TwoHeadedBoy

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  1. Quote:
    Originally Posted by Diggaroo View Post
    Well, put quite simply, I'm not quite sure as to how to get Nucleolus Exposure enhancements
    Your best bet is the market (search for nucleolus exposure or synthetic nucleolus exposure) but you can also get them from Hamidon and the synthetic equivalents from the STF and LRSF.

    Quote:
    Orbiting Death is indeed over slotted. I was worried that, unless I slotted it massively, the endurance cost wouldn't be worth the simple minor DoT aura.
    Obliteration is hardly a good choice for reducing endurance use. Frankenslot with Dam/End IO's, it's what I do.
    Quote:
    I've personally never found use for Gravitic Emanation. It does too low of damage for me to like and the root is poor quality.
    It should be used as a control power, not an attack. You can use it to reposition spread out mobs to optimize your Eclipse and Mire executions and Emanation combined with Inky is insanely powerful, letting you permanently stun groups while you destroy them.
    Quote:
    I figured Acrobatics would be a necessary get due to no mez protection at all in human form. Clarion can't be perma'd... can it? If otherwise, I'll definitely drop Leaping.
    Clarion can be perma'd.
    Quote:
    Edit: Also, I'd like to add that I feel Stamina is slotted just right simply because the amount of endurance drainage I would experience from this build... But if there is a way to escape the endurance drainage other than slotting Stamina massively and getting as much recovery as possible, please do enlighten me
    I'm going to quote Dechs on this because I think he gave the best response I've ever seen to this issue:

    Quote:
    Originally Posted by Dechs Kaison View Post
    My endurance use on my warshade is hard to quantify, but my endurance gain is something like "Full bar every 12 seconds."
    In other words, Warshades kill so quickly and stygian circle is up so often that endurance consumption is hardly an issue. I used some PVP sets in my build to supplement recovery during single target fights, but I wouldn't call that strictly necessary.


    Quote:
    True enough... I guess I'm thinking too much from my peacebringer's standpoint. I have the FF proc in my radiant strike and it works wonders. But, considering Shadow Blast is my most reliable single target DPS (meaning it will be up very often), I might need to drop the Decimation and add in Nucleolus Exposure enhancements. But I would definitely like to keep the FF proc if possible, seeing as how I'll use Shadow Blast often.
    You wouldn't need to drop the Decimation set, keep the 5 pieces for the recharge bonus and use a Nucleo in the sixth slot.
    Quote:
    My only concern is this; having no mez protection and being endurance starved. Tactics alone is very costly on endurance.
    I never run tactics because I have all the +tohit I need from Mire, but it's nice to get Vengeance and I 2 slot it with recticles for the easy defense bonus.
    Quote:
    Also, why Provoke? Is there something I don't know about it that makes it useful?
    It lets you tank for your team mates and keeps your pets alive combined with controls more effectively than anything else. It lets you pull mobs together for self buffs and lets you pull runners back to you. Very valuable.
    Quote:
    And seeing as how I enjoy to feel solo-capable, vengeance would only be useful on a team setting. I like to be self-efficient, so I'd probably overlook vengeance.
    Warshades are notorious for outliving their team mates. You will get use out of Vengeance, and it also takes an LOTG+ Recharge.
    Quote:
    Also true. As I think about it now, a wide range of evened out defense sounds more suitable.
    I would say to shoot for s/l instead of Melee, they come hand in hand but if you can get s/l up to 32.5 you'll be able to soft cap it with one small purple effectively making you as survivable as possible against most attacks regardless of their position.
    Quote:
    I currently have a MFing style Triform. I like the play style, but I'm trying to escape the whole "budget defines what you can play". Human form has always been a far more desirable way to play Kheldians for me. This is simply because I feel like the forms just aren't my play style. Besides, the Black Dwarf is the ONLY form out of both Peacebringer and Warshade forms that actually looks decent in my eyes.
    Stacked Mires and Dark Nova are the best AOE a Kheldian is capable of dishing out. My human form build only started competing with my old Tri Form builds AOE when it procced the heck out of everything with expensive goodies and slotted t4 reactive.

