UnknownWarrior

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  1. Controller Weave is 4.5% base defense since I5 (prior it was obviously far better).
    It was always 90% of Tanker Weave.
  2. Yes,shout on test has 40 feet range.


    Vengeance grants a lot of buffs but you asked specifically about the mezz protection/resistance:
    55.36% Resistance means that the duration is lowered to (1/1 + 0.5536) * original duration.
    (actually it is ~79% resistance because CoD uses the Blaster modifier for all pool and epic powers and the Corruptor modifier is higher).
    AM has 173% resistance to common mezz effects,whereas Vengeance has also resistance to fear,confuse,taunt and placate.

    -10 terrorized means Mag 10 Fear protection (same for the entries for knockback/up and repel)
  3. Controller APP attacks had their damage scales doubled and are now brought down to the same damage scale as the equivalent blaster/defender attacks.

    Ice Storm is an exception,its DS was never doubled because it uses the pet modifier and not the AT modifiers.
    By getting containment bonus it will be an excellent AoE attack for controllers after the patch.
  4. Sirens Song is a great solo/small team power but a bit lackluster in big AoE-heavy teams.
    It has no resistance debuff.

    Shout will be buffed to 40 feet with the next patch.

    Edit:
    The vengeance buff only shortens the time you are mezzed - and it's inferior to AM in that regard.
    It offers protection only to fear,knocks and repel.
  5. Ich befürchte eher,daß die Schlackehaufen Slow-Resistenz haben (genau wie z.B. Rat-Wölfe).
  6. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    I wouldn't go cutting the recharge (since that would be increasing the damage output), but some sort of endurance reduction to psi tornado might be good.

    [/ QUOTE ]
    My thoughts exactly. By that token though the other AoEs should probably also get an endurance discount based on how hard their base damage was hit.

    [/ QUOTE ]


    All APP/PPP-Powers have endurance and recharge penalties compared to same powers in primary/secondary pools.
    It's part of the design and unlikely to change.

    And i don't know if your PsyTornado example is actually true:
    - HeroBuilder just copy/pasted the BI-number from the defender power without testing
    - BI-system is broken for defenders (different Melee/Ranged Damage-modifiers)
  7. Richtig.

    Aber ich halte es für wahrscheinlicher,daß der Transfer spätestens mit I9 kommt als "das wird so schnell auch nicht kommen" - das hört sich eher nach "mit Glück in 2 Jahren" an .
  8. Im Juli hoffte CuppaJo (damalige US-Community-Coordinator),daß Servertransfer es eventuell in I8 schaffen könnte.

    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    2. Character Transfer Service (from one server to another) - we are closer than we have ever been with this. I hope we see it around I8.


    [/ QUOTE ]

    Quelle
  9. Sämtliche Mind-Angriffe sowie Blind und Deceive vom Illuset sind reine Psiattacken ohne Positionskomponente.
    Psiblast/Psiassault haben eine Positionskomponente.
  10. /Dark und /Kin haben den besseren AoE-Heal verglichen mit Thermo,Rad und Emp (die drei AoEs sind Klone) - aber Thermo hat halt noch einen zusätzlichen Single-Heal.
  11. Hm,als "richtige" Heiler gibts auf der Heldenseite ja auch nur die Empathen - und auch die werden in höheren Leveln eher wegen ihrer Buffs geschätzt als wegen der grünen Zahlen.

    Ein Charakter der ausschliesslich heilt ist auf beiden Seiten mehr oder weniger überflüssig.
  12. Hmpf,dann wurde das mal wieder geändert.
    Ganz früher bekam man vollen Preis,zwischendurch den besten Verkaufspreis und nun anscheinend wieder den vollen Preis (falls der Screenshot aktuell ist).

    Und da sowas nie in den Patchnotes steht...
  13. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Dass sich dieses Gerücht man könnte Kohle sparen indem man erst mit Lvl x3/x8 einkauft immer noch hält ...
    Man kauft so oder so alle 5 Lvl neue SOs egal wann ... -,-''

    Wirklich sparen kann man indem man z.B. mit Lvl.27 eine Respec macht und dabei alle SOs verscherbelt (zum vollen Einkaufspreis!) bevor man 30er kauft. So bekommt man eine frische Ladung SOs fast umsonst.



