seconds for the bloody thing to even go off, a total of 24 seconds before anything has even happened.
in Twenty Four seconds I guarantee you that any other Blasters I had, including other /dev's, will have greatly exceeded any damage you could have done.
Sure, I guess if you wanted to optimize your Damage while using this thing you could stand in close proximity of it and fire off your attacks, but that opens up new problems such as being right in the middle of those icky powerful melee attacks, and even then, that's still 15 seconds of fighting before your bomb goes off and saves you, at which point you probably don't even need it anymore.
As it stands, Trip Mine > Time Bomb for nearly every situation I can think of. I would love to be proven wrong on that, but I don't really think I will be.
@Miyabi
/jranger.
It is not difficult to Toe Bomb with Trip Mine as it is. Increasing the recharge by 10s to get rid of the interrupt of 4s is a net loss in my book.
As an aside, am I the only one who really *doesn't* like the change to Gun Drone? Before I could throw it out during an AV fight, now it just follows me around messing up my Trip Mine routine. I actually dropped the power *after* they changed it to be "better". -
It is 50% recharge. Perhaps you feel a stronger adjective is needed, but I do not.
Quote:For one thing it covers any members of the team who either through build choices or a lack of IOs may not actually have gallons of recharge.
Quote:For another, quite a large amount of ATs and Builds can still benefit greatly from an additional 50% recharge reduction.
It also goes beyond seamless attack chains, and allows more frequent use of long recharge (and usually devastating) powers.
Quote:People want SB. When you broadcast "kin lft" they expect it.
Quote:Assuming equal skill, why should they take your kin without SB, over another kin who has it?
Other than that, one should take into account that a Kin who isn't SB the entire party every two minutes isn't either caught last to the next spawn or isn't busy throwing SB all over the place during combat. Which is not to say that such a thing happens to Speed Boosters every fresh spawn, but at the same time, you'd be a liar to pretend it didn't. Instead, my kin is always at the battle, ready to throw out Fulcrum Shift and drain the endurance of key targets. My Kin is throwing out AOE's and contributing to killing the spawn even faster so that we can truly know what it is to steamroll. Given a steamroll either way, why should I take a power I don't enjoy?
But, honestly, I probably wouldn't join your party in the first place, and I don't mean that to sound rude, we simply have conflicting goals. You want SB, and I don't want to give it. I don't see why we should make a big deal out of not wanting to play with another, other than we both think each others desires are idiotic.
For the proponents of SB, I have to ask, have you tried *not* having Speed Boost before? -
I still want a Clockwork Epic AT for the Going Rogue expansion, and I'm going to keep saying it until I've brainwashed you into wanting it too. Imagine shooting lazer beams out of your arm cannon, being dark and mysterious because you're a robot and nobody understands you, but you don't care, because you're a ******** robot. You'll love it. Trust me.
Longbow seem like an obvious choice, being that we can play as Arachnos, but the key difference, I think, between Arachnos and Longbow is that, while Arachnos have/had some very cool gadgets and powers that were specific to them, Longbow really don't. They are entirely re-creatable through the costume designer, and their powersets are almost entirely made up of combination you could make up on your own. That and I really don't see where a story for them would go. -
Quote:You must not be familiar with how TIME works. Just because you apply them haphazardly doesn't mean they still don't accumulate to (at max) 19 seconds.19 seconds to apply SB? You must be a noob. That is why you stagger the buffs, not wait for it to recharge and do nothing.
SB: Good for buffs and debuffs and not just an attack chain. Kthx.
For example, stand there for 30 seconds, but spend a total of 19 seconds picking your nose. You can either pick your nose for the full 19 seconds, or you can divide it into shorter intervals, the choice is yours, just make sure you spend a total of 19 seconds in there during the 30 seconds allotted. At the end, you will have noticed 19 seconds have passed. That's because THIS IS HOW TIME WORKS.
Besides that, if you were really good, you wouldn't be casting Speed Boost *during* combat, you'd be casting it inbetween. Regardless of how you apply it, Speed Boost has a bunch of annoying complications that usually focus around the theme of, "Oh my god stop running away from me god **** it I'm going to nail your head into the ground so I don't have to find you anymore." which can lengthen the amount of time it takes to apply the thing to everyone. You may opt not to cast it on people such as this. I opt not to cast it at all (for reasons already detailed.)
Moving away from you now, because I demand to have a discussion with someone who has an intellect higher than the object in his avatar;
The argument that you shouldn't play Kin if you don't like speed boosting doesn't really hold merit. SB is a nice buff but it is far from being anything but the icing on a cake after Transference and Fulcrum Shift. Once you recognize that your team should never have endurance problems again after Transference, you realize that SB is giving a 50% recharge buff to everyone. That's not bad, it's nothing to be sneezed at, but I have to question how necessary it is after Fulcrum Shift has given everyone a 250% (defender) dam buff. Obviously it's still going to hold some merit, but during the twisty agonizing "arresting" that results after a Fulcrum Shift I have a very difficult time seeing why we needed everyone to be 50% faster on top of all this destruction. Especially when it saves me sanity. -
Yeah... They should kill everyone in the zone and a system message going "area has been claimed by hell for the rest of the day" and anyone within the zone is stuck there, the fog never clears, the npc's all turn into ghosts, and all the spawns are replaced by Deadly Apocalypse enemies.