    I don't think that budget defines what you can play, but usually when people come to the forums looking for build advice they're looking to get the most out of their character with what they have available to them. I couldn't in good conscience tell people to buy a Mustang that doesn't run when I could sell them a perfectly fine Focus for the same price, if you follow my analogy.
  2. Heya, I know you are around these forums a lot so I'm sure you're aware of the Nucleolus Exposure slotting method in Eclipse. Any reason you chose not to use it?

    I think your Orbiting Death and Stamina are both over slotted. You are going to miss Gravitic Emanation and things like Super Jump and Acrobatics aren't build choices I could ever personally get behind. Acro I could see as being useful during the level up journey, but at level 50 the ability to grab Clarion makes it sort of irrelevant.

    I am assuming you don't have the resources to pick up Kinetic Combats which is understandable, and which means that I wouldn't advocate you taking Dwarf for set mules.

    I can't say it's a good call to put that FF proc in Shadow Blast since Decimation has pretty poor enhancement values already- That can be supplemented by dropping a Nucleolus Exposure or frankenslotting a cheaper Acc/Dam IO in the sixth slot.

    Similarly for Unchain Essence, you're not going to benefit as much from the proc as a power like Foot Stomp would because Unchain itself is on such a long recharge that there won't be many chances for the proc to fire. Instead, I would use that sixth slot for a common recharge IO as Positron's Blast is pretty light in that department.

    If I were running a Human Only build on your budget I would drop the leaping pool for the Fighting pool and pick up Provoke, tactics, and Vengeance. With 4 slotted Mocking Beratement you would be provided with roughly the same s/l defense as Combat Jumping and it's a very useful power. It's the one thing I wish I could work back into my current build but I would have to make sacrifices I just can't make to do so.

    That sort of brings me to my next thing, which is your concept of building up Melee defense. The thing about that is, it seems good on paper, but you have to remember that just because you are standing in melee range, it doesn't mean that only melee attacks are being fired at you.

    When I was on a budget similar to yours, I played an MFing style Tri Form shade with about the same s/l defense you've picked up. I recommend going tri form in this price range but that's really personal preference and not to say that playing human only isn't doable.
  3. I never IO a character until it gets to level 50. I mean, I'll buy some items like LOTG's at level 25, Kinetic Combats at level 35, Steadfast KB Protection and 3% Defense at level 10... But that's pretty much it. If you're wondering why, I'll tell you. It's because I'm lazy. It's because I'm cheap. It's because I'm lazy and cheap. If I'm not going to use something in a final build, it's just not worth it to me to spend the time buying/crafting/slotting it or the time I'd need to spend beforehand planning it in Mids.
  4. Quote:
    Originally Posted by Stalemate View Post
    On Saturday Dec. 24?

    ...

    Could we postpone that one a couple of weeks?

    Oh right. That's the day before the elves and whatnot. *Mumbles...*

    Yes, I suppose it would make sense to push it back.
  5. Quote:
    Originally Posted by AlienOne View Post
    Why's that?

    The Devs have recently taken to selling enhancements for real life money, and I'm assuming with the trend of selling progressively nicer stuff over time they'll be selling Purple and PVP IO's soon. If someone comes on the board looking for help with a build, takes the initiative to contact me, etc. with any questions I don't mind helping them out but I would not feel right enabling a bunch of people to mindlessly clone my Warshade. I worked hard on it after all.
  6. Quote:
    Originally Posted by MisterD View Post
    News just in...'20 Billion Warshade solos a cyst!' Singing, cheering is the streets. So, you can solo something, in a pug team (I assume you can also do it alone, but since we are talking a team setting).
    You might want to redirect your cheers towards said Warshades (Plural) soloing high level Arch Villains, 54x8 Malta, Arachnos, and Carnies. Warshades are able to compete with any high end set at max investment- Just like Fiery Aura, the most overpowered Melee secondary at the same investment threshold. Are you gonna rag on FA too?


