Vauluur

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  1. It does have a taunt component and will accept generic Taunt IOs or SOs. It will NOT accept Taunt IO set enhancements, because damage procs from Taunt sets were being placed in the power and that was not intended by the devs.
  2. Vauluur

    Dwarf Only PB?

    Here's what I've come up with so far. I don't really like it, but I wanted to get a starting point. Honestly it looks a lot like human only would be more effective. However, I like the concept and look of being able to shift to dwarf form. It seems like it's possible to make dwarf a bit better.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dwarf/Human: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Concealment

    Hero Profile:
    Level 1: Glinting Eye
    • (A) Apocalypse - Chance of Damage(Negative)
    Level 1: Incandescence
    • (A) Aegis - Psionic/Status Resistance
    • (7) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    Level 2: Gleaming Blast
    • (A) Decimation - Chance of Build Up
    Level 4: Essence Boost
    • (A) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Endurance/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Recharge
    Level 6: Radiant Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    Level 8: Shining Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Build Up
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 14: Luminous Detonation
    • (A) Force Feedback - Chance for +Recharge
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 18: Incandescent Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (45) Mako's Bite - Damage/Endurance
    • (46) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 20: White Dwarf
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Resistance
    • (23) Performance Shifter - Chance for +End
    • (25) Winter's Gift - Slow Resistance (20%)
    Level 22: Reform Essence
    • (A) Numina's Convalescence - Heal/Recharge
    • (39) Miracle - Heal/Recharge
    • (39) Doctored Wounds - Heal/Recharge
    Level 24: Pulsar
    • (A) Absolute Amazement - Stun/Recharge
    • (39) Absolute Amazement - Accuracy/Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Recharge
    • (48) Absolute Amazement - Endurance/Stun
    • (48) Absolute Amazement - Chance for ToHit Debuff
    Level 26: Solar Flare
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 28: Quantum Flight
    • (A) Endurance Reduction IO
    Level 30: Conserve Energy
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 32: Photon Seekers
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage
    • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (50) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Restore Essence
    • (A) Recharge Reduction IO
    Level 38: Light Form
    • (A) Aegis - Resistance/Recharge
    Level 41: Dawn Strike
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 44: Glowing Touch
    • (A) Numina's Convalescence - Heal/Recharge
    Level 47: Stimulant
    • (A) Recharge Reduction IO
    Level 49: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Musculature Radial Boost
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Cosmic Balance
    Level 1: Energy Flight
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 10: Combat Flight
    • (A) Luck of the Gambler - Recharge Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Panacea - +Hit Points/Endurance
    • (5) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    • (5) Performance Shifter - Chance for +End
    ------------
    Level 20: White Dwarf Antagonize
    • (A) Perfect Zinger - Taunt
    • (34) Perfect Zinger - Accuracy/Recharge
    • (34) Perfect Zinger - Taunt/Recharge
    • (36) Perfect Zinger - Chance for Psi Damage
    Level 20: White Dwarf Flare
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Chance for Smashing Damage
    Level 20: White Dwarf Smite
    • (A) Mako's Bite - Accuracy/Damage
    • (15) Mako's Bite - Damage/Endurance
    • (17) Mako's Bite - Damage/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    • (31) Mako's Bite - Chance of Damage(Lethal)
    Level 20: White Dwarf Step
    • (A) Range IO
    Level 20: White Dwarf Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Hecatomb - Chance of Damage(Negative)
    Level 20: White Dwarf Sublimation
    • (A) Doctored Wounds - Heal/Endurance
    • (19) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 15.5% Defense(Melee)
    • 11.13% Defense(Smashing)
    • 11.13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 63.75% Enhancement(RechargeTime)
    • 42% Enhancement(Accuracy)
    • 8% Enhancement(Heal)
    • 64.25 HP (5.999%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.8%
    • MezResist(Immobilize) 17.9%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 9.1%
    • MezResist(Terrorized) 9.65%
    • 5.5% (0.092 End/sec) Recovery
    • 10% (0.447 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 3% Resistance(Smashing)
    • 8.04% Resistance(Fire)
    • 8.04% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 6% Resistance(Psionic)
    • 3% Resistance(Lethal)



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  3. Vauluur

    Dwarf Only PB?

