Umbral Mastery and Luminous Mastery


AIB

 

Posted

"Five score and 6 days ago our developers brought forth on this city new features, conceived through deliberation, and dedicated to the proposition that all Kheldians are (initially) created equal.

Now we are engaged in great civil turmoil, testing whether these new features, or any new features, so conceived and so dedicated, can long endure. We are met upon this great forum of unrest, having come to dogmatically declare our solutions. It is altogether fitting and proper that we should do this and so I respectfully submit the following..."


Christmas has come and gone but my hopes and dreams for me and my fellow Kheldians have not been realized. Jolly ol’ “Dev O'Claus” has not delivered.

I am very well aware of the many proposals so many of you have put forth in this forum. Although I agree with some things which are uttered there are many with which I disagree. If you want to know "Why?" allow me to simply say that many of the proposals are radical, in that they would require a significant amount of time for the Developers to implement and/or would alter the accustomed way(s) in which the great majority of Kheldian users have used and still use their Kheldians. I ask, “Why would one want to alienate so many aliens?” (btw, I assure you that I am here legally )

Furthermore, several of these fads and fancies would certainly overpower our already powerful ATs
(cf. http://boards.cityofheroes.com/showthread.php?t=264101&page=8).

The following suggestion, for Umbral and Luminous Mastery Pools, may lead you to conclude that I am as guilty of the aforementioned things as the next Alien. Regardless, I have striven to select powers that I believe could be of benefit to all types of Kheldians. I have also kept in mind the purpose of Epic Power Pools as well as the thematic concepts associated with WSs and PBs. In order to keep it simple for the developers, I have borrowed from existing powers within the game.

Here are my suggestions…

Umbral Mastery

Indomitable Will

Tenebrous Tentacles*

Power Boost

Shadow Meld

Howling Twilight

*I especially considered Darkest Night, Tar Patch, Twilight Grasp, Physical Perfection and Superior Conditioning.

Luminous Mastery

Indomitable Will

Electric Fences*

Power Boost

Link Minds (Mind Link)

EM Pulse

* I especially considered Physical Perfection and Superior Conditioning. I have also considered various resurrection powers in this spot, since it seems a little odd that the WS would have a team res power and the PB would not. I would really like to see a team revive power for the PB titled, "Sacrifice" that depleted your hit points (or even killed you) to rez your team. I know that you may think it sounds terrible but it'd be very handy for me.

The matter is set before you may much good come from the discussion.


 

Posted

In my opinion, giving Warshades power boost would be overpowered. I'd rather see that switched with melt armor.

Giving Peacebringers Link Minds would just make forms even more irrelevant. Like I told you in game the other day, I think the best thing to do to help out White Dwarf (after instant form shifts and letting defensive toggles run in Dwarf) would be making Dwarf Strike work like the Tanker Martial Arts version of Storm Kick- Granting a 10% unstackable defense buff every time the power is executed.


 

Posted

Quote:
Originally Posted by AIB View Post
"Five score and 6 days ago our developers brought forth on this city new features, conceived through deliberation, and dedicated to the proposition that all Kheldians are (initially) created equal.

Now we are engaged in great civil turmoil, testing whether these new features, or any new features, so conceived and so dedicated, can long endure. We are met upon this great forum of unrest, having come to dogmatically declare our solutions. It is altogether fitting and proper that we should do this and so I respectfully submit the following..."


Christmas has come and gone but my hopes and dreams for me and my fellow Kheldians have not been realized. Jolly ol’ “Dev O'Claus” has not delivered.

I am very well aware of the many proposals so many of you have put forth in this forum. Although I agree with some things which are uttered there are many with which I disagree. If you want to know "Why?" allow me to simply say that many of the proposals are radical, in that they would require a significant amount of time for the Developers to implement and/or would alter the accustomed way(s) in which the great majority of Kheldian users have used and still use their Kheldians. I ask, “Why would one want to alienate so many aliens?” (btw, I assure you that I am here legally )

Furthermore, several of these fads and fancies would certainly overpower our already powerful ATs
(cf. http://boards.cityofheroes.com/showthread.php?t=264101&page=8).

