Unexplanetory

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  1. Unexplanetory

    MM Synergies?

    Just for the heck of it, if two MM's were to roll together in RV, what would be the best set synergies to you? Depending if demon summoning is any good for pvp, this might change...

    Thugs/Poison
    Thugs/Pain

    One strong debuffs, one strong heals/support, dual gang war...
    Mace PPP for -fly/-jump and a powerboosted hold..

    Ideas?
  2. I changed a whole bunch around once I got 50 and started slotting. I gave up on the panacea proc as well as glad jav in sharks because i dont want to pay another 4 bil for a little extra after DR. I picked up water spout and the pet for a 31.5% dmg buff, 2.4 end/s 1.55 end use/s and i seem to do fine as long as I pay attention to it, the end is actually less of a problem than I thought it would be. I think I can still move a few things around, but it looks good.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dmg/Rchg(27), Mako-Dmg/EndRdx(29)
    Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), Ksmt-ToHit+(25)
    Level 2: High Pain Tolerance -- Mrcl-Heal(A), Numna-Regen/Rcvry+(3), Mrcl-Rcvry+(3), Heal-I(19), ImpArm-ResPsi(19), ImpArm-ResDam(33)
    Level 4: Reconstruction -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(5), H'zdH-EndRdx(5), Dct'dW-Heal/Rchg(9), Numna-Heal/Rchg(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Assassin's Shock -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(11), Mako-Dam%(13), GS-%Dam(13), Hectmb-Dam%(15)
    Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(17), AdjTgt-Rchg(21)
    Level 14: Super Speed -- HO:Micro(A), Clrty-Stlth(31)
    Level 16: Super Jump -- HO:Micro(A)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A)
    Level 20: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(34), HO:Cyto(34), Rec'dRet-Pcptn(43)
    Level 22: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(25), GA-End/Res(29), GA-RechEnd(31)
    Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-EndRdx(36)
    Level 26: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(39)
    Level 28: Heightened Senses -- SW-Def/Rchg(A), SW-Def/EndRdx(31), SW-EndRdx/Rchg(33), SW-Def/EndRdx/Rchg(34), SW-Def(39)
    Level 30: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(40), Armgdn-Dam%(40), Sciroc-Dam%(42), HO:Nucle(42)
    Level 32: Invisibility -- LkGmblr-Rchg+(A)
    Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 38: Placate -- RechRdx-I(A), RechRdx-I(40)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Apoc-Dam%(45), ExStrk-Dam%(45)
    Level 44: Spirit Shark Jaws -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(46), HO:Centri(46)
    Level 47: Water Spout -- Achilles-DefDeb/Rchg(A), Achilles-ResDeb%(48), ExStrk-Dam%(48), ExStrk-Dmg/KB(48)
    Level 49: Summon Guardian -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination



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    Im thinking of moving a few things around to this. placate proc in havoc punch w/ recov bonus, and 34.5% total dmg boost.

