Virfortis

Recruit
  • Posts

    79
  • Joined

  1. Quote:
    Originally Posted by Linea_Alba View Post
    You can use the craftable temp res, and save a power, or 3. I craft the res, healing, recovery serum, backup radio, and power analyzer temps on every character since they came out.

    At level 47, you should be in range of incarnate powers (45-50), I'd rather have rebirth than aid-self, considerably more mileage for the investment.

    Here's a BS conversion of the (Kat) build I use. It's easier to give you this, than to give the 20+ ways and reasons I'd change your build. It boils down to Softcap ML/FCEN, Tactics is cheaper than FA, and Leaderships helps yourself while you help others.

    You can cut the Hamis from DA and IW. But you need the Enzymes in the Maneuvers, Weave, and Heightened Senses in order to maintain soft-cap to FCEN. Softcap to ML/FCEN with 2 DA/Perry.

    Add a PvP, and swap a couple of sets and the same basic build will softcap to ML/FCEN with 1 DA/Perry. I decided I'd live with the small loss of offense, use 2 DA/Perry, and save the 3 billion that last IO would cost.

    I have a shadow meld version for soloing, but I've come to prefer the vengeance variant for teaming, which I do more of than soloing. My original build was the solo version, I had not expected to like the vengeance version so much. Just another pleasant surprise to playing sword/willpower. Regen is still my first love, but I'm really enjoying WP.

    I use Spiritual Alpha T3/T4, Rebirth T3/T4, Reactive Radial Fire Dot T3/T4, Void Radial -damage T3/T4, Warworks Core T3/T4.

    Clockwork are also a good choice for Lore, as are Cimerorans, and several others: http://boards.cityofheroes.com/showp...7&postcount=26

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!



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    I notice you've done completely away with travel powers, I was really enjoying my teleport. Also I'm not as worried about defense because I run with a tank constantly, I'm more concerned with pumping out pure damage.
  2. Quote:
    Originally Posted by Hopeling View Post
    I question the value of Medicine and Physical Perfection on a /WP. You'd get much more out of Fighting IMO.

    It's also probably not necessary to put the Achilles proc in all your attacks (especially the AoEs), since it doesn't stack. You'd be better off replacing some of them with damage procs.
    Medicine is more for RP, and I work with free players a lot so the rez is nice. Physical Perfection gave me spare accuracy/reduced end use, and wouldn't fighting force me to un-draw my weapon?

    I'm fairly new at the IOs, any suggestions?
  3. It took some work, but a friend from my SG helped me, can anyone here help me make any needed changes before I use up a respec please?

