TwoHeadedBoy

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  1. Quote:
    Originally Posted by MrLiberty View Post
    I did a quick read over the posts and don't think I saw this pointed out. I'm guessing you are running the level 1 - 15 ish type content. Isn't it well documented and pretty much common knowledge that at this point the blaster AT is at its strongest. More attacks than any other AT, damage scale vs. foe HP is much more friendly, and incoming damage is much more manageable.

    Its something like level 22 ish up, where AT damage modifiers kick in, foe HP scales and their damage starts to increase much faster than blaster damage.
    I'm going to do this all the way to level 50.
  2. TwoHeadedBoy

    Kheldian Fashion

    Quote:
    Originally Posted by Memphis_Bill View Post
    They don't cover being on another server. (Or RP, or....)

    What can I say. I like my Khelds. And I can tell you about... oh, pretty much every one of them and their specific reason for existing. (Such as duplicate Voidbanes - the Virtue version is the "original," the Victory is (was) restricted to human form on creation due to a mission gone very badly wrong... continuation of her personal story arc. Gregor Malkov's her second, and the actual founder of the group, on Virtue. I could probably type a few pages just on Voidbane.)

    You mean there are servers besides Freedom? Weird!

    I'm just picking on you, I would never want to interfere with the funsies that anyone has with their Kheldians.
  3. Quote:
    Originally Posted by Reppu View Post
    Cold doesn't compare to Dark at SO levels for soloing. Superior recharge times all around and the almighty Fearsome Stare are more than enough for this.

    Sleet is no doubt powerful, but Cold has far too many dead and poor upkeep powers to make this one, although very powerful, power make up for what Dark brings.

    Shadow Fall is superior to Arctic Fog.
    Twilight Grasp
    Fearsome Stare
    Fearsome Stare
    Fearsome Stare
    Dark Servant
    Fearsome Stare

    Sleet > Tar Patch, but Benumb is pretty much a strict AV killer (Which you aren't soloing in SO's), and Heat Loss is just 'there'.

    Dark Miasma is flatly superior at SO levels for soloing, and is arguably better at IO levels for non-AVs.

    Cold is arguably better for teaming at SO levels, and flatly at IO levels.

    The big thing is; While Sleet is POWERFUL? Fearsome Stare stops Alphas.
    I mentioned Cold over Dark in response to a post that was talking about the highest levels of performance. Perma Heat Loss/Benumb/stacked Sleet > any Dark Miasma tricks. So many enemies resist -tohit, but Ice shields are always awesome. Ok, this is a derailment and it needs to stop now. I'll be doing round two of the Blaster v. Stalker comparison very soon. Stay tuned.
  4. TwoHeadedBoy

    Kheldian Fashion

    Jesus, Bill. I don't even see the point in making that many Khelds, I don't think there's anything that three builds on one Kheldian couldn't cover.
  5. Quote:
    Originally Posted by Vitality View Post
    So then don't post your builds.

    Problem solved.

    I wish they were all this easy.

    Um, yeah. I think I covered that already.
  6. Quote:
    Originally Posted by TheJazMan View Post
    Soooooo they're putting purples in the market and you're not going to post builds? Ok, whoever you are, enjoy that. Wow...
    If you don't know who I am or care, why are you bothering to post here? :|
  7. Quote:
    Originally Posted by Arcanaville View Post
    Actually, the problem was slotting with extreme invention builds. And technically speaking, the performance of that build is still not actual data yet, in the sense of being analyzable.
    I wasn't just talking about your issues with it, other people (when you weren't responding as proactively for a while) were playing the "Mental is OP so it doesn't count" card. And yeah, I'll have video(s?) for you soon. I ordered my new video card on Saturday, my current atrocity can't handle fraps without lagging me.
  8. TwoHeadedBoy

    Kheldian Fashion

    The resistance shoulders are clipping hard with the magic cape in the second costume, I hate when that happens to me. >.>

    I really dig the third one. Wish I had access to those costume pieces.
  9. Quote:
    Originally Posted by Infernus_Hades View Post
    You want to see how "Outliers" perform?
    What are you talking about? Apparently, I already know how "Outliers" perform. That's what I kept getting slack for. I was told that my Archery/Mental Blaster "doesn't count" because his sets are "broken," so the GM soloing without pets and inspirations and 54x8 stomping was irrelevant data. That's why I'm doing this now, deliberately not using any outlying or OP sets.

