I will reserve final judgement until I actually experience the content. I'm just voicing my initial concerns.
------- Skip down if you just want to see my offered solution. -------
I'd like to share an example of problems meshing conceptual accuracy with Patron Powers for my highest level villain, Commandant Nongratis.
Level 30, Mercenary/Traps Mastermind.
Build Guide as follows:
1 - !Soldiers (Accuracy), !Web Grenade (Accuracy)
2 - !Caltrops (Recharge)
3 - Soldiers (Accuracy), Soldiers (Accuracy)
4 - !Triage Beacon (Recharge)
5 - Triage Beacon (Recharge), Triage Beacon (Recharge)
6 - !Equip Mercenary (Recharge)
7 - Soldiers (Defense Debuff), Triage Beacon (Health)
8 - !Hurdle (Jump Height)
9 - Triage Beacon (Health), Triage Beacon (Health)
10 - !Acid Mortar (Recharge)
11 - Acid Mortar (Recharge), Acid Mortar (Recharge)
12 - !Spec Ops (Accuracy)
13 - Acid Mortar (Accuracy), Acid Mortar (Accuracy)
14 - !Health (Health)
15 - Acid Mortar (Defense Debuff), Spec Ops (Accuracy)
16 - !Force Field Generator (Defense)
17 - Force Field Generator (Defense), Force Field Generator (Defense)
18 - !Maneuvers (Endurance Cost Reducer)
19 - Maneuvers (Defense), Maneuvers (Defense)
20 - !Stamina (Endurance Mod)
21 - Stamina (Endurance Mod), Stamina (Endurance Mod)
22 - !Poison Trap (Recharge)
23 - Poison Trap (Recharge), Poison Trap (Recharge)
24 - !Tactics (Endurance Cost Reducer)
25 - Tactics (Tohit Buff), Tactics (Tohit Buff)
26 - !Commando (Accuracy)
27 - Soldiers (Defense Debuff), Soldiers (Defense Debuff)
28 - !Seeker Drones (Recharge)
29 - Seeker Drones (Recharge), Seeker Drones (Recharge)
30 - !Assault (Endurance Cost Reducer)
31 - Seeker Drones (Accuracy), Seeker Drones (Accuracy), Seeker Drones (Tohit Debuff)
32 - !Tactical Upgrade (Recharge)
33 - Tactical Upgrade (Recharge), Tactical Upgrade (Recharge), Maneuvers (Defense)
34 - Tactics (Tohit Buff), Commando (Accuracy), Commando (Accuracy)
35 - !Trip Mine (Recharge)
36 - Trip Mine (Recharge), Trip Mine (Recharge), Trip Mine (Damage)
37 - Trip Mine (Damage), Trip Mine (Damage), Spec Ops (Accuracy)
38 - !Detonator (Recharge)
39 - Detonator (Recharge), Detonator (Recharge), Detonator (Damage)
40 - Detonator (Damage), Detonator (Damage), Web Grenade (Accuracy)
Build explained via roleplay:
She is a 30-something year old woman who has been doing whatever it takes to remain vital and vigorous, but she focuses most of her attention on training and maintaining her Army, specifically her Personal Retinue (the 6 Henchmen). She's a noncombatant, but she gets a "kick" out of punching people in the face occasionally. She excels in leadership and manipulation, and via a high-jacked satellite, can recall a number of simple devices to her position to help turn the tide in battle. She does not carry a gun, though she could operate it without trouble, she's much too busy commanding her troops and maintaining her traps.
Due to how she was originally incarcerated in the Zig, and due to a number of events since escaping, she has become incredibly adverse to magic, especially that involving death and undeath (an undead hero lead the team which arrested her, and the zombie of her first "friendly-fire" victim nearly killed her). The only way she would work for Ghost Widow is if she were promised lots of money and no obligations to stick around after payment. Commandant Nongratis would absolutely NOT, under any circumstances, allow Ghost Widow to "bless" her. Even if hammer-drunk, the Commandant would be too afraid.
Scirocco may look appealing to the Commandant since hes a man with a pulse, but ultimately she'd refuse his power as well. She's sadistic enough to enjoy electrocuting people, but the thought of that power coming from a magical source is appalling to her. (Taking the power out of context, saying it's a device is also unacceptable. She's still a noncombatant. I could see her taking the Armour, but that doesn't undo the fact that it's magical and from Scirocco).