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My Night Widow is called Lana Fiore.
In DnD she was always a rogue who worked on the side of the law, typically in league with some order of Paladin. Why? Because for all the shining armor and dragon slaying, they still needed someone who could discreetly go undercover to gather information, loosen tongues, create chaos, and when the need called for it, assassinate key targets. Most of the time she was not afforded good armor or a powerful weapon to do it either, but rather an elegant dress and a very small and concealable weapon. Where other Paladin delivered Justice, she figured out where injustice was.
While I've always been a rogue at heart, her position and work demanded that she be an interesting and complex character to play. Unlike her more militant brethren, she often placed herself in positions that would put extreme pressure on her moral and ethical beliefs, and yet no one was more suited for such a task.
I was going to make her a Stalker in CoH, and make her start a hero in GR, but I didn't like really like DB on a Stalker (The weapon she would have most likely been using), nor did I feel like the flashy set fit her personality very well. She would have likely wound up being a /nin too, and I already had two of those; a third would have felt even more excessive.
I started looking at the SoA, and the Widows were the only one that really appealed to me, and the costume seemed of the exact sort of deadly elegance she would have been likely to dress herself in. The Claws seemed a nice touch, especially for a discrete assassin. The Leadership powers and heightened mental capabilities seemed to fit into the profile of a very intelligent character. The entire powerset just felt perfect for her.
I haven't really decided if she's undercover, going to have a change of heart, or attempting to overthrow Arachnos to build a better tomorrow herself. The DnD Lana Fiore did not begin life working for the Paladin either, after all. For the time being I'm enjoying the Epic Story, and deciding how the character feels about that as I go along. Part of the fun in this game, is, after all, the journey. -
Quote:Heh, I can just imagine.Nice. I'm not a teacher, but everyone else in my family is or was (thus making me the undereducated black sheep ).
Little Werner: Mom... Dad... I don't want to be a teacher.
Werner's Mother: Oh, dear, Werne-
Werner's Father: What is the meaning of this, son!?
Little Werner: I... I want to do math in a video game. I want to help people to understand it. I'll still be educating, just, in a different way.
Werner's Mother: Baby, maybe you should reth-
Werner's Father, rising, angry: I HAVE NO SON! -
Not like we're on subject anymore anyway~
You aren't a real teacher until you've cried in joyous triumph at this video:
http://www.youtube.com/watch?v=RxsOV...os=c96DDAcQ5u8 -
I don't have speed boost, nor do I feel bad for not having it. The rare times that I am asked "oy, where's the sb mate?" from my Australian friend who apparently lives in my head, I reply:
Speed Boost is a nice low level buff that can help reduce the endurance cost of powers and the recharge rates of the party between the casters attack cycle which can greatly increase the performance of your team at a time when they're all averaging about 2-3 attacks per person.
However, by the time the Kin has Transference the team's endurance issues are largely over, and by that level they should have an attack string that doesn't require Speed Boost to efficiently utilize. By Fulcrum Shift the entire team's damage has increased so greatly that adding more recharge at the expense of my own attack string and sanity no longer felt worth the maximum 19 seconds it takes to apply it to a full party every two bloody minutes.
Furthermore, I was able to fit in another power I wanted by not taking SB, and getting rid of it eliminates the possibility that grumpy team leader is going to DEMAND I SB his crappy build that can't function without it. Quite frankly "SB Plz" is the sign of a Granite Tanker or a bad team and I would much rather leave than be stuck with either of those (I'm sorry Granite, it's not you it's me.).
So while I do recognize the potential power of SB, I ultimately feel that it is only needed pre-transference, and as I've a habit of not taking powers I'm not going to be using all the way to 50, I opted to just not take it at all, which is why I do not have SB today on any Kin that I've ever made.
Perhaps if Speed Boost lasted longer than it takes to microwave myself dinner and had a PbAOE (which made the distinction not to cast upon me) it would find it's way back into my heart, but for the time being it's going to remain in the same pile as the many significant others who could never please me correctly, but were always there, nagging on me every second, demanding that I pay attention to their every need and want until I just let them die so I could use Vengeance off their bloody corpse.
'Mate. -
Quote:That's actually not entirely unlikely. It would really depend upon when Blue Steel *ahem* encountered the Clockwork King when he was still human. He is depicted during that event as being a young man, but he may have had time to get his groove on and make a Penelope./cracktheory The Clockwork King is Penny's real father. Both are powerful psychics, the CK is obsessed with protecting her, refers to her as his Clockwork 'PRINCESS', not 'Queen', we don't really know what CK looked like before his accident, and Mr. Yin strikes me as a suspicious fellow. (Seriously, why does an Asian grocery store need to sell clothing and all those weapons?)
