Ultimus

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  1. Quote:
    Originally Posted by Agent White View Post
    Somewhere they said it was taking a lot of effort to re-write things to take the character out.

    BAB is just not going to take that much effort to take out. He's in Atlas Park, and he's in a few villainside missions.
    It took a lot of effort because it involves phasing, they had to redo an entire zone for this. (Atlas Park) -- See the Dev Diary in number 6 talking about it.
  2. Quote:
    Originally Posted by Eva Destruction View Post
    On the other hand, phasing won't work in the RSF, but BAB doesn't need to be there for players who haven't done the arc yet, now that he's not a member of the Freedom Phalanx. I am wondering how they will treat the villain arcs where you fight him; I believe they're all 30-40 arcs so if the finale is level 40-50 you will have outleveled them, but if you're holding on to an old mission....

    And, the black guy always dies. BAB can't be the token black guy who gets to live and continue to be the token black guy because he's not a member of the Freedom Phalanx.

    And, the old guy always dies.
    Those arcs will remain unchanged, because he doesn't die till a level 50 arc (which the last SSA is). Thus, he is still technically alive because you don't kill him till later in your career.
  3. Quote:
    Originally Posted by TrueMetal View Post
    A character's death doesn't mean he has to be removed from the game. If that death occurs chronologically after all the other content he/she shows up in there's no reason to do so at all.

    Current in game examples:

    [spoiler alert for people who care]



    Praetorian Vanessa Devore dies at the end of the Underground trial. But she's still around in the lower Praetorian content as a trainer.

    Mother is killed by the players at the end of the Minds of Mayhem trial. She still shows up in the low level Praetorian arcs.



    [/spoiler]
    Please see number 6, 1:30 in the Dev video. They state the character will be removed via the phase technology they added.

    In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing)

    Praetoria zones also were built with it.
  4. Quote:
    Originally Posted by Captain-Electric View Post
    You're making a big assumption that they're going for the death that will have the least amount of impact on the audience.

    Go read some comic books.
    Sorry this isn't a comic book, its a game that takes resources. Altering things takes a lot of those resources.
  5. Ultimus

    Hero One TF?

    Quote:
    Originally Posted by DreadShinobi View Post
    On the very same page that you linked,
    Right its one of the surviving 8 that is dying, not the Freedom Phalanx.
  6. Here's why

    1) Galaxy City is destroyed, he is relocated to Atlas Park as a trainer, redundant considering it has a trainer already.

    2) He does not offer any TF. Thus, his removal would mean less coding and dialogue changes.

    3) He is not part of any delivery missions. Certain characters, like Positron and Statesman, are part of delivery missions. IE, in the Synapse TF you have to go talk to Positron or in the Incarnate Alpha unlocking you must talk to Statesman.

    4) http://www.youtube.com/watch?v=scg3LOF6Lv0

    5) They have lead you to believe it will be a member of the Freedom Phalanx but in reality its one of the surviving 8. http://paragonwiki.com/wiki/Surviving_Eight

    6) When he dies the character will be "phased" out of the game. Meaning once you complete the story arc you won't see him in the game anymore a la contacts in Praetoria. The zone that makes use of this phasing is only Atlas Park, where Back Alley Brawler resides. http://www.youtube.com/watch?v=HYnhk...eature=related (Stated at 1:30 about Phasing)

    I will bump this thread in 3 months when it happens.
  7. Ultimus

    Hero One TF?

    Quote:
    Originally Posted by DreadShinobi View Post
    BaB isnt an official member of the freedom phalanx.
    Then they got it wrong, cause thats who they are killing off. He's part of the surviving 8.
  8. Ultimus

    Hero One TF?