I was hoping Black Scorpion would offer the Patron choice for Commandant Nongratis, but after seeing that mace, I know the Commandant wouldn't be caught dead with that thing. It's gaudy as hell and SCREAMS "Arachnos pawn". If it had been more subtle, she might have accepted it. And again, shes a noncombatant. I suppose the webbing could work, but she already uses her own grenades. I don't know what the Scorpion Shield will look like, so it may be an option.
Finally, Mako. Aside from the fact that I can't see ANY excuse for Spirit Sharks, this might actually be the best option for the Commandant. As I stated earlier, she'll do whatever it takes to remain vital and vigorous, include injecting herself with a number of mutagenic cocktails. She's already got a few accidental by-products from a few attempts at "perfecting" her body, including an olfactory system more powerful than a blood hound's and a sort of shark-like frenzy instinctual impulse when she gets the scent of blood (which is easy with her super-nose. This makes for some fun roleplay sessions). If Mako's powers didn't seem so magical, he'd definitely be the right Patron for the Commandant (especially considering what the Commandant knows about Mako's bedding habits). She likes him, thinks he's kind of cute in a blood-thirsty mutant monstrosity way, or at least she likes what she knows about him. I could probably explain her getting Chum Spray as another by-product of further mutagenic experimentation (and it would go GREAT with her current biological state: pregnant). The Mako armour power is also an option, though I'd have to get a look at it.
This leaves me with no option from Ghost Widow, one potential option from each Scirocco and Black Scorpion, and two potential options from Mako. I've placed my current build under the test of fire in PvP zones, and virtually the only thing that can "pwn" me in a one-on-one so far has been high Accuracy/Damage Blasters and Scrappers. I've taken out Defenders and Controllers with no effort, Tankers with lots of patience, other Masterminds in the Arena, and recently I fought two Brutes and a Corruptor who were teamed together in Warburg, and beat them. HOWEVER, with the addition of these powers, it changes the dynamic of PvP against other villains, and I fear that I will not be as powerful as someone who has no issues about power-building their character without consideration of concept or theme. Barring that the story arcs don't clash with the Commandant's personal beliefs, my options are limited.
Story arcs clashing? Yes, that's also important. I'm very true to my characters. Right up to the point of refusing missions from contacts if my character can't justify taking that mission. Yes, this has made levelling up very slow. I've spent over 800 hours already and I just hit 30, but frankly: I have more fun knowing my character is conceptually accurate than power levelling.
I don't expect the Devs to tailor the game specifically to me, and it's true I could stop being so "hardcore" about the issue. However, there are three sets that are essentially magic in origin and one that is technological. This seems to me to have been a poor choice or an oversight.
I think Mako's set should be retooled almost entirely to make it more akin to the Chum Spray power (can't wait to see someone accidentally forget the "H") and make his powers a definite Mutant origin.
And though the Mu lightning powers are undoubtably cool, I think some Natural/ninjitsu-ish powers from Scirocco would be appropriate.
------- Solution? -------
Here's an option: multiple sets from each Patron.
Yes, it'll be a lot more work and a lot more hours for the Devs, but I'm not asking for it right away. It could be FUI8 or FUI9 content. I actually doubt I'll even make it to the post-40 content, I'm not here to level up, after all.
BUT, here's how I think it could play out:
After reading up on the Patron powers and choosing which Patron you wish to serve, you are offered choices of which mission arc you wish to take.
For instance, Scirocco.
Your villain speaks to Scirocco and he tells you of two problems he has. One is dealing with a magical threat, and in choosing this arc you will unlock the Mu Mastery powers. The other arc leads you against Malta or something, which unlocks a different Scirocco Patron set, one with powers like Focussed Accuracy, Conserve Power, and Power Boost (this will also offer those players who are complaining about the balance issue what they want).
Or, for example, Mako.
Your villain speaks to Mako and he lets you know about some Red Coral he wants, but also mentions a certain Paragon Mutant who's been messing with his "import/export" business. If you go and collect the Coral, you will unlock the Leviathan Mastery. If you deal with the hero, you'll be exposed to some mutagenic compound which enables you to boost your Recovery or Regeneration, or shoot poisonous darts from your tongue.
This could also offer the option to Respec out of a Patron set in a limited way. You wouldn't be able to change Patrons, but you could Respec into a different set from that particular Patron.
What do you folks think of that solution? Can anyone see anything wrong with it aside from giving the Devs more work?