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Posts
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Quote:So I can't interpret the following as a loosening of the leash on mentioning related game products when they're genuinely relevant to a discussion?The following post is not intended to impart any message aside from contribution to the conversation:
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Quote:Against All Odds' self buff is probably at least partly at fault here, increasing the scrapper's damage throughput and thus their hate generation. Aside from that, it's the same grade taunting as an Inv scrapper gets.One thing I do agree with the OP on is that SD's taunt aura is probably a bit too strong. While I actually enjoy pulling aggro off tanks, it really shouldn't happen as much as it does, as tanks should be far more effective at getting aggro than a SD tanker, and as of now that is not always the case.
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Quote:... I must have seen a different shop, because I was able to walk back to the door and go THROUGH the door.. I didn't try logging out, because I didn't see any issue accessing the door, so no reason to think logging back in would be a problem.Did you stand next to the vendor at the back of the store that is next to the counter, log out, and then log back in? You should see yourself not back where you logged out, but entering the door at the back of the store, which puts you behind the counter.
I just tested this on test, and /stuck did in fact knock me out of there. In fact, it didn't just put me on the other side of the barrier, it warped me to the far side of the store near the entrance. I don't recall that working for me the last time I tried /stuck, but that was a long time ago: whenever I found myself back there more recently (as in: the last few years), I would just teleport out. Maybe /stuck started working after I had given up on it.
EDIT: First, by 'through the door' I actually meant the gap between counter and wall.
I just tried it a few more times.. Three times out of five I was able to walk UP TO the door without any trouble. Two times I hitched briefly walking back there, then got through.. Getting OUT is trickier, yeah.. Jumping over the counter seems to work for LEAVING the area, but not ENTERING the area.
Definitely a weird area. -
Quote:God help me, I'm agreeing with Eiko.Just so you know, I don't think 88 shards for a Notice qualifies as "accessible". It took me two weeks to get the 32 that my Uncommon boost cost.
Apparently, the developers have decided a WTF is worth approximately 100 million influence and 88 shards. I'm a little bewildered by that.
Tell you what, guys.. You let me pick 100 million inf and 88 shards when I run a WTF (or let me break down a notice for same), and I'll go see if I can get a valium prescription from my doctor so I can join one without having a panic attack. -
I went into the store in question earlier to check this out, and ... I encountered no invisible wall?
Did this maybe get silently changed at some point? -
Quote:As Bosstone mentions, I was trying to illustrate exactly that point. And I think a 24-48 trial would be pretty amazing to include in the game, even if I never managed to play it (I have not, for instance, ever gone near a Hami; it took years before I managed a mothership raid). It should be there for the people who can, though.Ah, but does that mean there will be a Trial that requires 48 people to do it? Extrapolating from the first Trial, any future 48-player Trial would probably be set for 24-48 players. And compared to Hami and some other MMOs, 24 is still 'smallish.'
Quote:The other question that will have to wait on is whether if there is such a monster Trial that requires more than three teams, that such a Trial would be necessary to 'progress' in Incarnacy? Or would doing the smaller one or two team Trials be sufficient?
Given what was said about the solo path, I wouldn't think so. This means that no one will be 'forced' to do the truly big Trials. Just like no one is 'forced' to take out the Grandville Flier.
Quote:I don't think Void meant to say that was a bad thing. It was meant to illustrate that City, in addition to being casual and solo-friendly, is also about doing things on a large scale. Even a standard team in City is 8 people, which is significantly more than a standard team on That Other Game.
"This is not That Other Game" has been used as a bludgeon to justify the importance of creating options for solo players and small teams. It's easy to forget that it works the other way too; City naturally works in greater quantities. -
Quote:And before someone goes "This is not Particular Other Game", it's important to point out they've given us the ability to put together FORTY EIGHT PERSON groupings.This is 'end game / raid content'. In that context, 8 is most definitely a small group.
48. You don't set a limit that high unless you're prepared for people to hit it. -
I'd love to see Ice on another melee AT.. Not terribly keen on stalkers, though, so I'll have to hope for scrappers.
Brutes probably won't happen, given -recharge and fury don't interact awesomely.
Of course, some of these things will require some careful tweaking.
For instance, Dark Blast may have issues being ported to blasters, thanks to the Soul Mastery power choices.
Ice Melee, taken to a more offensive AT, should really manage to come up with another actual ATTACK at some point. It's kind of tool heavy at present.
That's probably why it was noted a while back that they've already gotten most of the "low hanging fruit" for powerset proliferation. -
Quote:... Uh. Wait. What? That's... not how this conversation just happened.You: A level does this and this and this and this.
Me: So does a level shift, just in a slightly modified manner.
You: See?! That PROVES it's not a level!
Quote:It doesn't increase base numbers - you won't see any new effects on your character sheet, your info boxes, or your Mids build. But you'll see all the same effects in actual game play that you would if you actually levelled up.
Quote:I didn't accept "spreadsheet only" arguments from Arcanaville; why would I accept them from anyone else?
Fight a level 50 enemy as 49, look at your rewards. Fight a level 50 enemy as 50, look at your rewards. There's a difference, and you've even acknowledged this one, but refuse to acknowledge it as one item of several that distinguishes a level shift from actually gaining a level.
Once again: A level shift is a SUBSET of gaining a level. It provides ONE FACET that gaining a level ALSO provides, but omits the REST if the facets of gaining a level.
Seriously, it's like you're arguing that red is the same thing as purple, because red gives you all the redness that purple does. -
... Seriously?
Citing an actual PROVABLE DIFFERENCE between actually gaining a level and the effect of a level shift causes you to dismiss the statement as a tautology?