    Quote:
    Try this:

    1. Make a fire/dark corr
    Why would you pick /Dark instead of /Cold if you wanted a super-corruptor?
    Quote:
    2. realize your blaster can never perform at this level.
    lol. Thanks for playing. You're done now.
  10. Quote:
    Originally Posted by DreadShinobi View Post
    The sets are fine, I just don't think stalkers were the right AT to compare blasters to, as the two ATs have completely diffirent spectrums of what is challenging and what is easy. The Stalker is going to take advantage when solo by having mez protection, armor, and the utility to remove any hazardous enemy from play. The Blaster should outperform on teams with more effective aoe.

    Honestly what I would have done was have used a corruptor or defender to compare to a blaster. On the corr/def use a secondary without mez protection (no sonic, no traps), and no massive tohit debuffing to avoid all mez (no dark, rad, storm, etc). Each AT would be able to use the same primary. So say, the closest comparison to a DP/Dark (the blaster you chose from the original post) could be compared to a DP/Kin Corr. Kinetics would offer healing, damage buffs, and end management later on, while not offering immense mitigation values that would obviously make the blaster look bad.
    The problem is that the issue that kept getting brought up were along the lines of Blasters having a primary role of damage dealer, and under-performing compared to other AT's who shared that primary function, namely melee damage dealers. I chose a Stalker because I feel like they have the same overall purpose, which is dealing damage- Same as a Scrapper and that was just a tossup. I think the best way to do this is to just solo both characters the whole time, because it's really hard to judge individual character contributions on a team with buffs, debuffs, controls, and people to share aggro with. I'm not really sure how I could get fair results unless I found a static team of the same people on the same characters to run the same content with on both the Stalker and the Blaster. Shrug.

    Quote:
    However, as others have said, you can do this, and share your results, and hope others share results as well, but bottom line is, the devs are going to datamine for the numbers they need anyways. This test alone, even if 10 people did it, wouldn't be enough to make changes to the game. It can get the devs to look into it, but they're gonna end up pulling their own data anyways.

    I'm not expecting this to be some groundbreaking thing that the devs take into account, this is just me actually doing something to show my position other than referencing data that we have no access to the details of and using it to prove a point. I prefer to base my opinions of how well things perform in the game based on, well, my experience playing the game. This was the best way I could think of to share that experience with others.
  11. Quote:
    Originally Posted by Oliin View Post
    Personally I would have gone for a combination you're not 'on record' as having said is on-par with the other damage ATs; to be honest I'm not really sure what you're trying to accomplish with this specifically in the first place. You acknowledge that there are more than several sets (both secondary and at least one primary) that don't perform well by your standards so why bother creating a blaster that you've said you expect to perform well and comparing it to a Stalker?
    Because the general response was "Mental is OP, it's broken, it's performing above average, it's an outlier." I certainly don't see anything out of the ordinary or OP about /Dark, and Dual Pistols is a very middle of the road set. In other words, there is nothing "outlying" about this Blaster combination, nothing OP in the primary or secondary and no IO sets are being used in this experiment. The purpose is to illustrate that a perfectly middle of the road Blaster is not at a disadvantage compared to a middle of the road melee damage AT. That's just my hypothesis, and I could be wrong. That's why I'm doing this, because overall (as everyone should know by now) I don't want to see any global AT changes to Blasters. I think some of the secondaries could do with a boost, but I don't think a total revamp is necessary. There's a reason why Energy Aura got buffed and all Scrappers didn't get a blanket buff instead. There's a reason why Gravity got buffed and all Controllers didn't get a blanket buff. Sometimes sets under perform and the Devs seem to be willing to fix that. I just feel like Blasters are in that same boat.
  12. Quote:
    Originally Posted by TheBruteSquad View Post
    Plus, you're just jealous your logo isn't made of gold

    The best part about that video was AlienOne's ITF Scrapperlock! video coming up in the side bar.
  13. Here are the results for today, one hour of play on both characters. This obviously isn't saying much since the low levels are about the same for everything, but I still want to collect all the information during this process. I should be able to spend an hour on each character every day this week.