The following suggestion, for Umbral and Luminous Mastery Pools, may lead you to conclude that I am as guilty of the aforementioned things as the next Alien. Regardless, I have striven to select powers that I believe could be of benefit to all types of Kheldians. I have also kept in mind the purpose of Epic Power Pools as well as the thematic concepts associated with WSs and PBs. In order to keep it simple for the developers, I have borrowed from existing powers within the game.

Here are my suggestions…

Umbral Mastery

Indomitable Will

Tenebrous Tentacles*

Power Boost

Shadow Meld

Howling Twilight

*I especially considered Darkest Night, Tar Patch, Twilight Grasp, Physical Perfection and Superior Conditioning.

Luminous Mastery

Indomitable Will

Electric Fences*

Power Boost

Link Minds (Mind Link)

EM Pulse

* I especially considered Physical Perfection and Superior Conditioning. I have also considered various resurrection powers in this spot, since it seems a little odd that the WS would have a team res power and the PB would not. I would really like to see a team revive power for the PB titled, "Sacrifice" that depleted your hit points (or even killed you) to rez your team. I know that you may think it sounds terrible but it'd be very handy for me.

The matter is set before you may much good come from the discussion.
On Sep's comment of link minds, I'd either make it carry over into forms OR Swap it for Physical perfection. My PB could really use some endurance recovery. On that note...I did discover conductive aura on the Dom Control set...but that's pushing the envelope a bit. E;ectric cages are great for that pesky KB though...then sep would stop complaining about us greifing him with it.

Although my heart longs for another form *Cough*tiger*Cough*, This suggestion is more useful and well thought out.

Awesome Job Abe!

Quote:
Originally Posted by TwoHeadedBoy View Post
In my opinion, giving Warshades power boost would be overpowered. I'd rather see that switched with melt armor.

Giving Peacebringers Link Minds would just make forms even more irrelevant. Like I told you in game the other day, I think the best thing to do to help out White Dwarf (after instant form shifts and letting defensive toggles run in Dwarf) would be making Dwarf Strike work like the Tanker Martial Arts version of Storm Kick- Granting a 10% unstackable defense buff every time the power is executed.
I'm disagreeing a bit with instant form shifts. Simply because the concept is shaky for that. A person's body cant instantaneously change shape. :P

I'm really liking the storm kick idea for dwarf though. It would encourage people to stay in dwarf for that handy defense buff.

Melt armor might be equally as overpowering, instead of increasing powers effects it would increase their damage. and with perma hasten it would be up ALOT.

Something that benefits the team would be nice...

On terms of helping the team some more...a PBAoE team +dmg/tohit clicky would be handy. Since Kheldians are supposed to be a team player and all >.>


 

Posted

Quote:
Originally Posted by Bionut911 View Post
I'm disagreeing a bit with instant form shifts. Simply because the concept is shaky for that. A person's body cant instantaneously change shape. :P
1. This is a video game
2. Shapeshifters have been known to transform instantly in comic books
3. The shift from Dwarf or Nova back to human is already instant


 

Posted

Quote:
On Sep's comment of link minds, I'd either make it carry over into forms OR Swap it for Physical perfection
If it carried into forms, it still wouldn't matter. Human Form still wins.. As we all saw with the last round of PB buffs.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
In my opinion, giving Warshades power boost would be overpowered. I'd rather see that switched with melt armor.

Giving Peacebringers Link Minds would just make forms even more irrelevant. Like I told you in game the other day, I think the best thing to do to help out White Dwarf (after instant form shifts and letting defensive toggles run in Dwarf) would be making Dwarf Strike work like the Tanker Martial Arts version of Storm Kick- Granting a 10% unstackable defense buff every time the power is executed.
Melt Armor is not in keeping with the thematic concepts associated with Warshades. It certainly should not be part of Umbral Mastery.

I did consider it. Tar Patch would be appropriate...but with that you are looking at a power with 3 times the -resistance that Melt Armor has...yeah...overpowered

Forms will never be irrelevant to those who wish to utilize them. People have different priorities and enjoy playing in a variety of ways.