    Like so:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Any other ideas?
  3. Would it be more worth it to take SoW or water spout? I really just nabbed hibernate as an extra mechanism since I will primarily be hit and run... SoW offers a bit of recovery uptime but so does hib, just different uses. I didnt see any good builds with SoW so i dropped it.
  4. Ok, changed a few things around.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dmg/Rchg(27), Mako-Dmg/EndRdx(29)
    Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), Ksmt-ToHit+(25)
    Level 2: High Pain Tolerance -- Mrcl-Heal(A), Numna-Regen/Rcvry+(3), Mrcl-Rcvry+(3), Panac-Heal/+End(19), ImpArm-ResPsi(19), ImpArm-ResDam(33)
    Level 4: Reconstruction -- Panac-Heal/Rchg(A), Mrcl-Heal/Rchg(5), H'zdH-Heal/Rchg(5), Dct'dW-Heal/Rchg(9), Numna-Heal/Rchg(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Assassin's Shock -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(11), Mako-Dam%(13), GS-%Dam(13), Hectmb-Dam%(15)
    Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(17), AdjTgt-Rchg(21)
    Level 14: Super Speed -- HO:Micro(A), Clrty-Stlth(31)
    Level 16: Super Jump -- HO:Micro(A), HO:Micro(48)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A)
    Level 20: Tactics -- HO:Cyto(A), HO:Cyto(34), HO:Cyto(34), Rec'dRet-Pcptn(43)
    Level 22: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(25), GA-End/Res(29), GA-Res/Rech/End(31)
    Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-EndRdx(36)
    Level 26: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(39)
    Level 28: Heightened Senses -- SW-Def/Rchg(A), SW-Def/EndRdx(31), SW-EndRdx/Rchg(33), SW-Def/EndRdx/Rchg(34), SW-Def(39)
    Level 30: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(40), Armgdn-Dam%(40), Sciroc-Dam%(42), HO:Nucle(42)
    Level 32: Invisibility -- LkGmblr-Rchg+(A)
    Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 38: Placate -- RechRdx-I(A), RechRdx-I(40)
    Level 41: Spirit Shark -- HO:Nucle(A), HO:Nucle(42), GJ-Acc/Dmg(43), GJ-Dam%(43), ExStrk-Dam%(45), Apoc-Dam%(45)
    Level 44: Spirit Shark Jaws -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46)
    Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Summon Guardian -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 24.5% DamageBuff(Smashing)
    • 24.5% DamageBuff(Lethal)
    • 24.5% DamageBuff(Fire)
    • 24.5% DamageBuff(Cold)
    • 24.5% DamageBuff(Energy)
    • 24.5% DamageBuff(Negative)
    • 24.5% DamageBuff(Toxic)
    • 24.5% DamageBuff(Psionic)
    • 37.5% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(Range) (in PvP)
    • 117.5 HP (9.76%) HitPoints
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 5% (in PvP)
    • MezResist(Immobilize) 14.9%
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 5% (in PvP)
    • MezResist(Stun) 7.2% (in PvP)
    • MezResist(Terrorized) 5% (in PvP)
    • 20% Perception
    • 17.5% (0.29 End/sec) Recovery
    • 42% (2.11 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed) (in PvP)
    • 10% ResEffect(RechargeTime) (in PvP)
    • 10% ResEffect(RunSpeed) (in PvP)
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 3.15% Resistance(Energy)
    • 3.15% Resistance(Negative)
    • 3% Resistance(Psionic)



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  5. Switched pools

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dmg/Rchg(27), Mako-Dmg/EndRdx(29), FtnHyp-Acc/Rchg(29), FtnHyp-Plct%(31)
    Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), Ksmt-ToHit+(25)
    Level 2: High Pain Tolerance -- Numna-Heal(A), Dct'dW-Heal(3), Mrcl-Rcvry+(3), Panac-Heal/+End(19), Numna-Regen/Rcvry+(19)
    Level 4: Reconstruction -- Panac-Heal/Rchg(A), Mrcl-Heal/Rchg(5), H'zdH-Heal/Rchg(5), Dct'dW-Heal/Rchg(9), Numna-Heal/Rchg(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(21)
    Level 10: Assassin's Shock -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(11), Mako-Dam%(13), GS-%Dam(13), Hectmb-Dam%(15)
    Level 12: Build Up -- HO:Membr(A), HO:Membr(15), HO:Membr(17)
    Level 14: Super Speed -- HO:Micro(A), Clrty-Stlth(31), Zephyr-ResKB(33)
    Level 16: Super Jump -- HO:Micro(A), Zephyr-ResKB(17)
    Level 18: Assault -- EndRdx-I(A)
    Level 20: Tactics -- HO:Cyto(A), HO:Cyto(34), HO:Cyto(34), Rec'dRet-Pcptn(43)
    Level 22: Mind Over Body -- GA-ResDam(A), GA-Res/Rech/End(25), GA-End/Res(33)
    Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-EndRdx(36)
    Level 26: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(39)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(34), RedFtn-Def/Rchg(39)
    Level 30: Thunder Strike -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(40), Armgdn-Dam%(40), Oblit-%Dam(42), Sciroc-Dam%(42)
    Level 32: Invisibility -- Krma-ResKB(A)
    Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 38: Placate -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
    Level 41: Strength of Will -- GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(43), S'fstPrt-ResKB(45)
    Level 44: Spirit Shark -- HO:Nucle(A), HO:Nucle(45), HO:Nucle(45), ExStrk-Dam%(46), Apoc-Dam%(46), GJ-Dam%(46)
    Level 47: Spirit Shark Jaws -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 10% Enhancement(RechargeTime)
    • 54.2 HP (4.5%) HitPoints
    • Knockback (Mag -30)
    • Knockup (Mag -30)
    • MezResist(Immobilize) 12.1%
    • MezResist(Repel) 2000% (10% chance, in PvP)
    • 20% Perception
    • 14% (0.23 End/sec) Recovery
    • 28% (1.41 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)