    Quote:
    Do you know how many cysts would be in that pug team, if you werent on it? Go on, guess. It is a number between zero, and zero.
    Uh. I hope you don't hurt yourself.
    Quote:
    And you also now mention a tank being as 'useful' as your WS on a team. Keyword, useful. It went for your magic WS making they other 7 people 'not contribute anything at all' to you being..useful. Uh huh.
    What did you just say? For your magic WS making they... I don't even think there's any point in quoting you anymore. I'm hoping you do better this time!
    Quote:
    So your WS has NO use for anything? Mmmm what about an enemy that has capped negative energy res?
    Good thing my Warshade stacks resistance debuffs... And Super Strength, in case you were wondering, is widely considered the most powerful melee set in the game. Spoiler: It also does one of the most commonly resisted damage types. So does Dual Blades, if I'm not mistaken, which is the current king of DPS. Warshade damage output is less resisted than both of these examples, which are obviously great ones... So I hardly feel that you can use potential NE resistance as something to negate a Warshades ST potential.
    Quote:
    Could you use some -res debuffs to kill it faster? No, of course you can't..because you dont see anyone else as offering anything at all.
    I have a FOTG -Res proc in my Damage aura and a 25% -Res from my t4 reactive. That means I'm capable of stacking resistance debuffs. I don't think that team mates are completely useless- For end game content they're obviously necessary. You originally quoted a post that I made to demonstrate the self sufficiency of my Warshade during soloable content set for teams and with teams.

    Quote:
    Still didn't answer the question about the kin/sonic/tank with 20 billion builds either..
    What? Sure I did.

    Quote:
    Your ws is THAT good, all the time? Ok then, go do an oro flashback, a cot arc (all those -to hit debuffs and negative resitanct mobs) at +4 and 8. Remember, you said..you are that good ALL the time. (note, I am in no way saying other builds CAN do this..but you clearly can).
    ......HAHAHA. Your "big challenge" is Circle of Thorns? My Perma Sunless Mire buffs my toHit through the roof. I just... I can't even take you a little bit seriously anymore. I mean. Come on. Circle of Thorns?
    Quote:
    Just curious..I assume your build is great, considering the cost and that you can solo an AV. So, tell me..why can't say..a scrapper, have just as expensive build, and do exactly that, but easier..since they dont NEED dead bodies to heal, make pets, or huge mobs to buff their damage and res? Oh wait wait, I know the answer to this! THEY CAN!
    Sure, Scrappers put out the best ST damage in the game. I never disputed that. I just said that my Warshade can compete with Scrappers- Not touching the highest sets numbers but surpassing many of the lower combinations, and keeping level with the moderate combinations.

    ST oriented Scrappers though, would be hard pressed to accomplish the other things I've pulled off with my Warshade.
    Quote:
    Oh and..I will take your bet. Did you forget the claim?
    'My Warshade solos Cysts in his sleep'
    I want to see you using rest in front of a cyst, and kill it. Come on, must have done it before to make that statement.
    Uh.. rest? What the hell is wrong with you?
  7. Quote:
    Originally Posted by MisterD View Post
    Wow, you need to spend 20 billion to make a 'good' warshade?! Awesome!
    Nope! But I chose to, because I can.
    Quote:
    Did you ever consider that maybe the kin/sonic/tank ALSO spent 20 billion..and WONT die? I guess not.
    A Tank not dying? Sure. A Tank being as useful as my Warshade on a team? Hell no. I am more survivable than any high end tank build in the game. I also do high end DPS, and can permanently control entire spawns whenever I feel like it. A tank is simply incapable of that amount of contribution, and I say that as I level up my Elec/MA Tank who I am very fond of.

    (An edit to say that tanks are better at one thing, which is holding high level enemy aggro. When it comes to even level enemies I can control them effectively, making the role of a tank irrelevant, but during certain content it becomes more difficult to consistently apply the needed mez to *completely* fill that void.)