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blaze: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Teleportation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (9) Crushing Impact - Damage/Recharge: Level 50
    • (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (36) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 1: High Pain Tolerance
    • (A) Impervium Armor - Resistance/Endurance: Level 40
    • (3) Impervium Armor - Resistance/Recharge: Level 40
    • (7) Impervium Armor - Resistance: Level 40
    • (7) Impervium Armor - Psionic Resistance: Level 40
    • (40) Healing IO: Level 50
    Level 2: Slice
    • (A) Obliteration - Damage: Level 50
    • (5) Obliteration - Accuracy/Recharge: Level 50
    • (9) Obliteration - Damage/Recharge: Level 50
    • (17) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 4: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Numina's Convalescence - Heal: Level 50
    Level 6: Recall Friend
    • (A) Range IO: Level 50
    Level 8: Mind Over Body
    • (A) Impervium Armor - Resistance/Endurance: Level 40
    • (11) Impervium Armor - Resistance/Recharge: Level 40
    • (11) Impervium Armor - Resistance: Level 40
    • (15) Impervium Armor - Psionic Resistance: Level 40
    • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Endurance Reduction IO: Level 50
    Level 12: Parry
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (13) Crushing Impact - Damage/Recharge: Level 50
    • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (29) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (40) Luck of the Gambler - Recharge Speed: Level 50
    Level 14: Fly
    • (A) Flight Speed IO: Level 50
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 18: Rise to the Challenge
    • (A) HamiO:Golgi Exposure
    • (19) HamiO:Golgi Exposure
    • (19) HamiO:Golgi Exposure
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (45) Performance Shifter - EndMod/Accuracy: Level 50
    Level 22: Teleport
    • (A) Time & Space Manipulation - Endurance: Level 50
    • (23) Time & Space Manipulation - Range: Level 50
    • (23) Time & Space Manipulation - +Stealth: Level 50
    Level 24: Whirling Sword
    • (A) Obliteration - Damage: Level 50
    • (25) Obliteration - Accuracy/Recharge: Level 50
    • (25) Obliteration - Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 26: Disembowel
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (27) Crushing Impact - Damage/Recharge: Level 50
    • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (39) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 28: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    Level 30: Long Range Teleport
    • (A) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 32: Head Splitter
    • (A) Obliteration - Damage: Level 50
    • (33) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 35: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed: Level 30
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (46) Luck of the Gambler - Endurance/Recharge: Level 50
    Level 38: Focused Accuracy
    • (A) HamiO:Cytoskeleton Exposure
    • (42) HamiO:Cytoskeleton Exposure
    Level 41: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    • (42) Performance Shifter - EndMod: Level 50
    • (48) Regenerative Tissue - +Regeneration: Level 30
    Level 44: Aid Other
    • (A) Interrupt Reduction IO: Level 50
    • (45) Numina's Convalescence - Heal/Recharge: Level 50
    • (45) Doctored Wounds - Heal/Recharge: Level 50
    Level 47: Aid Self
    • (A) Interrupt Reduction IO: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    • (50) Doctored Wounds - Heal/Recharge: Level 50
    • (50) Harmonized Healing - Heal/Recharge: Level 40
    Level 49: Resuscitate
    • (A) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (50) Miracle - Heal: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (46) Performance Shifter - EndMod: Level 50
    • (48) Performance Shifter - EndMod/Recharge: Level 50
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 6.75% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 4.5% Max End
    • 57% Enhancement(Accuracy)
    • 47.5% Enhancement(RechargeTime)
    • 20% FlySpeed
    • 155.6 HP (11.62%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • MezResist(Immobilize) 6.6%
    • MezResist(Stun) 6.6%
    • 10% (0.17 End/sec) Recovery
    • 40% (2.23 HP/sec) Regeneration
    • 6% Resistance(Psionic)
    • 20% RunSpeed

    ------------
    Set Bonuses:
    Crushing Impact
    (Hack)
    • MezResist(Immobilize) 2.2%
    • 15.06 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Impervium Armor
    (High Pain Tolerance)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Obliteration
    (Slice)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    Impervium Armor
    (Mind Over Body)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Mind Over Body)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Parry)
    • MezResist(Immobilize) 2.2%
    • 15.06 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    Luck of the Gambler
    (Parry)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Time & Space Manipulation
    (Teleport)
    • 8% (0.45 HP/sec) Regeneration
    • 20.08 HP (1.5%) HitPoints
    Obliteration
    (Whirling Sword)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Disembowel)
    • MezResist(Immobilize) 2.2%
    • 15.06 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Head Splitter)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints




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  4. I must have done that while crafting, got it now, thanks.
  5. I had heard the emotes were for Astral or Emperyan merits, I checked the vendors in Ouroboros and they're not there.

    I turned 50 yesterday, am a Vigilante, and haven't done any of the quests.

    Did I miss something?
  6. Quote:
    Originally Posted by Eric Nelson View Post
    As do emotes.
    I saw emotes but they're not there anymore. /collapse and /swoon if I remember. I finally hit 50 and got some merits but now they're not at the vendors in Ouroboros anymore.
  7. Quote:
    Originally Posted by warden_de_dios View Post
    http://boards.cityofheroes.com/showthread.php?t=271907

    The end of the thread has several responses from customer support that explain whats going on.
    Thank you very much ^^
  8. I'm a VIP (naturally, cause I'm posting) and I paid for my month today, but no points. I kinda really need to get those points by Friday for a special AE arc I have planned with my SG...so did I miss a catch or is it ticket time?
  9. Quote:
    Originally Posted by Kinrad View Post
    I'm hoping they have just forgot to turn something on here, but I am trying to get my friend Ron into the game and he can't create an account. EVERY account name he tries to enter fails.

    I tried as well, and NOTHING will work as a valid account name. (yes, I am following the naming rules with letters, numbers, length, etc.) We were able to set him up with a PlayNC account by clicking the link at the top easily enough, but a CoX account can't be created successfully.

