Vidszhite

Legend
  • Posts

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  1. [ QUOTE ]
    that's dumb then

    castle said that stalker snipes WITH crit (from hide) will do .9 of blaster snipes

    and stalkers only get BU, while blasters can get BU and aim, so stalkers snipes could only out-damage a blaster's if the stalker used BU and was hidden, and the blaster used neither aim or buildup

    if they changed that...that's retarded

    can anyone confirm/deny this?

    [/ QUOTE ]

    Blaster snipes, even with BU and Aim, aren't that impressive.
  2. [ QUOTE ]
    FYI: Melee AT Patron Power Pool Ranged attacks which cause damage will be changed to using the Melee damage scale.

    [/ QUOTE ]

    So, how bout making it so the Dominator Patron AoEs run off Controller APP numbers >.>
  3. List of Badges I have (Known Requirements are in Italics and have >>s before them):

    EDIT: Known Requirements
    Bad Luck
    Technofreak
    Locked and Loaded
    Gangbuster
    Deathless



    Exploration
    Egghead
    Cesspool
    Snake Charmer
    Chum
    Fortified
    The Next Big Thing
    Widower
    Watcher on the Knoll
    >>Locked and Loaded
    Nerva Wreck
    Primal Instinct
    Tree Hugger
    Washed Up
    Broad Shoulders
    Piratical
    Deuces Wild
    Triumphant
    Brickhouse

    History
    >>Technofreak

    Accomplishment
    Plague Carrier
    Bone Collector
    Seaweed
    Strikebreaker
    Agent of Discord
    >>Bad Luck
    Exterminator
    Skip Tracer
    Portal Hopper

    Achievement
    Reinforcement
    Agent Provocateur
    Fort Knox
    >>Ganbuster
    Most Wanted
    Raider
    Spider Smasher
    Strike Buster
    The Mongoose
    Villain
    Wanted
    Web Master
    Visitor
    Native
    Obsessed
    Stoic
    Hard Case
    Iron Man
    Punch Drunk
    Unbroken
    Relentless
    Slacker
    Bling
    Soldier
    Insider
    Wiseguy
    Comrade
    Tank Buster
    Finder
    The Slayer
    >>Deathless

    Accolades
    Thorn Robber
    Heart of Darkness
    Reveler

    Gladiator
    Anathema
    Arachnobot
    Cobra
    Fortunata Seer
    Serpent Red Ink Man
    Juicer
    Kaolin Legacy of Earth
    Ember Legacy of Flame
    Longbow Rifleman
    Mook
    Night Widow
    Longbow Spec Ops
    Wolf Spider Tac Ops
    Tank Smasher
    Wolf Spider Enforcer
  4. [ QUOTE ]
    Vidszhite - I suggest you go back and check over your badges. Why did you think Bad Luck was not a requirement? Did you earn it, then log into test, and not get HPT?

    If so, do you have all the other requirements? I would be interested to know, cos if you do have all the others then there is yet another requirement.

    [/ QUOTE ]

    Yeah, I had bad luck before I came to Test. I just got Raider and I can confirm it is NOT a requirement. Looks like I have a bugged badge on my hands.

    Man. 5 hours in Siren's Call with nobody to even PvP with (except a Stone/Stone Tanker who came right before I got it. Good fight. Would have got him, too, if it weren't for Minerals deflecting 90% of my holds.) Well, at least we know for sure what the requirements are now.
  5. [ QUOTE ]
    I did a little testing on scorpion's shield last night. It was a small sample, so it's not definative. I was a level 41 sonic/rad corrupter.

    My enemy was a Bane Mace Aracnos, minion, level 42. With no toggles running, he hit me 15 of 20 times, or 75% accuracy

    With only the shield running with a single end reduction enhancement, I was hit 6 of 20 times, or 30% accuracy. This would indicate that the base defense is 20% as minions have a base tohit of 50%

    With shield and radiation infection with a level 40 tohit debuff and 2 end reducers, I was hit 1 of 20 times, or 5% accuracy.

    All of the hits were for toxic damage. I'm not sure what kinds of attacks or how many different attacks these bane mace guys have, but it was toxic damage each time.

    I also think I may have solved the riddle of the end use of the shields being listed as "1" on the plaque. While running nothing but the shield, I clicked on my endurance bar and it said 99/100. I clicked it again and it said 100/100. I did that several times. The bar never clicked below 99. Could it be that since the bar only works in whole numbers and not fractions that the devs reported what the graphical interface would show? Meaning that they reported the shield used "1" because it is rounded up on the bar as one. That's my theory and I'm sticking with it until I hear a better one.