As a click power Link Minds (though I'd certainly prefer Mind Link) would bolster any form. It would provide both you AND your teammates with a defense boost. Peacebringers can heal themselves and others...let 'em have a power that provides buffage for themselves and others too. Additionally, this power would grant Psi Resistance.

I agree entirely with the instant form shifts.

I see where one could reasonably argue for defensive toggles to work in forms. After all, Stone characters get to use many of their powers in Granite form don't they?

Making Dwarf Strike work like Tankers' Martial Arts Storm Kick is a novel idea...just like the MA Tank power set. Frankly, this idea just seems odd.

But, increasing White Dwarf's base damage, taunting potential and adding -end resistance. That would do wonders, as would altering Light Form as I have suggested (and if you are familiar with what I have suggested know that with the Luminous Mastery Powers that I have put forth I'd be fine with dropping the bonus end recovery and mez protection built into Light Form.)

Quote:
Originally Posted by Bionut911 View Post
1. On Sep's comment of link minds, I'd either make it carry over into forms OR Swap it for Physical perfection. My PB could really use some endurance recovery. On that note...I did discover conductive aura on the Dom Control set...but that's pushing the envelope a bit. E;ectric cages are great for that pesky KB though...2. then sep would stop complaining about us greifing him with it.

3. Although my heart longs for another form *Cough*tiger*Cough*, This suggestion is more useful and well thought out.

4. Awesome Job Abe!

5. I'm disagreeing a bit with instant form shifts. Simply because the concept is shaky for that. A person's body cant instantaneously change shape. :P

6. I'm really liking the storm kick idea for dwarf though. It would encourage people to stay in dwarf for that handy defense buff.

7. Melt armor might be equally as overpowering, instead of increasing powers effects it would increase their damage. and with perma hasten it would be up ALOT.

Something that benefits the team would be nice...

8. On terms of helping the team some more...a PBAoE team +dmg/tohit clicky would be handy. Since Kheldians are supposed to be a team player and all >.>
1. Physical Perfection was heavily considered. But I'd much rather have Mind Link than Electric Cages.

2.

3. I liked your idea and would try it out on alternate builds, but, at this point if radical alterations were forced upon me and my Khelds I'd retire from COH. Additionally, I just don't see the Devs working on a Tiger form.

4. Thanks

5. If we can do it when we downshift, I think, at least in my fantasy world, it is possible to do it when we up shift.

6. I'd prefer to stay in Dwarf for that handy -end resistance .

7. See above.

8. What you are describing sounds has some similarities to Accelerate Metabolism. It is a wonderful power, I just don't see it become a Kheldian power. I'd be happy to use it though .

Regards.


 

Posted

Quote:
Originally Posted by AIB View Post
Melt Armor is not in keeping with the thematic concepts associated with Warshades. It certainly should not be part of Umbral Mastery.

I did consider it. Tar Patch would be appropriate...but with that you are looking at a power with 3 times the -resistance that Melt Armor has...yeah...overpowered
Well, it can "be" melt armor and still have a different (and more thematic) name/concept. I just meant in terms of how the power itself functioned.
Quote:
Forms will never be irrelevant to those who wish to utilize them. People have different priorities and enjoy playing in a variety of ways.
Was just commenting that from a purely non-concept and performance based standpoint, Dwarf is already very irrelevant. If human form could run Link minds it would just do more to make the other forms less worth using.
Quote:
As a click power Link Minds (though I'd certainly prefer Mind Link) would bolster any form. It would provide both you AND your teammates with a defense boost. Peacebringers can heal themselves and others...let 'em have a power that provides buffage for themselves and others too. Additionally, this power would grant Psi Resistance.
Yes, but the defense buff would still be better for human form as it is now as it has more defense potential than Dwarf and pool powers to stack it with..And there would still be no point in taking Nova on an optimized build since human form does more AOE damage.

