Does Force Feedback +RECH still have a cooldown?
Reading the wiki page makes it sound like it *WAS* removed, because the cooldown is in *historical*.
No, it does not have a cooldown anymore.
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It does not have a cool down, but it will self suppress. In other words the proc will not fire if it is currently active on you. Rather than refreshing the duration, or stacking, the proc will simply be ignored.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Hmm you guys are giving conflicting information here. Does the suppression still occur or not?
Hmm you guys are giving conflicting information here. Does the suppression still occur or not?
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Cool-down 'usually' means that there's a time period between activations (think recharge).
Suppression 'usually' means that it doesn't activate while another instance of said power is already activated.
In other words: On one of my */wp brutes, if I have a + recovery proc in both stamina and quick recovery, even if both fire off at the same time, only one would actually be active and there'd be a period of time before either one could fire off again. (I'm not sure if that's exactly how the performance shifter proc works, but am using it as an example)
Looking at the Wiki explanation, it's basically saying that the + recharge can occur from multiple mob hits and that all it would do is extend the 100% recharge duration from 5 seconds to however many seconds, not go from 100 to whatever % recharge, all of this without an internal cool-down.
Now that I think I've confused myself, I'll go back into obscurity...
My in-game spell check is 6 slotted for damage.
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Looking at the Wiki explanation, it's basically saying that the + recharge can occur from multiple mob hits and that all it would do is extend the 100% recharge duration from 5 seconds to however many seconds, not go from 100 to whatever % recharge, all of this without an internal cool-down.
Now that I think I've confused myself, I'll go back into obscurity... |
So is the suppression/cooldown/whatever still in place?
Lets ask it this way:
Does the proc function like momentum? Where if you have momentum you can't get another till it wears off?
Or does it function like Bruising that Tankers get, where if you hit a target that has bruising it just extends the duration?
Does the proc function like momentum? Where if you have momentum you can't get another till it wears off?
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The proc used to have a cooldown period: that's what the confusing graph on Paragon Wiki is in which after it fired it couldn't fire for another 15 seconds. I believe this is because the proc used to fire 100% of the time, and this was a quick fix to keep it from being too powerful.
In short if the proc fires you will get 100% recharge for 5 seconds. Nothing else can happen until those 5 seconds are up. You can't get 200% recharge, you can't extend the duration, you can't refresh the duration. 5 seconds 100% recharge, that's it.
(I will concede it's possible they've changed the proc in the past year, they like to mess with this proc and the aegis: +mez resistance, but as of my last testing that's the way it worked)
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
It's like this - there is no 'cooldown'. It can proc many times, but it does not STACK, and it does not REFRESH. That means that if the buff is currently active, any procs during that time period are nullified completely. They will not refresh/extend the duration of the buff. They will not stack with the current buff to make it +200% or anything like that - you get NOTHING from additional procs until the original duration has run its course.
At one point this proc had a cooldown, reading the Wiki page it makes it sound like it may have been removed. Does anyone know? I was going to buy these for my TW character but not if the CD is still in place.