Fire/MM blaster- 1 cheap, 1 expensive


Another_Fan

 

Posted

These are a couple of builds I came up with for my (now level 33) Fire/MM blaster. One that I consider 'ideal' but far beyond my price range and another that I can actually think about using realistically. I figured I'd share both..

Critique/Feedback welcome- Cheap one first.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dam%(25), Posi-Acc/Dmg/EndRdx(45)
Level 8: Fire Breath -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(40), Posi-Acc/Dmg(50)
Level 10: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Hover -- LkGmblr-Rchg+(A)
Level 18: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
Level 20: Drain Psyche -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(39), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(43), RechRdx-I(48)
Level 22: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34), CoPers-Conf%(34), CoPers-Conf/EndRdx(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39)
Level 35: Weave -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46), Dmg-I(48)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(50)
Level 44: Hoarfrost -- Aegis-Psi/Status(A), Heal-I(50)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)




And the ideal one...

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(45)
Level 8: Fire Breath -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(37), Posi-Acc/Dmg(37)
Level 10: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Hover -- LkGmblr-Rchg+(A)
Level 18: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
Level 20: Drain Psyche -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Numna-Heal/EndRdx(39), Numna-Heal(40), Numna-Regen/Rcvry+(43)
Level 22: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(48), Apoc-Dam%(48)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34), CoPers-Conf%(34), CoPers-Conf/EndRdx(48)
Level 30: Boxing -- EndRdx-I(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), Aegis-Psi/Status(50), GA-3defTpProc(50)
Level 35: Aim -- HO:Membr(A)
Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dam%(50)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A)
Level 47: Weave -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)


 

Posted

Could you elaborate? Do you have any particular build goals? Theme constraints? Playstyle preferences?

After having glanced at the first build, there are a number of things my gut tells me to criticize, but I don't like to give build advice without some sort of context. It's a thankless task.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Sure thing! Critique away, I never get offended when people take time to assist me with something

My main build focuses were recharge and ranged defense, and then s/l defense. I chose cold mastery for the AoE sleep as an extra mitigation tool along with world of confusion and the s/l shield and a self heal/+hp so I didn't have to try and work in the medicine pool.

As for play style, I like to have hover so I can stay at range in most situations, but I also took super speed and put a stealth IO in sprint- I will activate both powers for full invisibility when needed.

I didn't take either version of aim because I was able to pick up accuracy set bonuses, along with a kismet +tohit and tactics. As for the extra damage I'm losing, I figured since I built for a good amount of recharge I would have drain psyche up enough to consistently debuff regen and have a very quick attack chain to compensate.

This is my first blaster, which is why I wanted to post this here before I finished leveling him to avoid making any mistakes when I start working on the build in game. Thanks


 

