TwoHeadedBoy

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  1. I really appreciate that Z, by extension, made the powers that be so accessible. The U Stream casts, followed by the Twitch casts, the costume contests, the Facebook Q&A, and all the dialogue on the forums was appreciated. Zwil gets my props for knowing how to engage a community.

    Of course the incessant memes and juvenile spam conversations with incompetents knocked quite a few points off of the 'professionalism' scale, but that's just taking the bad with the good I guess.

    But anyways, good luck dude. And I appreciate all the positive things you brought to the community.
  2. Quote:
    Originally Posted by Alpha Wolf View Post
    I apologized that I was not able to give you guys a Beta server status update today.

    I was stuck doing jury duty.
    No biggie. Let us know ASAP though obviously.. Can we expect an update tomorrow?
  3. Did anyone happen to archive this original thread before it got ruined by mods? It was one of the best threads of all time.
  4. Quote:
    Originally Posted by Alpha Wolf View Post
    I sent an e-mail to Skippy Sidekick that the Beta server is down.

    -Alpha Wolf

    Thanks!
  5. That's right guys, Saturday is my birthday! I can't think of a more fitting way to celebrate.

    What: An all Kheldian Incarnate Trial!
    When: Saturday, September 29th at 9:30 PM est
    Where: Pocket D on Freedom server

    Bring your ay game. Last time AlienOne set up a chat server, so maybe he'll be able to do that again... I haven't heard back from Digaroo about making it, so someone else might have to take up recording duties.

    Post here, send me a tell in game @Septipheran or send me a PM.

    Here's what the roster is expected to look like so far:

    1.) Me, TwoHeadedBoy, on my 50+3 Warshade
    2.) AIB, probably on his 50+3 Peacebringer
    3.) Stone Daemon, probably on his 50+something Peacebringer
    4.) Doomrider, on his 50+3 Warshade
    5.) AlienOne, on his 50+3 Warshade
    6.) Hopefully Microcosm
    7.) Hopefully Dechs
    8.) Hopefully Joe
    9.) Hopefully Speedy
    10.) Hopefully Omega
    11.) Grim, on his lowly +0 Warshade
    12.) Kangstor
    13.) Neverlight Liberty, 50 Warshade
    14.) Justice Bunny
    15.) Blackraven
    16.) Lord Omi, 50+3 Warshade
    17.) @ResplendentMs

    etc.

    If you heard your name, shout out and confirm. If you didn't hear your name, yell at me and I'll promptly add it.
  6. Ok, 9:30 saturday sound good to you guys? I haven't heard back from a few people, including Digaroo. So me or Stone might have to record it.

    I'm thinking depending on how ambitious we're feeling, a BAF or a TPN. TPN would be my preference but everyone might not be up for that.

    I have my birthday party saturday afternoon too so I'll probably be pleasantly intoxicated.
  7. Quote:
    Originally Posted by Thunder Knight View Post
    Hunh. I thought objects disappearing when I picked them up was just because of my playing-it-through-Crossover-at-the-lowest-graphic-settings setup.
    Nah, I run CO on max settings and have yet to have an object actually be in my hands when I attempt to throw it.
  8. Hehe. Next Saturday or Sunday the Freedom thing is going down. I'm still waiting to hear back from a couple of people before I set up strict times.

    So if the usual Protector crew has any time restrictions or other suggestions, throw em my way.
  9. I bought a 3 month sub and started playing CO a couple of days ago. Man that game is super awesome. I love how campy and fun it is, and the environments and combat are very engaging to me. The free form build process is still a little over my head, but I'm sure I'll get used to it over time.
  10. I'm unable to get on the beta server. Is this a temporary issue, a personal problem, or is it known to not be functioning properly?
  11. Quote:
    Originally Posted by BellaStrega View Post
    I see where you're coming from, THB. It may have been better to simply say that you want to discuss mechanics and not subjective concepts of fun.

