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Posts
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It's been a while since i checked the stats but isn't it pointless?
I believe it produces the same control as the Supercomputer (or whatever the 2nd one u get is) and doesn't allow auxilary connections.. -
Cheers, much appreciated. Next question: AM.
3*recharge, is it worth dropping anything else into it? -
Can someone give some slotting advice on:
Radiation Infection
Enervating Field
Lingering Radiation
I'm having trouble deciding on the optimum slots, especially for RI. I was toying with 2* end red, 2*def debuff and 2* acc debuff.
Do i need 3 end in each, assuming i pick up stamina at 20 -
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Absorb pain, properly slotted, can bring a tank from red to full HP. An empath should never be without it.
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Agreed though I really miss its pre ED days.
Worth noting here is that while AP stops you from healing yourself via instant healing powers healing over time, ie. Regen Aura, does still heal you.
I have regen aura in my build solely for this reason. -
Thanks cog, much appreciated... I'll have a look tonight and see how things go, reckon i'll be coming back here quite a lot to read this thread.
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Hi all, I just rolled a RAD/Rad Defender whose now reached the dizzying heights of Level 3 and was wondering which powers are considered "must have" which are optional and which shouldn't be touched with a broom handle.
Also how do people tend to slot them? Obviously i'll work it out through trial and error as per but I figured asking here would save me some unnecessery respecs later on.
Also is stamina needed and what travel power works best? I've been shunning ss, tp and fly for sj on most of my toons recently due to the slots i save (sj and its prerequisite can be left at their base value where as hasten, fly and tp all need slots added to get the best out of them).
I realise theres another Rad/Rad thread on this page but i'd like a general overview rather than an upto level 24 look. Also search keeps timing out so sorry if there are loads of posts on this already.
Cheers guys. -
My heart goes out to you mate. I had the same problem, left it there in the vain hope the devs would fix it sometime soon only to have recently had to replace it with a 2nd circuit breaker due to a lack of power. Our powers now maxed out meaning we can no longer place any items untill we save up the 10 mil prestige me need for a secure plot..
They really need to sort the 3rd level of generator out... -
Aye, i tried several times but could never get the curtain to connect. You may wanna check the Generators connections Hammer and see if the energy curtain actually appears as an aux connection.
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Aeon Tech (for the high spec capacitors) was dropped for me by Jurasik in Numina's TF..
Not Sure about Aberent tech but I believe Hammers correct with what he said.
why do you want the energy curtain? IIRC it isn't compatible with the Turbine generator, only the basic one.. -
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My point: bases cost too much for what players think they deliver. What they currently deliver is the ability to create a social space for Super Groups thats potentially customizable to the groups theme/background/etc.
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Bases don't even feel like social spaces. The smallest plot has no room for social spaces if you want a functional base and the fact that you can't use it as an actual base by logging out and logging back in inside it kills any sense of it being social, a base or anything other than somewhere you occasionally go for minor QOL reasons when the loading/travel time to get to it doesn't render it redundant.
Pocket D is much more base like in so many respects. You can log out/in inside it, you can buy all the insps you will ever need there, with the update code you can get there from anywhere and it actually looks and feels like a real place rather than a grid of generic cubes with decorations scattered around.
Bases need to feel like they have a context. They need windowns, they need outdoor sections, they need irregularity and variation, they need NPC minions wandering around and operating the facilities, they need to feel like they're in the gameworld and they need to feel like they belong to the SG members. We are superheroes/villains. We should own skyscrapers, spacestations, underwater bases, tropical islands. Our bases should have monorails, arena-like training rooms, open spaces, Icon-like tailors, recreation rooms and members' quarters.
You really have to fight against the whole base system to get something that's not ugly and generic. I really enjoyed working on the NSA base (not that such a base or organisation exists) but, in the end, the amount of time you have to put in doesn't seem to warrant the results you get. And it only gets worse when the time comes to expand what you already crammed in the loathsome little square we were given to begin with.
