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Also you're really good at writing with the pencil tool. Either that or you used some sort of hax.
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I don't mean to be too cocky here, but we are pretty handsome looking cartoons, amirite?
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Alright OP, some notes. First of all,a lot of this looks like my Arch/Ment build ported to Rad Blast- assuming you saw that post, and you did a good job of adapting the powerset.
With almost 100% up time between Aim and Concentration and 63% global accuracy, you would be better served using the sixth slot in DP for a recharge IO than an accuracy IO. I know it looks like DP is only a second and a half from perma, but when you factor in the cast time it's ~3s. a Recharge IO in that last slot would serve you better.
I would switch the slotting on A Blast and Irradiate- With the PPM's in i24 you'll be seeing the Armageddon proc firing more in the nuke.
It's a shame that with Rad Blast you're essentially wasting Apocalypse on your t1 Blast- If you switch to Fire Blast, your AOE AND ST will be noticeably better. If you wanna play Rad but have no room for Achilles procs, there's really no point... And you have massive -regen anyways so the -res won't really let you take down any big game you couldn't tackle without it... And Fire is still faster, once again, at AOE and ST. The Blaster ATO set and Apocalypse give you two purple procs in an already better ST chain (stick em in Blaze and Snipe respectively.)
You're missing out by not having E-Fences. In i24 my fences get gutted down to one slot on my Fire/Ment but it's still a pretty important power to keep. Even one slotted for accuracy you would be able to ~triple stack it for better immob values. Proton Valley one slotted isn't gonna do **** for you, so I would drop that, move Maneuvers there and grab fences. -
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Oh, and I made you guys another one of my critically acclaimed artistic masterpieces!
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Quote:I didn't look at this guy's build, but assuming he's really this screwed over, OP I suggest you build a 2:1 recovery/usage ratio rather than deliberately slot your AOE's for end reduction. I only slot my Warshade's attacks for end reduction by accident.True enough, on lower difficulty normal content. But with that number of toggles, and in actual gameplay...taking the full hit in the blue bar from that attack might be enough to detoggle yourself. It happens.
And Stone even like, 2 or 3 dead bodies should be enough to recover what you lose from Unchain if you have just one end mod/rech in Circle and Agility Core Paragon. -
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Quote:I absolutely wouldn't split up Armageddon like that unless you're already at 5x ultimate recharge bonuses. Missing out on 10% recharge seems silly. If you're dead set on slotting Armageddon pieces in Blazing Aura I would say just 5 slot it and put a heal IO in the last slot, but you'd probably be better off frankenslotting something along the lines of,
+5 Armageddon (Accuracy/Damage/Recharge)
+5 Armageddon (Damage)
2x +5 Heal IO
2x +5 EndMod IO
This slotting would give:
33.30% Accuracy
94.69% Damage (127.18% with Musculature Core)
95.90% Heal
95.90% EndMod
+4% Recovery (Set)
Scirocco: Acc/Dam, Dam/End
Anything lvl 50 Damage
Panacea: Heal, Heal/End, Heal/End/Rech
+5 boosted you'll have plenty of end reduction, 96% heal 97% damage. If you're intent on just getting values out of the power that'd probably be the way to do, personally I'd have to look at it on a per build basis- My Blaster builds are usually way too tight for luxury slotting like that.
I don't think slotting for accuracy would be very pressing either, usually I pick up so many accuracy bonuses by accident that I don't know what to do with them. I'm assuming you'll be building for lots of +tohit for snipes also, so meh. If you really wanted it, dropping the Damage IO for a 53 nucleo would be an option too. -
Quote:1. Start using Mids.Hi,
I'm nearing lvl 50 with my WB/MM blaster and need to figure out the best strategy for his IO build, which also will determine my last power picks. I want to make him more survivable overall but also capable of farming. I understand that using IO sets to build additional defense is key, however I'm not sure which TYPE of defense to build for? Can anyone help?
I'm not using MIDs right now (haven't used it in a long, long time), and just looking at the numbers using paragonwiki, but from what I've been able to calculate, here would be my numbers:
With Combat jumping and stealth I have about a base 5% defense toward all. Frozen Armor gives me an additional 16% defense toward smashing/lethal only.
Looking at the IOs and adding their set bonuses together I get this from them depending on what type of defense I build for:
Melee defense: 26.26% IOs + 5% base = 31.26% total defense toward Melee
Ranged defense: 16.88% IOs + 5% base = 21.88% total defense toward Ranged
Smashing defense: 15% IOs + 16% Frozen Armor +5% base = 36% total defense toward Smashing
My current build doesn't have Weave or Maneuvers, but I can probably add one of them in. This also does not consider the 2 Unique global defense IOs. Even so, you can see from the numbers above that it seems a lot easier for me to build for Smashing defense... but I wonder if that's the best way to go?