    Surely a Kin/Buff Bot/Whatever you're talking about can contribute a lot to a team... That is, a team who has a use for their contribution. My Warshade solos some of the hardest enemies and enemy groups in the game, on the highest settings. He doesn't need buffs to be god. He's just god all the time.
    Quote:
    And if you are first to a spawn, first time, every time, that just means your not helping to finish mobs off. Or maybe..others arent first cause they are using TEAM buffs? You know..contributing?
    I leave mobs stunned and low on health when I finish them off, 4 pieces max, before I head off to the next spawn. I'm sure that the dazzled Scrappers can handle at least a few enemies without me... Or did you need help with those too?
    Quote:
    A khled is the ONLY AT in the game, that can make a mission harder, just by being there. That's right, adding a boss/lt/minion or cyst. Does not matter how much longer it takes said team to kill it..its more time, therefore that much harder.
    Seriously, get over your love fest with your khled.
    My Warshade solos Cysts in his sleep. If you ever wind up on a team with me, and you can't handle a wee little Shadow Cyst, please feel free to whine, beg, whatever it is you're doing now and I'll take it out for you.
    Quote:
    And also, apoligies to the OP, but seriously, someone needs to stop inviting a bunch of lvl 1 AE babies so he can show of his 20 billion toon and feel like he is doing it all.
    Uh.
  8. Quote:
    Originally Posted by MisterD View Post
    You must really play on some crappy PUG teams. Not to underestimate a WS (the 'so' easy to make 2 billion ws, naturally they are VERY common)
    I do need to interject quickly to inform you that my Warshade has a current market worth of ~20 billion. You missed a zero.
    Quote:
    I'd love to see how one WS makes the entire team worthless. A kin using FS and giving the TEAM capped damage, not just yours? Worthless.
    ...Until he dies.
    Quote:
    A sonic giving everyone almost capped res, not just yours? Worthless.
    ...Until he dies.
    Quote:
    The meat shield, able to get aggro and hold it? Doesnt contribute anything.
    Nope, cause I beat him to the alpha strike.

    Edit: Wanted to elaborate on this...

    I believe in Karma. As such, I believe that it is relevant to COH. Warshades are grieved by Peacebringers knocking things out of their buff radius with their silly and 100% unnecessary knockback. Likewise, though, I think that Tanks are grieved by Warshades. When a tank gets to a Warshade spawn, everything is either stunned, dead, or an extracted soul working for his team.

    Quote:
    Oh wait, but there's the fluffy ball that causes extra Bosses to spawn, and cysts. THAT is what you are contributing.
    :|
  9. TwoHeadedBoy

    Santa Pictures!

    Congrats on a very nice event Stale. I was glad to donate, I hope that we keep seeing more fun Protector events in the future.
  10. TwoHeadedBoy

    AIB's Build

    Quote:
    Originally Posted by AIB View Post
    1. Yep, I know about that "bug" and I have never...utilized...it, not even with my Elec/Shield Scrapper. Let me know if you find the Dev discussion until they give the go ahead I'm not going to do it. Not even if my friends are all doing it. My parents always told me not to give in to peer pressure .
    Wow, I guess you're just not cool. You don't even smoke, do you?
    Quote:
    2. Without my Incarn Spiritual active and/or my Force Feedback chance for +recharge firing off, I don't have Perma Hasten. Although, I admit that it is rather easy for me to get my Force Feedback to fire off since I am usually fighting very large groups of enemies regardless of my level.
    I looked at your build and your Hasten was perma 2 slotted w/ Spiritual Core Paragon- Which you had equipped, making it part of your build.