    I will run more shield tests and let you know my results. If anyone is willing to help me test in the arena against different damage types, I would really appreciate it. I am on between 8:00 pm and midnight Eastern, but I switch between live and test. Send me a PM or look for me online in test as Atomic Flea1.

    [/ QUOTE ]

    Castle said specifically that all the Shield end costs are .16 end/sec (one unit).
  6. [ QUOTE ]
    raider is warburg's 5hour badge, or just any pvp zone in general for 5 hours?

    [/ QUOTE ]

    WB's 5-hour is Webmaster. Siren's Call's 5-hour is Raider.
  7. [ QUOTE ]
    I have High Pain Threshold, I don't have Shrouded. I do have Raider however.

    [/ QUOTE ]

    That narrows it down, then. Raider it is!

    Thank God. I just got my 5hr badge from WB and didn't wanna have to spend 5hrs in every PvP zone, especially siren's -.- SC is just not my zone.
  8. [ QUOTE ]
    I'm betting that raider (actually, all 3 PvP zone time badges) are required.

    [/ QUOTE ]

    Same.
  9. [ QUOTE ]
    I would just like to add 3 new possible requirements for the High Pain Threshold Accolade. My first copy to test didnt recieve it but my second copy did. The badges I have earned since the first copy was made are: Bad Luck, Raider, and Shrouded.

    [/ QUOTE ]

    I can confirm that Bad Luck is NOT a requirement. Raider and Shrouded are still up in the air.
  10. [ QUOTE ]
    Tested Dominator/Poisonous Ray this weekend. Overall I'm very pleased with the power, especially compared to what I view as less useful powers in other sets (PBAoE End Drains for example). If anything I wish we got more powers like this that increase our rather small damage.

    My only issue with Poisonous Ray is the different values of its resistance debuff in PVE and PVP. In PVP it increases my damage by <18%, but in PVE it increases my damage by 25%-31% (hard to find even con mobs that don't resist smashing for the test).

    So, Poisonous Ray debuffs less in PVP than PVE, but other resist debuffs like Sonic Siphon actually debuff more in PVP than PVE (43% PVP, 22ish% PVE).

    [/ QUOTE ]

    Agreed.
  11. [ QUOTE ]
    i was lookin for those consigs last night and found very few in 30 minutes (about 1 a minute)

    went back to port and started racking up the capo kills a lot faster

    [/ QUOTE ]

    Do NOT go to Port Oakes, that place is a waste of time if you are looking for Marcone Consigs. Marcone Consigs spawn like rats in St Martial (in The Flop. Look around for small groups of family and you will find at LEAST one boss per spawn. Some have two or three)
  12. [ QUOTE ]
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    btw for gangbuster it's just the marcone capos in port that count towards it, i got it yesterday on a character (took a while!)

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    I actually recieved mine from hunting Marcone Consigs in St. Martial, so its not just the PO ones that count.

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    Yea, the NE corner has an area where they always spawn, that's how i got my badge too.

    [/ QUOTE ]

    Omg really? SWEET. I was hunting the PO ones ALL DAY and only got it 1/4 of the way up. I'll be doing that tomorrow, especially if they give exp! I'll hit 40 AND get High Pain Threshold.
  13. [ QUOTE ]
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    Even with Psi and FoN they are going to need

    A) Perception buffs
    B) Healing
    C) Fortitude
    D) Mez protection
    E) Slow/Port protection

    etc. Nobody is saying the PPPs are as good as the hero APPs. We are simply stating that dominators are now strong enough to be utilized on good PvP teams, where before they were a handicap.

    I don't recall any AT yet that I wasn't able to hold eventually in RV when domination was up. And with speed boosts, that is a good percentage of the time.

    As far as two doms being better than one, well damn you should be happy. Before I7 they would have been considered 2 gimpy handicaps for the team, now they are an asset.

    [/ QUOTE ]

    Matt Miller - the Lead Designer of Heroes and Villains - introduces patron powers in part one of a five part series

    MMORPG.com: In terms of balance, is there an equivalent power set available to the heroes in CoH, or is this a villainous advantage?

    Matt Miller: The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.

    [/ QUOTE ]

    hmm, which power is it in our PPP's that is more powerful than Force of Nature or indomitable will exactly?

    As to the ICE/ICe that cant solo on villianous I too would like to see the build. You would have to ignore your entire secondary. Solo PVE has never been an issue to me. PVP can be a real pain some nights and glorious some others. Usually the difference is haveing a corruptor around handing out mex protection.

    I have discovered one thing, STUN>holds. Why, cause there is no need to stack stuns. Either your stunned or your not and usually you are. I would say 9 out of 10 times when I am hit with a attack with a stun secondary I'm stunned. Wish my holds were that reliable.