    Quote:
    Originally Posted by Scarlet Shocker View Post
    Just speculating out loud a bit, but when Statesman kicks the bucket, will the Honoree get his TF?
    Its Back Alley Brawler that will die
  9. Quote:
    Originally Posted by EvilRyu View Post
    So sorry I am late to the thread but here is my feed back. For me aside from WP and Stone Armor the other sets do not have enough survivability for me to call them "Tanker". Although I havent tried SR or Shields for tanks its going to be the same as it is for a scrapper or brute once its softcapped for the most part. I still think there is room for making them all tougher or at least closer to WP. Next issue with the tank sets is how they look. I cant stand Stone or Ice armor due to the look. If that were different I might be willing to give it a shot to 50. The issue with stone is that the survivability does not justify the speed and recharge penalty when WP is closer to it in survivability but has no real vulnerabilies. Lastly from an offensive perspective I just see no reason to ever make a tanker because of the damage different between brutes and them. Once you look at how things are in the incarnete trials everyone is super squishie there even stone tanks. So why be a tank if your going to die just like a blaster anyways. Thats just my opinion of things. If we do get more powersets then we need to have a tanker only gimmick otherwise there is no point to play them.
    Why did you leave out Invul? 50% DDR, 25% End/Rec Res, 20% slow resistance, capped S/L, capped Def with IO's...
  10. Ultimus

    Toxic Damage

    Quote:
    Originally Posted by GuyPerfect View Post
    Spines was a launch set. However, Codewalker and I investigated it and the Scrapper version did not appear to have the DoT. NPC versions did, and the DoT's type was Special.
    Actually they did have the spines poison it was untyped them and unresistable.
  11. Ultimus

    Toxic Damage

    Quote:
    Originally Posted by Codewalker View Post
    I count repurposing something that's not used as "adding". That could also be interpreted as:

    "It's easy to add damage and attack types to the game, until they run out of spare types, then it becomes difficult."

    A bit of CoH archeology: At launch the engine supported 24 damage types, and 24 attack types. Today it supports 20 of each. Over the years new things have been added that required space in the attribute structure (Fury, PVP Stealth, Placate, etc), and it was easier to steal some space from those unused types rather than expand the structure.

    Obviously, it's possible to expand it, as was done when Elusivity was added, but it no doubt requires a lot of work and careful testing to do so.

    Of those 20 damage types, currently 13 are being used. Those include the normal 8 damage types, the Healing damage type, and 4 "special" or "unique" types for various mechanics. Two of those are effectively "claimed" as far as resistible mechanics go, since Ambrosia inspirations provide resistance against Unique1, and Essense of the Earth resists Special.

    Of the 20 attack types, only 11 are being used. The standard 7, Toxic_Attack (which as noted above shows up in a few places but has no powers that defend against it), and the three positional types.



    Personal Force Field still provides base defense in PvE. We'll see how long that lasts now that it's been pointed out. (though I vaguely remember you campaigning to get that changed before, but I could be mistaken)

    Vet combat pets also give you a whopping 2.5% base defense.

    It doesn't apply to players directly, but MM pets can gain base defense from the Edict of the Master and Call to Arms enhancements.



    They missed one. The DoT portion of the version of Ripper used by several enemies still does Special damage: Crey Paragon Protectors, Longbow Wardens, Tsoo Copper Serpents, Dr. Aeon clones from the STF, and a few random unique enemies.

    Not bad considering how many attacks needed to be changed.
    I swore there is another power that still offers base defense... I was just looking at it the other day hmm
  12. Quote:
    Originally Posted by Huey_Kablooie View Post
    Looking at the Wiki explanation, it's basically saying that the + recharge can occur from multiple mob hits and that all it would do is extend the 100% recharge duration from 5 seconds to however many seconds, not go from 100 to whatever % recharge, all of this without an internal cool-down.

    Now that I think I've confused myself, I'll go back into obscurity...
    This directly contradicts what the 2nd poster stated, he stated that when a proc occurs with one up it ignores it completely and doesn't extend the duration.

    So is the suppression/cooldown/whatever still in place?

    Lets ask it this way:

    Does the proc function like momentum? Where if you have momentum you can't get another till it wears off?

