VictoriaHunt_EU

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  1. I agree with others. Take quick recovery as soon You feel the need. Then take stamina later when You get more heavy endurance cost attacts and toggles. I designed to take QR at level 8 and stamina at level 30.
  2. [ QUOTE ]
    Also swap swift for hurdle!!!!!!! (!!!!!)
    (believe me, it'll make a difference!)

    [/ QUOTE ]

    I agree, with You everyting else than this.

    Hurdle would improve my jumping and movement in missions, Yes I agree. There are situation where Combat Jumping isn't enough to reach some places. But when I have combat jumping running and swift, it will give me someting else. Without swift You would have to jump close enough to running enemy to hit it, but with swift You can run faster than enemies, so You can jump close enough and run to next it. I think that's more important than just improve jumping, as I also have Super Jump. I usually swich to Super Jump, if I need more speed.

    Of cause this is my opinion and more like taste how to handle situations.
  3. I can't much comment Inv, as I don't anymore remember my Kat/inv scrapper, because deleted her after lvl 46.

    I don't have much to comment. I think You have put to much weight You damage. You have taken so many damage powers and most even with Rechg. Also because You have Focused Accuracy, You ability hit is pretty good.

    Taking someting like Hasten, would help You A LOT more than some Gambler's Cut.
  4. [ QUOTE ]
    So that would make it ~95% damage buff in total.

    [/ QUOTE ]
    From the enhancements? Yes, I think so, very close to it anyway, Yes.
    OP, also sayed 3 green SO, so it would be very close to same.
  5. [ QUOTE ]
    [ QUOTE ]

    I tested one equal level minion (level 50) and I seem to do 280 damage without buffs and with critical that 2 times more, so 2x280=560 damage.

    [/ QUOTE ]3 slotted for damage or unslotted?

    [/ QUOTE ]
    It has 3 SO damage enhancement sloted (and 2 accuracy). I think 2 damage enhancements are 53's and one is 50's. Not sure, don't remember, I'm in work now, so can't check.
  6. 432 single damage seem little high for Katana scrapper without buffing or debuffing. Of cause it depense a lot what he was hitting.

    I tested one equal level minion (level 50) and I seem to do 280 damage without buffs and with critical thats 2 times more, so 2x280=560 damage.
  7. It seems that I can't much improve my scrapper, just checking some slots and enhancements. I also did remember wrong some of enhancements in powers. (Checked them)


    Primary powers:
    - Sting of the Wasp (1 acc, 3 dam)
    - Flashing Steel (1 acc, 3 dam)
    - The Lotus Drops (2 acc, 3 dam)
    - Soaring Dragon (2 acc, 3 dam)
    - Golden Dragonfly (2 acc, 3 dam)
    - Divine Avalanche (2 acc, 3 def)
    - Build Up (3 rechg).

    Secondary powers:
    - Fast Healing ( 3 heal)
    - Quick Recovery ( 3 endmod)
    - Reconstruction ( 3 heal, 3 rechg)
    - Dull Pain (3 heal, 3 rechg)
    - Resilience (3 res)
    - Integration (1 endrec, 3 def)
    - Instant Healing (3 heal, 3 rechg).

    Pool power (Speed): Haste (3 rechg)
    Pool power (Fighting): Boxing, Tough (2 endrec, 3 def)
    Pool power (Leaping): Combat Jump (1 endrec, 3 def), Super Jump
    Pool power (Fitness): Swift, Health (3 heal), Stamina (3 endmod)
    Epic Pool (Power Mastery): Focused Accuracy (2 endrec, 3 hitbuf), Conserve Power (3 rechg).

    After thinking, I think only problem is that Combat Jump has the extra endrec. Sure attack powers could all use 1 rechg, but where to get the slots?

