Ultimo_

Legend
  • Posts

    915
  • Joined

  1. Quote:
    Originally Posted by Cawshun View Post
    This is similar to what I was thinking. For each MM primary, there is at least one group that fits their style.

    Bots - Malta
    Ninjas- Tsoo
    Mercs - 5th Column
    Thugs - Family
    Necromancy - (The name eludes me but) The undead in Dark Astoria.
    As for the upcoming demons, CoT has more than enough demon models for it.

    And of course this was just a list of examples. I'm not sure how much work it would take to implement something like this, but it would be a decent start for MMs and customization.
    Right. The actual powers and abilities wouldn't be the same as the groups in question, bu they would LOOK different.
  2. What if they simply allowed us to swap out the models with other, similar models?

    For example, I might be allowed to replace the Mercs with Arachnos Wolf Spiders, or 5th Columnists or something.

    They're already making it possible to swap animations on some power sets. I don't see this being all that different.
  3. Quote:
    Originally Posted by Aura_Familia View Post
    You just killed this idea faster than anything else the naysayers could ever say.

    In fact I wouldn't be surprised if the devs do ever implement it this way that most folks don't use it.

    So if you're slotted with purples you lose them?
    Unless you can still use them in the respecced character (you'd have to store them, since the level would be too high for the new, L1 character), yes, you'd lose them. You could sell them, as they could be put into the 10 slots for unused enhancements, but if you had 50 such enhancements, the other 40 would indeed be lost.

    If that is sufficient to discourage people, then fine. Nothing says they HAVE to use the respec system. Those willing to pay that price shouldn't be denied that option, however.
  4. Well, I'm not sure I agree with all of that. I'll explain.

    As far as I'm concerned, a character is defined by what the player wants from it. That is, if it's within conception for my character to transform to a different AT, then it's still the character. However, this doesn't have anything to do with balance issues.

    The argument that allowing people to respec into new powersets/ATs will result in people that don't know how to play their character holds no weight with me. To begin with, there are already of people of high level who don't know how to play their character efficiently. Additionally, how I play my character is really no one else's business. In essence it's the same as saying I can't play my character as I choose to because you don't want to put up with me on your team. If my inefficiency is so disruptive, the solution is simply not to team with me. Finally, the game isn't rocket science. Most characters play essentially the same way, and variations would be quickly learned by any player with any experience.

    Enhancements might or might not be an issue. Either way, it affects no one but the person respeccing. If it costs me expensive IOs to do it, that's the price I have to pay. It should be my choice, it has nothing to do with anyone else.

    Origin has almost no effect on the game as it is. You can't even slot your default power. This is a non-starter to me.


    Now, the game does support lots of alts. However, any given player can only play one character at a time. NCSoft (Paragon) gets the same amount of cash from me whether I have 1 character or 100. The only issue here is that a player permitted to respec his L50 BS/SR Scrapper into a L50 Nrg/Nrg Blaster really has nowhere to go. He may well tire of the character because it has nothing to do, no levels to gain. A bored player may simply leave, so making him use an alt is a mechanism to keep him around. On the other hand, if he was allowed to go from the L50 Scrapper to a L1 Blaster, then it's not really any different than making an alt. The only difference would be the contiguity of the character, the retention of the name and all the badges (many of which cannot be replaced). None of this has any impact on gameplay, so there's no reason to restrict it.

    Whether or not it's hard to level is really irrelevant.

    The only other thing I'll touch on is Accolades. When I suggested something similar some time ago, one argument against the idea was that a newly respecced L1 Blaster would still have his L50 Accolades. I didn't see this as an issue, as the accolades could simply be suppressed until the level they were initially achieved, much like Exemplaring.

    The final argument was that it meant characters would'nt be playing the content related to the Accolades. With the coming of the AE, this is even less of an issue, as players are skipping even more content than ever.


    To summarize my position, so there's no confusion:

    I see nothing wrong with allowing power set and even AT "respecs" with the limitations that the respecced character would restart at L1 AND any accolades or level-related powers would be suppressed until the level they were originally attained is reached again.

    Loss of enhancements would be part of the price of respeccing.

    I would, however, leave the costume slots alone, as a kind of minor bonus (because it doesn't affect gamplay in any way).
  5. I'm not the only one. Someone went to the extreme of renaming Adolf Hitler into Dolph Schikelgruber, or some such.