    These were both entirely solo on the default 0x0 setting. Both used a Nemesis Staff and Sands of Mu. Once I get to level 17 on each, I'll slot generic lvl 20 IO's and post both builds updating as they progress. I won't use enhancements up until that point.

    DP/Dark Blaster
    Total levels: 7
    Total defeats: 1

    3:48 tutorial (0 defeats)
    lvl 2

    3:56 Operative Kuzman (0 defeats)
    4:01 lvl 3

    4:06 Fire Wire (0 defeats)
    4:08 lvl 4

    4:22 LT Harris (1 defeats)
    4:22 lvl 5
    4:35 lvl 6

    4:46 LT Harris complete
    4:46 lvl 7


    Elm/Ninj Stalker
    Total levels: 7
    Total defeats: 0

    6:00 tutorial (0 defeats)
    lvl 2

    6:07 Operative Kuzman (0 defeats)
    6:13 lvl 3

    6:16 Fire Wire (0 defeats)
    6:18 lvl 4

    6:29 LT Harris (0 defeats)
    6:29 lvl 5
    6:44 lvl 6

    6:57 LT Harris complete
    6:57 lvl 7


    As you can see, both characters have made the same amount of progress, while the Blaster has suffered one defeat and the Stalker has suffered 0. So far, pretty even.
  14. Quote:
    Originally Posted by Another_Fan View Post
    If you want this to be a balanced test you should compare similarly oriented sets, Dual Pistol is aoe oriented, Try electrical melee on the stalker side for a similar focus.

    I would also suggest Ninjutsu for the secondary over Dark Armor. Ninjutsu is less dependent on an IOed build.

    That's fair. I already finished the first hour of the Blaster and was just making the Stalker. I'll go Elec/Ninj.

    Quote:
    Originally Posted by Arcanaville View Post
    That's ironic, given that you are attempting to use a single example to prove false something that has been determined by simply measuring the performance of everyone that plays the game. That Blasters underperform is true when you take into account all the people that play the game. Its actually others that keep trying to come up with excuses for why that assertion doesn't actually represent the real performance gap between Blasters and other archetypes. The devs datamining counts everyone. You're implying counting yourself is better than counting everyone.

    The best you can do is determine whether you are representative of the average player or not, and by extension whether your impressions are representative of the average player experience. That would be useful information both to me and to the devs, although probably not in the way you intend.
    You're free to join in the experiment too. I think I would trust the results of players actually comparing and contrasting through gameplay like this more than I trust some information that the devs gathered god knows how long ago, the details of which I have no access to. I encourage everyone do to exactly what I'm doing and share their results here so that we have some concrete information to work with rather than broad assertions with no direct evidence.
  15. Quote:
    Originally Posted by DreadShinobi View Post
    The Stalker will outperform the Blaster doing solo content. The Blaster will outperform the Stalker doing team content. It's really not a good comparison, and the results are already pretty obvious.

    Feel free to suggest different sets. I don't know why it's not a good comparison. The argument presented by most has been "Blasters don't keep up with other damage AT's." Followed by "If you use IO's, that doesn't count." "If you're only considering level 50 content, it doesn't count." This seemed like a fair way for me to gauge the level up performance. Of course it's a lose/lose because no matter what, people will still find excuses and ways to say there's something wrong with Blasters. I guess that's the ultimate point of the experiment, to show that no matter what actually playing the game has to say, when people are intent on begging for a buff to an AT that is overall fine, with yes, some secondaries that need work done, people are going to keep doing it no matter what.
  16. Quote:
    Originally Posted by Winterminal View Post
    Not sure what the point of this is, but I'm going to guess it is a comparison test to see if blasters are still measuring up.

    If that's the case, it is going to be skewed no matter how you slice it, since the Devs are the only ones that have access to real data mine results. BUT, if you are gung-ho about this, I'd say you chose a legitimate match up, so long as you don't use Swap Ammo. That way it's 100% lethal vs. 100% lethal for the primaries.
    Well I figure if I keep track of the amount of times I die and how long it takes to complete the exact same content on both, it should at least be one example of the supposed performance differences between Blasters and other AT's. And rogger that, I won't use swap ammo. Thanks.
  17. Ok, I'm going to make a Blaster nd a Stalker, and play them both through the same content, keeping track of progress made, amount of time played, and content completed.