    Help?
    I'm glad to know I'm not the only one having this problem. We have even entered in randomly generated letters/numbers and nothing works. The account system is saying everything is taken and we have no way of creating a new account.
  10. In our SG there's a character that has the mainframe announce her logging on, acknowledges radio chatter with a beeping noise, and just uses /em custom emotes.

    Though she is also ADHD and tends to randomly wander off at the first sight of a butterfly.
  11. Quote:
    Originally Posted by USA America View Post
    Since we have had so much downtime outside or normal acceptable maintenance, I expect some credit to the month I've paid. If my cable, telephone service or internet service was down for more than 48 hours in a month, you can bet they would be scrambling to compensate me.

    I paid for 30 days service, not 28 days.
    Dude, I am absolutely positive that you've played a whole lot more this month than I have, and I ain't complaining.

    There's always books to read, and they're free and don't go down for maintenance.
  12. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Zwillinger View Post
    AFAIK, anyone can pay for an account. There's technically no way for someone to "gift" Paragon Points through the in game Market (lots of customer service concerns) there's no such restrictions on who pays for an account with whatever credit card.

    The only thing that you may want to be sure of is that you don't trigger our anti fraud measures, which I believe you should be good on.

    I would strongly suggest contacting Customer Support for answers to these questions. Their email is support@ncsoft.com. This gets you a direct line to billing support, who can most definitely confirm these answers for you.
    As long as the account doesn't risk setting off any red flags, I can work with that. Thanks for the reply.
  13. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Zwillinger View Post
    Respectfully Trimmed .
    I have just one thing to ask sir:

    I have a very close friend that wants to play but does not have a credit card. Now, I don't mind paying for them, and I want to give them the things they want (I hear the angel wings might be for sale, but that's irrelevant) without having to tie my card directly to their account. Would letting them play the account with me paying for occasional points and gifting them things be possible? Or would tying my card be considered against the rules? They live a distance away is why I'm asking.
  14. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Golden Girl View Post
    They've already said that all players earn them.
    Could we please have a source for this? This would clear up a lot of issues many people have.
  15. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by White Hot Flash View Post
    Here's your perspective problem, OP:

    You think City of Heroes: Freedom is meant for Free players, and because you take that view, it's understandable how you'd come to the conclusions you have.

    The reality is this: Freedom is really what Premium players experience. You have the freedom to experience the game as much or as little as you want to pay for. Monthly subscribers (VIPs) will still get the same game experience they've always received, so there's not much really changing for them. Free players are still very limited in their experience, just like previous free players (Trial players) have been experiencing, but they do get to take characters to max level, which is a big bonus, and they can add parts to the game via Points purchasing that no current trial player could without subscribing to the entire game. The true dynamic part of Freedom lies within the Premium level. Former paying accounts can now play the game without resubbing. They retain the level of vet rewards they earned before they stopped paying, they don't lose any characters (just access to some if they have more than their status allows, but they can also buy tokens to unlock them again). They can still be in chat channels and SGs if they choose. They can still play their Epic ATs if they've unlocked them. If they don't care about Incarnates or Praetoria, they don't have to pay extra for it, and they can continue to play the majority of the game sub-free.

    How is that not Freedom? We're going from either paying completely and having access to everything, or not paying and having zero access, to having three ways to play the game, and only one requires a monthly sub.
    I want to keep what I work for, I don't mind not getting bonus goodies that the VIP players will get, but I don't want all my work to be cut off simply because I can't afford to pay every single month AND work for it.

    Say I'm a returning player. I got all my IOs and even have a great Warshade or whatever. I haven't played in a year, why? Well College and all, it was very time consuming. Now, CoH is going free though, so I'm sure I could just play it when I want and buy little things here and there correct?

    So I log on, my character has no enhancements because they were all IOs, I can't even use that really good class I liked, stuck with the first two I made unless I delete. I can't use the invention system at all...yeah sure I can log on...but I've lost a ton of progress and work.
  16. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Golden Girl View Post
    That's only for the first 30 days, or the first 15 bucks spent - whichever happens first
    GG from my understanding the monthly system does not reward free players, and I have yet to find any evidence from a developer or moderator to say otherwise.
  17. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Suzumebachi View Post
    I have to agree with the OP. If I was looking for a F2P game and saw that if I wanted to play CoH for free that meant no guilds, no crafting, no auction house, no trading, practically no ability to communicate I'd be looking elsewhere.