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    So you dont need 41 kb prot anymore? when did that happen?
    Do I need acco's to sustain my end usage w/o fitness?
  7. Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dmg/Rchg(27), Mako-Dmg/EndRdx(29), FtnHyp-Acc/Rchg(29), FtnHyp-Plct%(31)
    Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), Ksmt-ToHit+(25)
    Level 2: High Pain Tolerance -- Numna-Heal(A), Dct'dW-Heal(3), Mrcl-Rcvry+(3), Panac-Heal/+End(19), Numna-Regen/Rcvry+(19)
    Level 4: Reconstruction -- Panac-Heal/Rchg(A), Mrcl-Heal/Rchg(5), H'zdH-Heal/Rchg(5), Dct'dW-Heal/Rchg(9), Numna-Heal/Rchg(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(21)
    Level 10: Assassin's Shock -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(11), Mako-Dam%(13), GS-%Dam(13), Hectmb-Dam%(15)
    Level 12: Build Up -- HO:Membr(A), HO:Membr(15), HO:Membr(17)
    Level 14: Super Speed -- HO:Micro(A), Clrty-Stlth(31), Zephyr-ResKB(33)
    Level 16: Super Jump -- HO:Micro(A), Zephyr-ResKB(17)
    Level 18: Swift -- Run-I(A)
    Level 20: Hurdle -- Jump-I(A)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(34)
    Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-EndRdx(36)
    Level 26: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(39)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(34), RedFtn-Def/Rchg(39)
    Level 30: Thunder Strike -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(40), Armgdn-Dam%(40), Oblit-%Dam(42), Sciroc-Dam%(42)
    Level 32: Invisibility -- Krma-ResKB(A)
    Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 38: Mind Over Body -- GA-ResDam(A), GA-End/Res(40), GA-Res/Rech/End(43), S'fstPrt-ResKB(43)
    Level 41: Strength of Will -- GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(43), S'fstPrt-ResKB(45)
    Level 44: Spirit Shark -- HO:Nucle(A), HO:Nucle(45), HO:Nucle(45), ExStrk-Dam%(46), Apoc-Dam%(46), GJ-Dam%(46)
    Level 47: Spirit Shark Jaws -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
    Level 49: Placate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 10% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 76.8 HP (6.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -34)
    • Knockup (Mag -34)
    • MezResist(Immobilize) 12.1%
    • MezResist(Repel) 2000% (10% chance, in PvP)
    • 16.5% (0.28 End/sec) Recovery
    • 28% (1.41 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 5% RunSpeed

    44 kb prot. w/ IW

    I took placate over hibernate, couldnt find room for everything. What did I miss? Any tips? Ideas, Nub mistakes, etc? This is my first stalker build so I could use the support.
  8. Global Name: @Merovech
    Server: Freedom