    It's overcompensation. Political correctness makes my teeth hurt.
  6. As I've said elsewhere, censoring the words Nazi and even Hitler made writing my WW2 arcs rather difficult (and silly sounding).
  7. Finally, something we all agree on.
  8. Quote:
    Originally Posted by poptart_fairy View Post
    I just found it interesting how the GMs are prone to abuse, baseless complaints and other such nonsense because they've made a few mistakes in the past, but dare point out that the ravenous playerbase is on even shakier footing and all hell breaks out. But, eh. Rule broken, repercussion suffered. The OP will hopefully rebuild his life after this tragic event; I've certainly done so after suffering this kind of trauma*.

    * This is a small bit of satire highlighting how dramatic the reaction to a name change can be.

    I repeat myself, though: eh.
    Ah, I see. We generalize that the mods don't know what they're doing, but complain when they generalize about us.

    Honestly, neither generalization is fair.

    It seems to me, however, that the OP isn't suffering from generalization so much as overcompensation. That is, they changed his name because it might be offensive to someone. That's not an adequate measure, because ANYTHING might be offensive.
  9. Quote:
    Originally Posted by Catwhoorg View Post
    The unassiable portion of that is just not accurate.
    It takes a large organised force for sure, but plenty of dropships get taken down by those so minded.
    Check out http://samuraikoproductions.com/Videos.html

    Scroll down to the bottom right for

    MUSIC VIDEOS:
    CITY OF HEROES/CITY OF VILLAINS Music Video - "Dropship Down" (Rage Against the Rikti Dropship Challenge, Virtue Server)
    (~85MB)

    Its one of Dark Respites better vids IMHO.
    Oh, I know that they CAN be taken down, but one of the complaints about my idea is that there might not be enough people to fight the raid. If that's so, there's certainly not going to be enough people to fight a dropship as they are now. I just don't want it to take 80 people to defeat a dropship (in fact, I've never seen it, and I've never met anyone who has seen it, indicating just how rare a feat it is).

    As one of the cooler things about the raids, it's a source of disappointment for many that they are so fast, so tough and so damaging that they are essentially untouchable.

    I'd also like them to be more involved in the invasion, because they're cool. That also means thet have to be easier to fight. Not EASY, just easier.

    I suggested EB level, because that's a challenge for most heroes, but not undefeatable by anyone. Going to AV or GM level would make them impervious to many characters, of any level. Lower level characters would find them virtually invulnerable, because they wouldn't be able to do enough damage, and they wouldn't be able to keep up as easily. Also, pre-stamina, rays that drained endurnace (rather than bombs that do it) would make them a little harder to attack in the skies. If you see where I'm going with it...
  10. Quote:
    Originally Posted by poptart_fairy View Post
    Maybe you should look at what I was responding to instead of taking away the context and then wondering why the post doesn't make sense.
    I'm saying the post seems to make sense. If I've misinterpreted, pray, do rephrase so I might understand what you meant.
  11. Quote:
    Originally Posted by poptart_fairy View Post
    Isn't it amazing how people can read what others post, but not actually understand it.
    Alright, let's see.

    Quote:
    The playerbase has proven itself to be fickle, idiotic, hypocritical, attention seeking, monumentally ignorant plenty of times previously.
    This isn't a generalization about the playerbase?

    Quote:
    ...yet I'd be called out, rightly, if I used that to label everyone like it in the future. Funny that.
    The choice of words here is perhaps a little confusing. By "that" you seem to mean the generalization above. "Everyone" would seem to be the playerbase. "It" would seem to be a reference to the generalization.

    Thus, I took you to be saying that you would be "rightly" called out if you applied that generalization to the entire playerbase.

    It seems to me that's what we've been doing all along. We're calling out the mods for applying a generalization (though not necessarily the one mentioned above) to everyone, whether the generalization fits or not.
  12. Quote:
    Originally Posted by M_I_Abrahms View Post
    perhaps a compromise, then? If the ships paths were adjusted to that they wouldn't come near enough to the actual objectives to hit the hypothetical lone hero? I see the ships as being there to keep the entire zone confused and frightened, and the troops (which already exist in the second part of the current version) there to actually get jobs done.

