TwoHeadedBoy

Legend
  • Posts

    3183
  • Joined

  1. Quote:
    Originally Posted by oreso View Post
    And invest heavily in an IOd build?
    Well, yeah. I personally am fond enough of my Warshade to invest in him. He is my favorite character, I realize what he is capable of, and I think he's worth devoting enough of my game time to in order to get him where I want him.....

    Spoiler: I'm right. My Warshade does amazing things... Because I was willing to invest in him with not only inf, but also time spent understanding how Warshades work via my own personal in game experiences on top of the amazing resources the Kheldian community has provided us all with (See: every Microcosm post, every Dechs Kaison post, etc.)

    The same philosophy is true for any AT or character. Once you get an IO build and a firm understanding of what you can do, you can shine in almost any situation. Given the fact that Kheldians are the focus of this thread, I don't feel it should be opened up to that extent... But the post I quoted implied that only Warshades shine with IO builds. News flash: Everything shines with IO builds! The sky is blue, also!
  2. Quote:
    Originally Posted by MaestroMavius View Post
    It doesn't bother me anymore. Before they added the feature to make the last few on a map appear it would occasionally annoy me but that was only due to backtracking up and down floors.
    In fact, I kind of appreciate the 'Find and seek' parts of some missions. Otherwise they'd be really monotonous after 7 years. As it stands I have 90% of the maps fairly well memorized and it's only the abstract placement of objectives that break it up.

    That said,

    I wouldn't bother making this suggestion. The entire 1st paragraph of your post lets me know you already have an idea what would happen if you did. Hopefully you'll find with the replies in this one (and I fully expect I'll be the only one to use your --- idea) that your in the minority on being bothered by the hunt and seek. As an aside, the drawn out warning and insistence that everyone 'Play by your rules or else' never ends well. You might as well be giving everyone an invitation to flame you long before they even get to the suggestion. Suggestions around these parts are always going to be heated, trying to do an endrun around the trolls only alerts them to your fear.
    I removed the lines because the contents didn't match the criteria-- You weren't condescending, roleplaying my thread as a petition (/unsigned ) or trying to come off as superior. Those were the only responses I was planning on weeding out.

    Now to actually respond to your post (and the other ones.)

    I would be okay for my suggestion of having all objectives visible on the map at all times to be added as an "option."

    I have no doubts that I'm in the minority of people on the forums bothered by the hunt-and-seek, but from my experience, the majority of regular posters on the forums are the types who have everything memorized anyways, a class which I am not personally a part of (though I do get a lot of use out of the forums..) but not a class that constitutes the majority of the game-- And definitely not one that will come close after Freedom launches.

    And to address the post I quoted again, it isn't a matter of fear as much as a matter of wanting to avoid any portion of this thread being hijacked with another member trying to drive home the point of how stupid my suggestion was--- I was probably a little abrasive in my approach; If it weren't for my past experiences in this part of the board I would have said "A simple yes or no will do."
  3. Okay let me just make this clear. I don't want anyone to "</sign>" or "snarky mark and then </unsign.>" I just want to see if I'm the only person who gets annoyed with this, and then I'll decide if I want to formally suggest it or not after that, so that you guys can feel free to Roleplay this thread as a petition of some sort at your own discretion..

    I will be placing my potential suggestion in between lines, just in case it annoys anyone. Here's the deal: If you plan on being condescending and asserting your benevolance, that's cool. Just please place your comment between lines (--------------) so I can be sure not to read it. Fair is fair, right?

    Anywho...

    ----------------------------------------------------------------------
    I think that the "puzzle" aspect should be removed from mission maps. I've been playing for just shy of nine months now... I guess when I first started and all I did was solo, it was interesting. Here's the thing, though---

    I'm at a point where the maps all feel redundant and tedious, but I'm not yet at a point where I have every single turn and object placement possibility memorized. Honestly, sometimes it's so annoying I feel like I'm doing a 2,000 piece puzzle or something. (Pro tip: If I wanted to do a puzzle, I'd do a puzzle. I would rather play a FAST PACED Super Hero video game, though.)