    City of Villains PvP Characters:
    sampson - SS/FA Brute
    King Mero - Mind/Fire Dom
    Noma - Sonic/Thermal Cor
    Gnarger - Dark/Storm Cor
    Merovech - Ice/Rad Cor
    Mero. - Fire/Kin Cor

    Type of PvP: RV, Kickball, used to duel
    Can be contacted: IG or here. LF Redside PVP vg.
    Times on: Evenings sporadically
    Timezone: EST
  9. What are your in-game Globals?:
    @Merovech

    What characters do you have on Freedom?:
    SS/FA Brute
    Mind/Fire Dom
    Dark/Cold Cor
    Sonic/Therm Cor
    Fire/Kin Cor
    Ice/Rad Cor

    Are you willing to respec into a PvP build?: Yes, I only pvp.

    Are you willing to roll a new character if needed?: Yes

    Briefly describe your PvP experience:
    Played on Infinity and Freedom since '05 sporadically, mostly arena duels, RV and kickball. Never got interested test. Past member of Shadows of the House and UJL. Quit since i13, back to try PVP 2.0 due to pvp in all other MMORPG's being awful and server xfers reinvigorating zones.
  10. I only play Villains anyway so its moot
  11. Thanks Mac,

    That's what I figured. Billions more for not much more performance. Does that mean that what you laid out is probably as effective as a brute can be nowadays? Also 41 KB is what everyones been saying to aim for - what powers reach past that? You said force bolt, what about grav or mind powers or gale? It seems like you have to compromise on some level there so you dont gimp slot yourself - is the extra 8 kb worth it? I suppose so in high end arena. Do brutes even have a place there anyway? Tanks are just better brutes with more dmg.

    Thanks for the input
  12. I've been keepin up with that thread, however alot of me asking for a critique or modifications here is changing my understanding of i16pvp. I havent played since pre-i13 and alot is different. I am not looking for a cookie cutter build as much as I am looking for, "This is why this is better and what you picked is wrong" so I am able to learn about what has changed. Also that poster is using a budget, I am not.

    The build mac posted uses a different setup:

    -no PVP IO sets
    -no proc slotting in KO blow
    -Acro which I skipped for mace blast

    Unlike Timekilerr I know the role of this Brute in PvP as well. I am looking to play team support as disruption taunting and webnading.

    Mostly I am trying to get a grasp on the new DR. The last time I slotted with IO's it was for things like permahasten or permadom.

    Specific questions:

    Mac's build uses 4 slots in fire/plasma shield w/ 3 Ti Coating and 1 Steadfast KB IO
    - 2.2% Sleep resist
    - 1.5% Max HP

    My build used 6 slotting w/ 5 glad's armor and 1 Steadfast KB IO
    - 2.5% Recovery
    - Mag 3 KB Prot (this is how I was able to skip Acro)
    - 5% Status Resistance
    - 1.58% Toxic/Psi Res
    - 2.25% Max HP
    - 10% Resist Run Speed/Rchg Debuff

    Am I wasting the 2 extra slots in these powers? I'd have to drop MB and pick up acro but that really just seems like a cheaper build choice, not better.

    He gets acro w/ 1 end reduc

    I get MB with 3 Procs + 3 Devastation (403 DMG w/ Rage+FE 202.8% ACC)
    - 12% Regen
    - 2.25% HP

    He also put the last 6th slot in Taunt for chance for Psi Dmg proc, I didn't - seemed like a negligible amount of DMG even if it did proc if I was taunt cycling. DR made me assume that last slot to get 7.5% recharge wasnt all that necessary, am I wrong?

