Help me improve my SS/FA Brute
I've been keepin up with that thread, however alot of me asking for a critique or modifications here is changing my understanding of i16pvp. I havent played since pre-i13 and alot is different. I am not looking for a cookie cutter build as much as I am looking for, "This is why this is better and what you picked is wrong" so I am able to learn about what has changed. Also that poster is using a budget, I am not.
The build mac posted uses a different setup:
-no PVP IO sets
-no proc slotting in KO blow
-Acro which I skipped for mace blast
Unlike Timekilerr I know the role of this Brute in PvP as well. I am looking to play team support as disruption taunting and webnading.
Mostly I am trying to get a grasp on the new DR. The last time I slotted with IO's it was for things like permahasten or permadom.
Specific questions:
Mac's build uses 4 slots in fire/plasma shield w/ 3 Ti Coating and 1 Steadfast KB IO
- 2.2% Sleep resist
- 1.5% Max HP
My build used 6 slotting w/ 5 glad's armor and 1 Steadfast KB IO
- 2.5% Recovery
- Mag 3 KB Prot (this is how I was able to skip Acro)
- 5% Status Resistance
- 1.58% Toxic/Psi Res
- 2.25% Max HP
- 10% Resist Run Speed/Rchg Debuff
Am I wasting the 2 extra slots in these powers? I'd have to drop MB and pick up acro but that really just seems like a cheaper build choice, not better.
He gets acro w/ 1 end reduc
I get MB with 3 Procs + 3 Devastation (403 DMG w/ Rage+FE 202.8% ACC)
- 12% Regen
- 2.25% HP
He also put the last 6th slot in Taunt for chance for Psi Dmg proc, I didn't - seemed like a negligible amount of DMG even if it did proc if I was taunt cycling. DR made me assume that last slot to get 7.5% recharge wasnt all that necessary, am I wrong?
He also slotted Healing Flames with 4 Num's 1 DW 1 Steadfast
- 12% Regen
- 1.88% HP
- 6% Enhance Heal
I slotted mine w/ the 6 Panacea.
- 2.5% Recovery
- 1.58% S/L Resist
- 10% Regen
- 1.5% HP
- 5% Status Resist
- 7.5% Enh Rchg
- 6% Enh Heal
- 3.13% Melee Def
- 1.56% Lethal Def
- 1.56% Smashing Def
I also slotted KO Blow with 4 Procs and 2 Nucleolus he did 5 Mako w/ 1 proc
He gets 646 Dmg KOBlow w/ proc Rage+FE 283.6% Acc
- 3.3% Immob/Hold Resist
- 1.5% HP
- 3% Dmg Buff
I get 861 Dmg KOBlow w/ all procs Rage+Fe 257.3% Acc
- no set bonuses
Same Recharge
Ideas?
I slotted Hurl with 3 proc 1 Nucleolus 2 Apoc he did 5 Apoc 1 proc
- I can already tell you his slotting is better here.
In the end this is the diff:
His Build:
44.2% S/L Res
90% Fire Res
31.4% Cold Res
44.2% Nrg/Neg Res
10% Toxic Res
47.2% Psionic Res
My Build:
50% S/L Res
90% Fire Res
39.1% Cold Res
49.7% Nrg/Neg Res
16.2% Toxic Res
53.2% Psionic Res
Am I wasting my time going for that last bit of % because of DR?
On my build:
Is the Kismet 6% Acc IO not worth it?
Is the Shield Wall Res Tele/3% Resist All worth it?
Are the Aegis and Impervious Skin Status Resistance Unique IO's Worth it?
I am going to rework my build to include some adjustments and repost.
Also in terms of my build, not compared to anyone else's - where can I improve?