We like our costumes because we can make them into just about anything we can think of and when we can't its fun trying to work around the limits. By comparison we have so little control over how our bases look and the whole design process is basically working around limits.
Wow. I didn't know bases disappointed me that much.
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QFT
The base concept is fantastic, the execution is woefully lacking. Id love windows and doors surely that cant be to hard. How about 6 window views (space, underwater, tropical, underground, skyscraper, Shadow Shard) each displaying a different outside view depending on the wall its stuck on (N,S, E, W).
I'd love for all the features you just suggested to be added. NPc's surely shouldnt be hard, you could also add functionality into them:
Chief Engineer (boosts power by 10%)
Chief Controller (boosts control by 10%)
or something.
I'd love to see all your room designs make it into the game but in the short term i'd like to see all currently available cox ones make it in. How come mision maps arent just a series of cubes, how come they can have floors, doors and split levels.. and im sure the editing software could be made more user friendly, hell swipe it from the sims if you cant think of anything better... -
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I say the only way to add more 'individuality' is to create personal rooms for players within which they could edit the contents of the room but not the whole base. The other option would be the allowance to create one-person bases, 'flats'. And do so without leaving the main SG. OR third way: Make editing rights more detailed. One rank to create and delete rooms, and one rank who only can change the contents. One rank who can delete salvage items. Possibility to divide the base into areas of different color and assign editing rights to those areas individually.
PS. I am the nominated basebuilder of the Goonies supergroup, who have a base of some 10 rooms,supercomputer,turbine generator etc. So I do have insight into how enjoyable it is to customize a base. I want to point out that 95% of the supergroup don't get to do the same thing. Most of them could however, they just dont want to.
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Pretty much hit the nail on the head there for me... its the only way i think everyone in a sg can get the enjoyment out of a super base. Individual customisable rooms for it.. -
I wonder if maybe Cryptic could get into touch with EA/Maxis and swipe "The Sims" editing system... While i'm not a fan of the game at least it's user friendly...
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why bother with aid self if you're always going to be teaming with an empath? May as well drop it and get something to boost damage..
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they have already implimented the 25% increase on restige earned for kills and missions completes what they realy need to dois stop the prestige sharing when in a team.
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what they really need to do is scrap rent... -
Aye.
The way Elude (and SR) works is that it doesn't care what type of damage an attack does only how it hits you. (AoE, Ranged, Melee). Thus you have an equal chance to dodge a ranged Psionic Blast and a Ranged Energy Blast. -
ahh got you...
hmm will have to play around with slotting methinks.
Cheers mate. -
Well, to save starting a new thread..
Same question but with regards to Elude Slotting... -
Hi all, just a query really. Our Super Base is currently at the Small Secret Location size and we have a Secure Energy Station (allows 2 energy generators). At the moment we can only place one Turbine generator (due to plot limitations) and 2 circuit breakers (due to aux limits on the turbine generator.
We have about 200 power left and plenty more turrets to be placed, is there a more advanced Generator than the Turbine one (ie one that produces more power), and if so how is it unlocked?
If there isn't one available then I guess i'll have to upgrade the plot to a Small Secure Location. The only problem is we need around another 6.5mil prestige to do so. -
Grats Cap!
Gutted i wasn't there for it though.
Whats the next toon? -
Yeah i'm up for this on Seph1roth. Lvl 41 scrapper.
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AoE KU
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psionic tornado does KNOCKUP? seriously? I thought it was the same as tornado from storm summoning which does KNOCKBACK
if that's true then call me mister respec.
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I'm still waiting on your forum name change to Mr Respec...
How does Dark/Dark play? I was contemplating rolling a D3 the other day... -
Well I took it the way it was meant mate, but then maybe I spend too much time lurking round here...
Anyways, Grats all.
and to be fair they did need taking down a peg or two. -
/agree
Crafted items may (sometimes) look good but they general produce much lower control for the cost (exceptions are the advanced databases and advanced terminals..