    Long story short: Make all Objects, NPC's, and mission goals viewable on the map at all times. It's not "challenging" to have to waste way too much time scurrying all around looking for things. It's just tedious and annoying.

    ------------------------------------------------------------------------
  4. Quote:
    Originally Posted by Zenyth View Post
    You shouldn't though.

    You shouldn't feel guilty for asking for your AT to make sense.
    Oh, my AT already makes plenty of sense... If you play it correctly.

    I feel greedy because in my opinion, Warshades are already on the brink of God Mode. Those were just some nice QOL features I was asking for.
  5. Maybe the Peacebringers (who don't play Warshades) will stop whining now.

    Nice work.

    (The main problem I've come across when I've tried to relay the consistency of Peacebringer survivability vs. Warshade survivability in the Beta thread is that some of those folks seem to be under the impression that Eclipse carries No Risk at all, and can always be fully saturated, all the time. This is how they really feel- They refuse to accept that Eclipse is a situational power, so they will continue to whine. Just thought I'd put that out there..)
  6. Quote:
    Originally Posted by Stone Daemon View Post
    Afterwards, we began the all Kheld ITF. It unfortunately didn't end well, and we stalled out on the final Romulous battle due to lack of DPS (our squishier allies kept getting under fire and the healing nictus made sure the EB's and bosses in the surrounding mob stayed alive to give us a hard time.
    I have to continue to disagree with you here. What you've said is nothing but a direct illustration as to why our fellow Warshades should not have been dropping like flies. The area was littered with buff food- DPS was not an issue. It has been clearly stated//proven in the Kheldian community that A Single Warshade has the dps to take down an AV.

    Rommy is no exception-- I can admit that my build does not have an optimal single target attack chain, but it is still at a point where I feel that the addition of three equally matched Warshades alone should have no trouble taking down an ITF.

    The Peacebringers should be viewed as "nice extra damage" while they were alive, but the Warshades alone had the potential to tackle the TF. The problem was that members of our TF were severely underutilizing their characters... This is why I posted some guides in the Kheldian Fridays thread, in an attempt to avoid something like this happening in the future.
  7. Just wanted to put this in here for anyone who is newer to Warshades and is thinking about joining us. I can't recommend enough that you read Dechs Kaison's The MFing Warshade guide if you play tri form, and AlienOne's Human Form Guide if you don't use forms.

    Both can be extremely valuable tools to help you get the most out of your character, and in turn can help everyone get the most out of Kheldian Fridays.
  8. Quote:
    Originally Posted by PC_guy View Post
    defense is a non-issue solo or on teams.

    generally, non issue= irrelevant = doesn't matter.

    If you prefer to build for more utility that's totally understandable. Like I said, Dechs does the same. He also acknowledges how big of a difference defense makes for survivability.

    Go run your no-defense build against even +2x8 Malta (much less +4) and get back to me.
  9. Quote:
    Originally Posted by Xzero45 View Post
    We don't have the ability to make dialogue like that, sadly.

    Ah, that is a bit of a bummer. Looks like I will have to rewrite part of my story now..
  10. Quote:
    Originally Posted by Microcosm View Post
    Regarding toggle suppression, why make the shields suppress but inky aspect or orbiting death just plain turnoff? That makes no sense, as the point of suppression is to avoid the annoyance of always having to turn these toggles back on when going back to human. Offensive toggles turn off during mez suppression as a detriment to your character; if toggles suppress because of something a player does, the offensive ones suppress too, not turn off (see Stalker Dark Armor). Really, activating the shields (with .924 arcancasttime) is not a big deal compared to activating orbiting death or inky aspect (2.244 cast and 1.32 cast respectively).