Posted

Reading your build it looks like you are trying to cap S/L and Ranged

Here is a quicky build that does both

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Flares Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Acc/Dmg:50(5), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(40)
Level 1: Subdual Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Acc/Dmg:50(11), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(37)
Level 2: Fire Blast Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Acc/Dmg:50(39), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(31)
Level 4: Telekinetic Thrust Mako-Dam%:50(A), Mako-Dmg/EndRdx:50(17), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Acc/Dmg:50(11), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(42)
Level 6: Boxing KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 8: Combat Jumping LkGmblr-Rchg+:50(A), HO:Enzym(15)
Level 10: Mind Probe Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Acc/Dmg:50(19), Mako-Dmg/Rchg:50(29), Mako-Acc/EndRdx/Rchg:50(46), Mako-Dmg/EndRdx:50(43)
Level 12: Maneuvers LkGmblr-Rchg+:50(A), HO:Enzym(15)
Level 14: Super Jump Zephyr-ResKB:50(A)
Level 16: Tough S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(17)
Level 18: Hasten RechRdx-I:50(A), RechRdx-I:50(19)
Level 20: Blaze Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 22: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), HO:Enzym(31)
Level 24: Aim Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(29)
Level 26: Fire Ball Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dam%:50(48)
Level 28: Concentration Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(45)
Level 30: Fire Breath Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(34)
Level 32: Drain Psyche Numna-EndRdx/Rchg:50(A), Numna-Heal/EndRdx:50(34), Numna-Heal/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(36), Numna-Heal:50(37), Numna-Regen/Rcvry+:50(37)
Level 35: World of Confusion CoPers-Conf:50(A), CoPers-Conf/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(50), CoPers-Conf/EndRdx:50(50), CoPers-Conf%:50(50)
Level 38: Tactics Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(48)
Level 41: Flash Freeze Acc-I:50(A)
Level 44: Frozen Armor LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), HO:Enzym(45)
Level 47: Hoarfrost RechRdx-I:50(A)
Level 49: Hibernate RechRdx-I:50(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------
Level 1: Brawl KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Knock%:35(43)
Level 1: Defiance
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Mrcl-Rcvry+:40(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina EndMod-I:50(A), EndMod-I:50(13), P'Shift-End%:50(31)
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
19.1% Defense(Smashing)
19.1% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
29.1% Defense(Energy)
29.1% Defense(Negative)
6% Defense(Psionic)
12.6% Defense(Melee)
37.3% Defense(Ranged)
6% Defense(AoE)
6% Enhancement(Heal)
4% Enhancement(Confused)
52% Enhancement(Accuracy)
56.3% Enhancement(RechargeTime)
16% FlySpeed
94.9 HP (7.87%) HitPoints
16% JumpHeight
16% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 9.9%
MezResist(Immobilize) 12.1%
20% Perception
18.5% (0.31 End/sec) Recovery
32% (1.61 HP/sec) Regeneration
4.1% Resistance(Fire)
4.1% Resistance(Cold)
16% RunSpeed

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Edit: if you want to mostly blap you can switch out fire breath for psychic shockwave move the ragnarok set to fire ball and pop an armageddon into psychic shockwave.


Edit: Personally I would never play this kind of build. Blasters give up survivability for offense to begin with this kind of build winds up giving up an additional 20-30% of its damage just for a positional and a typed defense that more often than not will be torn apart like used kleenex.

If a mez hits you, you are going down, and if you run into the new plus to hit critters you are going down.

These type of builds are instructional in showing how shortchanged blasters as an at are compared to the other damage dealing ATS.

In order to get some defense on this build, I had to limit it to 2 AoE attacks, and gimp its recharge. If I were building a scrapper a brute or a tank I could have greater base survivability, mez protection, defense to all positions, higher resistances and 3 Aoes. Wow range really is wonderful in this game that you have to give up so much just to mostly operate there.


 

Posted

Actually s/l defense was taking a backseat to recharge, which your build sacrificed almost 30% of.. I appreciate it though.


 

Posted

I have to ask... Why are you building for ranged defense and then going for the Ice Mastery pool? If you are going for Ice Mastery you are better off actually slotting it and building for s/l defense instead of ranged, otherwise go for an epic that has a res shield


 

Posted

I wanted to have some s/l defense in addition to high ranged defense... I plan to spend most of my time at a distance but it isn't always possible so I thought it made sense to build up some defense for the most common damage types as well for aoe and melee attacks.

Also, ice has a self heal/+HP so I don't have to worry about slotting the medicine pool, and an aoe sleep as an extra mitigation tool (that also takes a cheap-ish purple set for an extra 10% recharge- I wanted to build for perma drain psyche or close,) and I've gotten to 80% recharge on my cheap build, and plan on taking spiritual alpha and ageless clarion.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Actually s/l defense was taking a backseat to recharge, which your build sacrificed almost 30% of.. I appreciate it though.

Just out of curiosity, what did you want the recharge for ?

Personally I am something of a recharge junky. My attack chains usually go something like (luck if not active and the smarmy fricking defender is casting clear mind on the tank again) =>Aim=>Concentration=>Fire Breath=>Psychic Scream =>Fire Ball then single target anything that is left.

In my case I want max recharge to bring Aim and Concentration up as fast as possible.

From the look of it your build I would think you are stealthing to the center of the spawnns to activate drain psyche. I say that because if you aren't you will need a giant stack of blues to run your toggles and be gasping for breath if you attack. I am not certain but I think it takes about 8-10 seconds for stealth to reestablish after combat. Without concentration you are going to need an easy 20-30 seconds to deal with a spawn.


Edit: Nevermind I see from the above post I was in error, but just how do you keep yourself in blues ?