    ...That wouldn't have been amusing to me or debate inspiring at all.
  12. Quote:
    Originally Posted by Arcanaville View Post
    The devs chose to balance the game, under the pretense they were game developers. They did not decide to follow your game philosophy, under the pretense they are not sociopaths.
    Haha. I mean, I'm all for other sets being buffed to be as good as Mental. I mean I suggested it, adamantly and frequently. I think game balance is great and theoretically all sets for a given AT should be equally good. But given that they aren't, and now never will be, what I have a problem with people saying an AT as a WHOLE is bad. /Mental is fine. Fire and Archery are fine. The problem isn't with the AT, it's with granted, a fairly large multitude of powersets, within the AT. It doesn't mean that Blasters are unequivocally bad though. Since some Blasters are awesome.
  13. Quote:
    Originally Posted by Another_Fan View Post
    So your blasters that need a small luck to function at the top end are objectively worse than scrappers, stalkers and brutes that don't need the insp ?
    Huh?? I built my TW/FA the same way, 32.5% to all positions. And he needs DS to hit 32.5% to melee. Dechs made it pretty popular to build 32.5% s/l/e/n for Dark Armor Brutes. Are his brutes gimpy too? o.o
  14. Quote:
    Originally Posted by BellaStrega View Post
    But this is not the same thing as enjoyment, nor does preferring to play this way in a relatively casual environment mean that your playstyle is objective or unbiased. By definition, your preference must be biased and subjective, as it is strictly determined from your point of view and what you enjoy doing. It does not matter if you can quantify what you enjoy because the enjoyment itself is something derived from personal bias.
    This was what spawned the whole conversation we're having. Context is important.
    Quote:
    Originally Posted by Hopeling
    Saying that optimizing performance is more important than having a good costume or playing out your character concept or whatever is, in this game, factually incorrect.
    Now, let's look at where that came from.

    Quote:
    Originally Posted by TwoHeadedBoy
    Calling advantageous investment a handicap is a logical fallacy. If we were discussing another means of investing money and time for personal gain (which, make no mistake about it, is exactly what MMO's are.
    So now we have context. We were strictly discussing build performance. Hopeling intentionally diverted the conversation onto subjective ground, and so here we are. The entire conversation was about game mechanics, and I made the statement about 'fun' because I was addressing the angle that subjective fun had anything to do with what we were talking about at ALL.

    I felt that the whole idea of fun was silly and illogical because it was brought up in the context of a conversation about build mechanics.

    If you showed me your costume in game, or we teamed together and enjoyed each other's company, it'd be a completely different story. But this part of the forums, and the part of the conversation I intended to engage in, was about game mechanics, which are the most important and enjoyable part of this game to me.
  15. Quote:
    Originally Posted by BellaStrega View Post
    As if anyone needs permission to play the way they want? That's not the point. The point is that you're factually incorrect about other playstyles not making sense. They make sense, they have a point, they're logical, and they're reasonable. They're just different from how you choose to play.
    See, when you say 'playstyle' I immediately think the way that someone goes about playing their character in an active game environment. Everything will inevitably play differently, and some things that are intended for the same purpose will play better than others.

    Look, I can't sit here and tell someone how to be awesome at hanging out in Pocket D. I can't export the formula to be awesome at costume making. It's just not possible. No one can, because there's no measurable way to be good at those things. They are a means to their own end, and completely subjective by nature.

    What I can do is point out that certain powerset combos are glaringly deficient when compared to others. I can tell you what I play, and why I play it. I can communicate to you why what I play is top tier with indisputable evidence.

    You cannot communicate to me why your costume is good, and why your story rules. Sure, you can explain why you like it. But no matter how many people agree with you, or how right you think you are, I can still think it sucks. And you can't prove to me that I'm wrong in a logical, unbiased way. That's where we differ.
  16. Quote:
    Originally Posted by BellaStrega View Post
    That isn't what you said. What you said was that how you play the game is objective and logical and that Hopeling's playstyle was subjective and unprovable by logic and reason, making it unreasonable and pointless by nature. You also said that by comparison, your approach to the game can be explained and understood in a reasonable manner. You also said "I have to say that if we're attempting to establish which of our approaches makes sense and which doesn't, it has to be advantage: me."
    I also said that not making sense was ok if it was fun for you. But this part of the forums is for things that make sense. We have a roleplaying section too, ya know.
  17. Human/Dwarf you say? I actually just got a new computer and totally derped on saving all of my Mids builds.. So I will be making you something custom from scratch! Just for you! Lucky you.*

    Brief explanation first:

    Your first goal is slotting your necessary attacks well. The best ST attack for PB's is G Bolt>G Blast>R Strike. For Human/Dwarf, your AOE chain will be something to the effect of Solar Flare>Dwarf Flare>Proton Scatter>Luminous Detonation.

    Your second goal will be a perma Light Form slotted well enough to hardcap your resits. Now, I'll be doing this without Incarnates since you probably won't have time for a fully fleshed out build.

    Your third goal will be to reach 32.5% defense to s/l damage, without using toggles. This paired with perma LF will make you vastly durable. Now, since you like to switch forms often, you'll need to build that defense purely through set bonuses and still keep LF perma. This I can do for you.