    Or does it function like Bruising that Tankers get, where if you hit a target that has bruising it just extends the duration?
  13. Hmm you guys are giving conflicting information here. Does the suppression still occur or not?
  14. At one point this proc had a cooldown, reading the Wiki page it makes it sound like it may have been removed. Does anyone know? I was going to buy these for my TW character but not if the CD is still in place.
  15. Quote:
    Originally Posted by Arcanaville View Post
    I believe the lesson learned with powers like Instant Healing is that this is virtually impossible to balance reasonably.
    I was about to say the exact same thing.
  16. Quote:
    Originally Posted by Zombieluvr View Post
    So, like others, I'd like to get back on topic, because this information really interests me (the Shard, not the threadjacking).

    Did the Midnighters really create the Shadow Shard as a Prison Dimension, or is that misinformation of some kind?

    Anyone offhand recall which story deals with the Dream Doctor (I think that's his name) and whether that tackles the topic?
    And if they can create universes... They are like gods. Aside from Black Swan, no other character does this.

    Also what about all the reflections? And what is the good guy doing in the Shard? Faathim the Kind.
  17. Quote:
    Originally Posted by dugfromthearth View Post
    I like this.

    step 1: player discovers some lore in game after 7 years and is surprised by the lore
    step 2: player posts the lore on the forums
    step 3: player claims that the lore they were surprised to discover in game is not a spoiler
    Well even if someone had told me this I'd be like "Oh" -- Its so insignificant thats why I don't see it as a spoiler. In fact, I posted this because I thought this information contradicted the rest of the games information and was wrong. (Like when someone had wrote Tyrant was dating Dominatrix or something like that. It was in the lore and the person screwed up not realizing they are related.)

    It would be like if in the Matrix you told me Neo uses an AK-47 or uses Jujitsu fighting style.
  18. Quote:
    Originally Posted by Captain-Electric View Post
    That is a myopic perspective. The difference is in the ease with which such information can be reached. Always something to keep in mind. Just because you're familiar with some tidbit of content, that doesn't mean many of the new players are. There are actually people on these forums who think spoilers don't apply to any content that's been out for a while. Instead of maintaining the mysteries of the game for new players, they have an "I don't owe them anything, I can post whatever I want" attitude. Which is unfortunate, because for every seven-year vet, there are any number of players who are entering the tutorial for the first time today. This is their game too.
    If that was the case, if I was a new player I'd look at what I just wrote and be like "I have no idea what he is talking about" and forget about it.

    It would be like if I told you the narrator is Tyler Durden. Are you going to remember that?
  19. Quote:
    Originally Posted by Captain-Electric View Post
    Spoilers are so awesome, we're putting them right in thread titles now.
    I don't really consider that a spoiler... it would be like me saying Battle Maiden comes from Warrior Earth!
  20. Doing the updated Hero's Hero arc from Maria Jenkins and in one part she says and I quote:

    Quote:
    Shadow Earth is Black Swan's personal dimension. She created it using similar methods that the Midnight Squad created the Shadow Shard to imprison Rulaaru.
    Was this a retcon or was it always like this?
  21. Well I just find it odd that the animation has *NEVER* been reused.

    1) So was it deleted? Does it no longer exist? Not a single enemy in the game uses the animation... or the old MA for that matter.

    2) Or perhaps is there a copyright or intellectual property associated with the animation? I mean we've seen this with things like the Prestige Power Slide that it can't be resold or used.
  22. I always wondered what happened to the old Storm Kick animation? Was it deleted? Does it still exist?

    http://www.youtube.com/watch?v=0BvZFM6WGFI

    This is the old Storm Kick.

    Would be curious if a developer could chime in, no NPC in the game uses this animation to my knowledge and of course players lost access to it years ago.
  23. Quote:
    Originally Posted by Johnny_Butane View Post
    Apparently the toughest Brute ever built, because to listen to some people, Brutes are dropping like flies all the time.

    I have an Incarnate SS/Inv, a mid level StJ/Fire, an Elec/EA and a baby TW/WP.


    .
    Well in all fairness an IO'd out Invul Brute is probably the toughest Brute in the game aside from a Granite Brute, especially if you are packing Rebirth on top of that. I'm not trying to discount your experience, but I have a SS/Fire, SS/Elec, SS/Regen, and an Elec/EA Brute all at 50 and you really do have to watch yourself in trials at times.