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Well I certainly don't think well designed content is kill-all after kill all. I don't think well-designed content requires 4 players only because of some arbitrary collection objective and not because of any combat difficulty. I don't think well-designed content, despite being literally the only stories in the whole dimension, takes place half the time in the other dimension you spend all your time in. I don't think well-designed content requires 2 hours minimum at the fastest. I don't think well designed-content puts the contact in the most remote place possible and then doesn't give it a Call option.
What would you say is well-designed content? I truly want to know what you see in the Shadow Shard TFs. -
It sounds like you don't like well-designed and varied content!
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I don't know why you guys are so antsy about removing some of that old content. Like my friend thoughtlessly said straight to the face of the guy who made a lot of it at the PAX East Meet & Greet, it is beyond terrible.
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I'd think there'd be fewer, considering real heroes fight real evil every day in Paragon. I mean, how popular are comics about anti-terrorism activities in the Middle East in real life?
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I think that'd just make them smaller and harder to spot.
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Well, they could make the later slots more expensive.
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It's from Praetorian clockwork. Their Particle Burst attack makes you summon an invisible pseudopet that attacks you.
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You said they would be very welcome to defense based characters. I don't think it's a stretch to think that implies they wouldn't be happy to have them without the DDR buffs.
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But you only did it once!
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You already quoted that post. Also, he left out how the change in 20.5 is to defensive powers, and MM upgrades are offensive powers.
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I just think he's overstating how valuable people would find buFFers* for their DDR buffs. I think the defense buffs would still be the big selling point.
* See what i did there? -
What defense-based characters would not already have DDR? (Remember, the game is not balanced around IOs.)
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Quote:Maybe not in pure damage, but in their mix of damage and survivability, yes. My Blaster and Scrappers can't solo EBs at their normal difficulty settings without dipping heavily into tier 9s and inspirations like my MM can. (Yes, I do have an MM.)Except MMs, comparitively, do not outperform other damage heavy ATs. None of them have equateable costs to their powers.
Quote:And the pets themselves still have endurance bars. Robotics Protector Bots especially seem to run very low on endurance habitually, leaving them only with their basic, ST attack mid-fight until they have time to recover.
Quote:And the MMs damage output is only comparative when they have a full contigent of pets out. As soon as even one pet dies, that damage output is reduced, quite substantially in the case of a Tier 3. Whereas other ATs not only have only one health bar to worry about, but also more tools dedicated solely to preserving it. Their damage output (while slightly variable in Brutes) is a constant, and relies only on them being alive. It does not rely on independant bodies to stay constant.
Quote:A Blaster doesn't pay just for, say, Blaze to be useable again.
MMs effectively do, since about 90% of their Primary is all tied in to their pets.
Quote:When a blaster misses, he just misses. He doesn't lose his max HP. He doesn't lose capability (most T2 pets, often a T1 pet at level 18.) He doesn't lose resistance (bodyguard, for this and the "max" HP.) And he doesnt' have to spend END just to get that capability back. He still HAS the capability and can use it immediately (barring recharge.)
And yet again, the reason the Blaster doesn't have to pay end to have the ability to do something is because he spends end when he uses it instead of in advance. -
Quote:How is a pet dying truly different from a Blaster just missing? In both cases they have to spend more end to achieve the same effect they would have if the bad thing hadn't happened in the first place.Pet buffs may wear off, but pets can run at down to -2 from the caster level *and* pets die - sometimes frequently. Which means a resummon and rebuff to get them back to their "proper" ability. And it's not just an Incarnate trial issue - 18-24 tend to be horrid levels for a mastermind, with only one T2 (typically a source of support) pet, DOs at best, and AOE-happy enemies (especially Demolitionists.)
If it were a blaster power, it would become unavailable (aside from recharge) for some amount of time, then MORE endurance would have to be spent to bring its damage and range (for instance) up to where it used to be. -
Quote:No, the Devil's advocate can be right sometimes.So, if you're doing Devil's Advocate then that effectively prooves my case correct?
Also, you haven't disproved my main point: that MM upgrades are costly because they're an investment in future End-free damage.
The Devil's advocate also doesn't necessarily disagree with his opponent. I agree that paying so much End constantly in a trial is a real bugbear, but I can't agree that the costs should be reduced in all cases. If it's possible to do only in trials, then yes, sure. In non-trial content, however, MM performance is just too high to justify it. -
We're all squishies who die on incarnate trials here.
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Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
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Sounds exactly like what happens to my Blaster.
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Quote:So what you're saying is, MM pets are actually BETTER than regular attacks because they all directly increase survivability? Because only some attacks increase survivability, and then only indirectly. Sounds more like a justification for higher End costs than an argument against it to me.Except that for MMs, it's also their resistance and HP. They bounce from "high" HP with full pets in bodyguard mode (ok, theirs doesn't actually change, but if you consider pets HP by proxy) to the lowest and squishiest in 1-2 good AOEs. And when that happens, they also lose their offensive ability.
The closest analog I can think of are tanks with crashing T9s - but you'd also have to have their entire secondary vanish at the same time.
Pets can die, attacks can miss. Then maybe you die, or you pay more End to try again.
Also I thought this thread was about upgrades and you don't need to upgrade your pets for them to take aggro off you or use Bodyguard mode. -
Quote:A Blaster can't use Fireball or Blaze without paying an endurance cost no matter what! But you, MM, after using that prerequisite power, can use Fireball, Blaze, Fire Sword Circle, and Burn as much as you want for free.No, no they really aren't. Thats the same as saying that, if a blaster gets hit with a few AoEs at once, he can't use Fireball and Blaze until he pays an Endurance cost.
More aptly, Pet upgrades are far more like powers that you have to use to enable Fireball, Blaze, Fire Sword Circle and Burn. Without the upgrades, it's like you're only allowed to use your T1 attacks, and nothing else. And it makes NO sense on an AT who's entire selling points is the pets.
And MMs having to resummon and reupgrade more against stronger enemies is a lot like everyone else simply having to attack more to go through all their HP. It's More End on both sides of the table.