    Your fourth goal will happen by accident, and that's making Essence Boost and Inner Light perma.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Build%(17), Achilles-ResDeb%(19)
    Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
    Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23), Achilles-ResDeb%(23)
    Level 4: Essence Boost -- RechRdx-I(A)
    Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), Achilles-ResDeb%(27), HO:Nucle(29)
    Level 8: Proton Scatter -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 12: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), FrcFbk-Rechg%(36)
    Level 14: Inner Light -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
    Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A)
    Level 20: White Dwarf -- ResDam-I(A)
    Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(37)
    Level 24: Quantum Acceleration -- LkGmblr-Rchg+(A)
    Level 26: Solar Flare -- KheldiansG-Acc/Dmg(A), KheldiansG-Dmg/Rchg(39), KheldiansG-Acc/Dmg/Rchg(39), KheldiansG-Dmg/EndRdx/Rchg(39), KheldiansG-Acc/Dmg/EndRdx/Rchg(40), OvForce-Dam/KB(40)
    Level 28: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 35: Restore Essence -- RechRdx-I(A)
    Level 38: Light Form -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx(45), RechRdx-I(45)
    Level 41: Shining Shield -- GA-3defTpProc(A)
    Level 44: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 47: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 49: Glinting Eye -- KheldiansG-Rchg/FormBuff(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Combat Flight -- LkGmblr-Rchg+(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 20: White Dwarf Antagonize -- Empty(A)
    Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
    Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 20: White Dwarf Step -- Empty(A)
    Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 20: White Dwarf Sublimation -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50), Dct'dW-Rchg(50)
    ------------
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1604;689;1378;HEX;|
    |78DA6D93DB4E13511486D7B47B282D855286522AC7B6606B4B4FEAA589518946E55|
    |0E5019A22034C520B690BD14B2FBCF578810ACFE08D1ABDF54DF40100134D3C20D4|
    |D5597FA03A4EDA7C33FF5EEB5FFBB0F6ECBD69FFEB6B0F2E92D677A552AED74B45B|
    |37CC75CAC59D515B3E6992B37366AE50AB51E0FFF27DB474BF3CBCB66B56E6D9AD9|
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    |-------------------------------------------------------------------|
    *If you complain, I'll kill you.
  18. Quote:
    Originally Posted by Supermax View Post
    I think nobody is saying that your claims of your characters being strong are incorrect. What's incorrect is your assumption that this is all that matters. In the end, people play video games for fun, and for most people, playing a toon at 90% of its potential isn't much different from playing it at 100%.

    Like others here, I am kind of annoyed with your elitist attitude. I think it's pretty clear that you can make good builds, because like you've said, you spent a ridiculous amount of time perfecting them in Mids. But that doesn't necessarily make you a good CoH player. It makes you a good Mids user. The level of power you achieve with your builds trivializes the game to such an extent, you'd be hard pressed to fail, no matter how poorly you played.
    Wait a minute... Do you think I like, fly around Atlas Park on my decked out characters, jumping on DFB runs and then going, "ERROR: YOUR BUILD APPROACH IS ILLOGICAL?"

    No. When I play the game I pal around with my friends, talk to people about their characters and my characters, and do otherwise completely normal COH stuff.

    The AT boards are here for the purposes of discussing AT's. That's a part of the game that I happen to find the most interesting (I've already explained why it's the most important part of the game to me, earlier in the thread.) This is where people come to talk about builds, to talk about max performance, that kind of stuff.

    I just don't see anything condescending or out of line about talking about using max possible character performance as the strongest and ultimately most important point of reference on a subsidiary of the forums that's designated for discussion of character performance.

    And being good at making builds goes hand in hand with being good at the game. Iron Man wouldn't be a good super hero if he couldn't even put his suit together.

    And to elaborate:

    The good thing about being awesome at COH is that anyone can do it, as long as they pay their sub fee and play the game... Which I think everyone should've done anyways, but that's besides the point.

    When people say to me, "Oh THB, your builds are great, but they're so expensive! I don't have that much inf!" What I do is link them to the market forums. Seriously. This isn't the US economy in game. It's ridiculously easy to make money for builds in COH. I can cite examples if you'd like, but in the meantime let's assume the "expensive" point is ticked off. If you're not willing to put the work into collecting the resources for your build, how is it fair for your character to be as good as someone else's, when they worked for a month on their character getting the best stuff and you spent two days?

    The next thing people say is, "Oh THB, not everyone plays the same sets as you do! Not everyone picks the best possible combinations that you lay out for them!"

    The response to this is pretty easy. If you know that there's a best combination, that you could not possibly, in any way perform at the same level as on a different combination, and you willingly and voluntarily play a known underperforming character, that's your fault. It's like saying, "Help me! I knew the beach was wet, but I built my house here anyways!" Maybe you have fun living on the beach, and you have a right to have fun. Your fun is your choice. But when the tide knocks your house over, don't start blaming the inland houses for it.

