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Posts
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Quote:For noobs who suck at this game, and need a self rez power exactly that often? You realize that this is City of Diehard Casuals.. Right? Welcome to the Lion's Den.See, if we were supposed to try to survive all the time, why would Rise of the Phoenix be up so often?
Edit: Be sure to read 'Lion's Den' in a cynical, condescending, Jaime Lannister sort of way. -
Also, I really don't think that Khelds are in a position, performance wise, to be complaining about how "the colors can't be made pretty enough." There are much more important issues to discuss, and context is important.
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Don't think it's a resource issue- It's the same reason why they put off pool power customization for so long. Because it's tedious work. At least with pools, WAY more people hate hasten than people who want more diversity for their Khelds.
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You know, it is possible to perma Drain Psyche and either softcap s/l defense or reach 32.5% m/r/a, on top of ~50% s/l and 30% nrg resistance, on one build.
I feel like you're chasing an odd set of things here- Your Blaster would be more survivable if you took a resistance shield (I recommend Mu or Elec Mastery) and built up your defense through set bonuses- Again, either 45% s/l or 32.5% m/r/a, and you absolutely want Drain Psyche recharging around the 30 second mark (it has a 1.5s cast time so it's not truly perma unless you get it down to 28.5, but 30.5 is close enough in my experience- You can also put a FF +rech proc in your BR to bring it up even more quickly.)
If you're completely sure that you want to build s/l/r, 40% ranged defense is kinda precarious. Anything under 45% and you're not softcapped, so you'll need purple inspirations. If you can't softcap it (which I absolutely would not recommend on your build- Your recharge is suffering enough as it is) there's no point in going past 32.5% since you'll need a small purple to softcap anyways. That should save you some slots.
Edit: The Barrier thing is not a route I recommend. Clarion is your best bet. -
Quote:I made the statement under the assumption that all the players involved would have every intention of surviving.That sounds like a challenge to me. Believe me, if I really want to faceplant then I WILL find a way to faceplant.
Ok, I don't actually deliberately faceplant but I do play squishy characters very aggressively. -
Quote:Austrian economics is a school of thought. Less is more is.. Well, a phrase. Just thought I'd put that out there.I really believe in the "less is more" school of thought and I think it applies here as well.
The only change I would like to see is toggle supression. That's it.
Anything else I would prefer to be on a wait and see basis. Kheldians got such a huge boost overall already that it would very easy to totally throw everything out of whack if you started messing with too many things at once. Start small, and this is something that practically everyone has asked for, and then see where we are after.
Moving forward, the "wait and see" approach is what Arbiter Hawk used after the initial i21 (it was 21, right?) Peacebringer buffs. The changes helped, but Peacebringers are still underperforming. Can we maybe address the concerns from the last wait and see period before we instate a new one? -
Quote:Sometimes I think you guys should give me an award or something.Do you have any idea how wrongheaded this post sounds to people who aren't you? Me, for instance?
Quote:As long as "the high end" doesn't include large portions of most Incarnate trials, teams, any build that wants/needs to be at range for any reason (cones, ranged defense build, etc), or any mission/difficulty setting where you don't consistently have a large cluster of enemies to Drain every 30 seconds, and we all suddenly decide we don't care about anything other than "the high end", he's totally correct.
Mind you, since the situations THB refers to as "the high end" comprise approximately 0% of what I do with my characters on "the high end", and I do lots of stuff that isn't at "the high end" too, I feel safe in saying that DP is not going to be universally overperforming Sustain powers. That's not to say it's bad - it's still awesome when you can get a bunch of targets with it, of course, and the regen debuff can be useful. But getting regen equivalent to ~3 targets of Drain Psyche, without needing to close to melee range or make a hit roll or even have 3 enemies, and a much higher uptime for builds that don't have huge global recharge (including almost every sub-50 build), and so on, gives Sustain powers some substantial advantages of their own.
Quiet peasant.
Quote:No, it's 42. Don't you people know anything about Life, the Universe, and Everything?
Wow, you guys. I'll take this from the super secret guide I've been working on. The phrase "Blasters shoot things" has 19 letters in it. Now, if you add in "they" as from the original quote, we have 23 letters. The next logical step is to factor in a 22% tohit bonus. 22% is a lot like the number 22, so lets add that to 23 for a total of 45. Now, I see that you guys only subtracted 3 numbers for "THB" which resulted in your getting 42. That's a pretty common mistake in this type of equation. You should have actually subtracted 12 for "TwoHeadedBoy" to arrive at 33. So wait, how did I get 36, you ask? Well, I clicked Aim before I did the calcs, which means I added 3 (Aim has three letters, try to keep up) to arrive at the undisputed correct answer of 36. -
Quote:Dude I think this guy is just asking about color customization, not like, fire blast effects or something.The reason you can't is because they are what they are. You can't make up what the powers represent because they have a set origin and storyline. So making a WS's attacks look like fire would make no sense, because that isn't what a WS's attacked are. They are dark soul stuff. PB's attacks are light. Nothing else. This is why they're called Epic ATs. Same reason you can't customize VEATs.
Whereas you can make Dark attacks look like blood, sand, or water. You can make Time look like smog, or Water like poison. Those are variable, but PB and WS powers are not.
