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Posts
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Quote:Yeah for exemping forms can be nice, and for leveling up they're great... Personally I play my characters to level 50 for a reason. When I talk about performance of a character, I am talking about performance of the character at the level I have it unless I specify otherwise. If I wanted to play a level 10, 20, 30, or 40 Peacebringer, I would not have gotten mine to level 50.2.
. Many prefer utilizing forms whether it be for concept or performance. The forms are not irrelevant although you may personally feel that they are not "as relevant." I need only name one situation in which it is mathmatically superior to be a Tri-Form or Bi-Form rather than Human only...I can name hundreds. Before challenging this, remember, I consider this a 1-50+ game.
Quote:I know that you are very fond of softcapped defense, although recently you have expressed some interest in 32.5%. Softcapped defense in human form is great...until you exemp below where you attain it, run out of endurance and/or get hit by defense debuffs and receive a cascading failure Not having -def resistance has always presented softcappers with problems. Keep in mind, most of my toons are softcapped and I have alot of them.
Quote:"human form does more AOE damage" on a PB? A WS? or Both?
Human form PB's do more AOE than Nova, reach higher survivability levels
than Dwarf, and do better ST damage than both.
Quote:3. I can't think of any Tanks or Brutes that have an AOE heal. But, "making the Dwarf heal "not affect self"" would be a horrible change. I can't imagine that anyone who uses Dwarf Form would say, "Oh, I'd love to drop my self heal for an AOE heal that does not heal me too."
A tank's role is to support the team, and Kheldians are unique "jack of all trades" characters. I think that PB forms are greatly lacking in purpose and this would be a nice way to incentivize taking Dwarf (on top of all the other suggestions I've made.)
Quote:4. The +10% defense boost seems gimmicky to me. I know, the game has a long standing precedent for it in other powersets (e.g. Parry in Broad Sword). Defense is not the Dwarf's "thing" Resistance is. But, if the Devs were going to incorporate Defense into Dwarf then I'd prefer that they do it like Granite Form (wherein both Resistance and Defense are built into the Form) Gimicky you say? You turn into giant sea food from outer space.
Quote:5. The Dwarf damage needs a boost. I know because I have soloed AVs in it. Black Dwarf is not bad, especially if you have saturated mires, but it takes a very long time in White Dwarf.
Quote:6. I already use Nova form for AOEs and a bit of ST. It would be nice for everyone if Dawn Strike and Quasar were crashless. But, it would be really nice for folks who skip those nukes because they don't want to have to retoggle.
Quote:I like Human forms having a bit of an edge over the other forms for ST damage too. But when it comes to the Dwarves "having a survivability edge" there are better suggestions. I have made a few of them in various posts
Later Septi. -
Ok, to give an update running the Peacebringer build posted here.
The only incarnate stuff I have on my PB is t3 Spiritual and a t1 reactive I scrounged together. I finished the build, and now I need to tell you guys something. Human Form Peacebringers aren't playable without Clarion. I know because I just tried it. Light Form pretends to give status protection, and I always assumed it was telling the truth, but it's lying to you. It doesn't do crap. Get Clarion or re-roll.
My Warshade can get by just fine without it because he can mez the crap out of everything and keep them that way in three seconds flat. I just did some tips on a team, ran into 54x8 Carnies, and spent half the time perma-held or stunned.... Not exactly the best way to test-run a new build.
So, moral of the story: If you want to play a human form Peacebringer and be able to enjoy it, you need Clarion. Period. Otherwise, you'll be held for the rest of your life, you'll rip all of your hair out, and you'll say to yourself "What is the point in this when I could just get my Warshade?"
I'll let you know how I feel about the performance of the build as soon as I save enough Astral merits up on my other characters to unlock my PB's Destiny slot and get him t3 Clarion. It's kind of hard to gauge performance without being allowed to even play my character.