    It doesn't have to be this bad. I know they are being extra cautious in order to placate the existing user base but for a new player coming in it's just too restrictive.

    Just my 2inf.
    That's the whole point I'm trying to make. They're basically saying "Hey, free to play now just like champions online, we're just a whole lot more restrictive..."

    Sure there's more if you pay, but what if you stop paying for a few months? It's all gone, just like that.
  18. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    But please, do enlighten us as to the kind of system we should be using. I'd love to see you detail out a new system that covers every base that needs covering. I'll wait.
    As trollish and flaming as that is, I do happen to have a suggestion.

    This is rough draft #1:

    Free player restrictions:

    Extremely limited costume options
    Inf. Cap (25 mill, not unreasonable after hindsight)
    No officer/SG (can join, but just a basic member)
    Trade only once every 24 hours, and only with global friends.
    Buy-Only Auction (again, 24 hour cap)
    Special classes (ATs, whatever)
    AE: Gain from Editor's Choice only (and even then, XP OR tickets only)
    Chat - Tell only to friends.
    Basic Level Inventions: Cannot craft IOs, but could craft other smaller things.
    No rare salvage
    2 slots per token
    E-mail restricted to global friends only.

    Premium (paying over $10) recieves:

    A few more costume pieces, but not much.
    Inf. Cap doubled (50 mill like it is)
    Officer (I still say they shouldn't be allowed to MAKE a SG, but could lead if promoted to it)
    Limited (5) sell auction space
    Trade unlocked
    Can buy individual costume pieces as a license, which is trade-able to everyone.
    Can purchase individual powers, not trade-able.
    All Salvage, can purchase invention license, but allowed to use any IOs at any time.
    Can purchase ATs.
    Can use E-mail
    Receives standard AE bonuses.
    Can purchase more space for recipes/salvage.

    essentially, anything not detrimental to a characters power (skills + equipment = power) can be purchased.

    VIPs: Simply just like the game is now, + VIP Points bonus per month. Also allowed to purchase specific costume pieces, but can wait for them if necessary. Also recieves special VIP costumes/auras/emotes/servers.

    ADDITIONAL: Points can be traded for Infamy in a special tab at Wentworth's. It will be a silent auction, just like it is today with items. The only way to get points into this system is if a premium or VIP player buys them (a VIP is paying anyways) and puts them in the house. Free players can only buy from this house, and even then once every 24 hours.

    Pros: Players who can pay monthly for the bonus will not be locked down if they cannot afford a month, which these days is a comforting thought. Free players are still restricted enough unless they have global friends, then they have some venues. This means a premium player can bring a friend and support the friend (the IDEAL situation, as a free player being helped will eventually become premium or VIP)

    Cons: Players seem to get a lot of short-term benefit from paying once.
    HOWEVER: Premium players that only pay once will still look like free players.

    Idea: This system plays mostly on vanity and lone wolves. Players who want the bare bones experience will only get said bare bones experience. If someone wants to RP, or look different, they have to pay for the costume piece they want. Free players will have to use Wentworth's, which is subject to the Premium player's free-market balancing and results in a fair trade. Free players will be only a little less restricted than the current system demands, but, if they get a global friend then it won't be so rough.
  19. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Feycat View Post
    I hope this comment doesn't scare anyone off of reading the blog :-/ The blog is full of reasoned, articulate arguments and doesn't say "this system is a bait and switch scam" at all. I suspect Virtortis didn't actually read any of it.
    I read, thanks, and it's reasoned, but it still says the same thing I say: The entire tiered system is a convoluted disaster that's only going to frustrate free players.
  20. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by MentalMaden View Post
    The purpose is to draw new customers in with the hopes of them becoming VIPs or buying ala cart, give them all of that for free and where's the incentive?
    I see your point but here's why: We get the cool costumes and they won't, unless they have the Influence, then they pay someone who has the license paid for from the store, so Paragon still gets their money one way or another, and the free player stays free, while the Premium player (who becomes the middle man) profits.