You're the one going "It's a level because it's a level, it just is" when there's a stack of FACTS demonstrating it is something else. -
Quote:Except with an ACTUAL level you would have the purple patch effect AND the real effect.Those purple patch effects are a very close approximation to the effects of increasing in level. I don't get more health, but enemies do less damage. My base damage doesn't increase, but my effective damage does. My base mez duration doesn't increase, but my effective duration does.
This is true, and it's a strong feature to make level shifts desirable. It also helps demonstrate it's not a level. -
Quote:And in the cases I cited, they were not personal attacks or hypocrisy. They were factually correct statements to which you responded caustically.Once again; simply because I disagree with someone, dismiss a personal attack with a milder personal attack or point out hypocrisy (none of which have to do with calling someone a mental deficient or word usage) have zero bearing upon whether something is a fact or an opinion.
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Quote:An important distinction here is that it is not "I fight as if I were level 51". This is a fundamental truth, and repeating "Yes, it is" doesn't make it so. A level shift leverages the Purple Patch rules, causing the penalties and benefits of conning higher or lower to change in magnitude.The level shift makes me level 51. It just does. No matter how many times you repeat "no it doesn't", it's still going to make me level 51. And not being able to be level 51 because I don't want to run a TF or some raid is unacceptable to me.
If you were fighting as if level 51, you would have: More health, higher base duration of mez effects, higher base damage in attacks, and other benefits. And then ON TOP of these things, you would have the difference in level comparison, for the purple patch code.
Since we're ONLY getting the purple patch effects, it should pretty clear that it's not the same thing as going up a level.
I mean, seriously. "Being one level above your enemies has effects A through G. A level shift gives you effect D." How hard is this? -
Quote:Compliance.Please, show me where I said something regarding the fitness of the poster in question?
Wherein BigFish disregards facts and dismisses someone categorically:
Quote:Gracious man, blind hero worship isn't healthy for anyone there Chief
There might be more, either here or elsewhere, but I think two examples suffices. -
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This is .. wow, dude.
No, man, we don't need you to quote everything, we just .. want what you say to have a BASIS in what other people are saying, and the facts surrounding the matter in THIS reality, not .. whatever version of things you're reading from in your private reality. -
Quote:a) This isn't copying anything from other MMOs. It's still DIFFERENT from how the other folks do it. It may still not be desirable to you, but that doesn't mean it's just a 'copy'.And I still don't think that copying the endgame content from other MMOs, which is far from difficult, is an acceptable solution to a problem that hadn't existed for the seven previous years
Go ahead and keep being dismissive. I'm not going away
b) The only thing that's being dismissed is your insanity being passed off as something rational.
Seriously, you're off your rocker. I'm an obligate soloer, for reasons I've expressed before, and I still think you're full of it. Not as full of it as some others, but pretty high up there. -
Quote:It actually does a bit more than that, since it also effectively reduces enemy damage, accuracy, and control durations as well.All it basicly does is give a boost to your damage, accuracy and control durations. It's just another set bonus.
Emphasis added, because it's important to remember that for solo/small team, team buffs may be in limited supply. -
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Personally, I'd still like to be able to do a lamia/naga-esque character, but I'm not holding my breath on that front.
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.. zipper?
... wait, wait. These aren't mutants or shapeshifters..
... these are people in FURSUITS! -
Some of the people around here are just unreal.
I was one of the first people to respond to the WTF announcement with "Wait, what?" I actually incur significant emotional damage from attempting to do too many large team activities in given span of time. Sometimes 'too many' is even 'any at all'.
I think that should give a little more weight to my position than a mere "I dun wanna team"
... and yet I at least could have the sensibility to go, "Okay. They heard us. Let's mellow a bit until the next time there's a data point to discuss."
Most of my further participation after Black Scorpion's second point has been to point out extremists on each side are being, you know. Extreme.
And also exploring with Arcanaville exactly why I felt why I did. I think a few interesting things came out of some of that discussion. Don't agree with everything Arcana had to say on the topic, but hey, at least she was being rational.
.... unlike many of the others hopping around in these threads.
Some of you folks need to get over yourselves.
EDIT: To clarify, must of my disbelief at this point is at the people who think they're on the same side as me, because there's a "solo community" apparently. Wat. -
Quote:Well, for one, what YOU want from them doesn't delineate the boundaries of their responsibilities, either.Why should I trust cagey statements from a group whose only justification for caginess is to allow them to not deliver what it is I want from them?
For another, they have a very hard requirement not to make statements that are -- or can appear to be -- any kind of commitment to things that they cannot, with GREAT certainty, know WHEN they will produce.
If they aren't sure HOW they're going to do it, then obviously they don't know when it will happen.
If they haven't tested the fundamentals of a mechanism, they can't be sure that's how they're going to do it.
Marketing can't effectively do their job -- which is to maintain the image of the product, and bring in new customers -- if people are freaking out over things they THOUGHT the developers meant.
This results in marketing having a very real need to control what the developers say, because developers don't know marketing, and they aren't always able to predict how people will respond to their statements. Mostly because (ideally) most of their attention is on what they're trying to make.
Marketing can't be the one to make the forward looking statements, because they need to work with things that are pretty much nailed down from the development end of things. They aren't involved in the actual creation of the product, so they need to not be selling things that might not actually be happening in a relevant timeframe.
Expectation management is not a nontrivial task. -
Quote:What you can or cannot fathom does not delineate the boundaries of departments, either.I do not consider the marketing department of NCSoft or Paragon Studios to be separate from the development team of Paragon Studios. When I say "they" in reference to "the dev team", marketing is included. I'm not sure why this would not be the case. To suggest otherwise is to suggest that marketing works at odds with the developers, not in tandem.