    Quote:
    I am 1.9s from Perma Hasten at 50. If I remove the slot it goes to 7.4s. So it is making a 5.5s difference at 50.
    Without accounting for Force Feedback, your hasten w/ spiritual is recharging in 112s (120s duration) with 3 slots and recharging in 114s w/ 2 slots. Perma either way. Without Spiritual Core Paragon your Hasten 2 slotted misses perma by 7s.
    Quote:
    But, whenever I exemp, don't I lose my recharge bonuses from my lev 50 sets (Posis and Oblits)? And if I exemp really low (21 or below I think) I lose those recharge bonuses from my lev 25 LOTG global recharges. I prefer the three recharge enh in Hasten for these reasons.
    You have a level 50 build. Unless you make a separate build using low level enhancements (I've heard ~33 is good) you are going to make sacrifices. Perma Hasten is a build goal aimed for high end optimization.

    Even without Posi Blast and Obliteration sets, your Eclipse is Perma at any level at which you have the power, assuming your LOTG +recharge IO's are low level.
  11. Quote:
    Originally Posted by Iron_General View Post
    Grats on Avatar Assassin!

    The two MoKIR badges you're missing are easy in theory, but much trickier in practice. Good luck!

    Please don't doubt my infinite optimism. >=( We will do it, and it will be EASY!
  12. One Warshade, and one... Well, anything else will do.

    Two Warshades, and you'll be fighting so hard for alpha strikes that it might strain the relationship.
  13. Woohoo, we picked up Avatar Assassin today! Next week I'd like to finish off MoKeyes by picking up Avoids the Green Stuff and Loves a Challenge. These were the only two we missed last time, and ironically probably the two that are easiest to pick up. Don't touch the shiny objects. Don't stand in the green death. Don't get dead. BAM! Badges. See you guys next weekend.
  14. Quote:
    Originally Posted by AlienOne View Post
    Nobody's staying anyone else is a one-trick pony.

    The point of what New Dawn was saying was precisely what I was asking for in my original post--which was suggestions for how I could better my guide. His suggestion was simply to make sure that I discussed positives and negatives of every power without "pushing" specific build choices on players, which I can definitely understand.

    I've always been a major proponent of "choice" in Kheldian play. That's the beauty of human-only, bi-forming, and tri-forming. It's a choice. All are extremely effective if you want them to be, so it only detracts from the Kheldian community if I suggest that there's only one way to build a human-former.

    I have no doubt whatsoever of your Warshade's capabilities, just as I know beyond a shadow of a doubt that my Warshade can kick just as much butt, even with a different build choice, because that's exactly how I want him to play.

    "Alien"
    Haha, yessir. I think your guide, as is, is already an invaluable tool for Warshade advice. I've linked people to it both in game and on the board frequently... And no part of me doubts what your Warshade has already accomplished and what he'll accomplish in the future.

    You're definitely more than an asset to the Kheldian community, and I'm really looking forward to this guide being finished. New Dawn seemed to be making some comments at points that were directed at me specifically, so I just wanted to take a second to address that (It can be bedlam around these parts, sorry that I let it interfere with the intent of your thread.)

    Anyways moving forward, have you considered a more Q/A format? What feedback about specific things you are looking for to make the most complete guide you can?
  15. Quote:
    Originally Posted by New Dawn View Post
    A guide could be one dimensional and only offer a Warshade thats good for one thing and costs X amount or a guide could be multidimensional and offer different types of builds costing different amounts.

    I just wanted to address this implication- I sort of have to comment on it. You seem to be saying that I am of the opinion that Warshades are only capable of one thing- What that thing is, based on the rest of your posts/attitudes pertaining to my build goals, is "AV killing and farming." I feel like I need to clarify my approach to building a Warshade to avoid my posts being taken out of context/misunderstood in the future.

    You'll see me posting a lot about single target damage on the board, because it's something I personally feel is important. It's not the only thing, though, not even the majority of what I love about my Warshade.

    My Warshade can permanently stun entire groups at a time, effectively playing as a Controller.

    My Warshade can take alpha strikes and control aggro for a team (plus said control) effectively being a tank.

    My Warshade can melt spawns on par with my SS/Fire Brute and my Fire/Mental Blaster, pumping out massive AOE damage.

    My Warshade can solo high level Arch-Villains and pump out over 200 DPS before pets are even considered, competing with Scrappers, Stalkers and other high DPS powersets.