    Let me ask it this way: Would you want to pay a hefty business license to buy groceries every month, or would you rather go to the store (who is technically a premium player) and buy straight from them?
  21. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Prove it.

    And it's only Bait and Switch when they present you with one scenario and you buy in to another. As far as I can tell, all of these things are detailed to Free players up front.

    Wrong, the tiered system presented is very convoluted and leads free players into traps like paying for the Invention system, but losing the IOs come license expiration. Suddenly the player has to pay $2 a month to make and use IOs, so why should they bother in the first place?

    Regardless of what you wrote, inf farmers would spam up servers left and right if Free accounts could do so. Heck, they might just do it in local. It doesn't matter if you don't want to talk about it, it will happen.

    Gold farmers spam World of Warcraft already, I assure you whatever keeps them from spamming here won't change. The system works now with everyone having to pay per month, just like in WoW, this won't change.
    Quote:
    Originally Posted by Two_Dollar_Bill View Post
    The "really really free" level of play is limited, as it should be. It's a very open-ended sort of trial account that you can take to level 50. If you spend a mere $15 to gain access to supergroups and trading, you will have virtually the same game that we have been playing and enjoying for years before IOs came along. It costs you $15 once. That's an amazing deal.
    Again, wrong, you only hit tier 2, which is not much if any better than tier 1. Players still won't get salvage, recipes, Influence, will still be money capped, and in the long run level capped because the game will get very old very quick without any rewards.
  22. Virfortis

    Freedom? Hardly

    Quote:
    Originally Posted by Feycat View Post
    http://manoasmusings.blogspot.com/20...art-first.html

    Take a look at this series of blog posts - there's a lot of very well-thought out and articulate critique of the structure of the upcoming freeb/premium/VIP plan.
    This is a much lighter version of what I'm trying to say, this system is nothing more than a bait and switch scam. Paragon and NCSoft is going to have a MAJOR public relations storm if this takes off.

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    I'd rather they restrict chat than allow farmers to muck up broadcast with "BUY INF NOW 2BIL FOR $25 ******.COM" and other such crap.
    Please read before posting, I worked very hard to keep this as level headed as possible.

    Inf. farming is completely useless using the system I proposed. Why risk your account, money, or PC from a shifty website when you can just pay for Paragon Points and sell items of equivilent price on the free-for-all Auction House? (To be fair, I vote you have to be Premium to sell, but free to buy)
  23. Virfortis

    Freedom? Hardly

    Working off of Snow Globe's post ( http://boards.cityofheroes.com/showthread.php?t=269185 ) I've realized something: They're not going to win many subs like this.

    Hold the pitchforks and hear me out. One of the big things that brings a free player to the market is just that, freedom. The number of restrictions turns the entire "Yay it's free!" argument into false advertising at its best.

    Guys, what were you thinking? Why even change it if you're not going to let free players actually PLAY? What is going on up there in the PR department? Has anyone working on this idea ever PLAYED a free game?

    "• No Super Groups
    • Cannot use Invention Origin enhancements
    • Limited Chat Channels (No access to: tell, broadcast, global and request)
    No Mission Architect
    no salvage, no recipes
    No Trading"

    That might not mean much to someone that has already been paying for years, but as someone who looks at free games a lot, these are entire deal breakers. After some due deliberation, here is the model I've come up with as a suggested replacement, which is likely to be flamed an ungodly amount because of forum trolls but here goes.


    This is rough draft #1:

    Free player restrictions:

    Extremely limited costume options
    Inf. Cap (25 mill, not unreasonable after hindsight)
    No officer/SG (can join, but just a basic member)
    Trade only once every 24 hours, and only with global friends.
    Buy-Only Auction (again, only every 24 hours)
    Special classes (ATs, whatever)
    AE: Gain from Editor's Choice only (and even then, XP OR tickets only)
    Chat - Tell only to friends.
    Basic Level Inventions: Cannot craft IOs, but could craft other smaller things.
    No rare salvage
    2 slots per token
    E-mail restricted to global friends only.