    Well then perhaps a human/dwarf melee focused build could work...I'll play around some more in Mids myself and post what I come up with.
  4. Vauluur

    Dwarf Only PB?

    Is it possible to make an effective scranker out of dwarf only PB? Dropping form to click buffs such as hasten and conserve energy is acceptable. Perhaps even dropping to click build up in an AV fight or something. I was just thinking that with IO bonuses and the incarnate slot it could be plausible, but I have zero PB experience so I really don't know where to start. Example builds and advice would be appreciated.
  5. I've decided to create a blog of guides and mini-guides to which I will post at least once a week. The first topic is underused pool powers, specifically the Presence and Medicine pools. Hero Talk can be found here: http://coh-talk.blogspot.com/
  6. Before anyone says, yes I know Mercs is a set with a lot of problems. I've got a concept that I like and a desire to make Mercs work well despite those issues. I'd like to keep Burst and Slug if possible. I'd also like to avoid taking Patron Pools as I plan on being a hero and don't want to switch back to pick them up. I'm not really too attached to field mastery, it just seemed to fit. My goals are as follows:

    1.) Get Mercs to function well despite the problems with the set. My thinking on this was to use a combination of heals from medicine, tankerminding, and fears for damage mitigation. Sure, enemies get to attack through fears, but they still have a to hit debuff applied when they do so. Also, I'm considering putting Achille's Heel procs into at least the Tier 1 pets to add some resistance debuffs on top of Acid Mortar.

    2.) Function well for teams. This includes both being able to provide good damage and being able to provide support from traps.

    3.) Tank for my Mercs. This should help them stay alive a little better. Survivability may be difficult to build for, but shouldn't be too difficult. (I picked Force of Nature since it seems like a good power to have if one is attempting to tank stuff.)

    This will be the first MM I take far, as it is the first I have really cared about. Please give slotting suggestions and alpha slot suggestions as well. I was thinking Spiritual to get my traps up as often as possible. If there's a better idea, I'd love to hear it. Thanks for the help. Here's the power selection I was thinking of, feel free to tweak it:
    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    X-Raider: Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Field Mastery

    Hero Profile:
    Level 1: Soldiers
    • (A) Empty
    Level 1: Web Grenade
    • (A) Empty
    Level 2: Burst
    • (A) Empty
    Level 4: Triage Beacon
    • (A) Empty
    Level 6: Equip Mercenary
    • (A) Empty
    Level 8: Aid Other
    • (A) Empty
    Level 10: Acid Mortar
    • (A) Empty
    Level 12: Spec Ops
    • (A) Empty
    Level 14: Hasten
    • (A) Empty
    Level 16: Force Field Generator
    • (A) Empty
    Level 18: Provoke
    • (A) Empty
    Level 20: Poison Trap
    • (A) Empty
    Level 22: Maneuvers
    • (A) Empty
    Level 24: Intimidate
    • (A) Empty
    Level 26: Commando
    • (A) Empty
    Level 28: Seeker Drones
    • (A) Empty
    Level 30: Invoke Panic
    • (A) Empty
    Level 32: Tactical Upgrade
    • (A) Empty
    Level 35: Trip Mine
    • (A) Empty
    Level 38: Slug
    • (A) Empty
    Level 41: Temp Invulnerability
    • (A) Empty
    Level 44: Power Blast
    • (A) Empty
    Level 47: Energy Torrent
    • (A) Empty
    Level 49: Force of Nature
    • (A) Empty
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty


