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Posts
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Actually, IMO, that was one of the things CO did right. Just because the game is failing doesn't mean all its ideas were bad. They had some fantastic ideas. The bad just outweighed the good.
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Quote:Players have returned to MMOs after longer absences.It would be rather silly of you to consider that player's disinterest an assumption rather than a fact after six or seven years of not even logging into the game, wouldn't it?
More to the point, that person would have to have logged into the game sometime in the last few years to qualify as anything other than an ex-customer.
Now, overall, I'm indifferent to the name sweeps. What offends me is the overblown sense of entitlement from the OP. -
Except inside trials
Quote:deleting the nearly worthless stuff takes seconds,
Quote:and there are so many travel powers that you can pop to a store and back in under a minute.
In closing, get off your high horse and get the frack over yourself. -
Funny, I thought terrible customer service was taking something away from someone after they'd paid for it ( In this case, the name on the character. Having paid for it being having paid for the game and possibly subscription time ) on the assumption that they're not interested in it anymore. Silly me.
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Quote:And I'm only interested in the orange gumballs and really hate the green apple ones. Sorry, the comparison still stands. Just because you don't like some of the "prizes" doesn't mean the gumball comparison doesn't work.This is exactly where the comparison starts to fail. And the trading card game comparison too.
Gumballs might be gumballs and trading cards are trading cards, but 'goodies' certainly aren't all 'goodies'.
Costume parts =/= merits =/= enhancements =/= totally superfluous and uninteresting (to me) consumeables of all varieties.
I don't care about any of the above except the costume bits. I REALLY hate that in order to get those costume parts I need to buy and sift through piles of worthless crap in order to get them. So I won't. So now I'm annoyed that I can't get those costume parts. -
And that's comparable to these packs, IMO. I get goodies out of them. I don't know what goodies until I open them, but they're goodies all the same. Just as I don't know what flavor gumball I get out of the gumball machine. It's still gum.
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Yes, by a ridiculous stretch of the technical definition of the term, it's gambling. What you're doing is what we like to call "nitpicking semantics". Its generally a tactic used by someone who has a very weak argument and is considered petty. Yes, by the literal definition of the term, it's gambling. But so is hitting your attack button every time in the game.
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You don't know that those used names fall under 1) though. As for 2), that's you. That's not everyone. Yes, there are those returning players that wouldn't mind. But there are current players who don't mind finding their first name idea(s) is taken. Of both situations, the players who DO mind enough to leave/not return are slim, but the "not return over losing their names" side is bigger.
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By technical definition, since we're being so nitpicky, real life money is irrelevant. We're gambling every time we attack or get attacked in this game.
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Quote:The letter of the definition isn't necessarily the spirit. Yes, on a wildly nitpicky technicality, it's gambling. But it's ridiculous to think of it as such.Definitions like to bet on an uncertain outcome from stupidly liberal Merriam Webster and her bunch of leftist rebelrousers...I see.
I'm sorry, you're the one using a stupidly nitpicky application of a term that happens to have negative connotations, then whining semantics when people challenge that use of the term.
EXACTLY! No one in their right mind calls that gambling even if it fits the technical definition of the word. There's no difference here. The only reason to call it "gambling" is to try to bolster a weak argument against it using a negative term. -
Quote:There hasn't been a third run because neither of those previous runs freed up a significant number of names that were subsequently used. It turned out that the gain wasn't enough to be worthwhile. It's far more likely that a potential returning player will not return because his name's been taken away than it is that a current player will leave over a name he wants already being taken.Their old name script:
First time:
- Account inactive for 90 days
- Characters under level 35
Second time:
- Account inactive for 90 days
- Characters under level 6
Hasn't been run in years.
That said, in 7 years of playing, I've rarely had problems coming up with names. -
Quote:This happens with every game. There's a certain type of person that, when they get bored with a game, they seem to be personally offended at its continued existence and the fact that other people are still happily enjoying it.So I've been playing this game on and off since June of 2004. Why? Because I enjoy it. If I didn't enjoy it, I wouldn't be here, and if the game didn't continue to evolve in ways I enjoyed, I wouldn't keep playing. But there's a disturbing trend I've noticed over the last couple of years, in which many long term players have violently turned on the game, picking out each and every flaw they can find, all while acting like they're acting in the game's best interests by acting hyper-critical towards
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Quote:You seem to have "courteous and discourteous" confused with "right and wrong".I see there being a slight difference in some cases.
Let's say you're entering a building and you see someone else headed for the doors, and they're carrying enough stuff that they'll have to pause for a moment to rearrange things to open the door. The right thing to do is to hold the door for them. They don't really need you to, though, and it's hardly the end of the world if you let them deal with it so you can move on to what you're there for. And the person behind THEM may expect you to hold the door open for them too, even though they don't have anything in their hands, just because you held it open for the first person. -
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Quote:While I imagine there'd still be a lot of those even if the filter spelled out exactly how it worked every time you turned it on ( Or was called "auto-delete" and the list you set up was called "auto-delete list" even ), it could only be chalked up to the user's own stupidity and, thus, the rage posts could be relentlessly mocked.Yeah but can you imagine the rage posts from people that would be complaining that the filter is bugged because they're getting "less drops" when they use the filter?
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But they didn't introduce the specific changes HE wanted! Hence they're useless! That's how it works, right...?
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Quote:A properly done loot filter wouldn't do jack @#$% to drop rates. It'll just auto-delete what you set it to delete. Drop rates are untouched.I'm pretty sure a loot fiilter wouldn't work as it could screw with drop rates in your favor, I can't see it being implemented for this reason.
Quote:Junk loot doesn't just exist for no reason, it's meant to engage the player by motivating them to go to a store to unload it.
Quote:I could see the devs adding a filter, but it probably wouldn't work the way the OP wants it to. Our devs have a sense of humor so the filter would just auto delete the drops the player doesn't want. -