    Also, there's something else to consider: In the Single Hero scenario, that hero is going to be defending one spot against constantly spawning Rikti for 25 minutes (your base fifteen, plus the other two objectives) This would end up being either nearly impossible (from the agro cap alone) to almost unnecessary (having an objective with enough hit points to withstand 25 minutes of attacks without defense)

    It's very likely for a character to be defeated during a fight that long, either from running out of endurance because of constant attacks, or just from sheer numbers.and if one of those two aren't happening, the character has been run off to rest, given the invaders several seconds of free attack at the objective.
    I'm not sure I want to take the ships away as a threat. As they are now, they're really little more than window dressing for the simple reason that they are essentially unassailable.

    You second point is well taken. Because the Rikti would be coming in force to attack the targets, they wouldn't be in groups scaled to the number of heroes present. That means a single hero might easily be overwhelmed.

    I'll have to give this point some thought. I'm open to suggestion, here.
  13. Quote:
    Originally Posted by poptart_fairy View Post
    Still doesn't change the fact that rules are rules. The playerbase has proven itself to be fickle, idiotic, hypocritical, attention seeking, monumentally ignorant plenty of times previously - yet I'd be called out, rightly, if I used that to label everyone like it in the future. Funny that.
    That is a generalization (an unfair one, if you ask me). If that's the measure the mods are using, then they're assuming a whooole lot. The great majority of people I've met in the game are not any of the things you listed (though there have been a few).

    Generalizing that appraisal of the playerbase to all individual players is like throwing out a whole barrel of apples because you found one bad one.
  14. Quote:
    Originally Posted by The_Coming_Storm View Post
    Post Deleted by Moderator_08
    ANYTHING could be "unintentionally inflammatory."
  15. Quote:
    Originally Posted by M_I_Abrahms View Post
    Trues, sometimes it is appropriate, but the Rikti ships are the very reason this is actually considered a real threat, rather than just another Founders Falls, where Rikti spawn on city streets normally. The Ships are the threat of the invastion, and removing them like you suggest makes a Rikti raid as much a threat as the Hellion fires in Steel.

    And yes, I consider a nerf severe enough to reduce them from a zoneevent to a single player smack to be congrouos to removing them entirely. Right now they are about the same difficulty as Hamidon Himself. It requires several dozen heroes working in tandem, and the one entity can wipe out entire teams with ease, either by the massive damage it puts out, or by the -Recovery component in the attacks that causes heroes to drop out of the sky.

    In order to make it soloable, it would have to be reduced to somewhere between Boss and Elite Boss status, which would make the entire Invasion threat a laughable concept. These ships are the reason the Rikti are capable of mounting a city wide smashing, and they're no more powerful than anything that's come before?

    Oh, I understand, and to some degree, I agree. However, there are other considerations. A player that doesn't want to take part in the raid can easily be killed by a passing ship, as it is now. Further, as I say, if the ships are to be a threat to the targets, it has to be possible (but not easy) to stop them.

    The reason I say a single hero has to be able to do it, is because it may be that only a single hero is able to fight them (because he's the only one around with flight, for example). Further, it would be enjoyable for those solo high levels to go out and do their Superman impression by taking on a big target on their own.

    Again, I don't think they should be easy, just possible.

    Besides, there would now be other stuff going on that would make the raid less laughable. Yes, the ships would be weaker, but now you would have troops marching through the streets.
  16. Quote:
    Originally Posted by poptart_fairy View Post
    You shouldn't assume.
    Which is what I was saying. The moderators don't know the intent of the player, so they shouldn't assume that the intentions are bad.

    Just as you shouldn't assume that I don't know how moderation works, if indeed, that's what you're implying with your condescending comment.
  17. Quote:
    Originally Posted by poptart_fairy View Post
    Hence why GMs use their best judgement. Do keep up with how moderation works.
    The snide comment wasn't necessary.

    The point of the whole thread is that the GMs don't appear to be using their best judgement.
  18. Quote:
    Originally Posted by M_I_Abrahms View Post
    I have three comments on the newly revised idea:

    1) Reducing Rikti Invasion ships to the point where any single hero could take them down would be a application of the word 'nerf' in it's original definition. It's replacing an army of Axe wielding Mongols with a single anemic five year old with a foam bat, and still expecting the invasion to be taken as seriously. It's like trying to take over a city in a Volvo and a $5 bag of fireworks.

    Suggestion: Leave the ships as they are, stats and travel paths. They can be considered 'carpet bombing' or 'cover fire'. That way, there is still a realistic seeming threat to the actual city.