    Yep, this. I wasn't only referring to the secondary resistance shields and orbiting/inky, but pool powers like maneuvers, combat jumping, and weave also. No harm in having them suppress when I shift forms- My endurance can handle it just fine thanks.
  11. Quote:
    Originally Posted by elvnsword09 View Post
    I agree on kb to kd,

    I do not agree that the warshade being slightly tougher then a Fire^3 dom with slightly less damage, is a fair tradeoff, the Warshade get's a set of badguys specifically to take them out...
    Once a Warshade reaches its full potential, Voids and Quants are absolute jokes. You wouldn't even know they were there if it weren't for those cool guns they carry around.

    As for "slightly more survivable," I don't think that's fair. Warshades not only have excellent mitigation, ie: the ability to perma stun entire groups of enemies at a time... They also have a resistance cap only 5% lower than Tanks. And by the way, they can hit that resistance cap all the time with the right slotting, provided there are 5 enemies nearby- Less in Dwarf form.

    I honestly don't think anything needs to be changed about Warshades except the animation times on forms, the wonky and often useless inherent (and the disappearing pet bug.) I really feel sort of selfish asking for toggle suppression, a little more survivability for pets, and defense toggles instead of resistance toggles...

    Nothing about how the AT functions or performs strikes me as sub par in any way. It's a steep learning curve, but when played and built correctly I don't think there's any question that Warshades have some of the highest survivability and do some of the best aoe damage in the game.
  12. I would personally rather build for the extra recharge than try to push all positions to the 30% mark. I find that getting s/l around 30% on its own can make a huge difference in survivability... Everything else is just gravy. I would rather sit comfortably on a high recharge build than barely have my Eclipse perma'd. I always keep my global recharge around at least the 170% mark on my builds, but that's just a matter of personal preference.

    As for the idea that "defense doesn't matter," that just isn't true. There's definitely a strong case for being able to do without it (see: Dechs Kaison) but even he acknowledges the huge difference it can make in survivability. Of course, stygian return recharges so fast that you can let it be part of your attack chain, but you better be playing tri-form if that's your plan. I would hate to have stygian return be a part of my philosophy when I have to turn all my toggles back on every time I die... Ick.
  13. I'm working on my first AE arc. I've spent a good amount of time mapping my story out in MS Word before delving into the actual creation. I am five missions into creating it in game and everything has gone smoothly up until now.

    My sixth and final mission was written to be completely dialogue based. The character is meant to walk in, have a conversation with one NPC, move forward and have a conversation with another NPC. Unfortunately I can't figure out how to add pop up conversation boxes (like we have with our contacts in the AE building) inside instanced missions.

    Is this not an available feature, or am I overlooking it?
  14. Quote:
    Originally Posted by PC_guy View Post
    you can build for defense but i find its hardly necessary. this is my build that is perma hasten perma eclipse. any time you don't have enough for eclipse, i find that whatever you lack is more than made up for by DS. and even then if you're still not capping, i'll got SC up every 5ish seconds that something will always be dead for, at the worst, a 400ish heal. I also went cardiac since i had some end problems and the res helps abit. all that is on top of the fact that you can stack all kinds of stuns via GE, inky, and unchain. defense really shouldn't be needed.

    Out of curiosity, do you mostly play on teams? I could see how defense seemed like a non issue if you always put yourself in situations where you have others to share aggro with, but for me I have found that when I solo tough enemies on high difficulty levels or am on a weak team, defense is essential to my survivability.
  15. Quote:
    Originally Posted by The_Spad_EU View Post
    Really? I've just checked again and I actually put it at 8 needed to hit 85% across the board with the build you've posted.

    My info is coming from Microcosm, he will have to weigh in here but I know he's tested it... We just talked about it yesterday. I am using a different slotting in game currently (I play tri form by the way.)

    Another thing to consider is that I chose gravimetric snare because I like to be able to lock down AV's. If you prefer having base resistance, you can sub that for the s/l resist toggle.

    edit: If you are testing in Mids, please note that it is not registering resistance provided by the accuracy/damage Hami-O's, apparently because Eclipse is the only accurate resist power in the game and that slotting is a Hami-O exploit.
  16. Quote:
    Originally Posted by The_Spad_EU View Post
    True, however, you're sacrificing all base RES to do so; if you're confident that you'll always have 7 mobs you can hit for Eclipse then it's not an issue, of course. And yes, it is just a tad on the expensive side

    Building base rez on a perma eclipsed build is silly, especially with such high defense numbers.