Just wanted to edit to clarify that by "not playable" I don't mean completely worthless, but Clarion is going to be pretty necessary if you like to bum rush all mobs indiscriminately. The only inspirations I use on my Peacebringer are blues- I save them up for Light Form crash, so I suppose if you're willing to actively use Break Frees and plan ahead collecting them you would be okay without Clarion. I just personally would rather not have to rely on a second type of inspiration to optimize my character performance. -
Quote:Well, it can "be" melt armor and still have a different (and more thematic) name/concept. I just meant in terms of how the power itself functioned.Melt Armor is not in keeping with the thematic concepts associated with Warshades. It certainly should not be part of Umbral Mastery.
I did consider it. Tar Patch would be appropriate...but with that you are looking at a power with 3 times the -resistance that Melt Armor has...yeah...overpowered
Quote:Forms will never be irrelevant to those who wish to utilize them. People have different priorities and enjoy playing in a variety of ways.
Quote:As a click power Link Minds (though I'd certainly prefer Mind Link) would bolster any form. It would provide both you AND your teammates with a defense boost. Peacebringers can heal themselves and others...let 'em have a power that provides buffage for themselves and others too. Additionally, this power would grant Psi Resistance.
Quote:I see where one could reasonably argue for defensive toggles to work in forms. After all, Stone characters get to use many of their powers in Granite form don't they?
Quote:Making Dwarf Strike work like Tankers' Martial Arts Storm Kick is a novel idea...just like the MA Tank power set. Frankly, this idea just seems odd.
Quote:But, increasing White Dwarf's base damage, taunting potential and adding -end resistance.
I think that if Nova was the AOE form- Requiring a damage buff while the form is active-Also, maybe making Dawn Strike a crashless Nuke for Nova form only w/ comparable damage to the Archery/DP crashless nukes and comparable recharge... While letting human form retain the ST potential and Dwarf having a survivability edge (via my storm kick suggestion) the forms would all be worth taking. -
Quote:If it carried into forms, it still wouldn't matter. Human Form still wins.. As we all saw with the last round of PB buffs.
On Sep's comment of link minds, I'd either make it carry over into forms OR Swap it for Physical perfection -
Quote:I see selling things on the market as a community service too. Whenever someone provides something players want they are doing a service to the community. That's just how I personally look at it.The bottom line is that he has something of perceived value and is selling it. No more, no less. I don't see it as shady or sleazy and I definitely don't see it as a community service.
It is no more or less acceptable than selling something on the market. But to characterize it as a community service is pathetic. -
Quote:1. This is a video gameI'm disagreeing a bit with instant form shifts. Simply because the concept is shaky for that. A person's body cant instantaneously change shape. :P
2. Shapeshifters have been known to transform instantly in comic books
3. The shift from Dwarf or Nova back to human is already instant -
I didn't send you a build, I just ran the idea of the chain by you and you said it wasn't possible to run. I'll have to dig up the PM.
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Quote:Well I mean.. You could also spec into Provoke.Yeah, it's on my fav powers list not because I feel a "need" for it, per-say... It's just that I've seen it be quite useful on Task Forces for keeping the rest of the team alive, which can mean the difference between a task force taking 45 minutes and a task force taking an hour and a half....
I know I'm probably "beating the dead horse" a bit, but I missed the heck out of this power when I didn't have it. I really think that Provoke on a high end Warshade is one of the most glorious things I've encountered and played in the game.
Quote:One of my friends alerted me to the Enzymes thing...doh! I never even knew about that until today!! I'm kicking myself now, because I'd already bought 4 of the others by selling some enhancements off of other toons. >.<
"Alien" -
Quote:LOL That's so true. I am one of those players who hates the concept of the market and bidding on things to get "that perfect set". The husband has to do any market bidding that I want cause I just don't have the patience. It's too much like work for me to find it enjoyable... However, I'll gladly spend 2 hours in the costume creator!
For me, my Kheldians are just my absolute favorite characters so I am willing to invest heavily in them to get the best performance I can. I am an altaholic in reverse, I play 4 or 5 characters max. I have my Warshade, my Peacebringer, and my SS/Fire Brute taking up about 95% of my game time. My Brute serves the obvious purpose of being able to constantly generate income. He is also on a big server so he's able to get a lot of trials and save up Empyrean merits.