    He also slotted Healing Flames with 4 Num's 1 DW 1 Steadfast
    - 12% Regen
    - 1.88% HP
    - 6% Enhance Heal

    I slotted mine w/ the 6 Panacea.
    - 2.5% Recovery
    - 1.58% S/L Resist
    - 10% Regen
    - 1.5% HP
    - 5% Status Resist
    - 7.5% Enh Rchg
    - 6% Enh Heal
    - 3.13% Melee Def
    - 1.56% Lethal Def
    - 1.56% Smashing Def

    I also slotted KO Blow with 4 Procs and 2 Nucleolus he did 5 Mako w/ 1 proc
    He gets 646 Dmg KOBlow w/ proc Rage+FE 283.6% Acc
    - 3.3% Immob/Hold Resist
    - 1.5% HP
    - 3% Dmg Buff

    I get 861 Dmg KOBlow w/ all procs Rage+Fe 257.3% Acc
    - no set bonuses

    Same Recharge
    Ideas?

    I slotted Hurl with 3 proc 1 Nucleolus 2 Apoc he did 5 Apoc 1 proc
    - I can already tell you his slotting is better here.

    In the end this is the diff:

    His Build:
    44.2% S/L Res
    90% Fire Res
    31.4% Cold Res
    44.2% Nrg/Neg Res
    10% Toxic Res
    47.2% Psionic Res

    My Build:
    50% S/L Res
    90% Fire Res
    39.1% Cold Res
    49.7% Nrg/Neg Res
    16.2% Toxic Res
    53.2% Psionic Res

    Am I wasting my time going for that last bit of % because of DR?

    On my build:
    Is the Kismet 6% Acc IO not worth it?
    Is the Shield Wall Res Tele/3% Resist All worth it?

    Are the Aegis and Impervious Skin Status Resistance Unique IO's Worth it?

    I am going to rework my build to include some adjustments and repost.

    Also in terms of my build, not compared to anyone else's - where can I improve?

    Thanks
  13. Is your heart set on dark/rad?

    Dark lacks damage and aim + rad already has a heal

    Dark can be better paired w/ cold or storm imo
    Rad can be better paired with sonic or rad blast imo

