TwoHeadedBoy

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  1. Quote:
    Originally Posted by Memphis_Bill View Post
    Ugh. Spreadsheets.

    *holds up a cross made out of paintbrushes* Back, evil formulae! Get thee back to thy numerical Hell, ere I RP at thee!


    That's pretty much what goes through my head every time someone posts spreadsheets too.. Minus the clever delivery. My internal dialog is sort of bland.
  2. Quote:
    Originally Posted by Thirty-Seven View Post
    To my knowledge, the only thing that impacts Incarnate powers... are other Incarnate powers. (With the exception of the Recharge bonus from Alpha.)


    You are not incorrect, see above.
    I thought so, I was responding to dechs saying only alpha effected it.. Which isn't entirely true because it ignores the +recharge from spiritual.
  3. I could've sworn I noticed interface working on judgement, too... I have the 75% fire dot, and I've seen ticks of damage go off after my initial judgement cast.
  4. The first build I made for this blaster (not posted here) has softcapped s/l defense, 84% recharge before 3 slotted hasten, and it has concentration and Aim. I'll post that build if you guys think it'll be better but I thought it would make sense to build for ranged defense.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
    Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
    Level 10: Psychic Scream -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(25), AirB'st-Dmg/Rchg(27)
    Level 12: Hover -- LkGmblr-Rchg+(A), Winter-ResSlow(34), Ksmt-ToHit+(39)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
    Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Hold%(31)
    Level 20: Drain Psyche -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Acc-I(33)
    Level 22: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), S'fstPrt-ResDam/EndRdx(43), Aegis-Psi/Status(46)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(48)
    Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(42), CoPers-Conf%(42)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), DefBuff-I(46)
    Level 44: Summon Spiderlings -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(45), C'Arms-+Def(Pets)(45), ExRmnt-+Res(Pets)(45)
    Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(36), Mrcl-Heal/EndRdx(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(36), P'Shift-EndMod/Rchg(50)
    Level 4: Ninja Run
  5. I wanted the recharge to get drain psyche up as close to perma as I could, and to speed up my attack chain since I couldn't figure out how to work in either aim without losing ranged defense or recharge.. More attacks from higher recharge were meant to compensate for lack of aim, keeping dps up. (Like I said earlier, I'm not worried about the +accuracy from the aim's since I took tactics and a kismet global, and ended up with +76 accuracy from sets)

    According to mids, with all of my toggles activated, I am using 2.53 end per second and recovering 4.24 end per second.. I don't know how to do all the mathy stuff and figure out whether or not drain psyche is perma or not on my cheap build (80% global recharge before 3 slotted hasten, spiritual alpha, and ageless clarion) but even if it's not perma, it will be up often enough to boost my recovery even further..

    I wanted to have the invisibility from a stealth proc in sprint + super speed for ghosting missions, and for running in with world of confusion toggled on for drain psyche. after tha hover goes on and I blast from range until Drain Psyche is back up (or if the spawn is mostly cleared by then focus on single target attacks to finish it up)
  6. I wanted to have some s/l defense in addition to high ranged defense... I plan to spend most of my time at a distance but it isn't always possible so I thought it made sense to build up some defense for the most common damage types as well for aoe and melee attacks.

    Also, ice has a self heal/+HP so I don't have to worry about slotting the medicine pool, and an aoe sleep as an extra mitigation tool (that also takes a cheap-ish purple set for an extra 10% recharge- I wanted to build for perma drain psyche or close,) and I've gotten to 80% recharge on my cheap build, and plan on taking spiritual alpha and ageless clarion.
  7. Actually s/l defense was taking a backseat to recharge, which your build sacrificed almost 30% of.. I appreciate it though.
  8. Awesome! Thanks so much for the info guys. I was pretty sure it was working but I didn't want to assume anything since I didn't know anything about the mechanics. This has been very helpful!
  9. Sure thing! Critique away, I never get offended when people take time to assist me with something

    My main build focuses were recharge and ranged defense, and then s/l defense. I chose cold mastery for the AoE sleep as an extra mitigation tool along with world of confusion and the s/l shield and a self heal/+hp so I didn't have to try and work in the medicine pool.