Quote:Like building an epic car and then get in and wonder why it only comes in silver. And they reply because it's epic.
Wow, quote of the week. I can't believe I overlooked this. Editing for kudos- I lol'd. -
Quote:I like the proc idea. I kinda think the resistance bonuses should just be replaced with defense bonuses. But that could get pretty OP. Regen would be alright too I guess, but it just doesn't seem like it'd be very much of a help. Maybe if it was going to remain as a resistance value, it could just be psi resistance for Peacebringers... Also though, the total resistance granted per team mate should give 50% of what it gives now to the Kheldian, and then 25% of it should be a buff FOR team mates. because of, you know, *insert lore reason here,* and also, because it would add a direct team contribution and incentive for teaming with Kheldians.Here's a crazy notion for changing the inherent. It's crazy, because I haven't thought it through.
What if the straight up teammate buffs were removed and replaced with Interface-esque procs for every teammate in range.
For example, the teammate damage buff wouldn't come in the form of a percentage boost (which could run afoul of the cap) but instead in the form of an energy/negative energy damage proc for every appropriate teammate in range.
Other epics in range could give direct recharge procs, although they might have to be small.
The resistance is problematic. Since it's so easy to cap out resistance on both warshades and peacebringers now, maybe replace that bonus with a regen proc.
The idea is to give kheldians something to make them more powerful on large teams and leagues, where role-shifting isn't valued. -
I think your best bet would be to go make some noise on the Kheldian forums. We're probably the strongest interest group for toggle suppression tech, and for good reason.
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Hahaha. Well, I'll be making tweaks once the next ATO set comes out, and even more tweaks once we get toggle suppression.
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Quote:The self +regen won't be as high either. Oh and also, perma DP builds never have to worry about building for sustainable endurance, so there's another advantage.You make it sound like the other secondaries won't be able to achieve everything but the -regen, and do it without having to aggro a spawn.
And since when is eating alpha strikes a bad thing? The aggro is the fun part. -
lol wut? I'm pretty sure that being able to softcap all your positions with a small purple (with layered s/l/e resistance to boot,) hardcap your regen in an alpha strike and permanently debuff an AV/GM's regen by 500% works outside of AE missions.
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That's retarded. I guess if you're talking about poor people Blasters that'd be true, but I'm pretty sure "if you're poor you're doing it wrong" is a longer standing indication of failure. At the high end, controlled by a skilled player, /Mental Blasters will still be at a performance level that's unreachable by every other Blaster secondary.
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Nothing is 'best' like everyone has already pointed out, but my least favorite things to team with on trials are Masterminds because they get in my way, and support AT's that don't play debuff sets. Every time I see an empath I shake my fist and try to will it into being anything else.
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Quote:My experience has always been that Peacebringers are harder to plan and build for, since unlike Warshades the powers that Peacebringers get are often redundant between forms and lack any sort of coherent synergistic focus due to a lack of stacking options (other than Defense Debuff and Knockback).
I started with a Warshade because it was "easier" to plan and build for with 3 distinct Forms that all served uniquely different purposes that worked well together.
After getting my Warshade to 50, I started my Peacebringer, and found it incredibly difficult to find a "center" to the powersets to build around. My Peacebringer has always felt like the overall sum is LESS THAN its parts because of how poorly the powers synergize with each other, and the almost total lack of any meaningful Control potential (due to a lack of stacking of Mag).
Doom was saying Warshades are harder to play well. Because they are. I don't really know what's difficult about building an entry level Peacebringer, I feel like at all times it's much harder to build and play a good Warshade. for Peacebringers you mention the different versions of every power doing essentially the same thing, so very simple logic dictates that you slot them the same way. If you slot Gravitic Emanation as an attack, on the other hand, prepare to be laughed off the forums. -
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When Mag was the only way to unlock hybrid on Beta I assumed that was to just keep people from buying up the xp and not testing the new trial. When it went live like that, it pissed me off more than anything has since they started selling enhancements for rl money. I stopped being as mad about it when I saw how popular Mag farms were, but the cleverness of the players shouldn't really excuse poor choices that the devs made, even if players come up with great workarounds.
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Quote:You have to understand how this just isn't correct, dude. My human Warshade is what I like to think of as a Tankinator- Raw damage isn't his only focus, though he can out AOE my Claws Brute with 3 fluffies up and pump out enough ST to solo a level 54 AV. He can also perma stun entire 54x8 groups on top of that decent damage output. He can also outlive the majority of builds in the game, with hardcapped resistance to everything and a small purple from the softcap to everything. Oh, and he also has a taunt aura 50% of the time, and provoke. He's my favorite character for a reason, and I have lots of OP characters.Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.
Note the conspicuous absence of me presenting a defense against your statement for Peacebringers. In all honesty, there really isn't one. -
Kinda disagree here. after the -KB proc, detonation with unchain and OD makes for pretty well balanced AOE among WS builds considering all the control and stable survivability human form builds keep in exchange for tri form's level of AOE. I'd personally rather see Kheld nukes moved to Nova form and made crashless with a reasonable cooldown since it's supposed to be the Blaster form anyways, and especially on the PB side more incentive for using forms would be nice.