    And that eclipse slotting caps eclipse off with 5 targets.
  17. Quote:
    Originally Posted by The_Spad_EU View Post
    Getting enough Def on a Warshade to make it worthwhile is very tough unless you sacrifice Recharge and even then it's arguably not worth it because, unlike most of the other "no base DEF" ATs which only need ranged DEF, the playstyle of a Human-Form Warshade necessitates a wider range of coverage.

    Shadow Cloak gives you 6% at best, Weave is worth another 6% slotted and you can push combat jumping to about 3%, even with Maneuvers you've only got another 4%. So that's 19% DEF to all for a lot of slots you can't really afford and 2 power picks you probably don't want either (Boxing + Tough) or ~12% if you don't want to waste any slots. I guess you could mitigate some of the lost recharge by putting LoTGs into Weave & Maneuvers as well as CJ and Shadow Cloak, but again that's more slots used up.

    The best I could manage with my build, while retaining perma-Eclipse (though losing perma-hasten by a good 8 seconds) is ~20% Ranged/AoE and 25% Melee (no Weave), but doing so involves a *lot* of gimping of powers to the point that I certainly wouldn't be happy running the build myself. I'm sure there are people with better slotting skills than I, however, who could come up with something more viable.
    I disagree with this. I just threw together a Human Only build last night with very good recharge, defense, and enhancement values. It is pretty expensive, in fact probably about as expensive as can be.. But it can be done.

    Some info about the build:

    31.4% Smashing/Lethal defense
    15.2% Fire/Cold/Energy/Negative Defense
    28.7% Melee Defense
    20.6% Ranged Defense
    20.6% AOE Defense
    1421 Hit Points
    235% Regen
    110 Endurance
    165% recovery
    167.5% Global Recharge

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Presence
    Power Pool: Leadership