    Both powersets are closer to the bottom of the list in terms of zone PvP imo.
  14. Can a Cold corr effectively slow movement w/ infrigidate + snow storm anymore? That would be my deciding factor for taking mace. If not:
    - you can't run stealth w/ arctic fog
    - hibernoob activates faster than phase + it heals
    - assault can give a small dmg buff
    - scorpion shield sucks and shark skin is better
    - if you wanted spirit shark jaws could add an extra reasonable damage attack.
  15. Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Punch -- Empty(A)
    Level 1: Fire Shield -- GA-ResDam(A), GA-Res/Rech/End(3), GA-End/Res(3), GA-RechEnd(5), GA-RechRes(5), S'fstPrt-ResKB(13)
    Level 2: Haymaker -- Empty(A)
    Level 4: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(15), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(17), Panac-Heal(19), Panac-Heal/+End(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Knockout Blow -- UbrkCons-Dam%(A), Hectmb-Dam%(9), G'Wdw-Dam%(9), GladNet-Dam%(11), HO:Nucle(11), HO:Nucle(13)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
    Level 12: Temperature Protection -- GA-ResDam(A), GA-Res/Rech/End(40), GA-End/Res(40), GA-RechEnd(40), GA-RechRes(43), S'fstPrt-ResKB(46)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(46)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-Rchg(21), AdjTgt-ToHit/EndRdx(23), AdjTgt-ToHit/EndRdx/Rchg(25), Rec'dRet-Pcptn(25)
    Level 20: Swift -- Run-I(A)
    Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(39), P'Shift-End%(48)
    Level 26: Hurl -- GJ-Dam%(A), Zinger-Dam%(27), ExStrk-Dam%(27), HO:Nucle(29), Apoc-Dmg(29), Apoc-Acc/Rchg(31)
    Level 28: Plasma Shield -- GA-ResDam(A), GA-Res/Rech/End(31), GA-End/Res(33), GA-RechEnd(33), GA-RechRes(33), S'fstPrt-ResKB(34)
    Level 30: Stealth -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(31), Krma-ResKB(34), Ksmt-ToHit+(34), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(37)
    Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Mace Blast -- GJ-Dam%(A), Apoc-Dam%(42), ExStrk-Dam%(42), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43)
    Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
    Level 47: Taunt -- Zinger-Taunt(A), Zinger-Acc/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Taunt/Rng(50), Zinger-Taunt/Rchg(50)
    Level 49: Focused Accuracy -- HO:Cyto(A), HO:Cyto(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 1.56% Defense(Smashing) (in PvP)
    • 1.56% Defense(Lethal) (in PvP)
    • 3.13% Defense(Melee) (in PvP)
    • 50% Enhancement(RechargeTime)
    • 24% Enhancement(Accuracy)
    • 7.5% Enhancement(Range) (in PvP)
    • 6% Enhancement(Heal)
    • 5% FlySpeed
    • 219.3 HP (14.6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -41)
    • Knockup (Mag -41)
    • MezResist(Confused) 20% (in PvP)
    • MezResist(Held) 20% (in PvP)
    • MezResist(Immobilize) 20% (in PvP)
    • MezResist(Repel) 5000% (10% chance, in PvP)
    • MezResist(Sleep) 20% (in PvP)
    • MezResist(Stun) 20% (in PvP)
    • MezResist(Terrorized) 22.8% (in PvP)
    • 20% Perception
    • 26.5% (0.44 End/sec) Recovery
    • 58% (3.63 HP/sec) Regeneration
    • 30% ResEffect(FlySpeed) (in PvP)
    • 30% ResEffect(RechargeTime) (in PvP)
    • 30% ResEffect(RunSpeed) (in PvP)
    • 4.58% Resistance(Smashing) (in PvP)
    • 4.58% Resistance(Lethal) (in PvP)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 4.26% Resistance(Energy)
    • 4.26% Resistance(Negative)
    • 7.73% Resistance(Toxic)
    • 7.73% Resistance(Psionic)
    • 5% RunSpeed


    Slotted taunt and web envelope to be team support
    41 KB Prot
    13s recharge on healing flames w/ hasten
    ~ 2000 health with accolades
    ~50% resist on most dmg types

    I am only concerned with RV or arena so ignore power/level choices for earlier zones

    What can I switch around/cut out/add/etc. to improve this build?

    Thanks in advance
  16. Hello all,

    You may recall my recent post about resubbing and trying out the new post i13 pvp system, trying to figure out which toon to IO. After playing a while across all ATs I have decided on rolling a new toon that is up to date with the current system. I already have a therm for support and teaming. What I really would like would be something to solo pvp in RV with. The problem is I have always played squishies and thus am turned off by rolling a sharkstalker. My mind/fire dom is pretty fun but gets killed very easily with a little bit of smart play by blueside. I have a dark/storm that has more survivability but dark/ sucks because of lack of dmg and aim. I sat down to try to brainstorm a possible combo for cor that is solid for zones solo. I have respecced all of the IO's out of my useless toons (ice/rad and fire/kin) and I have a basically unlimited budget. Im still an i16 rookie so correct me please, but here are my ideas:

    (No fightclubs, just RV free zone play)

    Rad/
    - 4 proc slotted neutrino dmg spam
    - 3 proc cosmic burst dmg + stun
    - aim
    - -def is nice when solo

    /Cold
    - Arctic fog + patron shield = reasonable resists
    - Arcitc fog + Stealth IO makes for decent stealth
    - infridg/benumb are clickable debuffs to stay on foot and not worry about getting offensive toggles dropped
    - heat loss for clickable END and -res
    - can snow storm slow anyone anymore?
    - can recharge be slowed anymore?
    - Rad's -def to ensure landing debuffs

    Phase and Leviathan for hibernate? (seems almost necessary in new pvp because of movement suppression)
    Fighting for tough/weave and hibernate?
    phase and mace for -jump/-fly combined with snow storm and FA? (Slows didnt seem to matter anymore anyway in zones on my storm, but havent tried on a cold)
    Leadership for assault/tactics and hibernate?
    Phase and soul for PB?