    My Warshade can stack resistance debuffs through an FOTG proc checking every 10 seconds and a 25% chance for -res from my t4 Reactive.

    My Warshade also has the highest damaging pets after Masterminds, who rely solely on their pets for damage in most cases.

    When solo, my Warshade has taken down the toughest individual enemies and enemy groups that the game has to offer on the highest difficulty settings.

    I resent being referred to or thought of as a "one trick pony," because that is hardly the case. I just wanted to take a moment to express the bad taste in my mouth that this comment left, and maybe explain any animosity that might have been read in my previous posts.

    Edit: New Dawn, you also at one point referred to Warshade and Peacebringer synergies and maximizing the performance of one another. I am not sure if you know this, but on my server we do weekly Kheldian Task Forces. Some of the regular participants include myself, Stone Daemon, AIB, and Bionut, all regular members of the Kheldian board. We've done all Kheldian Apex, Tin Mage, LGTF, amongst many other things successfully. Everyone's favorite MFing Warshade and a good friend of mine Dechs Kaison even joined us for a successful all Kheldian LAMBDA Sector trial recently. I am no stranger to playing with and achieving great things with other Kheldians.
  16. TwoHeadedBoy

    AIB's Build

    Quote:
    Originally Posted by AIB View Post
    For quite some time I have been aware of the Nuc Expo and recharge IO slottage of Eclipse. The reason why I do not slot it in that fashion is because I have read that it is a "bug" and as such I do not want to use that to my advantage. It smacks of exploitation. I know, I know what you are thinking, "One man's "bug" is another man's "feature." To each his own...well, at least until he/she gets "Dev Smacked."
    Well it's the same thing as slotting Enzyme's (-def) in defensive toggles for the higher +def values. I'm not 100% on this, but I'm almost positive that there was a Dev comment stating that they had no intention of changing how this works. Basically I think that they would have to <complex code stuff> completely re-make HamiO's, complex stuff, and there's no chance that it's going to get changed at any point.
    Quote:
    I have also considered moving a slot from Hasten to other areas of my build. I could get a a variety of small stat bonuses (e.g. S/L Def, Ranged Def, HP, Endurance) but none of them are valuable enough in my eyes to lose the extra seconds that 3 slotting Hasten gives.
    The recharge IO's in hasten don't enhance the recharge of anything but hasten itself, having more slots in it doesn't benefit your global recharge- Once you reach perma hasten there are no additional benefits from enhancing the recharge of the power. Edit: Also, Hasten doesn't stack with itself.
  17. Quote:
    Originally Posted by New Dawn View Post

    I don't have Orbiting Death

    ...

    :|


    *facepalm*
  18. As soon as someone posts on this board saying "Hi, I'd like to play a Warshade because I think they are AWESOME at immobilizing single targets! Anyone have any advice on how to calculate immobilize ratios? This is my primary build objective!" I will send them your way. That interest is a niche I have yet to encounter in game or on the boards though. Alien already gives a rundown of powers and what they do in his guide, I don't think he ever said he planned to remove that section.
  19. Don't see how that is relevant/on topic but I just wanted to point out that taunt is just as effective as Grav Snare. I have had specs that included it but found that it just was not worth the slots. Provoke is infinitely more useful and it's the one power I miss more than anything in my current build because it serves the purpose of allowing human form to tank, keep AV's in place, and pull mobs for buffs. If you have a choice between Snare and Provoke, Provoke wins every time in my book.
  20. By the way, Alien, the level 53 AV soloage (linked in my signature) was done on a "pure" human build, no forms taken for mules... Just sayin'.