    Now, I want to make characters that I think I'll actually like so this isn't a waste of my game time. I won't pick a /Mental Blaster since I know how people would react to that. I think a DP/Dark Blaster and a Ninja Blade/DA Stalker is a fair pairing of characters for this experiment. The purpose of this is to gauge how well the Blaster performs, through defeats suffered and amount of time it takes to complete content and level up, compared to the Stalker. I will only be using SO's and/or generic IO's on each character, aside from a KB protection IO for each.

    I'll be spending an hour on each character starting today, not counting the time it takes me to think of names and make costumes. Before I do that, if anyone has any objections to the fairness of the sets I've chosen, please let me know ASAP.
  18. Quote:
    Originally Posted by Black_Assassin View Post
    I prefer gravity well over Essence drain grav well is a lot stronger and a bigger hit - allows you to one shot minions to blow em up with Unchain essence (which I think needs some more slots)

    Yeah. I would pull the slots from S Bolt or N Blast and pick up a Positron's set in Unchain Essence (or move Kheld's Grace there.) If you buy the recipes instead of the crafted enhancements, you could probably get a whole Posi set for like, 20 million.
  19. I'm not sure if this is so bad because of how misguided his ideas are or how much he's embarrassing himself recording a crappy rap song about a very specific element of a video game that most people on Youtube have never heard of.
  20. Quote:
    Originally Posted by Orivon View Post
    You're welcome =] Or was that sarcastic?

    Totally sincere. I was not in the mood for doing that at all.
  21. Here's what I would do on a mid-budget DP/Fire. The only really expensive thing is the GA 3% defense, and those are going for less than half a billion after converters hit. Softcapped s/l defense layered with ~50% s/l resistance. Practically softcapped Melee defense layered with ~30% energy resistance. Insane AOE, though lacking in the ST department. ~30s recharge on HoB (~25 w/ FF.) Good recovery, decent HP. This is a very solid mid budget Blaster and should be competitive with whatever else you play on the same budget. Turn Accolades & Incarnates on, this uses all passives and Agility Core Paragon.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |312042F4F86AC65433721805CB4356AE2836F9A68AB56D37E 065FD4E887F12B7879|
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    |-------------------------------------------------------------------|
  22. Quote:
    Originally Posted by Orivon View Post
    Awesome video man! I loved it! Very well done

    You can see me tanking AM in final battle at 1:56-2:20 then blasting a terminal

    That was a great event and I look forward to the next one!

    You're awesome for being my assistant with the tell sending.
  23. Quote:
    Originally Posted by Redlynne View Post
    Mr. Kaison ... we need to talk about the work you've been doing on Terra Volta ...

    Hahaha. Don't discount the possibility that Dechs is Anti-Matter either.
  24. Quote:
    Originally Posted by Stone Daemon View Post
    A good build does not make a good player, and the reverse is true as well. You should know this by now. And, as I said in a previous post, either way you obtain the purple, you're spending time and money to obtain the enhancement.
    I know that, but still. I've gone out of my way to help people on the Kheldian board especially get the most out of their characters, both through build and playstyle suggestions. I've also had people send me tells in game who I've never interacted with after I've mentioned that I did a respec saying "I'm running your old build right now, can I get the new one?" In the past, I've sent it to them, because why not? They obviously purpled out their character, spent a good amount of time on it just like me, and I might as well help them out. Now, with people able to just buy the freaking build for irl money, I see no reason to enable them. I'm not saying this is how everyone should feel, it's just how I personally feel and I think I'm entitled to that opinion.

    Quote:
    Also, I should probably mention that I'm playing the devils advocate here, and I mean nothing personal by the questions and statements I'm making. This is probably obvious, but I should mention it all the same for the people that don't know me.
    I'm sure most people know what a good fellow you are by now, if they don't it's their fault and you should feel no need to apologize.
  25. Quote:
    Originally Posted by Dechs Kaison View Post
    So it's ok to shorten one type of progression and not the other?

    You know what... I need to apologize and stop posting here. This is something that should be taken to PMs. I'm sorry for derailing your thread so far.

    It's all good, I know you're not trolling me or anything. My friends are allowed to derail my threads, hah. We can continue this discussion if you want, but I'd be just as interested to see if you can spot anything you'd change in my Peacebringer build.