Quote:
I see where one could reasonably argue for defensive toggles to work in forms. After all, Stone characters get to use many of their powers in Granite form don't they?
Yep. I would also like to see the self heal in Dwarf form replaced with a PBAOE heal to further incentivize taking the form for tanking purposes- Perhaps making the Dwarf heal "not affect self" to avoid overpowering?
Quote:
Making Dwarf Strike work like Tankers' Martial Arts Storm Kick is a novel idea...just like the MA Tank power set. Frankly, this idea just seems odd.
Why? <Logical explanation, blah blah>"Your Peacebringer's Dwarf form strikes an enemy so hard that he has trouble hitting anything again, granting a 10% defense buff to you"</Logical explanation, blah blah>
Quote:
But, increasing White Dwarf's base damage, taunting potential and adding -end resistance.
I don't think White Dwarf needs to be better at dealing damage, I think it needs to be better at tanking.

I think that if Nova was the AOE form- Requiring a damage buff while the form is active-Also, maybe making Dawn Strike a crashless Nuke for Nova form only w/ comparable damage to the Archery/DP crashless nukes and comparable recharge... While letting human form retain the ST potential and Dwarf having a survivability edge (via my storm kick suggestion) the forms would all be worth taking.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
1. Well, it can "be" melt armor and still have a different (and more thematic) name/concept. I just meant in terms of how the power itself functioned.
2. Was just commenting that from a purely non-concept and performance based standpoint, Dwarf is already very irrelevant. If human form could run Link minds it would just do more to make the other forms less worth using.
Yes, but the defense buff would still be better for human form as it is now as it has more defense potential than Dwarf and pool powers to stack it with..And there would still be no point in taking Nova on an optimized build since human form does more AOE damage.

3. Yep. I would also like to see the self heal in Dwarf form replaced with a PBAOE heal to further incentivize taking the form for tanking purposes- Perhaps making the Dwarf heal "not affect self" to avoid overpowering?
4. Why? <Logical explanation, blah blah>"Your Peacebringer's Dwarf form strikes an enemy so hard that he has trouble hitting anything again, granting a 10% defense buff to you"</Logical explanation, blah blah>
5. I don't think White Dwarf needs to be better at dealing damage, I think it needs to be better at tanking.

6. I think that if Nova was the AOE form- Requiring a damage buff while the form is active-Also, maybe making Dawn Strike a crashless Nuke for Nova form only w/ comparable damage to the Archery/DP crashless nukes and comparable recharge... While letting human form retain the ST potential and Dwarf having a survivability edge (via my storm kick suggestion) the forms would all be worth taking.
1. Would I take more damage if it were set before me? Absolutely. But I'd much rather have -regen power of some sort.

2. . Many prefer utilizing forms whether it be for concept or performance. The forms are not irrelevant although you may personally feel that they are not "as relevant." I need only name one situation in which it is mathmatically superior to be a Tri-Form or Bi-Form rather than Human only...I can name hundreds. Before challenging this, remember, I consider this a 1-50+ game.

I know that you are very fond of softcapped defense, although recently you have expressed some interest in 32.5%. Softcapped defense in human form is great...until you exemp below where you attain it, run out of endurance and/or get hit by defense debuffs and receive a cascading failure Not having -def resistance has always presented softcappers with problems. Keep in mind, most of my toons are softcapped and I have alot of them.

"human form does more AOE damage" on a PB? A WS? or Both?

(Musing: I wonder how many level 50 Kheldians are Human only, Bi-Form, Bi-CuriousTM, Tri-Form and Tri-CuriousTM. It would be interesting to see the percentages)

3. I can't think of any Tanks or Brutes that have an AOE heal. But, "making the Dwarf heal "not affect self"" would be a horrible change. I can't imagine that anyone who uses Dwarf Form would say, "Oh, I'd love to drop my self heal for an AOE heal that does not heal me too."

4. The +10% defense boost seems gimmicky to me. I know, the game has a long standing precedent for it in other powersets (e.g. Parry in Broad Sword). Defense is not the Dwarf's "thing" Resistance is. But, if the Devs were going to incorporate Defense into Dwarf then I'd prefer that they do it like Granite Form (wherein both Resistance and Defense are built into the Form)

5. The Dwarf damage needs a boost. I know because I have soloed AVs in it. Black Dwarf is not bad, especially if you have saturated mires, but it takes a very long time in White Dwarf.