    Hero Profile:
    Level 1: Ebon Eye -- Apoc-Dmg(A), Acc-I(7), Decim-Build%(50)
    Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3)
    Level 2: Gravimetric Snare -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(5)
    Level 4: Orbiting Death -- EndRdx-I(A), FotG-ResDeb%(5), Sciroc-Dmg/EndRdx(7), Armgdn-Dmg(9)
    Level 6: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(11), Apoc-Dam%(13)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 12: Sunless Mire -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(21)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
    Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 18: Gravity Well -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29)
    Level 20: Essence Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Panac-Heal(33), Panac-Heal/EndRedux(33)
    Level 22: Stygian Circle -- RechRdx-I(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
    Level 26: Gravitic Emanation -- Amaze-Stun/Rchg(A), Amaze-Stun(34), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
    Level 28: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Dmg(48), Posi-Dam%(48)
    Level 30: Inky Aspect -- Amaze-ToHitDeb%(A), Stpfy-Acc/Rchg(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(39)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), S'bndAl-Dmg/Rchg(40), S'bndAl-Build%(40)
    Level 35: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
    Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(43), RechRdx-I(43), RechRdx-I(43)
    Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(45)
    Level 47: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 49: Stygian Return -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1452;681;1362;HEX;|
    |78DA6594694F13511486EF2CA5B414682D656F69ABAC2D5D008D0B8608C4C45AA48|
    |0C44F860C30C024755ADB229A18418889EB673FA8FFC33FA510FD01F5F43D97A671|
    |266D9E3BEF59EFB9B9B3F272D927C4C98250BA968A46B5BAF5C4A8540F8C5DD3BDB|
    |16399F68E29DC4288914B756B756FCFB4ABD60B33B5F96CBB6214B71629AA1669DA|
    |97CDFFECF70E2B46E0817D60564CBB96BA5C780BA55231B55136CDDD4E2CEF5BFB0|
    |735CBDE0FE06DC5B0ADF261D1A85925BB1B4ADEA4EC54C32A8B7E6A2849FF536A9C|
    |9FBA2A92AA1059D136281AC87E278C8BC38683020745F4D1222CD419ADE170E6930|
    |60A550A0855D7017D133822078D43352D86A4FA0242DB8EF0D67E137EEFC8CFC589|
    |74D734A4F614E04D3332802F0BC469986ED9913B81443E8642160F27D23C05425C7|
    |4AD31D601FF06F09E0A76A0F7BADE710B49FDB7812B7718F340CF5DE015B9777241|
    |B533A4C0E2077A83804A75BB65DD6EAEDBCB75FBB96E3FD7FD48890272A38171E41|
    |E9C604C02C3538C04F081DC83ECEE0A72DA08A78D70DA08A78D4631D4E830F09AA2|
    |42BC3911E2B9E8D45F9FDC401F6F20CA1B88F1063E51CC806C6CE0218AC7728C3C7|
    |07585F108F84CEE43B2B1A15948D3738CEB8C1B407A86F1135DBCA1A83077E10AAF|
    |72BE6394BF76C278CB3805C6CE802F1435226B8D9C236AEC82F10718FFCB58602CF|
    |13CDD8DC17054DC863459629419CF816C8551054EA8D6288F4E1B9D27E89A98BA24|
    |8F522240F927E4442778A2499E6892271A24870437A024BEA98D834CFE007AC8929|
    |2961487A67B80632A9F912797E13AC37AF37AD28F1E118502A7FA94C39A71285987|
    |32EB50E61C4ACEA1E41D4A416FDE7FA140F1F8E9C2B3527FAC37EFA2F0C0FACB4BF|
    |E4AABFF79AB92531A9F9BDF0EA78B56E52BCEA9E0C5D708759EB6AC8D96F576CB7A|
    |8D6E5156AEFF01A22FF0D5|
    |-------------------------------------------------------------------|
  18. So in other words, you feel it's worth gimping your build and overbuilding for a minimal amount of recharge... Just because you don't like how hasten looks? o.o
  19. Those pictures make me so happy. Fluffies everywhere!
  20. Quote:
    Originally Posted by Rainbow Avenger View Post
    Bling bling gold and moody goth purple? Ick.

    o.o

    wut?
  21. Quote:
    Originally Posted by Jibikao View Post
    I hate shifting delays that I don't want Dwarf form. lol

    Oh, Eclipse is not auto-hit... I see.

    I did plan on using Spiritual alpha but looks like Clarion is more useful to me because my biggest downfall is mez. If I don't get mezzed, I can withstand a lot of situations.

    Not sure if I am going to be that dedicated to WS so maybe no Luck of Gambler. hehe

    Clarion is a Destiny ability, you can have both.
  22. Eclipse is not auto-hit, I suggest at least one accuracy IO. As for mez... Yeah, it happens. If you don't want to take Dwarf, break frees are your best bet unless you hold or stun the mezzers first. That's assuming you don't plan to take the Clarion Incarnate ability, which is invaluable to a Warshade.

    I think the minimum global recharge you'll need is 150% to keep Eclipse perma, but you can still fit plenty of defense in there with toggles and set bonuses.
  23. I feel like you put limited emphasis on the fact that LF is a more dependable power, Joe. I agree that the Psi hole needs to be patched but in team vs. AV situations LF is superior... There's also no human error to take into account with LF. A bit of lag at the wrong time, and Eclipse can be totally botched (not an uncommon occurrence during end game content.)
  24. Santa, are weekend evenings good for you? The Laylapalooza Kheldian TF is at 6 PM Sunday
  25. A tri-form Warshade. You'll have more versatility and more attacks than anything else at low levels since you'll have both forms at level 15 and up. I say Warshade instead of Peacebringer because with shadow cloak+super speed you can stealth missions. You also have inherent recall friend.