I made most of my last fortune by leaving lowball bids on purples and flipping them for 100 million profit or more per piece, spending about 5 minutes a day on the market.. But the in game economy has been sort of strange lately so I've had to rely more heavily on my Brute. -
In my opinion, giving Warshades power boost would be overpowered. I'd rather see that switched with melt armor.
Giving Peacebringers Link Minds would just make forms even more irrelevant. Like I told you in game the other day, I think the best thing to do to help out White Dwarf (after instant form shifts and letting defensive toggles run in Dwarf) would be making Dwarf Strike work like the Tanker Martial Arts version of Storm Kick- Granting a 10% unstackable defense buff every time the power is executed. -
Quote:I didn't look at your build but without purple procs your DPS is going to suffer by default. My build runs Strike>Blast>Bolt with ideal slotting, there's really no conceivable way to top it that I can think of.Actually, the main point of my post was to show that it is in fact possible to achieve perma-* and a s/l defense cap with a human-only build that is reasonably playable (i.e., does not have Kinetic Combat sets in five of the powers) and that is attainable by a much larger percentage of the community (the 99%, if you will :-)) that cannot do task forces 24/7 to generate the kind of capital you have. I would also submit that my build appears to have a higher aggregate DPS than several of the purple builds I've seen here and better endurance recovery to sustain the DPS.
I was just replying to your comment of "what is the point of defense if you have to sacrifice x thing?" and my answer was that if you invest enough into your character you can have both.
Quote:My question was was specifically asking why achieving a S/L defense cap was so important given capped resistance and a very good heal and given that many AVs do other than S/L damage. I would aim for more balanced defense (or at least melee vs s/l though they usually come together) and more dps/-res/control to kill the bad guys faster.
I only use -res procs in my ST attack chain on my current build because I am comfortable enough with my AOE output without them there. The -res is serving its best purpose against hard single targets, imo.
As for control, unfortunately Pulsar is such a low mag stun that I find it's not even worth the power choice. I could see muling it for Absolute Amazement, but with good defense, perma capped resists, ideal damage output, and insane HP I would hardly find it useful. -
Quote:And I call BS on that interpretation. When you get drops from farming, they are created out of nothingness. It's something that did not exist before. When you grab a name, you're taking an existing and limited resource. If you farm and get a purple, it doesn't stop anyone else from getting purples. When you camp a name, no one else can have it.
Again, as I stated, I don't have a problem with the behavior. My only problem is with characterizing it as a 'community service'.
The bottom line is that he is providing in game things to people that they might be willing to pay Inf for. If you don't like it, go read a different thread. -
If you're just going for s/l it's more beneficial slotting Kinetic Combats than Reactive Armors because you get a greater defense bonus for the same amount of slots. I was able to get you a full Hecatomb set into G Well... I dropped Vengeance but the lost LOTG was made up for w/ Hecatomb. (Wouldn't worry about vengeance much on a softcapped build- You'll find it largely unnecessary most of the time.) The defense was made up by 2 slotting tactics w/ reticles, yadda yadda, long story short: You get a bit more recharge and keep your defense and now you have a single target attack chain.
I switched your defense slots to Enymes because it lets you get more defense for less slots, which helped with things like working a -Res proc into OD and getting optimized enhancement values for your pets. It's also nice to have the extra recharge IO in Eclipse for exemping.
Edit: Doh! I just noticed that Vengeance was on your favorite powers list. I used to always feel like it was tremendously useful also, but I noticed once I started playing high defense builds that it really wasn't as necessary. I can still see not wanting to drop it though, I'll play around some more and see if I can't fit it back in to my "version" of your build.
Anyways here are the changes I would make:
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Quote:I thought I mentioned that to you a while ago and you said that even at the recharge cap there was no conceivable way to run that chain.It always depends on the proc chances of a given build, of course. Looking at just base damage w/ reactive radial, the best dps chain (obscene recharge) is GWell>Bolt>Blast>Bolt.