Regarding the tanking issue...Yeah, I'd be very happy if the Dwarves taunting/threat ability were increased.

6. I already use Nova form for AOEs and a bit of ST. It would be nice for everyone if Dawn Strike and Quasar were crashless. But, it would be really nice for folks who skip those nukes because they don't want to have to retoggle.

I like Human forms having a bit of an edge over the other forms for ST damage too. But when it comes to the Dwarves "having a survivability edge" there are better suggestions. I have made a few of them in various posts

Later Septi.


 

Posted

Quote:
Originally Posted by AIB View Post
Melt Armor is not in keeping with the thematic concepts associated with Warshades. It certainly should not be part of Umbral Mastery.

I did consider it. Tar Patch would be appropriate...but with that you are looking at a power with 3 times the -resistance that Melt Armor has...yeah...overpowered

Forms will never be irrelevant to those who wish to utilize them. People have different priorities and enjoy playing in a variety of ways.

As a click power Link Minds (though I'd certainly prefer Mind Link) would bolster any form. It would provide both you AND your teammates with a defense boost. Peacebringers can heal themselves and others...let 'em have a power that provides buffage for themselves and others too. Additionally, this power would grant Psi Resistance.

I agree entirely with the instant form shifts.

I see where one could reasonably argue for defensive toggles to work in forms. After all, Stone characters get to use many of their powers in Granite form don't they?

Making Dwarf Strike work like Tankers' Martial Arts Storm Kick is a novel idea...just like the MA Tank power set. Frankly, this idea just seems odd.

But, increasing White Dwarf's base damage, taunting potential and adding -end resistance. That would do wonders, as would altering Light Form as I have suggested (and if you are familiar with what I have suggested know that with the Luminous Mastery Powers that I have put forth I'd be fine with dropping the bonus end recovery and mez protection built into Light Form.)



1. Physical Perfection was heavily considered. But I'd much rather have Mind Link than Electric Cages.

2.

3. I liked your idea and would try it out on alternate builds, but, at this point if radical alterations were forced upon me and my Khelds I'd retire from COH. Additionally, I just don't see the Devs working on a Tiger form.

4. Thanks

5. If we can do it when we downshift, I think, at least in my fantasy world, it is possible to do it when we up shift.

6. I'd prefer to stay in Dwarf for that handy -end resistance .

7. See above.

8. What you are describing sounds has some similarities to Accelerate Metabolism. It is a wonderful power, I just don't see it become a Kheldian power. I'd be happy to use it though .

Regards.
1. Now that I know exactly what Mind link does, that would be really beneficial, and it would help the team as well It's got my vote! (not that it counts really )

2. DD

3. I completely agree, I'm going to be working that into a concept PB, that has a tiger as a "Ghetto" form. With costume and tray change binds to fit!

4. Anytime ^_^

5. (I can't believe that didn't even occur to me >.> )


On those terms, I'd surely drop the endurance recovery and mez protection in LF. Hell, with masterys like these I'd drop LF all together and make a stronger PB.

I didn't know tar patch had a -resist D: (considers a dark defender**)

For PBs something similar to consume might be nice too...considering that it provides insane -end protection. (I've been hit by a sapper with consume active and he did nothing > )


 

Posted

Quote:
Originally Posted by AIB View Post
2. . Many prefer utilizing forms whether it be for concept or performance. The forms are not irrelevant although you may personally feel that they are not "as relevant." I need only name one situation in which it is mathmatically superior to be a Tri-Form or Bi-Form rather than Human only...I can name hundreds. Before challenging this, remember, I consider this a 1-50+ game.
Yeah for exemping forms can be nice, and for leveling up they're great... Personally I play my characters to level 50 for a reason. When I talk about performance of a character, I am talking about performance of the character at the level I have it unless I specify otherwise. If I wanted to play a level 10, 20, 30, or 40 Peacebringer, I would not have gotten mine to level 50.
Quote:
I know that you are very fond of softcapped defense, although recently you have expressed some interest in 32.5%. Softcapped defense in human form is great...until you exemp below where you attain it, run out of endurance and/or get hit by defense debuffs and receive a cascading failure Not having -def resistance has always presented softcappers with problems. Keep in mind, most of my toons are softcapped and I have alot of them.
Yep, cascading defense does happen but that doesn't stop having high defense (softcapped s/l or 32.5 e/n) from being a huge survivability multiplier.