    One last question, is confuse autohit? Seems like trollers can confuse me at will, never seems to not work.

    [/ QUOTE ]

    What he means is, the powers you get, if they are copies of a power in the APPs, are stronger. He doesn't mean the PPPs are in general stronger, just that powers that are the same get a small bonus in power (a 5% bonus. Even though the recharges are 5x as long).

    And confuse is not autohit. It has high accuracy, but it is definitely not autohit.

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    Actually, equivalent does not equal exact copy. What I am suspecting here is things like a hold, immobilize and such that both sides have access to, the PPP will be abit stronger than the APP. Even by adding in 5% more damage, some extra negative modifying attribute, or a longer duration, it justifies them saying, for instance, that the Brute Immobilize/Ranged attack is stronger than the Tanker or Scrapper versions.

    [/ QUOTE ]

    It still doesn't explain why Dominators, who are getting things they already had in the PPPs, get AoEs that probably don't outdamage the Brute versions. If they were 5% stronger than the Controller versions, though... o.O
  14. [ QUOTE ]
    hence why most of them take body mastery, ignoring the crappy pools which are our only choices as villains

    [/ QUOTE ]

    Which is why I think when they make the PPPs respeccable, and they WILL, they should make them a lot more like APPs--actually DIFFERENT and USEFUL.
  15. [ QUOTE ]
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    Even with Psi and FoN they are going to need

    A) Perception buffs
    B) Healing
    C) Fortitude
    D) Mez protection
    E) Slow/Port protection

    etc. Nobody is saying the PPPs are as good as the hero APPs. We are simply stating that dominators are now strong enough to be utilized on good PvP teams, where before they were a handicap.

    I don't recall any AT yet that I wasn't able to hold eventually in RV when domination was up. And with speed boosts, that is a good percentage of the time.

    As far as two doms being better than one, well damn you should be happy. Before I7 they would have been considered 2 gimpy handicaps for the team, now they are an asset.

    [/ QUOTE ]

    Matt Miller - the Lead Designer of Heroes and Villains - introduces patron powers in part one of a five part series

    MMORPG.com: In terms of balance, is there an equivalent power set available to the heroes in CoH, or is this a villainous advantage?

    Matt Miller: The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.

    [/ QUOTE ]

    hmm, which power is it in our PPP's that is more powerful than Force of Nature or indomitable will exactly?

    As to the ICE/ICe that cant solo on villianous I too would like to see the build. You would have to ignore your entire secondary. Solo PVE has never been an issue to me. PVP can be a real pain some nights and glorious some others. Usually the difference is haveing a corruptor around handing out mex protection.

    I have discovered one thing, STUN>holds. Why, cause there is no need to stack stuns. Either your stunned or your not and usually you are. I would say 9 out of 10 times when I am hit with a attack with a stun secondary I'm stunned. Wish my holds were that reliable.

    One last question, is confuse autohit? Seems like trollers can confuse me at will, never seems to not work.

    [/ QUOTE ]

    What he means is, the powers you get, if they are copies of a power in the APPs, are stronger. He doesn't mean the PPPs are in general stronger, just that powers that are the same get a small bonus in power (a 5% bonus. Even though the recharges are 5x as long).

    And confuse is not autohit. It has high accuracy, but it is definitely not autohit.
  16. [ QUOTE ]
    I'm not sure what you're trying to sleep, but my level 12 mind dom is getting better numbers than that out of mezermize, and that's just gonna keep getting better. You're not hitting them with a damage aura or AoE attack after sleeping them are you? 'Cause that'll cut your duration a bit.

    [/ QUOTE ]

    Mesmerize at 30ish is a 45 second duration on my Dom. Not short.
  17. [ QUOTE ]
    Vid, send a petition to Support from another toon on the account, and they'll respawn your character in Mercy Island.

    This is a known issue, IIRC and the devs ARE working on it. In the meantime, after you get your character back, join a test-server SG with med facilities in their base and only release to the SG Base while in Grandville.

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    I was thinking of doing that last night! Glad to see it will work.

    And I built my own base with reclamators and stuff. It looks pretty cool IMO I'll just have to use that I guess.
  18. I am crashing when I enter the hospital, or even try to log onto a character who tried to get into the hospital after he died from a team wipe. I can no longer use this character. I can confirm this crash is still there.
  19. [ QUOTE ]
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    it'd be cool if we got a containment that locked down enemies harder, instead of the controller's version which does more dmg

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    It would be useless in PvP, and in PvE we don't need it. I can't say I'd be entirely thrilled if they added it to the archetype.