    Of cause could start using Hami Enhancements
  8. [ QUOTE ]
    as you've talked about wanting defence boosts if the tank dies then you'd do well to aim to get vengeance. clicky when someone carks it and as a scrapper you'll cast a 19.5% unenhanced defence buff going up to 23.4% with 3 SOs and also a heal, acc, dmg and status resist buffs. and that can effect your whole team, so the enemies should go down faster.

    [/ QUOTE ]
    That's interesting. Let see...

    Would have to drop one pool, let say Leaping.
    Then take new travel power, mm.. only one possible Super Speed. That gives me one power.. So I would need two power to get all three required from Leadership pool. So would have to drop epic pool powers...

    Then take three powers from leadership pool. I would need Tactics, because lost focused accuracy.. Then the choise would be between maneuvers or assault. Choise between damage or defence. Also there would be heavy endurance cost keeping two toggle powers up. Of cause I just losed two toggle power too, so it would be like same?

    Lost: Combat Jump, Super Jump, Focused Accuracy and Conserve power.

    Got: Super speed, Maneuvers, Tactics and Vendeance.

    How would this affect my scrapper?
  9. [ QUOTE ]
    These are suggestions, not criticisms.
    Nice Build!

    [/ QUOTE ]
    Thanks, I have to rethink my sloting.

    End cost.. mm. are this correct base values?
    Toggle Costs Calculator

    -0.08 Combat Jumping
    -0.22 Hover
    -0.77 Integration
    -0.45 Maneuvers
    -0.375 Stealth
    -0.53 Super Speed
    -0.23 Tough
    -0.27 Weave

    It seems that Combat Jump doesn't need endurance recuction at all. Other hand Integration seem to use a lot of endurance. Anyone knows what's the base value for Focused accuracy?

    One Endurance reduction SO would drop Integration -0.58, 2 -0.46 and 3 -0.39

    Also how much effects one attack speed increase does in attack powers?
  10. [ QUOTE ]
    Is it worth it? Not really. I used to be a fan of getting Tough for Regen Scrappers, my Claws/Regen has Tough but my MA/Regen doesn't. I haven't noticed any difference in survivability.

    You're never going to be able to take as much damage as a Tank, the reason you often die if the Tank dies is because you are almost always the nearest target to the mobs so they all head for you.

    There's not really that much you can get out of the power pools, I really think that for Scrappers the best defence is a good offence.

    [/ QUOTE ]
    I don't know. I agree that it's hard to get someting out of pool powers. Haste and stamina is must, both increase You attack abilities a lot. Travel power choise would be fly or SJ, I choosed SJ, because it gives same defence, but allows better(faster) movement. Of cause super speed is one choise, but how much defence it gives?

    Yesterday, I was in Dreck mission. Team did have 4 scrapper and tank and some controllers and defenders kinetics (no empaths). There was (lvl 52)+2 AV and some freak bosses. Somehow our first attacks agaist AV did go wrong, because we did no clear the area first. So we got many groups same time. Tank died, scarppers and rest followed fast. I stand alone with +2 AV and 5 +2 freak bosses. I was fine, because had big luck inspiration running. They asked run, so I sayed ok and run while I got aggro off. Tank did quit the team so I was forced to tank that +2 AV, next round, but it did go okey as we got new rad defender debuffing it.

    That's just one story, but similar has happen to me sometimes than I'm all alone alive. I think it's the small edge of the defence that gives me that advance and You don't normaly notice it, but sometimes it does make the different. I do agree good offence is the best defence, but I also think that taking too many attack powers can make You weaker.
  11. I would like to talk about improving regeneration scrappers, with the current selection possibilities?

    Please, I do not judge what ever choises people have done for they regeneration scrappers, I just wanna improve my scrapper. We all have our own opinions what's good for our own scrappers.

    In my opinion, just because regeneration scrapper has good healing (regeneration) doesn't means that they should ignore the defence. I have looked a lot of other regeneration scrappers pool selections and what powers they have taken. Many times they are build for more damage than defence. What seem very good for team work, if there is good tank in team. How ever I have notice that when tanks goes down many scrappers will fall too. Also when there isn't tanks, they are very weak to take higher damages. More spesific the first strikes.