Quote:Originally Posted by Clockwork KingDon't worry, Penny! I'm here to protect you!
I'll keep you safe from everything!
Safe from villains, from Rikti, from heroes, from boys...
You'll be my little Clockwork Princess, safe and happy forever! -
Quote:Perhaps I'm not stressing the correct word enough...Isn't that exactly as it should be? Like a Blaster, a Stalker is all about DMG (or should be). Or is this a backhanded jab at Stalker damage? Saying that they do such pathetic damage that it is cruel to compare an MM to a Stalker? I think I missed something.
My stalker was able to do FAR more damage FAR more quickly.
The level of damage I was doing over the DS felt out of place to what I'm used too. It really has nothing to do with Stalker, that's just what I was playing when I noted the observation. I often felt like the demons were just standing there, being really bright and obscuring, and given how few people understand MM, they may very well have been doing just that. My Corr also seems to be doing better overall damage, and she was loldualpistols.
I'm not going to pass final judgment until I play one myself, of course. -
Quote:You can tell when TA is mentally broken because he starts talking like the Rikti...Bloody hells....
It's 4:33am and I ended up reading ALL of this, you ********!!
I mean...strewth almighty on a stick...
Castle: Requires: Break from hatred
Arcanaville: Knowledge: Overwhelming
Anger: Thread levels: Rising
Exclamation: Sheesh...
On the subject of enhanced AI, I really prefer that sort of things in very specific Story Arcs or in Task/Strike Forces. I don't want to always have to think really hard about what I'm doing every time I get in the game, but at the same time I still like that there's opportunity to be challenged if I so desire it. -
Dual Pistols still is not the most under-performing set, animation times considered. The change to Hail of Bullets is only helping bring it more forward on top of that. Executioner's Shot is the only real 'lag' in the set, and that has more to do with it's range than anything else.
I wasn't overly impressed with Demon Summoning from a mastermind standpoint, it seems about in line with the rest of the primaries. It actually kind of seemed... bad from the teams I was on; My stalker was able to do far more damage far more quickly than any of the deamon summoners I've played with. I'm willing to bet that is mostly due to people playing as Master Mind who really don't know how to play a Master Mind, however. -
Quote:TELEkinetic defines that the power is manifested from some focused mental energy. The smashing part comes from the fact that it is physically repelling you. That said, the rest of the set is entirely psychic or buffs/controls.Because TeleKINETIC Thrust, in Mental Manipulation, is Smashing/Psi damage, perhaps?
Kinetic melee is the polar opposite of Telekinesis. It is brought on by physical movement, and the ability to manipulate the energies produced by them, which is what most martial arts are about; Figuring out how to best optimize the transfer of energy from their bodies to their target. The 'One-Inch-Punch' is a good example of this science. -
Quote:They look like they all watched Kill Bill and then decided to make a gang based around the antics of the protagonist.Only got screens of the minions sorry. I thought they looked good though ymmv.
http://img571.imageshack.us/img571/3139/syn2.jpg
http://img9.imageshack.us/img9/2187/syn3m.jpg -
Quote:Time Bomb is bad from a DPS standpoint. You are waiting agonizingly long for the thing to go off at which point any other Blaster likely would have killed the entire spawn. Not in such, utter, paint dryingly boring safety, but I have to question how much they require that safety when they're doing it *all the time* from level 1-50.As a experianced AR/Dev Blaster and Traps/Rad soloist.Id have to say the power isnt as bad as everyone thinks it is.Or atleast its not bad for me.
Iv found it rather easy to buy up a single, cheap Stealth IO and put it in my Sprint and add it to my Cloaking Device's Stealth, and toss that lovingly lovey dovey Smoke Grenade and walk right in the middle of a spawn, plant it, and back up just far enough to spray everything with Full Auto when it goes off.
Not to mention the amazing fun you can have when Teamed with a Stone/** Tanker and it herds 3 or 4 mobs.
It's far faster, about as safe, and more damage efficient to place a Trip Mine in close proximity of the enemies, and Jump Back while activating Flamethrower and then use Full Auto from the distance gained in such a maneuver.
Honestly, I would like it if we could just get rid of Time Bomb entirely. Most fixes have it stepping on Trip Mine's shoes or becoming Trip Mine in itself. You'd be far better off just designing an entirely different power.
I'm voting for a 'Range Amplifier Device' personally. -
Quote:I can't tell for sure.Listen to her description of them from 5:25 onwards - and the last thing she says about them - it's hard to describe, but the way she says it just sounds...unusual:
http://www.youtube.com/watch?v=BNXRw...eature=related
Although, as she's the easter egg queen, so I'm kinda listening for secret hints in most things that she says
She seems to have the same tone at the end of the clockwork description as she does when she's telling us to pay attention to the giant cuff thingies on the vahzi- I mean, the Ghouls.
Perhaps Cole ate the Clockwork King and gained his powers, I don't know. I'd like to think he kept the goofy looking googly eyes as a memento.