Quote:Other chains can be quite close and not require as much recharge or have some other perk, like the heal in the GWell>Blast>Drain>Blast chain. I tend to prefer that chain myself as it loses very little damage but keeps a steady, though small, stream of hp coming at times you can't necessarily use stygian circle. GWell>Eye>Blast>Eye can work well too, as can GWell>Bolt>Blast>Eye.*
*Anytime we use Eye, you could put in GravSnare as they have identical damage/activation
Quote:Oh, and I have indeed looked at this type of build before, though in a slightly different way. When I am able to softcap only one type of defense, I go s/l. When I can do two, I try to do M/R, as that will actually cover more than s/l/e/n. If I do three, it's always M/R/A.
Quote:I am looking to revamp my current warshade build as well, though, in light of Agility's interesting combo of benefits, so I might do something similar this time around.
Quote:One other thing, Orbiting Death with Reactive does not do as much damage as Mid's tells you, unfortunately It's messed up with all damage auras currently. OD would do something closer to ~18ish dps off the top of my head.
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Quote:I find that surprising, I haven't played TW yet but based on what I can tell the big AOE seems to be weaker than Foot Stomp, and I see nothing in the set that can make up for the loss of Rage.
My initial calculations say TW wins (brutes) by a lot, until the secondary is fire; when the secondary is fire, TW wins still because of it's extra -res, but it is quite a bit closer.
Edit: Assuming FOTG in Burn and t4 reactive. -
Hyper, I love that you have your super fancy, modern setup.. And a phone with a chord on it in the same shot.
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I hope your impromptu memorial service helped.
Quote:(and TW, too, this time)
Spoiler: Super Strength still wins. -
Quote:ersonally, I don't care. I do agree, though, that referring to it as a 'service to the community' is a crock.
I guess I just view it the same way that I view farming. Sure, people are profiting off of the recipe drops they get and/or ticket rolls they make, but they are also helping out the community by making items available that folks would like to purchase. -
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Quote:It always depends on the proc chances of a given build, of course. Looking at just base damage w/ reactive radial, the best dps chain (obscene recharge) is GWell>Bolt>Blast>Bolt. Other chains can be quite close and not require as much recharge or have some other perk, like the heal in the GWell>Blast>Drain>Blast chain. I tend to prefer that chain myself as it loses very little damage but keeps a steady, though small, stream of hp coming at times you can't necessarily use stygian circle. GWell>Eye>Blast>Eye can work well too, as can GWell>Bolt>Blast>Eye.*
Oh, and I have indeed looked at this type of build before, though in a slightly different way. When I am able to softcap only one type of defense, I go s/l. When I can do two, I try to do M/R, as that will actually cover more than s/l/e/n. If I do three, it's always M/R/A. I had a dwarf build before the BotZ nerf that had all three positions to 32.5% (one small purple away from cap); after the nerf it required two small purps for ranged/aoe, at which point I gave up on the build. I am looking to revamp my current warshade build as well, though, in light of Agility's interesting combo of benefits, so I might do something similar this time around.
One other thing, Orbiting Death with Reactive does not do as much damage as Mid's tells you, unfortunatelyIt's messed up with all damage auras currently. OD would do something closer to ~18ish dps off the top of my head.
*Anytime we use Eye, you could put in GravSnare as they have identical damage/activation.
I haven't read this post yet. I'm waiting for a trial to que... But I just need to say,
Welcome back! We missed you prematurely! -
Quote:I believe that for most of us casual players the idea is to have a reasonably inexpensive build that doesn't require that we spend forever playing the market or doing TFs just to be reasonable. That usually means no purples or pvp sets. This fits the bill nearly perfectly and is reasonably attainable with a modest amount of effort. 2 thumbs up!
Now, I'd like to see a tri-form that follows that pattern just cause I like the forms. :-)
I was talking about maximizing human form effectiveness, retaining optimal damage output and survivability. Sorry if this was not what was being asked, it just seemed like it was. -
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