    As for play style, I like to have hover so I can stay at range in most situations, but I also took super speed and put a stealth IO in sprint- I will activate both powers for full invisibility when needed.

    I didn't take either version of aim because I was able to pick up accuracy set bonuses, along with a kismet +tohit and tactics. As for the extra damage I'm losing, I figured since I built for a good amount of recharge I would have drain psyche up enough to consistently debuff regen and have a very quick attack chain to compensate.

    This is my first blaster, which is why I wanted to post this here before I finished leveling him to avoid making any mistakes when I start working on the build in game. Thanks
  10. These are a couple of builds I came up with for my (now level 33) Fire/MM blaster. One that I consider 'ideal' but far beyond my price range and another that I can actually think about using realistically. I figured I'd share both..

    Critique/Feedback welcome- Cheap one first.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dam%(25), Posi-Acc/Dmg/EndRdx(45)
    Level 8: Fire Breath -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(40), Posi-Acc/Dmg(50)
    Level 10: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Hover -- LkGmblr-Rchg+(A)
    Level 18: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
    Level 20: Drain Psyche -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(39), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(43), RechRdx-I(48)
    Level 22: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
    Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34), CoPers-Conf%(34), CoPers-Conf/EndRdx(48)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39)
    Level 35: Weave -- LkGmblr-Rchg+(A)
    Level 38: Psychic Shockwave -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46), Dmg-I(48)
    Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(50)
    Level 44: Hoarfrost -- Aegis-Psi/Status(A), Heal-I(50)
    Level 47: Frozen Armor -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)




    And the ideal one...

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(45)
    Level 8: Fire Breath -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(37), Posi-Acc/Dmg(37)
    Level 10: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Hover -- LkGmblr-Rchg+(A)
    Level 18: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
    Level 20: Drain Psyche -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Numna-Heal/EndRdx(39), Numna-Heal(40), Numna-Regen/Rcvry+(43)
    Level 22: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(48), Apoc-Dam%(48)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
    Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
    Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34), CoPers-Conf%(34), CoPers-Conf/EndRdx(48)
    Level 30: Boxing -- EndRdx-I(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), Aegis-Psi/Status(50), GA-3defTpProc(50)
    Level 35: Aim -- HO:Membr(A)
    Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dam%(50)
    Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A)
    Level 47: Weave -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
  11. I thought I noticed my Expedient Reinforcement: Resist Bonus Aura for Pets effecting my Warworks. Sorry if this has been posted already but I couldn't find any info on it. Can anyone confirm/deny that this is in fact the case?
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    And this is what I mean about my 1-50 viewpoint vs a "50, IO'd" viewpoint. I'm not just looking at "After 50,000 hours of play and 350 billion INF spent on a build." I'm looking at your full potential - at level 6. Or level 18. Or level 32. Not just a built up 50.
    So, you're saying the forms help to level up a Peacebringer... I originally posted in this thread in the first place saying PB's play better in forms because Timeshadow said that "you won't be realizing the potential" if you don't take forms... Which I think is the complete opposite of the truth.

    Heck, my PB took Nova as soon as it was available because it was the fastest route to an attack chain in the low levels.. It was also respeced out as soon as possible.

    As for the inherent, both White and Black dwarf need a taunt aura. You can't even be a bad tank if you don't hold aggro and protect your team.
  13. Just in response to this-

    Quote:
    you have to take all those other levels into consideration - which, again, "use clarion!" is useless advice for. Or "rely on Light Form which finally gives you those bonuses!" doesn't help quite so much with. Dwarf comes earlier. Use the tools given.
    From the post you were responding to, instead of retyping what I already said...

    Quote:
    Ok, if it's that important to you either carry a lot of break frees or take Dwarf until you get to 50, and then spec over to a human only build once you're able to take clarion.
    You're right that this is going way off topic, I only posted here because you said that "without the forms you won't be realizing the potential" which is something I completely disagree with. I responded and you started talking about while leveling up which is completely irrelevant to what started this in the first place.