Thanks.
2. Go Mu Mastery.
3. Perma Drain Psyche.
4. Build M/R/A defense to 32.5% with Agility Alpha.
5. Win at the game. -
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First of all, I want a Tyrant powerset stat, just had to get that out of my system.
Second, this mission is screwy as hell, aside from how awesome it is for the first 40 seconds after walking outside. I mapservered 4 times in a row after clearing out ~half of the Arachnos dudes. After the first time through I closed the browser I usually have open while I play and still DC'ed the second time. After that, I actually turned my graphics down LOWER than I run them on incarnate trials... And still DC'ed.
My computer is pretty crappy, but it still runs partial ultra mode settings and does every trial pretty well on lowered settings. Is this mission really THAT much more intense than the rest of the game, or is there something buggy happening here? -
Quote:Well there's Microcosm's inspiration maker's guide. I use quite a few of these macros on all my characters.We need a macro specialist to make up a bind that converts to yellow and pops it.
Personally I have almost 100% uptime between aim and concentration, I expect that to be enough, generally. -
Quote:Haha. Continuing the trivialization of tri form builds until we get toggle suppression. >.>Look at the bright side. At least now your shade will have some AoE damage.
If it makes you feel any better, most of my time will be spent playing my Blaster after i24 comes out. -
As soon as i24 launches I will post the current i23 version of the build. I work hard on my current builds and don't like the idea of people running around with carbon copies of them (while I'm still using them.) My general policy is to post my previous builds when I upgrade though.
Quote:Have you looked into Water/MM? It's plausible, but come i24 Inferno wil likely be the superior nuke. -
Quote:Mental has one good AOE in Psychic Shockwave- The cone doesn't fit practically in a nice AOE chain at the high end. I did want to point out that WoC, especially w/ a Coercive proc and Cognitive Interface is wonderful mitigation on a well-built /Ment character and will continue on as such. Shockwave, as mentioned earlier, does more base damage than Foot Stomp. There is one more gem to mention, which is Mind Probe. It fits into my Fire/Ment's ST chain and is recommended for the best results. Concentration rules too... That gives us: Drain Psyche, Psychic Shockwave, World of Confusion, Mind Probe and Concentration. All wonderful powers that contribute their fair share to the awesomeness that is /Ment. I just wanted to point out that 5/9 of the powers in the set are awesome (and the first one you're stuck with) before anyone starts in on a "DP is all /Ment does" argument.
And of course, /Mental still has two good AoEs (including the only ranged AoE attack in any Blaster secondary) and a regen debuff. i24 /Mental is not clearly superior to everything like i23 /Mental is, and is not necessarily a great pairing for Dark/, but it's not on the bottom of any meaningful pile. -
Quote:No it doesn't at all. It's amazing that you consider yourself qualified to determine what is misinformation in this context when you haven't brought anything to the table yourself.
Will give you this. AF annoys me sometimes but always either contributes or has something to contribute. Seems like Hopeling is just all about pseudo-modding, based on recent actions. -
Quote:Considering that I made all of the forum old guard explode about it, and started SEVERAL ~20 page threads about it in recent memory.. Pretty sure I had something to do with all of this.Listening to you, you would think you were the only person to ever play an arch/ment or at least a particularly talented user of the combo. Amazing isn't it.
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Quote:400% Regen against a boss/AV/GM you don't have to stand next to vs 150% against one you have to hug. Yes it is very hard to compare the two.
Derp, good thing we have IO's. Pretty sure I can withstand 54x8 maps on my /Ment Blasters. My Arch build is a couple threads down in case you want to take some notes, but all the specs are in this thread already.
Also, when you hit 120 HP/s perma, we can talk.
Quote:It would have to be changed.
Quote:But enough of this. Neither you or THB, is actually interested in helping the original poster. -
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Quote:i laugh. Because when you see what the other secondaries will be doing after the changes you will be dropping ment like a hot potato. I also bet you're going to be dropping archery even faster now that everything has a non crashing nuke.
oh no! You can sit at range and regen more! *shudder*
(By more, I mean less. Good luck soloing 54x8 with no Broot to hide behind, and good luck stalemating GM's, LOL.)
Derp, did you miss my 'Ode to Archery' thread...? Fire Blast all day.