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Posts
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Jump cancelling This is a bit more of a universal thing. Jump cancelling(it's just what I call it) is when you completely cancel the animation and rooting of the attack. You still cannot attack during the duration of the animation but you may move and position yourself for the next attack. Very very useful for long lag attacks like total focus. I still don't fully understand how to do it, I've tried to test it before. I've noticed it happens a lot more when you kite, if you're moving fast away from someone while doing the attack. This especially happens when you have IR on you. If anyone knows anymore about it I would sure like to know.
Example can be seen at 2:30 - http://www.youtube.com/watch?v=-gv1JB_xvZM
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I can make a video with an example of an intentional jump cancel. I do it all the time when using Poisonous Ray after Dominate. The cancelling comes when you use a power with a quick hit check and small delay in animation (i.e. Dominate or Power Bolt). If you're landing while the animation is finishing off, you can click a new power that will start to activate before the animation can register. You have to jump or turn to do it though. That's why in the video you see it after a quick turn. I never strafe so I get a lot of them.
2:18 of this video is another good example. -
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[u]Most Wealthy Archetypes[u]
Heroes: Scrappers
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How is this not Controllers? -
Should we assume that selectable maps will one day be implemented and start suggesting smaller maps?
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I suggested this last time, but:
A long section of the valor bridge in IP where the tsoo/family fight.
The area around the Lord Recluse statue in Grandville. -
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I don't mean to sound unreasonable, but I tend to agree with EvilGeko. I have a preference to just have it not work. Right now melee is a joke in PvP, and allowing a toggled effect that completely shuts them down is too harsh against characters that already lose most of their DPS to jousting. The cost of 2 BFs is... high when people are trying to deal with Controllers and perma-Doms.
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If you're gonna be fighting controllers and doms then you're gonna be popping a couple of BFs anyway. 2 BFs sounds reasonable. -
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Break Free offers 25% resistance to Repel. Escape offers 100% resistance to Repel. I could make Break Frees grant resistance anywhere from 25% to 100%. Where is the acceptable breakpoint?
25% = 4 BFs needed to obviate the effect.
33% = 3 BFs needed to obviate the effect.
50% = 2 BFs needed to obviate the effect.
100% = 1 BF needef to obviate the effect.
Once 100% resistance is reached, you can't be Repelled unless the effect is irresistible. This will apply to Force Bubble, Hurricane, and other Repel type powers as well.
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<ul type="square">[*]2 bf's should free a player from the repel[*] TK toggle should de-activate after 60 seconds[/list]
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I really like that idea.
Removing the repel effect on players really only makes sense to me if it's the only way to take care of the perma-kb bug, and even then I'm not sure.
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i think castle mentioned the repel bug was going to be fixed by adding KB/KD suppression to certain powers that didnt have them coded correctly, or something like that.
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KB/KD suppression tags will stop people from being perma levitated. The issue with the TK + KB bug is that because you're getting repelled, the knockback never ends and so suppression can't kick in.
We'll see though.
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The problem is you never hit the ground to end the KB. Maybe a KB should cancel the repel for the duration of the KB/KD, like it does for NPCs. Or put KB/KD res in TK like web nades..
I'd prefer the first to the latter. We don't need two Grav/ sets with non-synergizing powers. -
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lulz
[/ QUOTE ]if you've ever said that on vent, kill yourself
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I think I've only heard Spawn say that, and I wanted to strangle him. I can't imagine someone saying that constantly.. -
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I see alot of pvp'ers from Champ in this thread. . .
Since we're locked out of test for the time being, want to get some matches going on live?
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Lol, GL with that. -
Has there ever been a gimp tourney on Test? I remember there being one on Champion that went by a point system. Each powerset was worth a certain amount of points, and you could only pair up sets that didn't go over the set limit.
It was like 6 points total for any build. Secondaries and primaries were listed as worth 1-5 depending on how good they are. So if it was a corr and ice was worth 5, and /dm was worth 1, you can use that. But /rad would be 5 and can only be paired with AR.. -
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I mean common sense is to hit phase once you see a blaze hit your buff bar
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lol?
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When I see Blaze on my buff bar I log out, uninstall the game, shut down the computer, and hide in the closet. -
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Can't slot any Defense Debuff IO sets in Poisonous Ray from dominator Black Scorpion PPP set. The power is classified as a defense debuff power and it says defense debuff enhancements are allowed. I bought and crafted the IOs, and put slots in my Poisonous Ray for them.. gg.
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I posted this about a month ago, but still no word. I PMed Castle as well. Is this a known issue or not? Is the power not supposed to take defense debuff sets? -
That list is big enough for about 4 VGs.
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Please add @Meldo to the list. Thanks.
Roster's looking beastly. -
First
Edit: You should put the VORI videos on the main list, Ex. D: -
tarantula team forming in SC, pst