Thanks
The difference is my build has a slightly better recharge time on Healing Flames, a bit more global damage bonus, about 60 more HP, and enough KB protection (49 vs 41) to stop Force Bolt (plus slotting in Punch and Haymaker, while mostly there for the set bonuses, will be useful if you happen to ever actually use those attacks). I agree having Mace Blast might be nice but your build will be significantly more expensive than the one I posted while not gaining all that much in terms of performance. Not slotting your attacks with endurance reduction doesn't help much either. I'm not saying your build is bad, but I'm saying you're really overspending for the performance you'd be getting.
As far as your resistance numbers go, I'd expect that 90% fire resist to get DR'd to something between 50 and 60% in RV (my only experiences are on my Fire/SS Tank, and the DR curve for resistance is probably slightly different between the two ATs). I wouldn't expect anything else to be above 35-40%, though unlike a squishy you'd still benefit a good deal from Sonic or Therm buffs if you find someone who actually has them. Kismet proc would be good to slot in CJ or Stealth (whichever you'd be running more often I suppose) and the +3% res IO is not a good use of cash in any way.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Thanks Mac,
That's what I figured. Billions more for not much more performance. Does that mean that what you laid out is probably as effective as a brute can be nowadays? Also 41 KB is what everyones been saying to aim for - what powers reach past that? You said force bolt, what about grav or mind powers or gale? It seems like you have to compromise on some level there so you dont gimp slot yourself - is the extra 8 kb worth it? I suppose so in high end arena. Do brutes even have a place there anyway? Tanks are just better brutes with more dmg.
Thanks for the input
41 is enough to stop Power Push, Levitate, and Lift, not enough to stop Gale or Force Bolt. Gale is very rare as there are very few good Stormies these days, and Force Bolt is somewhat more common but I guess 44 points should be enough to stop that. The biggest difference between a Brute and a Tank in arena matches is that the Brute has access to webnades that don't cause -KB, which is a huge advantage if KB->mez->spike is part of your team's strategy.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch -- Empty(A)
Level 1: Fire Shield -- GA-ResDam(A), GA-Res/Rech/End(3), GA-End/Res(3), GA-RechEnd(5), GA-RechRes(5), S'fstPrt-ResKB(13)
Level 2: Haymaker -- Empty(A)
Level 4: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(15), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(17), Panac-Heal(19), Panac-Heal/+End(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Knockout Blow -- UbrkCons-Dam%(A), Hectmb-Dam%(9), G'Wdw-Dam%(9), GladNet-Dam%(11), HO:Nucle(11), HO:Nucle(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
Level 12: Temperature Protection -- GA-ResDam(A), GA-Res/Rech/End(40), GA-End/Res(40), GA-RechEnd(40), GA-RechRes(43), S'fstPrt-ResKB(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(46)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-Rchg(21), AdjTgt-ToHit/EndRdx(23), AdjTgt-ToHit/EndRdx/Rchg(25), Rec'dRet-Pcptn(25)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(39), P'Shift-End%(48)
Level 26: Hurl -- GJ-Dam%(A), Zinger-Dam%(27), ExStrk-Dam%(27), HO:Nucle(29), Apoc-Dmg(29), Apoc-Acc/Rchg(31)
Level 28: Plasma Shield -- GA-ResDam(A), GA-Res/Rech/End(31), GA-End/Res(33), GA-RechEnd(33), GA-RechRes(33), S'fstPrt-ResKB(34)
Level 30: Stealth -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(31), Krma-ResKB(34), Ksmt-ToHit+(34), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(37)
Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Mace Blast -- GJ-Dam%(A), Apoc-Dam%(42), ExStrk-Dam%(42), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Acc/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Taunt/Rng(50), Zinger-Taunt/Rchg(50)
Level 49: Focused Accuracy -- HO:Cyto(A), HO:Cyto(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals:
Slotted taunt and web envelope to be team support
41 KB Prot
13s recharge on healing flames w/ hasten
~ 2000 health with accolades
~50% resist on most dmg types
I am only concerned with RV or arena so ignore power/level choices for earlier zones
What can I switch around/cut out/add/etc. to improve this build?
Thanks in advance