Quote:
"human form does more AOE damage" on a PB? A WS? or Both?
I was talking about Peacebringers. Even iwth tricked out Orbiting Death, Judgement, Unchain, my Tri Form Shade build was clearing maps about ~10-20s faster than my human build

Human form PB's do more AOE than Nova, reach higher survivability levels
than Dwarf, and do better ST damage than both.

Quote:
3. I can't think of any Tanks or Brutes that have an AOE heal. But, "making the Dwarf heal "not affect self"" would be a horrible change. I can't imagine that anyone who uses Dwarf Form would say, "Oh, I'd love to drop my self heal for an AOE heal that does not heal me too."
The idea is to make Dwarf stronger at support, and the click heal is redundant. There are already 2 click heals in human form, with instant form shifts and toggle suppression there would be no need for the third in Dwarf.

A tank's role is to support the team, and Kheldians are unique "jack of all trades" characters. I think that PB forms are greatly lacking in purpose and this would be a nice way to incentivize taking Dwarf (on top of all the other suggestions I've made.)
Quote:
4. The +10% defense boost seems gimmicky to me. I know, the game has a long standing precedent for it in other powersets (e.g. Parry in Broad Sword). Defense is not the Dwarf's "thing" Resistance is. But, if the Devs were going to incorporate Defense into Dwarf then I'd prefer that they do it like Granite Form (wherein both Resistance and Defense are built into the Form)
I like my idea better. Gimicky you say? You turn into giant sea food from outer space.
Quote:
5. The Dwarf damage needs a boost. I know because I have soloed AVs in it. Black Dwarf is not bad, especially if you have saturated mires, but it takes a very long time in White Dwarf.
But why do you need to have dwarf as a damage dealing form? Sure it should be able to do SOME damage but I would much rather see Human Form be the ST damage form, nova be the AOE melting form, and Dwarf be the tanking, supporting the team form. That is why Kheldians get put into the "tank" category, after all.
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6. I already use Nova form for AOEs and a bit of ST. It would be nice for everyone if Dawn Strike and Quasar were crashless. But, it would be really nice for folks who skip those nukes because they don't want to have to retoggle.
Yeah, I know that I skip them because I don't want to retoggle. If they both became crashless nukes that only worked in Nova form and we got suppression/instant shifts I would use forms on both my Khelds all the time.
Quote:
I like Human forms having a bit of an edge over the other forms for ST damage too. But when it comes to the Dwarves "having a survivability edge" there are better suggestions. I have made a few of them in various posts

Later Septi.
Pfft. Letting Defense toggles (Maneuvers, Weave, Combat Jumping) run in Dwarf will already give Dwarf ~20% defense to all. Add in my Storm Kick suggestion, and that's up to 30% which would make Dwarf trivially easy to softcap, on top of the great resists the form has already.


 

Posted

Wait a sec... Kheldians have more powers than they can take, already, and now you want More?

If we're going to open APPs to Kheldians, why not just have the ones that already exist?

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
Wait a sec... Kheldians have more powers than they can take, already, and now you want More?

If we're going to open APPs to Kheldians, why not just have the ones that already exist?

Be Well!
Fireheart
This my friend has a simple explanation, most powers that Kheld's "don't have enough room for" are copies of form abilities. (Blast/Bolt, Scatter, Detonation, smite, flare, mire, drain, sublimation) So in place of taking these Some Khelds take LoTG caddys and slot for perma LF or take toggles that turn off when you form shift :P

The reasoning for this is that some Khelds (like me) don't necessarily want to use Global recharge to make my toon more of a "benefit" to the team.