First, I too would like to apologize, for being a complete idiot beyond my own recognition. Up until about 15 minutes ago, I hadn't realized that any of these threads on the forums went beyond one page. lol So when something fell out of rotation, I sat dumbfounded, thinking 'Why would they delete that topic?'
Needless to say, I finally scrolled down a bit further to see the row of previous pages.
So again, sorry for taking so long to reply to this.
About the quoting deal: Next to reply, just hit the quote button and the post window will be prefilled with that quote. the BB code will be [ quote] Hi! [ /quote] (without the spaces between the [ and the q). [ QUOTE ]
Hi!
[/ QUOTE ] So if you want to piece together different quotes, just open and close the tags accordingly.
I would be quoting you now, but the posting window they give you to work in is so small that it's too frustrating for me to attempt right now as time is an issue. Anyway:
1) That's awesome. : ) I would personally love to play with someone who adds a bit of spice to the monautony (sp? o.O) of dogooderness.
2) That's the biggest load of -bleep- I've ever read. The person complaining about you being too much of an influence sounds a bit jealous to me. Either way, it's just silly to give you grief for someone elses decisions. I'm sure the RP scene could use more vigilante-esque sorts anyhow.
3) You don't dig on PvP, that's cool; to be honest, neither do I (for the most part; every once in a while I do have a hankerin' to try out my build on something other than AI). So then the T1 battle sounds like the best idea IMO, and is surely the best for RP's purposes. Let me explain what T1 is:
It doesn't use dice, though, if that was yours and your opponents preference, it surely could. In the realm of text-RP and then more specifically, text-RP battle, there are two more widely known approaches. T1 and T2. T2 is complete bollocks IMO and I can't stand it, but it goes like this: You type out an attack, your opponent types out a block, etc., you type out an attack, and then a hit. Example:
John: -Punches-
Jack: -Blocks-
John: -Punches-
Jack: -Blocks-
John: -Punches-
John: -Knocks Jack's tooth out-
The defining thing about T2, is typing speed. If you are a faster typist then your opponent, you win, it's as simple as that and specifically why I despise the system. Now, on to T1:
T1 has a shining difference in that it requires you and your opponent to be mature enough to be realistic and be prepared to accept defeat if you are bested. You -never- post dmg for your opponent; that is his job. Likewise, you post your own dmg.
You may be thinking, 'Well, why would I ever allow myself to take dmg when I could just block or evade?' Well, that's the beauty of T1. You really have to work for those hits; to such a point that your opponent simply can't deny the fact that you just hurt him. Think of it as a chess game. Check. Check. Check-mate. ; )
T1 is turn based, so typing speed means squat (apart from annoying someone by taking ages to simply say 'Runs away' : P) and thus gives each person a fair chance to win or lose. The general rule of thumb is, you respond with however many moves you are given. So if they throw two punches at you, you have two moves to use. You can either do two blocks, parry's, etc. or, if crafty enough, and circumstances allow, you can use one block to avoid both strikes and toss a counter attack with your second move. Somtimes it's best to simply agree on two moves per round. Here is an example of T1:
Setting: Alleyway, dead end at Jack's rear some 30 feet back.
John: -Steps forward, thrusting a quick jab at the left side of Jack's face-
Jack: -Noting the shift in John's posture, his head is already moving back and away from the incoming strike, missing the attack with inches to spare-
John: -Smirks, taking another step foward to thrust a second jab, and then a third with his left first-
Jack: -Using the same tactic as before, he moves further back, avoiding the first strike, though the second had to be slapped away with an inside to outside block as John moved closer yet with each attack-
John: -Seems to be beaming at this point, thrusting a strong uppercut in at Jack-
Jack: -***** a brow, somewhat confused at John's apparent confidence. A more swift hop back was required to avoid the strong uppercut riding on up to knock his block off. Though, to his horror, that hop back was cut short by the brickwall they had been nearing all of this time. Jack squints, and then crumpels at John's feet in an unconscious, bloodied mess.-
That was a poor example, as it gets FAR more intricate than that and I needed to cut it short. Anyway, as you can see, you have to work your opponent, playing for centre until you can land a hit. So usually, that entails having a plan from the get go and improvising your way throughout. Usually the environment is the best tool to get a hit in; though not the only way of course. I've seen some very talented martial artists (in RL I mean, not the AT : P) post some wacky attacks that I simply couldn't figure a way to avoid.
I've seen some T1 battles go on for upwards of 8 hours, but that's 8 hours of beautifully written RP to enjoy, so it doesn't get as boring as you might think and especially not for the two fighting. So yeah, that's T1. : )
As for the OOC rules, yes they are an 'necessary evil' : P . Though I don't really consider them as evil; they aren't meant to impact your RPing style, but simply stop idiots from infringing on others. It evens the playing field so that creativity and wit becomes the tool to success, rather than godmoding. ; ) The rules are there to keep things in a realistic realm and make the story the focal point, rather than the leet hero.
I think I've said enough. lol Hope that was a little more helpful than my last and I look forward to maybe RPing with you someday.