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  7. I'd be interested in seeing some of the playlists this thread has mentioned/generated so that I can listen to them and switch up my TF music a bit.
  8. Vauluur

    Perma-Pet

    Yeah, I usually forget to turn on the accolades when I'm in Mid's. I actually have them all already, even the ones I can't really use for anything lol. Anyway, thanks for the input all. I'm pretty satisfied with the end result.
  9. Vauluur

    Perma-Pet

    I'm messing around in Mid's trying to find a way to make this build have a permanent Mu Adept pet. I can't get close. That may have something to do with my sleep deprivation. Regardless, the goal is a perma (or reasonably close) pet without sacrificing much performance. While non-perma pets are good for AV fights, I'd like to have one out all the time. My major issue is that the defenses are lacking a lot in this build. One thing worth noting, this will be my second build. My current active build is effective and I'd like to keep it. I just would like a pet-using build to switch to for fun from time to time.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ampithere-Mu: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Dmg/Rchg(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg(7), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), ResDam-I(39)
    Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(50)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(17), GSFC-Build%(17)
    Level 8: Parry -- LkGmblr-Rchg+(A), DefBuff-I(9), RechRdx-I(9)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
    Level 12: Fly -- Flight-I(A)
    Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(15)
    Level 16: Unyielding -- EndRdx-I(A)
    Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 22: Boxing -- Dmg-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(46)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
    Level 32: Head Splitter -- Armgdn-Dam%(A), Oblit-Dmg(33), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), DefBuff-I(36)
    Level 38: Resist Energies -- ResDam-I(A)
    Level 41: Mu Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Summon Adept -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Electric Shackles -- Lock-%Hold(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(23), Numna-Regen/Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)



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  10. The recharge rate cap for players is supposed to be 400% according to paragon wiki. Because of the recharge mechanics, this would cut the recharge time of any power that had such a bonus to 1/5 of the original time.

    Needless to say, that would be amazing for certain powers. For instance, Shadow Meld would have a downtime of 3s, allowing you to maintain it almost permanently and have soft-capped defenses to everything with ease regardless of your secondary set.

    Now, getting there might be kind of difficult. 3 recharge IOs gives approx. 90% (I'm not able to find the exact number right now, but it's somewhere around that I think.) Hasten gives another 70%. 5 LotGs gives 37.5%. 5 of most other recharge set bonuses would give 25%. In most cases, a scrapper can expect 10-20% from purple sets, no more than 40%. That gives (best case scenario) a total reduction of around 262.5%.

    The very rare spiritual boost gives a little over 30%. This brings our total to somewhere in the 292-300% range. That's roughly 1/4 of a power's base recharge time. At this point, Shadow Meld (my earlier example) would have a recharge of 22.5s, giving it a total downtime of 7.5s. Patron pets would have a recharge of 225s and have a duration of 240s making them perma. Hasten would have a recharge of 112s also being perma (thus ensuring that the recharge bonus stays steady).

    While this is certainly impressive, I'd like to see certain powers hit that cap of 400%. Therefore I am issuing a general challenge to readers of this post to create a scrapper build that is capable of the 400% cap on at least one power.

    Really, the major limiting factor I keep running into is slots. Without enough slots, you can't get the necessary number of bonuses.

    The only prize is bragging rights. Begin!