 

Posted

I wanted the recharge to get drain psyche up as close to perma as I could, and to speed up my attack chain since I couldn't figure out how to work in either aim without losing ranged defense or recharge.. More attacks from higher recharge were meant to compensate for lack of aim, keeping dps up. (Like I said earlier, I'm not worried about the +accuracy from the aim's since I took tactics and a kismet global, and ended up with +76 accuracy from sets)

According to mids, with all of my toggles activated, I am using 2.53 end per second and recovering 4.24 end per second.. I don't know how to do all the mathy stuff and figure out whether or not drain psyche is perma or not on my cheap build (80% global recharge before 3 slotted hasten, spiritual alpha, and ageless clarion) but even if it's not perma, it will be up often enough to boost my recovery even further..

I wanted to have the invisibility from a stealth proc in sprint + super speed for ghosting missions, and for running in with world of confusion toggled on for drain psyche. after tha hover goes on and I blast from range until Drain Psyche is back up (or if the spawn is mostly cleared by then focus on single target attacks to finish it up)


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I didn't take either version of aim because I was able to pick up accuracy set bonuses, along with a kismet +tohit and tactics. As for the extra damage I'm losing, I figured since I built for a good amount of recharge I would have drain psyche up enough to consistently debuff regen and have a very quick attack chain to compensate.
Build Up (or Concentration, in this case) is awesome for burst damage. Fire/Mental has a ton of AoE so adding an extra 100% damage buff is well worth it. Aim is a bit more skippable but it's still a good damage boost and you'll hit pretty much anything while it's active... handy for finishing off Paragon Protectors and such that use defense based godmode powers.

Quote:
Originally Posted by Another_Fan View Post
Edit: Personally I would never play this kind of build. Blasters give up survivability for offense to begin with this kind of build winds up giving up an additional 20-30% of its damage just for a positional and a typed defense that more often than not will be torn apart like used kleenex.

If a mez hits you, you are going down, and if you run into the new plus to hit critters you are going down.
I don't know... my Fire/Fire Blaster has softcapped S/L defense and is a lot tougher than my other Blasters. Even the trial spawns usually don't kill me unless I pull aggro from several enemies and I can clear +1/x8 spawns of normal mobs with modest inspiration use (and things like farming the wall in Cim don't even need inspirations). My other non-defense based Blasters can't come close to that (except my archer, and only if I wait for RoA to recharge for each spawn). Mez still hurts, which is why I like Scorpion Shield a lot better than Ice Armor... Scorpion Shield also gives Energy defense which covers a significant portion of the non-psi, non-S/L mezzes as well as some of the most common non-S/L attacks.

There's something to be said for damage + recharge builds, especially on teams. But defense really helps if you solo, as long as you don't give up too much damage for it.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

The first build I made for this blaster (not posted here) has softcapped s/l defense, 84% recharge before 3 slotted hasten, and it has concentration and Aim. I'll post that build if you guys think it'll be better but I thought it would make sense to build for ranged defense.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
Level 10: Psychic Scream -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(25), AirB'st-Dmg/Rchg(27)
Level 12: Hover -- LkGmblr-Rchg+(A), Winter-ResSlow(34), Ksmt-ToHit+(39)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Hold%(31)
Level 20: Drain Psyche -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Acc-I(33)
Level 22: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), S'fstPrt-ResDam/EndRdx(43), Aegis-Psi/Status(46)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(48)
Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(42), CoPers-Conf%(42)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), DefBuff-I(46)
Level 44: Summon Spiderlings -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(45), C'Arms-+Def(Pets)(45), ExRmnt-+Res(Pets)(45)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(36), Mrcl-Heal/EndRdx(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(36), P'Shift-EndMod/Rchg(50)
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by StrykerX View Post
I don't know... my Fire/Fire Blaster has softcapped S/L defense and is a lot tougher than my other Blasters. Even the trial spawns usually don't kill me unless I pull aggro from several enemies and I can clear +1/x8 spawns of normal mobs with modest inspiration use (and things like farming the wall in Cim don't even need inspirations).
One type of defense soft capped or near the softcap either positional or typed, usually doesn't kill your build. Going for 2 gets painful. The build I was referring to was softcapped for S/L and ranged. It had to give up an aoe and a good bit of recharge to get there.