    [/ QUOTE ]

    *grins*
    Ein Gerücht entkräftet,dafür ein anderes aufrecht erhalten.
    Man verkauft SOs bei einer Respec zum Preis,den man im entsprechenden Laden dafür bekommen würde,nicht zum Einkaufspreis.
  14. Der Guide ist veraltet.
    Erst mit Issue 6 (Ende Oktober 2005) wurde eingeführt,daß mehr als 3 SOs des gleichen Typs quasi nichts mehr bringen.
  15. Healing Flames is actually only a 17.5% HP self-heal,not 25% like stated in SherkSilvers HeroBuilder.
    So it's only 70% per minute

    @beyondtrial
    No,i don't think that everyone asking for advice looks for a cookie-cutter build.
    Was works for you may not work for me or the OP.
    Different playstyles produce different bulds and the mathematical "best" build may actually underperform for some/many people because it doesn't fit the playstyle.
    A wide variety of opinions is far more helpful then saying "so and so is the best,everything else is gimp" or similar nonsense.
  16. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Dominator holds are fine, same magnitude as controllers, 80% duration, with domination active, double the magnatude of a controller, 160% duration.


    [/ QUOTE ]
    Domination is a 50% increase in duration,so it's only 120% of controller duration.
    And double magnitude not for the full duration,only for the original 80% controller duration.

    [/ QUOTE ]I've always seen it quoted as double duration and magnitude, do you actually have some proof to back up your claims?

    [/ QUOTE ]

    Prima guide and _Castle_'s explanations here :

    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    Opening the handy spreadsheet to a random control power in the Dominator section, I see Cinders.

    Cinders has 4 Hold entries.
    1) Hold vs Critters. It is Duration Scale 8, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 3. The Mag increasing in the Guide is erroneous.
    2) Hold vs Players. It is Duration Scale 6, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 4. It is subject to Suppression. The Mag increasing in the Guide is erroneous.
    3) A second Hold vs Critters, which stacks with the first one. It is Duration Scale 12, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 3. The Mag increasing in the Guide is erroneous. This entry only activates when Domination is active.
    4) A second Hold vs Players, which stacks with the first one. It is Duration Scale 8, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 4. The Mag increasing in the Guide is erroneous. This entry only activates when Domination is active.


    [/ QUOTE ]
  17. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Whether SL is worth it for a particular build depends on what the secondary is (does it have a heal), have u got aid self (which really for a brute is mandatory), and what lvl you have access to your other heal in 2ndary.


    [/ QUOTE ]

    Heh,if DarkRegen can't save a /DA-Brute,added AidSelf won't do the trick either.
    And AS may be mandatory for absolute Min/Maxing,for normal PvE gameplay it defintively isn't.
    It's a nice addition if you have the spare power slots,not more.
  18. Calling Healing Flames decent and Siphon Life substandard is... interesting.

    SL has better "healing over time" (SL 2Acc,3Heal,1End - HF 3 Rech,3 Heal.Substituting End with Rech in SL and it's getting even worse.).
    HFs only saving grace is not requiring to hit an enemy.
    Endurance should be no problem due to Consume and DarkConsumption.
  19. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Dominator holds are fine, same magnitude as controllers, 80% duration, with domination active, double the magnatude of a controller, 160% duration.


    [/ QUOTE ]
    Domination is a 50% increase in duration,so it's only 120% of controller duration.
    And double magnitude not for the full duration,only for the original 80% controller duration.
  20. UnknownWarrior

    Dark/Elec

    Yes,ToF is a great power,nothing to argue about that.
    Whenever hold/stun/fear... strength is a decimal,the guide applied the modifier to strength instead duration (confirmed by Castle).

    Defense debuffs are Shedule B (20% increase per SO) - so 3 SOs give 56% increase.
    11% * 1.56 = 17.16%

    And you claimed that ToF has 95% Acc with 3 SOs - i didn't check if it has an additional bonus.

    The final to hit chance vs. even levels without defense is:

    75% * 1.95 [Enhancements] * 1.2 [Acc bonus] = 175.5% [capped at 95%]
  21. UnknownWarrior

    Dark/Elec

    It's a mag 3 fear,prima applied the level modifier to strength instead duration.

    And it is a 95% / 56% increase in accuracy/to hit debuff.
    3 to hit debuff SOs in ToF and you have a 17.16% debuff.
  22. UnknownWarrior

    soul drain

    IH lasts 90 seconds.
  23. It's 0.13 per tick with 2 ticks per second.

    I prefer 1 endred,but anything more is overkill.
  24. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    ok, even on other brutes where the end recovery isnt so hot its just not worth slotting brute sheilds for end reduction, the def is less than a tank and end usage is about 50% less (tanks .23 brutes .12) end reds are just not worth it as they are a seriously cheap set of toggles


    [/ QUOTE ]
    Tanker and Brute shield costs are exactly the same for the shared sets.
  25. It's mainly an assumption - but both MMs and Corruptors have equal base debuffs for DN and FS (11.25% MMs,15% Corr),according to the I7 prima guide update.

    If those numbers are right,then defender DN and FS both have to be a 18.75% debuff.

    (Tohit-debuff modifiers:
    MM -0.075
    Cor -0.1
    Def -0.125 )