    PS: I'm tired and approximating. Actual numbers may vary dramatically.
  11. I wasn't aware it happened. Is it going on regularly now? If so I'll be at every raid from now on.
  12. Alright, 2 raid nights, 2 raids a night. I'll have more than enough Vanguard merits to keep using the temp powers as if they are an extra powerset.
  13. Requiem for a Dream. It automatically makes anything epic. I suggest using it for the final missions in a TF. Especially the new TFs.
  14. Hmm, I believe I will use a build from DSorrow's guide. It's close to the build I have in effect now on the live servers, but taking out the travel powers and hasten allows it to be more effective, and the slotting is different. I was going redside for the fun of a pet. However, the guide allowed me to refine my build and remove the weaknesses. It's too good to pass up. Thanks for the help.
  15. Didn't realize the data link didn't work. I'll do that when I get back home later today.
  16. I'm planning on taking my main redside briefly to pick up a patron pool this week. The build I'm currently thinking of is posted below, any thoughts or comments are appreciated.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ampithere-Patron: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(34), ImpArm-ResPsi(36)
    Level 2: Slice -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
    Level 4: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx(36)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(15)
    Level 10: Super Speed -- Winter-ResSlow(A)
    Level 12: Build Up -- GSFC-Build%(A), RechRdx-I(15), RechRdx-I(17), RechRdx-I(17)
    Level 14: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23)
    Level 16: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam(39)
    Level 18: Whirling Sword -- Armgdn-Dam%(A), Armgdn-Dmg(23), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27)
    Level 20: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(39)
    Level 22: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(40)
    Level 24: Boxing -- T'Death-Dam%(A)
    Level 26: Disembowel -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(29), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Dmg/Rchg(31), Hectmb-Dmg(31), Hectmb-Dam%(31)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43)
    Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam(43)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(46), DefBuff-I(50)
    Level 38: Unstoppable -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(40)
    Level 41: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dam%(42)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46)
    Level 47: Summon Widow -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-+Def(Pets)(48), EdctM'r-PetDef(50), S'bndAl-Dmg/Rchg(50)
    Level 49: Weave -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
  17. Well, the CoP conveniently fits into a lot of days possibly, given the history of the event itself. Whichever day works best for your sg will probably fit pretty well.
  18. I have no Mo badges myself. Every TF I run is typically just a normal run to get shards/components for friends and SG mates. I haven't actually attempted a master run I don't think.
  19. These still going on at all? I'd like to get some master runs done. I'm on at various different times throughout the day, now that most of my classes are in the lunchtime area.
  20. It would be nice to start up the raids again. I only ever got in on a few raids back in the day but I now have much more playing time on average. I'm willing and capable of leading the scrapper team.
  21. Vauluur

    RV AVs/Heroes

    I'll get on if at all possible.
  22. In order to commemorate the 7 years of awesome gaming CoH has given us so far, and hopefully many more to come, I would like to host an unprecedented event. Beginning 4/28/11, I would like to have a party every day for a full week. Each day's party would start in Pocket D with costume contests, open PvP, and socializing. The party would then move into the TF, Raid, or other activity chosen. The idea would be that on the first day we would do something related to updates from the first year, and so on until we reached the final day.

    As you can see, the event would be an enormous undertaking. As a result, I find myself in need of dedicated partners to make this happen. We would need prizes, team leaders, backup plans, and supergroups willing to host CoP runs for one of the events. Despite the need for a lot of help setting everything up, it is my belief that a small group of people would be best for organizing the events. It should be easy enough to split up the work among 7 people, one for each day. If you would like to volunteer to be a part of planning and running this event, please make a post in this thread. Also, if your supergroup is willing to host a CoP run, please post.

    Planning Committee:
    1.) Myself
    2.)
    3.)
    4.)
    5.)
    6.)
    7.)


    Supergroup CoP Sponsors:
    Omega Revolution


    These lists will be updated as groups and individuals sign up to help.
  23. I apologize to those who have yet to receive an invite. I had asked a few others to send them out. Guess this is what I get for counting on them to actually do it. When I next log into the game, my first action will be to send those invites.
  24. I suppose I wanted to make a different channel due to the fact that even when I used clear messages like that, I got 6 people that didn't know what I meant. And it took about 2 hours to find 8 people that actually did. It just seems much easier to have a channel full of people who are already prepared. But, I suppose a lot of people are already at max capacity.
  25. Rads would have made it easier. My teams for both consisted largely of scrappers and blasters. We still did surprisingly well, but the AV fights seemed to drag on forever.