    Now, you might find under performing fun, and that's your prerogative.

    But when it can be empirically proven to you that, for example, Mental Manipulation achieves the highest possible performance of any Blaster secondary, but you still play sets besides mental Manipulation, that's on you.

    Now, the Devs attempted to buff the other sets in order to vaguely mirror Mental's performance. That's fine. The dev's chose to reward you for playing suboptimal sets, probably under the pretense that other people didn't know any better.

    And you can still have fun with your alts. I know I do. The difference is that I don't expect AT's or sets that I know for a fact will under perform to be as good as my mains, who I know for a fact will perform to the highest possible standard.
  19. Quote:
    Originally Posted by AlienOne View Post
    My Master's classes start up again this Monday, so if we could do something before then, that would be awesome. If not, I may still be able to make a get-together (I may be limited on time though), as long as it is in the evening (EST).

    Looking forward to seeing everyone at least once before November.
    Hey buddy, I was actually just about to update this and tell everyone to plan on next weekend. Is there any specific day/time that would be best for you?
  20. Quote:
    Originally Posted by Hopeling View Post
    Not to brag or anything, but I'm really proud of that "brought a gun to a knife-fighting club" line.
    The only problem is that in COH, there's no rule saying that guns aren't allowed. So if I'm the only one who brought a gun, I didn't do anything wrong. Everyone else is just retarded.
  21. Quote:
    Originally Posted by Hopeling View Post
    In principle, maybe, but I've never seen you manage it. OOH BURN

    Sorry. I get testy when people call me factually incorrect.
  22. Quote:
    Originally Posted by Hopeling View Post
    I'm not saying "compare your fun to mine", just that my fun (= primary goal) doesn't much care what the relative performance is. Also, see my edit above.
    The difference is that whereas your approach to finding enjoyment in the game is entirely subjective and unprovable by logic and reason, thus making it unreasonable and pointless by nature, my approach to the game can be understood and explained in a sensible fashion. I think logic is fun, you think it's fun to be illogical. I have to say that if we're attempting to establish which of our approaches makes sense and which doesn't, it has to be advantage: me. But then you have fun by making no sense, as we've demonstrated, so I won't hold it against you.
  23. Quote:
    Originally Posted by Hopeling View Post
    Saying that optimizing performance is more important than having a good costume or playing out your character concept or whatever is, in this game, factually incorrect.
    Those things cannot be quantified. Character performance can be logically understood and right or wrong, best and worst, can be determined in a logical fashion. I can't import the quality of your costume vs mine into excel nor the amount of fun that you're having vs me. The only thing that we can reasonably understand and compare is character performance.
  24. Quote:
    Originally Posted by Hopeling View Post
    No no, I'm not saying to avoid any character that is advantageous. Just that specifically seeking out advantageous combos, as the primary consideration, is deliberately seeking a handicap.
    Calling advantageous investment a handicap is a logical fallacy. If we were discussing another means of investing money and time for personal gain (which, make no mistake about it, is exactly what MMO's are.) Say, the stock market for example- Would I have a handicap because I intentionally invested my research (time) and money (money) into the most advantageous stocks I could find? Or would I just be demonstrating that I can make logical decisions that I am able to profit from?
    Quote:
    Congrats, you did stuff with your Archery/Mental. Other players did similar stuff with characters that are, according to you, weaker. That would, by most estimations, make you the inferior player.
    So choosing to handicap yourself and obtaining similar, while not optimal results (because the results won't be optimal in comparison) makes you superior? I'm sorry, but I'm just not able to follow your train of thought to a logical conclusion.

    Also, just to clarify, because this isn't a point that I don't make often enough...

    I do believe that there is a place for playing suboptimal characters. I do it on a fairly regular basis, in fact; I have a well build but unpurpled Peacebringer that I am very fond of playing, for example. He is just enjoyable to play for me. I have other alts too- And that's how I make the distinction. I have my serious, well-built and heavily invested in characters who I expect to perform at the highest possible standard. These are the ones that I put the most emphasis on and spend the most time playing- Hopefully for good reason. But I also have my "casual" characters, or my alts, that I play for purely lighthearted and often sentimental or investigatory purposes, or, because I'm bored or curious.

    The moral of the story is that I put quite a bit more time and inf. into my mains than I do my alts, and for good reason- Because they perform at a higher level. When I knowingly play my Peacebringer, or my Energy Blast Corruptor, I know for a fact that they will not perform as well as my mains. I don't whine or gripe about their level of performance, and I don't expect them to be as good as serious characters. That's where the disconnect seems to be occurring here, when people expect sets that are known to perform at suboptimal levels to be as good as sets that function at and reach the highest levels of performance.