    Also on a more general note,

    Should I even expect a Cor to be soloable? Is this just not possible under the new game mechanics?

    I guess I can always roll a spines/wp stalker and just impale/spirit shark for a ranged solo toon :-(
  17. Thanks alot for all of the reply's its helping me immensely:

    Sounds like a full rebuild is necessary -

    Is permadom still a goal to attain, or is recharge not as important as other stats?
    How were confuses/sleeps/fears affected?
    Should I even pick up TK or just use dominate to a last moment mez for a kill?

    I also noticed they buffed villain PPP's a bit -

    Should i keep medicine and go leviathan for hibernate or mace for PFF?
    Should i go concealment for phase and go Mu for power surge?

    Also -

    Sonic/Therm wise - if they nerfed thermal shields with DR does that mean instead of going for a pure old school shields support build should i just keep cauterize and thaw and focus more on blasting while integrating Heat Ex and Melt Armor? I'm assuming forge is also useless because of DR?
    Also should I go Concealment for phase and soul for PB? Leadership for tactics and Leviathan for hibernate?

    In general - do people still pick up CJ for immob protection or just use super jump?
  18. i noticed on my mind fire that TK doesnt repel and it's only a mag 1 hold now -

    1) is Mind/Fire stylistically different to play now that TK has been changed?
    2) I noticed now that holds/stuns/etc. tend not to hold for long, and only drop a few toggles - how does a control based AT work around players being able to escape much easier?

    Before i left my main idea was this in a zone:

    Run and bait and stay active and fast until i am able to pull someone away from a larger pack. Jump under/over them and put on TK and push them into a wall/corner so they cant escape, confuse, stack dominates until their toggles drop, go to town with damage rotation.

    Now that TK isnt a repel (which is fair imo - TK used to be far too powerful), it seems that it would just mean TK is a hold - but how does this mechanic work? Will it only drop a few toggles, all of the toggles, will they be held as long as TK is on? If the mag is too low for a scrapper/tank but i eventually get them with enough stacked holds, how long are they held for? etc.
  19. Greetings!

    After hearing news of reinvigorated PvP zones and arena because of server transfer on freedom, I decided to resubscribe and try once again. I havent been on since before architect, and I am looking for some insight on the current 50's I have and which would be best to start slotting and setting up since the addition of heal decay and travel power suppression.

    My current 50's are:

    Mind/Fire dom
    Ice/Rad cor
    Fire/Kin cor
    Sonic/Thermal cor
    Dark/Storm cor

    I am looking for a setup that will be effective in RV for the most part, with the ability to solo if villains arent working together. I hopped on all of my toons briefly and was unable to decide which would be most effective. I noticed TK and hurricane don't repel anymore, everyone has insane accuracy to the point of -tohit debuffs being near useless and its very difficult to lock someone down without getting spiked by melee, etc.

    Which of those 5 would be most ideal in the new system for general zone play? My Therm is built for support at the moment so I can keep him that way to heal and help, but I really would like to spec something to get out there and do damage.

    Are there any new at's or powersets that have become viable since the change? I would assume Rad or stone melee would be more fun now, etc. If I were to look for a new toon what are some interesting ideas? As you can see I have always played squishies and thats because i like debuffing and crippling versus straight damage, but have the changes made that style of play impossible? every time I put RI on someone or get on them with hurricane they blast me right through it.

    rad/cold cor?
    stone/fire brute
    em/fire brute
    bs/wp stalker?
    fortunata?
    bane spider?
    any doms?

    Any ideas or advice would be appreciated! Thanks for your time.