    The reason I speced out of that build and into my current one that picks Dwarf for set mules is that it helped me reach a build goal (softcapped s/l defense) in one power choice that would have taken three power choices to reach on a pure human build. My current build actually has more useful human powers, higher defense, and more recharge than the "pure" build I was previously using, meaning that taking dwarf lead to me getting more out of my strictly human form play style (I literally don't even have Dwarf or any Dwarf powers in my tray.) Just thought I'd put that out there for your consideration.
  21. TwoHeadedBoy

    AIB's Build

    With that slotting you need 6 Eclipse targets to go from 0-85% Resistance. You can get from 0-85% with 5 targets if you use the 2 Nucleolus Exposure and 2 recharge IO slotting, while retaining (or improving) accuracy values. You can 2 slot hasten and keep it perma, so you can use that extra slot for an End Mod IO in Eclipse if you feel you need it... Another option if you wanted to put the slot elsewhere is slotting Eclipse with 2 Nucleo's, 1 recharge IO, and 1 end mod IO. It'll still be perma w/ only 1 recharge but you'd want the second for exemping.
  22. Ugh, my power went out for almost 6 hours today so I wasn't able to do this. I'll put the Underground run together at some point tomorrow.
  23. Quote:
    On terms of I21 stuff, I'd make decent mention of the new alpha slot "Agility" It provides a 45% boost to endmod, and a 33% boost to Defense Buffs and Recharge (Core Side.)
    I haven't really looked at any of the new alphas and that does seem like a reasonable choice, but imo Spiritual will still be better. If you're running the Essence Drain attack chain, you can ED cap the heal and the damage w/ Spiritual Core Paragon. I would say that without high defense this is actually very important against hard single targets when your Eclipse expires and you are more vulnerable to damage. Don't forget that the healing enhancement also applies to health and your regeneration, so for those slot crunches when you need to 1 slot Health with a Miracle proc (I know I do on my current build) you are still getting an SO's worth of healing enhancement free of charge.

    The stun enhancement is also very nice because it lets you slot out Unchain Essence as strictly an attack and still benefit from longer stun duration when the effect applies. Similarly with Inky Aspect, I've had previous respecs that one slotted it with an Endoplasm Exposure and more stun values never hurt.

    I'm taking your word about the <whatever it's called again> 33% Recharge enhancement at tier 4. Spiritual Core Paragon provides a 45% recharge enhancement, which is well.. 12% better. As for the recovery aspect, I use a few sets of Gladiator's Armor, a set of Gladiator's Javelin and a couple of pieces of Thunderstrike in my build. This puts me at a comfortable level recovery wise, And as you know my s/l defense is already softcapped anyways.

    Edit: You did just give me an idea though. I'm curious to see what defense numbers would look like on a build that used Agility and slotted Defense toggles with Enzymes. That'd certainly be a pretty effective way to get around ED to an extent, hah. If I can throw together a build that softcaps S/L defense and brings E defense up or close to the 32.5% mark I will officially endorse agility. *Made scientist walks off...*
  24. Quote:
    Originally Posted by Sooner View Post
    One thing I might suggest - for some of these newer trials, you will fail spectacularly if you have a lot of people who aren't fully level shifted, and Underground, MoM, and TPN definitely fall in that category.

    You may need to get kinda hardhearted about insisting on level shifted characters.

    Just a suggestion.

    I really try to be pretty zen about these things because I don't like exclusivity/gating/private runs. I know the level shifts are really helpful for all of the trials, but I don't think they're the most important factor. I'd rather have a league full of people who understand what they are doing and are having fun doing it than a league full of 50+3's who don't know what they're doing and don't bother to read up on things ahead of time. "Knowing is half the battle," and all that.
  25. Anyways, later tonight (8 pm est) I would like to try to pick up Avatar Assassin from the Underground trial since it's the only badge we missed last time.

    We might have to run it a couple of times because it kind of comes down to luck, but something we could try is keeping an eye on the Avatar's health, slowing down around 20 and stopping completely at 10 if a seedling isn't up. I'm 99% sure that there is a counter showing when the next seed will spawn, so we can try to watch out for that more carefully this time.

    Clarion destiny is very important for this trial, so slot it if you have it. Level shifts are encouraged but not required. As always, play what you want to play. I might appoint Zaloopa to be the alt police if we end up with a league full of Scrappers again (I'm taking your last post as volunteering for this duty btw, Zal. )