    Premium (paying over $10) recieves:

    A few more costume pieces, but not much.
    Inf. Cap doubled (50 mill like it is)
    Officer (I still say they shouldn't be allowed to MAKE a SG, but could lead if promoted to it)
    Limited (5) sell auction space
    Trade unlocked
    Can buy individual costume pieces as a license, which is trade-able to everyone.
    Can purchase individual powers, not trade-able.
    All Salvage, can purchase invention license, but allowed to use any IOs at any time.
    Can purchase ATs.
    Can use E-mail
    Receives standard AE bonuses.
    Can purchase more space for recipes/salvage.

    essentially, anything not detrimental to a characters power (skills + equipment = power) can be purchased.

    VIPs: Simply just like the game is now, + VIP Points bonus per month. Also allowed to purchase specific costume pieces, but can wait for them if necessary. Also recieves special VIP costumes/auras/emotes/servers.

    ADDITIONAL: Points can be traded for Infamy in a special tab at Wentworth's. It will be a silent auction, just like it is today with items. The only way to get points into this system is if a premium or VIP player buys them (a VIP is paying anyways) and puts them in the house. Free players can only buy from this house, and even then once every 24 hours.

    Pros: Players who can pay monthly for the bonus will not be locked down if they cannot afford a month, which these days is a comforting thought. Free players are still restricted enough unless they have global friends, then they have some venues. This means a premium player can bring a friend and support the friend (the IDEAL situation, as a free player being helped will eventually become premium or VIP)

    Cons: Players seem to get a lot of short-term benefit from paying once.
    HOWEVER: Premium players that only pay once will still look like free players.

    Idea: This system plays mostly on vanity and lone wolves. Players who want the bare bones experience will only get said bare bones experience. If someone wants to RP, or look different, they have to pay for the costume piece they want. Free players will have to use Wentworth's, which is subject to the Premium player's free-market balancing and results in a fair trade. Free players will be only a little less restricted than the current system demands, but, if they get a global friend then it won't be so rough.
  24. Virfortis

    Funny LFT posts

    What are some funny/creative LFT messages that you've seen or created?
    I created one the other day, didn't get me a group until I said it didn't work though.

    "Hello channel, look at your group, now back to me, now back at your group, now back to me. Sadly, I'm not in it, but I COULD be in it if you used the invite system and invited this level 29 Scrapper. I'm LFT."
  25. Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Virfortis: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Teleportation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Hack -- (A)(3)(5)(31)
    Level 1: High Pain Tolerance -- (A)(3)(5)
    Level 2: Slice -- (A)(7)(7)(31)
    Level 4: Mind Over Body -- (A)(9)(9)
    Level 6: Teleport -- (A)(11)(11)(13)(13)
    Level 8: Fast Healing -- (A)(15)(15)
    Level 10: Parry -- (A)(17)(17)(31)
    Level 12: Recall Friend -- (A)
    Level 14: Hover -- (A)
    Level 16: Indomitable Will -- (A)(29)(29)
    Level 18: Whirling Sword -- (A)(27)(27)(36)
    Level 20: Quick Recovery -- (A)(25)(25)
    Level 22: Rise to the Challenge -- (A)(23)(23)
    Level 24: Hasten -- (A)(33)
    Level 26: Disembowel -- (A)(33)(33)(37)
    Level 28: Heightened Senses -- (A)(34)(34)
    Level 30: Build Up -- (A)(36)
    Level 32: Head Splitter -- (A)(34)(36)(37)
    Level 35: Flurry -- (A)
    Level 38: Strength of Will -- (A)(39)(39)
    Level 41: Assault -- (A)(42)(42)
    Level 44: Ring of Fire -- (A)(45)(45)
    Level 47: Fire Blast -- (A)(48)(48)
    Level 49: Fire Ball -- (A)(50)(50)
    ------------
    Level 1: Brawl -- (A)
    Level 1: Critical Hit
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 4: Ninja Run
    Level 2: Swift -- (A)
    Level 2: Health -- (A)
    Level 2: Hurdle -- (A)
    Level 2: Stamina -- (A)
    ------------
    Set Bonus Totals:
    ------------
    Set Bonuses:




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    I know lots of people dislike Teleport in a Scrapper build, but I was wondering if there are any major problems with this build (focus on skill/slots please, I just grabbed it as it popped up, the enhancements slots were done last so the level I get them will look awkward.)