    I have build my scrapper so that it can stand very high damage if needed and still survey. I just wanna make my scrapper even better if possible. So does anyone wanna talk about they experience about they regeneration scrappers and what does work well and what doesn't?

    Is there some calculation possibilities to optimise the defence & offence balance? What pools to take and how to slot powers and so on. I'm not talking about having fun, but to be the best what You can.

    Adding some of my current scrapper information:

    Katana/Regeneration scrapper.

    Primary powers: Sting of the Wasp (1 acc, 3 dam), Flashing Steel (1 acc, 3 dam), The Lotus Drops (2 acc, 3 dam), Soaring Dragon (2 acc, 3 dam), Golden Dragonfly (2 acc, 3 dam), Divine Avalanche (3 acc, 3 def), Build Up (3 hitbuf).

    Secondary powers: Fast Healing ( 3 heal), Quick Recovery, Reconstruction ( 3 heal, 3 recha), Dull Pain (3 heal, 3 recha), Resilience (3 def), Integration (1 endrec, 3 res), Instant Healing (3 heal, 3 recha).

    Pool power (Speed): Haste (3 recha)
    Pool power (Fighting): Boxing, Tough (1 endrec, 3 def)
    Pool power (Leaping): Combat Jump (1 endrec, 3 def), Super Jump
    Pool power (Fitness): Swift, Health (3 heal), Stamina
    Epic Pool (Power Mastery): Focused Accuracy (1 endrec, 3 hitbuf), Conserve Power.

    At the moment Tough, Combat Jump, Integration and Focused Accuracy are my toggle powers, up all the time. I have 5 attacks in primary as Divine Avalanche is not used as attack, but defence. My regeneration defence is build up for 3 power, Reconstruction, Dull Pain and Instant Healing. My other defence is my toggles, Divine Avalanche and luck inspirations. Conserve Power is used when fight last long and give me ability use haste and all attacks all the time without ever stoping. I have found about that 5 attack powers is enough to me todo non-stop attacks chain. If I start taking too much damage, I click luck inspiration and I start hiting Divine Avalanche attack to increse my defence everytime it's up. Usually gives me time regenerate health back, if my healing powers aren't up.

    I do like more defence build than attacks, because many times I survey even when others are all down. Also sometimes I take tanks job, if teams only tank goes down. Can't keep the aggro, but can still most the time take the attacks from bosses and AV's. Of cause I wanna have good attacks too, because many times best defence is take enemies down fast or keep them in situation, where they can't attack.
  12. It does depend a lot, what kind of scrapper You wanna?

    I would recommend secondary power set as regeneration, it's the best. Dark is also good, but reneration is better.

    For team work I would recommend for primary: katana, broadsword and spines. Two first are more single damage and spines little more AoE. As for soloing, it doesn't really matter, because all of the primaries works well.
  13. VictoriaHunt_EU

    Small base?

    [ QUOTE ]
    hi there!
    its all about how much prestige u got,if u wanna build sum usefull stuff. it takes pretty much to get it started.

    [/ QUOTE ]
    I seem to have now about 690 000 prestige at the moment. I have only the base room, so haven't done anyting except some decorations. Yes, my SG will be allways single player SG. Most of my ALT's are in this SG, haven't added them all yet.
  14. VictoriaHunt_EU

    Small base?

    What I need for small base, what can do at least someting?

    I'm in single player SG and I have base, but not much anyting in it yet. Anyting usefull what I should put there?
  15. Why delete it at all. Just delete everyting in it. Then forget that it exist.
  16. SG: Genesis Project
    Number of members: 15
    Number of players: 1 (That's me)

    Basicly I'm bulding personal base. So all my characters are in same SG. (Except one)