    2) To be absolutely clear, any one invasion can take over no more than three zones before it is automatically stopped, and the zones reverted?

    3) In your example the Hospital gets taken over, does this mean players loose access to it? Is the same true about the stores, trainers, and other amenities in an occupied zone?

    (typos)
    1) The reason I suggest reducing the capability of the ships is that they would be contributing to the destruction of the targets, and as such would need to be stoppable. As they are now, they really aren't (which I hear people complain about at every raid I attend).

    In other words, yes, it's nerfing them, but sometimes a nerf is appropriate.

    2) To be clear, the MOST the Rikti could have would be three occupied zones and the invasion zone. If this occurred, the Signature heroes would appear in the invasion zone and stop the invasion force, which would revert all the zones to normal. Note that the players could do this themselves. Stopping the invasion force would stop the raid and revert occupied zones. The point is that if three zones become occupied, the NPC heroes would do it for us.

    3) The hospital may be a bad example, it was just a landmark I chose for illustration. I wouldn't actually suggest that as a site, for obvious reasons. You would just want it to be someplace that makes sense for invaders to attack.
  19. Quote:
    Originally Posted by poptart_fairy View Post
    The developers know what the developers' intentions are. The developers don't know what a player's intentions are.
    Then they shouldn't assume they're ill intentions any more than good ones, or none at all.
  20. Yeah, I agree the restrictions are becoming a little extreme. I made a mission arc on the AE set in WW2 (actually, I've made a few), but found myself tapdancing because I wasn't allowed to use the word Nazi or even the name Hitler. It's hard to do a WW2 story that doesn't refer to them in some way.

    It makes me wonder what will happen when I break out my CoV Mastermind that's a former Nazi (in his bio) himself?

    Note that I don't RP him that way, it's just for the concept of the character.
  21. Quote:
    Originally Posted by Hyper_Man View Post
    Being a long time player (63+ months and counting), it is obvious to me that they way to promote diversity in player powers in the game is not more ATs, but have more Power Pools. Especially considering the fact when a new AT comes out, a player is stuck with rolling a new character to try it out. While with a Power Pool, someone could respect to try out the new powers much more easily. So I submit for your consideration my idea for a new Power Pool: Rocketry.

    Tier 1 Power: Jump Jets - A power much like the Jump Packs already available in the game. A toggle with a high base Endurance cost that allows players to jump great heights.

    Tier 2 Power: Rocket Flight - A high-speed flight power. Again, with a high base Endurance cost to reflect the fact you are burning some type of fuel while flying. In addition, have the turning radius be very wide and slow. And finally, no hover mode. The rocket is on or off. You are either flying forward, or you are falling.

    Tier 3 Power: Directed Thrust - This would be the Hover power of the set. The reason for it being a higher tier power than the Rocket Flight being it is harder to hover with a rocket than fly with one.

    Tier 4 Power: Sub-Orbital Flight - The final power of the pool, this would be a power that allows a player to travel to any other zone. No more traveling on the Green or Yellow lines. Just a long animation in which the player rockets into the sky, a selection screen asking to which zone you wish to travel, and finally arriving in the sky above the zone you choose (with no Endurance and plummeting fast, of course ).

    Hyper-Man
    Founder and Leader
    ButtKickers of the Fantastic
    Guardian Server
    I like the conceptual idea, but this is both overpowered and largely already possible. You're combining aspects of Super Jump and Flight. What I see:

    1) Combat Jumping (Jump to great heights)
    2) Flight (fly at great speeds)
    3) Hover (Hovering)
    4) Zone Teleporting, which has been suggested repeatedly as a replacement for Team Teleport.

    The regular travel power has to be at L14, where all the other regular travel powers are, meaning it would have to be the tier 3 power, not tier 2 (or else it could be taken at L6).

    Perhaps all we need is a flight pack costume piece.
  22. Mine is called the Stalwart Star.

    American iconography also includes stars and eagles. Maybe that's a direction you can go?
  23. Quote:
    Originally Posted by BlueRabbit View Post
    Or not, as "/signs" are against forum rules.

    Source

    I prefer to show my appreciation with a "I like this suggestion" or my utter disbelief in what my ocular organs are witnessing and the repulsiveness it is engendering in me with a "What the deuce?! Heck no!"
    I'll point out that posting "NO" and nothing else also falls into this category.