    Leveling up, you haven't reached your potential yet... So get clarion is a perfectly good response if the final goal is what's being discussed. At its' full potential, an all human Peacebringer also has light form... Fully realized, the forms put PB's at a disadvantage because they don't buff each other, you have clarion for status protection, you have toggles and set bonuses for survivability (and recovery as needed) and you don't have to worry about those toggles dropping, or only having access to a few powers while light form is on.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    I really wish people would quit using clarion as a reply to things like that. That's great... once you're 50 and have run several trials. But from 20-50? "Get clarion" is about as useful a bit of advice as "Use Revlon."
    Ok, if it's that important to you either carry a lot of break frees or take Dwarf until you get to 50, and then spec over to a human only build once you're able to take clarion. White Dwarf isn't a break free.. You can't just pop in and out and not be stunned anymore. For the duration of the effects you'll be limited to the sub par attack chain. Enjoy that.

    Quote:
    And I don't think you've looked at Dwarf. "Same survivability?" Really?

    White Dwarf gives you higher resist to *everything* - for a cost of 2 slots to fit enhancements in. The HP boost lasts as long as you're in form, as opposed to essence boost's 2 minutes, and gives more HP *without* having to spend more slots. And, of course, status protection - knockback, holds, the works.
    And if you play human only, you have a good HP boost and a self heal already... You're able to do so much more damage that you shouldn't need to worry about dwarf. If anything, wait to hit light form under tough situations. But once again... If you're playing human only you'll be doing WAY more in light form and getting much more use out of probably your best power.

    Quote:
    To get close, you have to burn more slots AND be willing to pay the END cost for 1-3 shields, *and* go invest in some IOs (or take a pool) for KB resistance - which still does nothing for status protection. That's *not* the "same" survivability.
    If you're playing your kheldian seriously, you should get KB IO's anyways. You should also get an aegis psionic/status resistance. What are you planning on doing, popping dwarf every time you think you might get knocked back!? Heh, good luck ever doing any damage because you're going to be in dwarf all the time.

    Human form with toggles is able to kill MUCH faster... I would rather take some damage and then use my +HP heal on top of my other heal and clear spawns faster then spend way too much time in dwarf form nibbling away an enemy's health.

    Quote:
    You can finally pull even (and with shields and slotting, go higher) in Human form, for a short time and with a crash, when you get Light Form at 38, yes. But 38 isn't 20, and Dwarf doesn't crash.
    When I play a character, I set a goal and work towards it. Obviously when you're leveling ANYTHING up, it's not going to be perfect until it's done.

    Quote:
    As far as QFly - and I like QFly, and have always taken it on my PBs - it's not a "panic button" the same as dwarf. IF you can catch it early, and IF you aren't mezzed or don't have an incoming mez, sure, it'll work - but you can't do anything but fly away and heal. Hope you don't have a DOT on you eating away that last bit of health...
    Um, if you're already on your last bit of health you're doing it wrong. Usually you should be able to sense when you're starting to get into trouble and that would be the time to hit it. As for incoming mez, that applies to dwarf also.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    ... er.... sure.

    Peacebringers have more flexibility in not *using* the forms, I'll grant - I even make mention of it in my guide. Peacebringers give up status protection, a resist boost and second heal (dwarf) primarily.

    I've run triform and human form to 50. Human's easier to slot. I don't think, though, that I would agree they play "much" better without forms. They play differently - but they're not at the (lost second mire) disadvantage of Warshades without them.
    White Nova has no benefit at all, there's no way to boost the damage so you're better off just using your human attacks, not losing your attack chain when light form is up or dropping your toggles. You don't have eclipse to keep your nova form alive or stacked mires to make it do ridiculous damage.

    White Dwarf offers no real benefits either.. You can get the same survivability from having toggles that don't drop. Human form has a (better) foot stomp, and if you really want a taunt grab the pool. I guess the extra HP is ok but it's not worth dropping your toggles and limiting your attack chain while doing a laughable amount of damage.