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    If it's anything like what we had back in beta, I don't want it.
  20. [ QUOTE ]
    the big problem with mass confuse is the recharge

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    It's almost a non-issue if you slot it with three recharges. Its base duration is fine. I have it up every other fight at the worst.
  21. [ QUOTE ]
    I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after. Wouldn't it only seem right that Mass Confusion have the same numbers on it? And that the recharge time is cut to that of what a summoned pet is now? It actually should be faster, since it doesn't stay around and do it's thing until someone spends enough time to kill it. And it should be breakfree resistant - taking four breakfrees to break it. As it is, Mass Confusion has no purpose or use in pvp, as it doesn't hit, takes too long to recharge and if it does hit is negated by the popping of one breakfree. It's Mind Controls signature power and probably the most useless power in the set from a pvp standpoint - and pve standpoint if you ask me, as other players usually just run it and kill all the confused ones anyway.

    And Dominators do need some sort of damage help. The other night I was running a Dobbs mission alone on Malicious - I am level 41 - and I got to a red Super Arachnoid and while I could hold him - even with domination running - I could not do any damage at all! I am saying his health bar did not move - ever! I was firing off every attack and hold I had and even bile spray - nothing!!!! At level 41 even a Dominator should be able to run a mission on Malicious and be able to finish it. As it was I had to run for my life, reset back to villianous, reset the mission and run it that way. That is just sad.

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    1) Mass Confusion could use some acc. But when you say all the people in your teams do is kill all the confused ones, you don't mention that it hits the entire spawn. Killing the confused ones before they kill each other off is the whole POINT when using Mass Confusion.

    Have you ever used Mass Confusion? It's incredible with the right slots. It has a MASSIVE area of effect, and a high target cap as well. It lets us stack instantly on a boss with regular confuse, and if timed right, two bosses can be confused. Denouncing its use in PvE is a very clueless assumption.

    2) While I agree we could use a boost to our ranged power now that our melee powers have been increased, the Super Arachnoids are Regen Scrappers with perma-IH. It takes the strongest of damage ATs thirty minutes to solo one. A well-known Dominator, Domination101, has a video of him soloing Johnny Sonata's soul, an AV, but he deemed it impossible to solo a super arachnoid. The problem here is the mob is very much overpowered.

    3) Please someone fix the Patron Power Pools so the armor isn't the ONLY power worth taking. Please add Mez Protection to the armor if that's not possible.
  22. Test complete. Rumor Dispelled. Both mobs were the same level, same mission, both held. On my level 37 Live character, the Total Focus damage was approximately 153 Energy/60 Smashing on a +1 CoT Earth Thorns Caster. On a level 37 copy of the same character on Test, same enhancement levels (all +3), same mob level (had to dig for a +1 because the instance was very different) I got a damage number of approximately 164 Energy/64 Smashing.

    Live: 213~
    Test: 228~

    difference of approximately 6.57%. looks like it got the boost to me.
  23. [ QUOTE ]
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    I did notice a slight increase with my Grav/ENG, but we're only slighty behind */Fire due to 3 melee attacks (one being TF).

    Small steps folks, we got a melee boost now we need a ranged boost, Power Boost/Aim/Psychic Drain tweak, mez protection ....

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    I thought someone tested TF and the increase doesn't apply to it?

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    It does...why wouldn't it? It's a Melee power >.>

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    Did you test it?

    I was just wondering -- I thought I read a post that indicated it was questionable whether TF got the bonus.

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    I will test it right now to be sure. If it doesn't affect TF, then it is a bug because Total Focus is very clearly a melee power.
  24. [ QUOTE ]
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    I did notice a slight increase with my Grav/ENG, but we're only slighty behind */Fire due to 3 melee attacks (one being TF).

    Small steps folks, we got a melee boost now we need a ranged boost, Power Boost/Aim/Psychic Drain tweak, mez protection ....

    [/ QUOTE ]

    I thought someone tested TF and the increase doesn't apply to it?

    [/ QUOTE ]

    It does...why wouldn't it? It's a Melee power >.>
  25. [ QUOTE ]
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    Nor do they change the rating of the game by allowing players to kill helpless civilians.

    [/ QUOTE ]

    Incredible Hulk: Ultimate Destruction, rated T for Teen. You kill citizens all the time, who run around screaming and begging for their lives.

    Hmmm ... I wonder if there are any other games rated T for Teen.



    One caveat: in the Hulk, cows are indestructible. This is not a joke. You can pick cup a cow, destroy a tank with it, then a helicopter, then a mech, and repeat ad nauseum.

    "Tougher than a two dollar steak" indeed ...

    [/ QUOTE ]

    That gives me ideas for Propel. Maybe one of the projectiles can be Cows! LOOOOL.

    (Earthworm Jim ftw!)