    If you just need a panic button, take quantum flight. Otherwise, you have essence boost for HP, the leadership and fighting pools for survivability (not to mention combat jumping or hover and your resistance toggles.) Without the forms buffing each other like on a warshade I can't think of a single benefit from taking forms.

    edit: As for status protection, get clarion. You should take it regardless of if you have dwarf. Getting trapped in one form just because you're out of break frees is an excellent way to gimp yourself.
  16. Quote:
    Originally Posted by Timeshadow View Post
    Lemme save you some time, you're gonna be disappointed. Why? Because without the forms you won't be realizing the full potential of either. It's apples to oranges anyway but you're definitely gonna have a skewed view if you run Human only builds.
    Peacebringers play much better without forms.
  17. ohh, that is actually cool. I guess I have to rework my build again...
  18. I want to know where this info is coming from too
  19. Quote:
    Originally Posted by Jibikao View Post
    My White Dwarf used her first teleport last night 'cause the two MMs were blocking the path. Ugh.. couldn't use Flare in air. So annoying. Can you use Black Dwarf Mire in air?

    It's like they have to add every little restriction possible to Peacebringer.
    Yeah, my human only PB always has combat flight on and it's a gigantic pain to always have to drop it when I want to use kheld footstomp. I'm actually thinking of setting up a bind to toggle off combat flight and toggle on footstomp next time I play him.
  20. I was hoping it would be similar to using a Warshade's eclipse, but I have been adjusting. I've been playing this character all day, he is now level 26 and I have to say I've been noticing drain psyche performing much better than my OP with more slots and tactics.
  21. TwoHeadedBoy

    Ascension Armor

    I just asked in U Stream 4 seconds ago, and Positron confirmed that the Astral Merit prices are just placeholders.
  22. Wow, that was an awesome read. Thanks for sharing this.
  23. Great thanks! As a rule of thumb I always waited for the melee characters to aggro the mobs before attacking at all. The build I linked to does not have room for stealth unfortunately, but I do plan to drop a stealth IO in sprint. I went with the flight pool because I wanted hover to be able to blast from up high, so stealthing in with super speed will eliminate my getaway/positioning method of choice. After picking up tactics, DS seems to be hitting more dependably. At level 24, I have it slotted with 2 level 25 acc IOs, 1 rech, and 1 healing. I was just on a team a few minutes ago and I was able to hit DS on more than 2 targets pretty dependably, so I guess the set just needs to grow into it. (World of Confusion should be a big help, too... I would like to try to find a way to double stack stealth, I might jump back into mids later on today.)

    Edit: It only took a couple of seconds to figure that one out. I replaced fly with SS, figuring I can stealth in for the alpha and then hover off afterwards. The build I have in mind, in full...
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
    Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
    Level 10: Psychic Scream -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(25), AirB'st-Dmg/Rchg(27)
    Level 12: Hover -- LkGmblr-Rchg+(A), Winter-ResSlow(34), Ksmt-ToHit+(39)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
    Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Hold%(31)
    Level 20: Drain Psyche -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Acc-I(33)
    Level 22: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), S'fstPrt-ResDam/EndRdx(43), Aegis-Psi/Status(46)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(48)
    Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(42), CoPers-Conf%(42)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), DefBuff-I(46)
    Level 44: Summon Spiderlings -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(45), C'Arms-+Def(Pets)(45), ExRmnt-+Res(Pets)(45)
    Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(36), Mrcl-Heal/EndRdx(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(36), P'Shift-EndMod/Rchg(50)
    Level 4: Ninja Run
  24. TwoHeadedBoy

    Ascension Armor

    That looks fantastic! I hope 100 astral merits per piece isn't the price on live, though.
  25. Yeah, I plan on picking up the fighting pool, the leadership pool, and world of confusion. I mapped out a basic build with softcapped s/l defense and high recharge*, but I'm wondering if the efforts spent would be better placed if I rerolled with a different secondary. I guess doing psi damage is nice but like I said I seem to have picked the set for a flakey power with a very limited range and next to no duration whatsoever.

    *http://tinyurl.com/3ku39uf